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View Full Version : Red Ryder Build - It'll Put Your Eye Out! (Rgr11/Ftr6/Mnk3)



Sani_Medicor
08-07-2010, 07:03 PM
Fa Ra Ra Ra Ra Ra Ra Ra Ra!

This build takes full advantage of the elven longbow and longsword enhancements. I put all of the level ups in strength, but after enhancements the strength and dexterity are equal. The build has weapon focus, weapon specialization, and improved crit for both ranged and slashing. In other words, whether using a longbow or longsword...it'll put your eye out!!! :D

Special thanks to shablala and unbongwah for helping me develop the monk splash!

Chaotic Good Elf
(Ranger 11 / Fighter 6 / Monk 3)

Stats
Str 15 +5 Level Ups
Dex 18
Con 14
Int 8
Wis 12
Cha 8
(+2 Tomes Str, Dex, Con, Wis)

Feats
1 Weapon Focus: Slashing
2 Toughness
3 Power Attack
3 Whirling Steel Strike
6 Mental Toughness
7 Path of Harmonious Balance: Fists of Light
8 Point Blank Shot
9 Improved Critical: Ranged
9 Improved Critical: Slashing
12 Weapon Focus: Ranged
15 Oversized Two Weapon Fighting
18 Weapon Specialization: Ranged
18 Weapon Specialization: Slashing
20 Quick Draw

Favored Enemies
Undead
Giants
Evil Outsiders

Skills
Level 1 -
3 Concentration, Hide, Jump, Listen, Move Silently, Spot and 1 Tumble
Monk Levels - Balance
Fighter Levels - Jump
Ranger Levels - Concentration, Hide, Listen, Move Silently, and Spot

Progression
Ranger 1
Monk 2-3
Ranger 4-6
Monk 7
Fighter 8-9
Ranger 10-16
Fighter 17-20

Enhancements
Fighter Kensei I
Fighter Strength II
Fighter Toughness II
Fighter Haste Boost II
Fighter Attack Boost II
Fighter Critical Accuracy II
Kensei Longsword Mastery I
Ranger Dexterity II
Ranger Sprint Boost I
Elven Dexterity II
Racial Toughness II
Elven Arcane Archer I
Elven Ranged Attack II
Elven Ranged Damage II
Aerenal Elf Melee Attack II
Aerenal Elf Melee Damage II
Monk Improved Recovery I
Way of the Patient Tortoise I
Elven Arcane Archer: Conjure +2 Arrows
Elven Arcane Archer: Conjure +3 Arrows
Elven Arcane Archer: Conjure +4 Arrows
Elven Arcane Archer: Conjure +5 Arrows
Elven Arcane Archer: Imbue Acid Arrows
Elven Arcane Archer: Imbue Explosive Arrows
Elven Arcane Archer: Imbue Force Arrows
Elven Arcane Archer: Imbue Force Burst Arrows
Elven Arcane Archer: Imbue Slaying Arrows
Elven Arcane Archer: Imbue Terror Arrows

Sani_Medicor
08-08-2010, 08:02 PM
I like the longbow and longsword concept of this build, but in retrospect I think I would be better off just using handwraps. Even though I'm giving up the elven melee enhancements, I won't have the penalty for an oversized weapon in my offhand. So essentially, I'm giving up +2 damage and gaining a feat (drop whirling steel) and some enhancement points (drop the melee enhancements). If I drop the skill focus UMD, I could also pick up spring attack and shot on the run. I'm pretty tired, so I could definitely use some feedback. What do y'all think?


Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Bludgeoning Weapons

Level 2 (Monk)
Feat: (Monk Bonus) Toughness

Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Weapon Focus: Ranged Weapons

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Selected) Mental Toughness

Level 7 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 8 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot

Level 9 (Fighter)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons

Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 11 (Ranger)

Level 12 (Ranger)
Feat: (Selected) Mobility

Level 13 (Ranger)

Level 14 (Ranger)

Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack

Level 16 (Ranger)

Level 17 (Fighter)

Level 18 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons

Level 19 (Fighter)

Level 20 (Fighter)
Feat: (Fighter Bonus) Shot on the Run

Skills
Level 1 Ranger
3 Concentration, Hide, Jump, Listen, Move Silently, Spot and 1 Tumble
Monk Levels - Balance
Fighter Levels - Jump
Ranger Levels - Concentration, Hide, Listen, Move Silently, and Spot