View Full Version : PVP Suggestion and How to Fix PVP for the masses
dethvib
07-31-2010, 12:34 AM
---Read entire post before commenting---
Reduce all damage by -66% in PVP.
Make instant death spells deal a percentage of the targets maximum HP on a failed save instead of instant killing.
Absolute damage cap for any single spell or spell-like ability should be 150.
Absolute maximum timer for any spell based CC/Mezz/Stun spell is 4 seconds.
Absolute maximum timer for melee based stunning/trip abilities is 4 seconds.
Diminishing Returns on any CC - if used twice in a row the duration is reduced by 1/2 each use. CC would last 4 seconds, then 2 seconds, then 1 second, and then 1/2 second, and the target would be immune for the next 10 seconds to that form of CC.
This would also prevent griefing of players.
--
This is a suggestion for PVP.
The PVP I have seen is incredibly broken in this game. As a level 20 cleric I can instantly kill anyone with 1 button. This is not PVP it is PV1HitKO. I can deal instant death spells to kill anyone regardless of level if they aren't immune, and if they are immune I can hit them for almost double their maximum HP value with damage spells. I have also been hit for over 2,000 damage by certain spells from other players.
This has to end if you want to make PVP worth utilizing for the people who want it.
The suggested changes will go a long way to improving PVP.
Anyone is welcome to post balances to PVP Arenas.
These rules would ONLY apply for the arenas - not for the pit. That way the balanced PVP crowd can enjoy balanced battlefields and GvG combat for entertainment, and the people who have made their 1-hit-KO builds can still enjoy theirs as well.
Comments from anyone to improve PVP in any form are also welcome.
Impaqt
07-31-2010, 12:47 AM
The best way to Improve PvP for DDO would be to remove it completely.
Phidius
07-31-2010, 01:03 AM
Well, this member of the masses is going to need some kind of motivation other than the pleasure that comes from showing my superiority over other people.
Like, some kind of character development, either through gear or stats.
Otherwise, I'll stick with the PvE portion of the game that allows me to make improvements.
Sorry, but I've got to say this... People actually play the arenas in DDO? Really?
The fact is, DDO isn't built for PvP, and trying to add true support for it this late in the game (so to speak) is equivalent to, oh, trying to keep an adult feral animal as a pet. Sure, it might work, but even if it does it is in all likelihood going to be very painful and time consuming. And quite frankly, most of the community would rather the development team keep working on things that we have been promised years ago (and still haven't gotten) rather than switching to a project that's likely to eat up most of their time.
I realize there's a minority of people that like PvP. I've got nothing wrong with that. But realize that for most of us, it's a passing distraction at best, and we'd rather be pounding new mobs and getting new loot.
Rineth
07-31-2010, 01:06 AM
PVP exists as an amusing diversion.
DDO is not and (hopefully) never will be a robust PVP game. In the spirit of the source material, it's a group based questing experience and that's where the focus of the developers will continue.
supp3nhuhn
07-31-2010, 01:08 AM
The masses would surely appreciate it if inns with an arena would have their own general chat.
Apart from that its fine imo.
Narmolanya
07-31-2010, 01:20 AM
This is not a PvP game so anytime or effort wasted on PvP is time the devs don't spend making more level 4-6 quests.
Aashrym
07-31-2010, 01:34 AM
---Read entire post before commenting---
Reduce all damage by -66% in PVP.
Make instant death spells deal a percentage of the targets maximum HP on a failed save instead of instant killing.
Absolute damage cap for any single spell or spell-like ability should be 150.
Absolute maximum timer for any spell based CC/Mezz/Stun spell is 4 seconds.
Absolute maximum timer for melee based stunning/trip abilities is 4 seconds.
Diminishing Returns on any CC - if used twice in a row the duration is reduced by 1/2 each use. CC would last 4 seconds, then 2 seconds, then 1 second, and then 1/2 second, and the target would be immune for the next 10 seconds to that form of CC.
This would also prevent griefing of players.
--
This is a suggestion for PVP.
