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mickey2toes
08-01-2010, 03:27 PM
I am about to make my first GS item for my FVS (Healing Spec'd).

Looking for Suggestions on
1. Which Item to make
2. What effects to put on the different tiers

Thanks for the help!!

Kwik from Orien

Trillea
08-01-2010, 03:31 PM
I am about to make my first GS item for my FVS (Healing Spec'd).

Looking for Suggestions on
1. Which Item to make
2. What effects to put on the different tiers

Thanks for the help!!

Kwik from Orien

HP Concordant Opposition item would be my best suggestion. With that and a Torc you will be good to go.

Dylos_Moon
08-01-2010, 03:32 PM
Concordant Opposition, either HP/SP/SP or Regen/SP/SP would be good choices (you don't want to put wiz6 on the first tier because you'll likely end up with a wiz6 or archmagi elsewhere.)

A Concordant Opposition Item would end up giving you +6 wisdom and the chance to gain sp and temp hp whenever you take damage, a very good bonus for an item.

I tend to make this item Goggles on a lot of characters because outside of raid loot and epics, the only useful items for goggles are intelligence and search/spot boosts. Cloak, Boots, Gloves, and Bracers work well too depending on your equipment set up (note that boots prevents you from using your concord opp in the ToD final fight.)

Dilbon
08-01-2010, 04:16 PM
For a healing specced character I would make Concordant Opposition goggles with Major Healing Lore.

Vynnt
08-01-2010, 04:29 PM
Get the concordant opp SP version. 300 stackable sp is too much to not get.

the first tier can be to your liking, blindness immune or hp or whatever. The second 2 tiers 50 sp/cha skills and 100 sp/cha skills.

Symar-FangofLloth
08-01-2010, 04:30 PM
I have Air Guard SP goggles and Conc Opp HP bracers on my FvS.
Er, well, first tier of Air Guard is HP and first tier of Conc Opp is immunities, but close enough.

redraider
08-01-2010, 04:36 PM
Make the HP ConcordOpp item. FVS have enough spell points and you'll be generating additional points off the guard effect.

Rumbaar
08-01-2010, 04:51 PM
Concordant Opposition, either HP/SP/SP or Regen/SP/SP would be good choices (you don't want to put wiz6 on the first tier because you'll likely end up with a wiz6 or archmagi elsewhere.)Yeah I made the mistake of putting Wiz VI on my Tier I item, I think I currently wear 4 items that have that now :(

Blindness Immunity, SP & Concordant Opposition I would go if done again.

mickey2toes
08-01-2010, 09:51 PM
Ok...Goggles it is
I would like to make the Concordant Opposition with 300sp and +6Wis that gives sp when damages.

I can't find the area where it says Concordant Opposition, what exactly is that?

khaldan
08-01-2010, 09:56 PM
Ok...Goggles it is
I would like to make the Concordant Opposition with 300sp and +6Wis that gives sp when damages.

I can't find the area where it says Concordant Opposition, what exactly is that?

IT'S A TARP

Wiz 6 as your tier one is a terrible idea. Get something else, like the tier one negative immunities. The reason for this is because wizardry 6 is almost impossible to not get using ToD sets, or a ring of thelis, or a lorrik's neck.

As for the question about where concordant opposition is, what crafting calculator are you using?

mickey2toes
08-01-2010, 10:08 PM
Dungeons & Dragons Online ( DDO ) Crafting Planner

http://perfectweb.org/ddo/crafting/base_crafting.php

Symar-FangofLloth
08-01-2010, 10:10 PM
Tier 3 Bonus Effect: Existential Stalemate II- Concordant Opposition.
Bottom of the list.

mickey2toes
08-01-2010, 10:18 PM
On tier 1 should i take healing lore? or stick with blindness/disease immunity?
Tier 2 do i take +2 Wis Earth/Escalation/Ethereal or Water/Escalation/Ethereal +2 Wis
and which bonus effect for tier 2?

Symar-FangofLloth
08-01-2010, 10:22 PM
Tier 2 you want the +50SP.

The bonus effect will have to be Existential Stalemate I in order to get Conc Opp at the end. It should auto-lock that in place if you pick Conc Opp.

K_0tiC
08-01-2010, 10:29 PM
IT'S A TARP

Wiz 6 as your tier one is a terrible idea. Get something else, like the tier one negative immunities. The reason for this is because wizardry 6 is almost impossible to not get using ToD sets, or a ring of thelis, or a lorrik's neck.

As for the question about where concordant opposition is, what crafting calculator are you using?

6wis doesnt = wizVI think he ment he wanted the bonus of existential stalemate +6wis +10haggle etc

Tier 1 hp/healinglore/immunities tier2 +50sp has to be stalemate to allow for tier 3 +100sp to be con op. If that greensteel builder is confusing for you perhaps download the interactive game guide has a nice easy to use drop down box style greensteel item planner with full steps on how to craft each piece of each tier when you have decided on said item.

Edit: http://forums.ddo.com/showthread.php?t=242040 link to the forum post on the interactive game guide.

Edit2: To the people recommending you make shroud hp for a first item id disagree first you being a healer spec meaning you shouldnt be up in there taking massive damage secondly my evoker fvs has a hp item and before I made it with 400-450ish hp I never had a issue surviving amrath elite, so making her hp item was just to gain the con op as id chosen not to make her first stalemate item con op incase I felt the need to free up her goggle slot thus wasting 24 extra larges. Fvs dr10 + the wings go along away towards being the last one standing in alot of situations.

khaldan
08-01-2010, 10:43 PM
6wis doesnt = wizVI think he ment he wanted the bonus of existential stalemate +6wis +10haggle etc

Tier 1 hp/healinglore/immunities tier2 +50sp has to be stalemate to allow for tier 3 +100sp to be con op. If that greensteel builder is confusing for you perhaps download the interactive game guide has a nice easy to use drop down box style greensteel item planner with full steps on how to craft each piece of each tier when you have decided on said item.

