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Maleth
07-24-2010, 02:03 PM
OK, when I made my build, I fashioned it after this one.
http://forums.ddo.com/showthread.php?t=249823

This was my original build:


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ta-Mo
Level 20 Lawful Good Human Male
(20 Monk)
Hit Points: 346
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 17
Will: 16

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 16 20 21
Constitution 14 17 18
Intelligence 8 8 8
Wisdom 16 16 19
Charisma 8 8 8

Tomes Used
+2 Tome of Constitution used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 28 28
Bluff -1 -1 -1
Concentration 6 26 27
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 3
Heal 3 4 4
Hide 3 5 5
Intimidate -1 -1 -1
Jump 6 25 26
Listen 3 4 4
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 5 8 8
Swim 2 2 2
Tumble 5 25 25
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+2)
Skill: Tumble (+2)
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Monk Concentration I
Enhancement: Monk Jump I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Human Improved Recovery I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Static Charge


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Way of the Clever Monkey II
Enhancement: Porous Soul


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Human Adaptability Dexterity I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Adept of Rock


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Wholeness of Body
Enhancement: Monk Wisdom II


Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Enhancement: Racial Toughness II


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Touch of Death
Enhancement: All-Consuming Flame


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Way of the Clever Monkey III


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Body


Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Master of Thunder
Enhancement: Monk Wisdom III


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Soul
Enhancement: Master of Stone


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Enhancement: Way of the Clever Monkey IV


Level 16 (Monk)
Ability Raise: CON
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Human Improved Recovery II


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Timeless Body
Enhancement: Monk Improved Recovery II


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Enhancement: Grandmaster of Storms


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Empty Body


Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Perfect Self
Feat: (Automatic) Shining Star




The more I thought about it, the more I disliked that he ended with two stats with odd numbers. Now I can certainly plan on eating +3 tomes for each, but I don't want to put my faith in that, so I thought to change this I would change the lvl 16 ability raise from Con to Dex which will leave my dex as an even and make a +2 tome sufficient and use a +1 tome in Con instead of a +2 (and perhaps use a +3 later if I can find one). The Dex seems definitely more important than the Con here, so it makes sense to shift the Dex to reach the next even number.

I still end with an odd Wisdom of 19 in the end. I can't seem to even that out. If the 19 is pointless, I could use the feat of Wisdom III at 12 for something else since it's likely not useful to have a 19 or +1 tome that as well.
This is a possibility, but what do you think?

(*Note, the first build has only one +2 tome on Con in it as that was all I was going to raise, but the more I thought about it, the more I wanted +2 in Dex. The +2 in Str just kind of happened since I came upon one in a trade quite accidentally. Also, I know there are left over AP at the end and I haven't selected the capstone yet. I haven't finished lvl 19-20, but I figured I would get the lower levels set first. Likely will be another toughness level and the capstone.)


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ta-Mo
Level 20 Lawful Good Human Male
(20 Monk)
Hit Points: 326
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 19
Will: 16

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 16 23 24
Constitution 14 15 16
Intelligence 8 8 8
Wisdom 16 16 19
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+1 Tome of Constitution used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 30 30
Bluff -1 -1 -1
Concentration 6 25 26
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 3
Heal 3 4 4
Hide 3 7 7
Intimidate -1 -1 -1
Jump 6 26 27
Listen 3 4 4
Move Silently 3 7 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 5 8 8
Swim 2 3 3
Tumble 5 27 27
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+2)
Skill: Tumble (+2)
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Monk Concentration I
Enhancement: Monk Jump I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Human Improved Recovery I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Static Charge


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Way of the Clever Monkey II
Enhancement: Porous Soul


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Human Adaptability Dexterity I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Adept of Rock


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Wholeness of Body
Enhancement: Monk Wisdom II


Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Enhancement: Racial Toughness II


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Touch of Death
Enhancement: All-Consuming Flame


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Way of the Clever Monkey III


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Body


Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Master of Thunder
Enhancement: Monk Wisdom III


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Soul
Enhancement: Master of Stone


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Enhancement: Way of the Clever Monkey IV


Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Human Improved Recovery II


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Timeless Body
Enhancement: Monk Improved Recovery II


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Enhancement: Grandmaster of Storms


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Empty Body


Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Perfect Self
Feat: (Automatic) Shining Star

Syntax42
07-25-2010, 07:59 AM
Between +3 tomes, +7 stat items, and +1 exceptional bonuses, ending on an odd stat is not a bad thing. Plan your gear out ahead of time so you know what your starting stats should be.