The PVP I have seen is incredibly broken in this game. As a level 20 cleric I can instantly kill anyone with 1 button. This is not PVP it is PV1HitKO. I can deal instant death spells to kill anyone regardless of level if they aren't immune, and if they are immune I can hit them for almost double their maximum HP value with damage spells. I have also been hit for over 2,000 damage by certain spells from other players.
This has to end if you want to make PVP worth utilizing for the people who want it.
The suggested changes will go a long way to improving PVP.
Anyone is welcome to post balances to PVP Arenas.
These rules would ONLY apply for the arenas - not for the pit. That way the balanced PVP crowd can enjoy balanced battlefields and GvG combat for entertainment, and the people who have made their 1-hit-KO builds can still enjoy theirs as well.
Comments from anyone to improve PVP in any form are also welcome.
Removing PvP balances it just fine. I still don't want to see my money working towards developing a PvP system in DDO.
/not signed
Jay203
07-31-2010, 01:37 AM
The best way to Improve PvP for DDO would be to remove it completely.
signed x100000000000 ;)
Vynnt
07-31-2010, 02:44 AM
This would make self-healers unkillable.
A FvS with 10+ dr plus active shield blocking, wouldn't take melee damage. 150 spike damage isn't enough to kill said FvS before it could heal himself.
Lleren
07-31-2010, 02:44 AM
The masses would surely appreciate it if inns with an arena would have their own general chat.
.
Please =D
khaldan
07-31-2010, 03:00 AM
---Read entire post before commenting---
Reduce all damage by -66% in PVP.
Make instant death spells deal a percentage of the targets maximum HP on a failed save instead of instant killing.
Absolute damage cap for any single spell or spell-like ability should be 150.
Absolute maximum timer for any spell based CC/Mezz/Stun spell is 4 seconds.
Absolute maximum timer for melee based stunning/trip abilities is 4 seconds.
Diminishing Returns on any CC - if used twice in a row the duration is reduced by 1/2 each use. CC would last 4 seconds, then 2 seconds, then 1 second, and then 1/2 second, and the target would be immune for the next 10 seconds to that form of CC.
This would also prevent griefing of players.
--
This is a suggestion for PVP.
The PVP I have seen is incredibly broken in this game. As a level 20 cleric I can instantly kill anyone with 1 button. This is not PVP it is PV1HitKO. I can deal instant death spells to kill anyone regardless of level if they aren't immune, and if they are immune I can hit them for almost double their maximum HP value with damage spells. I have also been hit for over 2,000 damage by certain spells from other players.
This has to end if you want to make PVP worth utilizing for the people who want it.
The suggested changes will go a long way to improving PVP.
Anyone is welcome to post balances to PVP Arenas.
These rules would ONLY apply for the arenas - not for the pit. That way the balanced PVP crowd can enjoy balanced battlefields and GvG combat for entertainment, and the people who have made their 1-hit-KO builds can still enjoy theirs as well.
Comments from anyone to improve PVP in any form are also welcome.
This is almost eerily similar to how WoW does PvP. If I wanted to play WoW like PvP, I'd probably be playing WoW :P
But going through this, you've got a few things to address.
1. Ranged combat. Oh god, ranged combat. Fight a AA with slaying arrows and a t3 unholy bow and show me where in here you're helping the balance there.
2. Not much PvP happens outside the pit. Gotta put it in the pit or no one will ever notice.
3. It's called a Mantle of the Dragonshaper. Get one, and get an unsuppressed ioun stone, never get hit by anyone ever again. Gotta fix those two as well.
4. This hasn't been a pvp game, and most likely never will. But what you're suggesting won't help.
r3dl4nce
07-31-2010, 03:37 AM
Oh no, still another "fix pvp thread"... Can't exist a SINGLE one? With all the useless pvp suggestion in there?
The best way to Improve PvP for DDO would be to remove it completely.
The ONE and ONLY useful suggestion for PvP.
If someone wanna play a PvP game, ther are A LOT there outside. AoC, Mortal, Darkfall, Eve, and so on ...
Visty
07-31-2010, 06:46 AM
what you suggest is to create an entire new game just for pvp
NO
if they do as you want you can bet it will bug and nerf all damage SO NO
solution for better PvP go play a game designed for it not one that its never going work well in without major changes to the basic game.