Edit: http://forums.ddo.com/showthread.php?t=242040 link to the forum post on the interactive game guide.

Oh.

Well then, I feel stupid.

Vynnt
08-01-2010, 11:53 PM
On tier 1 should i take healing lore? or stick with blindness/disease immunity?
Tier 2 do i take +2 Wis Earth/Escalation/Ethereal or Water/Escalation/Ethereal +2 Wis
and which bonus effect for tier 2?

You are doing something wrong.

Conc Opp is Positive/Negative. So neg-pos-pos/neg or pos-neg-pos/neg.

No where in there should be Earth or Water. Also, you cannot get exceptional wisdom on an item, exceptional stats come on weapons.

sirgog
08-02-2010, 01:01 AM
IMO there are two ways to go, assuming you have the basics covered already (Heavy Fortification and so on).

Option 1:
+10 hp (negative material escalation)
+15 hp (positive material escalation)
Synergy bonus: Existential Stalemate (+6 wisdom, some weak stuff)
+20 hp (positive material escalation on one shard, negative material escalation on another, combine the shards, then add the combined shard to your weapon)
Supreme Tyrant synergy bonus: Concordant Opposition (4% chance to gain ~30sp when hit, 4% chance to gain 30 temporary HP when hit)

This will be the best option if you are running really tough content. An out-of-mana healer can drink a mana potion and keep healing - a dead one can't do anything.

Option 2:
+10 hp OR blindness/disease immunity (negative material escalation or negative something else i don't remeber)
+50 SP (positive etheral escalation)
+100 SP (positive etheral escalation and negative etheral escalation)

This is the best option for easier content - you aren't as survivable (and are more likely to be one-shot by the nastiest attacks in the game), but you will have more SP and thus be less likely to require mana potions.

mickey2toes
08-03-2010, 05:37 AM
IMO there are two ways to go, assuming you have the basics covered already (Heavy Fortification and so on).

Option 1:
+10 hp (negative material escalation)
+15 hp (positive material escalation)
Synergy bonus: Existential Stalemate (+6 wisdom, some weak stuff)
+20 hp (positive material escalation on one shard, negative material escalation on another, combine the shards, then add the combined shard to your weapon)
Supreme Tyrant synergy bonus: Concordant Opposition (4% chance to gain ~30sp when hit, 4% chance to gain 30 temporary HP when hit)

This will be the best option if you are running really tough content. An out-of-mana healer can drink a mana potion and keep healing - a dead one can't do anything.



As I want to run the tougher content, and I already have a sheetload of sp, I think I will take this path.

Thanks again to all the contributors.

r3dl4nce
08-03-2010, 05:48 AM
Make hp on a second GS item, +45 are useful but not like 300 sp

the crafting for conc opp goggle is this
http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=goggles&weapon=weapon&effects=concordant_opposition_,blindward_disimm&groups=plus_50_sp,plus_100_sp&altar=3

MateCarefor
08-03-2010, 05:55 AM
I'd also mention the charisma bonuses granted by the sp option can be handy if you are doing any UMD duties

Irinis
08-03-2010, 06:14 AM
For my fvs I made HP/SP/SP goggles first.

Once I get a cleansing item I will make him an AcidResist/HP/HP item with earthgrab guard in case he's hit. I figure that in most quests I don't need the extra HP on him, only in tough ones, and that he's also more likely to get hit in tougher quests, so the guard would actually be useful there to help the melees take enemies down.

The next cleansing item after that will be for a triple-negative 5-immunity item. Or 4-immunity since I have the silver flame necky.

I read that disease immunity prevents the use of Eardweller, so I didn't want to have blindness/disease immunity on an item I will never take off. Not that I have tried for the Eardweller yet. :)

Sparky21
08-03-2010, 08:02 AM
I read that disease immunity prevents the use of Eardweller, so I didn't want to have blindness/disease immunity on an item I will never take off. Not that I have tried for the Eardweller yet. :)

i was curious so i tested this with a the linen gloves, it seems its a good idea to have a disease immunity item when using the eardweller because it will prevent the stat drain disease when the 1 minute effect is up. the buff was working as intended...

r3dl4nce
08-03-2010, 08:04 AM
with disease immunity on, eardweller should give no larvae

PopeJual
08-03-2010, 08:09 AM
A fair number of people told me that I should make a single shard Tier III Shroud item and I ended up making an Air/Air/Air item. I certainly don't regret having that Air/Air/Air item, but I now know that large ingredients are easier to get than I had previously thought (Amrath quests drop them) and small shards are harder to get than I had previously thought.

That makes me just want to stick with Dual Shard Tier III stuff like Concordant Opposiiton, etc. as my first item because I might as well go whole hog if I'm going to make a Shroud item.


(I do love my Air/Air/Air item, though. Getting those 1:35 Haste clickies is pure awesome even when there's an Arcane caster in the group.)

Crann
08-03-2010, 08:22 AM
Make hp on a second GS item, +45 are useful but not like 300 sp

the crafting for conc opp goggle is this
http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=goggles&weapon=weapon&effects=concordant_opposition_,blindward_disimm&groups=plus_50_sp,plus_100_sp&altar=3

This is the Planner I was talking about, Kwik. Found it pretty easy to play with and see whats available.