View Full Version : OK before i make another stupid mistake....
Thechemicals
08-09-2010, 03:36 PM
Can someone explain to me what Confirmed Critical means? I read this on DDOwiki but am still a bit confused. Also does confirm critical bonuses stack?
A confirmation roll is made to confirm a critical hit: it is a to-hit roll which gets the same bonuses and penalties as the to-hit roll that resulted into the critical threat, and it is successful if it results in a hit (not necessarily within the weapon's threat range). In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.
Happosaai
08-09-2010, 03:43 PM
A crit threat is when you roll to attack and the d20 ends up with a number within your weapon's crit range (generally 15 - 20 depending on the weapon and feats).
To confirm the crit you roll the d20 again, add in all of the bonuses from the same weapon swing that threatened (also adding in any seeker or other crit confirmation bonuses) and if you would have "hit" the creature with that roll, then the hit is a crit.
Lissyl
08-09-2010, 03:43 PM
Can someone explain to me what Confirmed Critical means? I read this on DDOwiki but am still a bit confused. Also does confirm critical bonuses stack?
A confirmation roll is made to confirm a critical hit: it is a to-hit roll which gets the same bonuses and penalties as the to-hit roll that resulted into the critical threat, and it is successful if it results in a hit (not necessarily within the weapon's threat range). In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.
Okay. Have you ever noticed that occasionally you'll roll a 20 but ~not~ get the 'Critical Hit' notation under the die? That's because it failed confirmation. From the 3.5 PnP game...
To obtain a critical hit you must roll a natural (unmodified) die roll within the threat range of your weapon (20, 19-20, 17-20 with keen, it varies).
This causes the 'threat' of a critical hit. Now, to see if it is ACTUALLY a critical, or just a normal strike, you follow the procedure listed in the Wiki that you quoted. This 'confirms' that the 'threatened' critical hit is, indeed, a critical.
I don't know about the stacking question. :(
Schmoe
08-09-2010, 03:45 PM
Can someone explain to me what Confirmed Critical means? I read this on DDOwiki but am still a bit confused. Also does confirm critical bonuses stack?
A confirmation roll is made to confirm a critical hit: it is a to-hit roll which gets the same bonuses and penalties as the to-hit roll that resulted into the critical threat, and it is successful if it results in a hit (not necessarily within the weapon's threat range). In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.
When you make an attack, you roll an Attack Total (I made up the name, but useful for explanation):
Attack Total = 1d20 + bonuses
If your Attack Total is greater than or equal to the monster's AC, it's a hit.
If your 1d20 total is within the critical threat range of the weapon (for example, 19-20 for a longsword), then it's also a critical threat.
If you get a critical threat, you make another attack roll to generate a Confirmation Total (again made up name):
Confirmation Total = 1d20 + bonuses
If the Confirmation Total is greater than or equal to the monster's AC, it's a critical hit, also know as a confirmed critical.
flynnjsw
08-09-2010, 03:45 PM
Can someone explain to me what Confirmed Critical means? I read this on DDOwiki but am still a bit confused. Also does confirm critical bonuses stack?
A confirmation roll is made to confirm a critical hit: it is a to-hit roll which gets the same bonuses and penalties as the to-hit roll that resulted into the critical threat, and it is successful if it results in a hit (not necessarily within the weapon's threat range). In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.
Ok, each weapon has a threat range; 20/19-20/18-20 etc. When you roll to hit, if you roll one of these numbers, and it is a hit, then you have a Crit Threat. This is immediately followed by another roll using the same modifiers. If that roll results in a hit, then you have a critical hit.
So basically. Great Axe with a Critical Threat Range of 20
You roll to hit, the die comes up a 20; you have a Critical Threat
You roll the die again to try to confirm the threat, you roll a 15 (which hits the target); you have a critical hit
Basically it is 2 separate rolls.
No, those bonuses do not stack.
AbsynthMinded
08-09-2010, 03:46 PM
That's why Bloodstones are worth so much. Also, any weapon with the seeker +10 bonus now makes an excellent off hand weapon for TWF.
Schmoe
08-09-2010, 03:47 PM
... any weapon with the seeker +10 bonus now makes an excellent off hand weapon for TWF.