Oran_Lathor
07-31-2010, 07:34 AM
Say no to dev time wasted on PvP.
/placard
h4x0r1f1c
08-02-2010, 03:51 PM
NO NO NO!
This is a bad idea.
I hope you read every single reply.
h4x0r1f1c
08-02-2010, 03:52 PM
This is almost eerily similar to how WoW does PvP. If I wanted to play WoW like PvP, I'd probably be playing WoW :P
But going through this, you've got a few things to address.
1. Ranged combat. Oh god, ranged combat. Fight a AA with slaying arrows and a t3 unholy bow and show me where in here you're helping the balance there.
2. Not much PvP happens outside the pit. Gotta put it in the pit or no one will ever notice.
3. It's called a Mantle of the Dragonshaper. Get one, and get an unsuppressed ioun stone, never get hit by anyone ever again. Gotta fix those two as well.
4. This hasn't been a pvp game, and most likely never will. But what you're suggesting won't help.
It's actually called a Mantle of the Worldshaper. I don't know what server you play on but on Sarlona it's not Dragonshaper.
markusthelion
08-02-2010, 04:06 PM
The best way to Improve PvP for DDO would be to remove it completely.
/this
Man I LOVE it when your right! +1
Minttunator
08-02-2010, 05:11 PM
In my opinion, focusing on PVP would completely go against the spirit of D&D, which has always been a cooperative game, where players work together.
I dearly hope the developers won't waste their precious time on PVP issues instead of, say, fixing bugs. Should they ever start "balancing" the game around PVP, it will do to this game what Arenas did to WoW.
Luckily, that seems fairly unlikely to happen at this point. :rolleyes:
Terelle
08-04-2010, 03:37 AM
This has to end if you want to make PVP worth utilizing for the people who want it.
Here is the thing, the people who want PVP are a very small, very vocal subset of the forums population, which is a very small, very vocal subset of the DDO playerbase. Making PVP 'worth using' for a very small proportion of players - who often have wildly conflicting views on what would fix PVP - is not worth the waste of development dollars.
The suggested changes will go a long way to improving PVP.
Comments from anyone to improve PVP in any form are also welcome.
My comment to improve PVP - log off DDO, log onto game which has PVP as a primary feature, PVP. This both improves your PVP experience, and the play experience of people who don't care one iota about PVP.
toughguyjoe
08-04-2010, 04:14 AM
Since the instructions were to read the entire OP before posting, I stopped reading at the command to read the entire post.
Once bug fixes are made a top priority and then content and then new races and then new classes(to screw up Stars completionist), then new gear then possibly we could think about "Improving" PVP
:D
Bacab
08-04-2010, 04:14 AM
NO NO NO!
This is a bad idea.
I hope you read every single reply.
OMG OMG OMG OMG OMG
Haxorific is saying no to PVP...
is it 2012 already!?
Question...how do I report to a mod that someones account has been hacked?
toughguyjoe
08-04-2010, 04:16 AM
This has to end if you want to make PVP worth utilizing for the people who want it.
I feel that the number of players that fall under that generalization is MUCH smaller than everyone thinks.
Bacab
08-04-2010, 04:16 AM
Since the instructions were to read the entire OP before posting, I stopped reading at the command to read the entire post.
Once bug fixes are made a top priority and then content and then new races and then new classes(to screw up Stars completionist), then new gear then possibly we could think about "Improving" PVP
:D
BTW in regards to Star's accomplishment...
Thank you Star for giving the Devs a reason to make Druids.
You see they only add/fix things if it hurts people.
You have given them a reason to make Druids...
MsEricka
08-05-2010, 05:14 PM
how to fix pvp
1) Roll a warforged sorc
2) Make everyone else that wants to PvP roll up a warfoged sorc
3) Don't let other classes play
Now it's even.
ThePrincipal
08-08-2010, 10:51 PM
With the large number of taverns in the game, I'd like to see some of them have lvl restrictions to enter. So that lowbies have a place to fight lowbies. Otherwise it just becomes in excerise of have capped toons fighting people straight out of korthos.
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