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View Full Version : Open up the UI for customization



MastikFantastik
07-29-2010, 01:40 PM
The title says it all.

I am not looking to create fancy macros etc.. but something like other MMOs have like EQ1 and 2, WoW, Guild Wars, WAR, etc... a fully customizable UI. I have played most of those MMO's at least at 1 time or another and I was able to write client side functions/script/modules for the UI's. By Doing things like this, opening up a UI sdk/api *limiting what functions are there etc...* to you player base they could create and and possibly fix things that are ui related.

Such as the AH search filters. Even if the actual AH search was still limited to the command of the server being type and level range the ui being opened up could allow for a series of filters programmed by the UI(user/designer) to refine the results. So I could search for a Kopesh of vertigo in the 10 to 15 level range and price range of 10kpp to 100kpp. The actual search is Kopesh 10 to 15, but then the UI portion filters the list on the additional criteria that I specified and I only see the ones with the key word Vertigo, and in a price range. I know you *turbine* are implementing an AH refined search already this was to be used as an example.

Thanks

AyumiAmakusa
07-29-2010, 01:42 PM
Hacking complications?

MastikFantastik
07-29-2010, 04:34 PM
Well I can't see that occurring if they implement something like EQ2, or Guildwars interfacing systems. They are simple combinations of XML elements with some sort of basic scripting that calls and references elements. Now the company might not use all in the elements available and or functions they make available in the default UI but there are a bunch more that are available for the users to get at.

No matter, I don't think this will happen anytime soon if it ever does. It is more a dream to customize the UI's in DDO (Apart from skinning)

Scriplin
08-25-2010, 07:28 PM
a searchable auction house? I'll believe it when i see it.