Yes!
dkyle
08-09-2010, 03:54 PM
That's why Bloodstones are worth so much. Also, any weapon with the seeker +10 bonus now makes an excellent off hand weapon for TWF.
To clarify, Seeker is valuable primarily because it adds to damage before the crit multiplier is applied. The bonus to the confirmation roll is usually of little concern, as any decent melee will auto-confirm crits (1s don't auto-fail!).
The distinction is significant in regards to the Power Critical feat. It adds to the confirmation roll, but not to damage. As such, it's a waste of a feat.
Thechemicals
08-10-2010, 08:44 AM
So what about stacking ? Imporoved Crit feat gives +4 but does it stack with fighter enhancement *confirmed crit?
What about seeker? Does that stack with Improved crit or confirmed crit?
So what about stacking ? Imporoved Crit feat gives +4 but does it stack with fighter enhancement *confirmed crit?
What about seeker? Does that stack with Improved crit or confirmed crit?
Feat stack with enhancements which stack with items.
However, the feat and enhancements are generally a waste. If you aren't able to confirm you hits without these bonuses 95% of the time then your to-hit is too low and you need to work on getting that up or you are losing valuable DPS on every swing.
Thechemicals
08-10-2010, 09:03 AM
Feat stack with enhancements which stack with items.
However, the feat and enhancements are generally a waste. If you aren't able to confirm you hits without these bonuses 95% of the time then your to-hit is too low and you need to work on getting that up or you are losing valuable DPS on every swing.
makes sense thx you much.
So confirm critting is just attack modifer bonuses added to your attack bonuses to confrim critical hit damage.
makes sense thx you much.
So confirm critting is just attack modifer bonuses added to your attack bonuses to confrim critical hit damage.
Correct.
Grendyll
08-10-2010, 12:32 PM
Only the highest seeker item bonus applies. So the feat power critical would stack with an enhancement line like the fighter confirm critical would stack with the best item seeker bonus. Seeker items basically provide a "hidden buff effect" to your character (I think you can actually see a brief glow of color wash over your character graphic when you equip the item, similar to equipping a stunning weapon or a vertigo/tripping weapon) and only the highest "buff" applies. Seeker not only adds to the second to-hit roll made to confirm the critical threat into an actual critical hit, but it adds to your weapon damage prior to multiplication in the crit damage calculation.
So a bloodstone not only gives +6 to the rolls to make sure your crit threats turn into actual crit hits, but adds +6 to damage before multipliers which turns into +18 damage on those greataxe and khopesh crits. As others have pointed out though, if you are already hitting on a roll of "2" or better, then the +6 bonus on the follow up roll for confirmation is unnecessary. But on high AC enemies, epic, and lower levels when to-hit can often still matter, it will make sure you don't miss out on those criticals.
If you are only dabbling in the TWF feats (like only taking the first feat), then equipping a +10 seeker weapon in the off-hand even though it won't swing much can then provide its bonus over to the main hand attacks and power them up nicely (if you do the math it can often come out ahead in total damage).
anttoni11
08-10-2010, 01:27 PM
Your grammar isn't what's causing confusion. Your lack of any specifics whatsoever makes it impossible to give advice. What feats are you talking about, and what do you want to know about them?
The point is to wake up turbine to get something fresh..new content done like 10 times in one day, worth of lvl 20 toon...tr to make same quests over and over and over....or start new toon and make same quests over and over and over...so what they are missing is something refreshing,not feel repeating...maybe good old pvp without nowdays boxcrap we call pvp :)
Missing_Minds
08-10-2010, 02:46 PM
So what about stacking ? Imporoved Crit feat gives +4 but does it stack with fighter enhancement *confirmed crit?
What about seeker? Does that stack with Improved crit or confirmed crit?
First, you are getting the names of your feats confused.
Power Critical will give you +4 to comfirmation of crits.
Improved Critical increases the threat range of the weapon type.
The feat Power Critical does stack with the fighter enhancements. Rule of thumb is that feats/items stack with class enhancements stack with race enhancements.
The "seeker" weapon attribute will stack with this as well, but unlike the enhancments the "seeker" value will also do damage on a confirmed critical.
The famous bloodstone is Seeker +6. Which means on a crit with a long sword (x2 damage) it will make you do an additional 12 points of damage. An axe (x3) 18 pts. A pick (x4) 24 pts.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.