View Full Version : Monk Change= ToD with weapons
Delacroix21
07-14-2010, 06:55 PM
Can we please look into allowing touch of death (dark move) to be useable with weapons? Without this feature I see no reason why any dark monk would ever use a weapon (shortswords, kamas, staves) except in rare situations such as banishing and vorpal attacks.
I believe the gain in AC from the weapons (greensteel versions) is offset by the loss of stunning fist and weighted, which are of great benefit (especially dps wise) to any monk.
Can we please consider this change so that weapons can prove a more viable option aside from monk splashed builds?
P.S. I know there are many problems with light monks currently and Shintao PrE in particular, but please stay on this topic and create another thread to discuss those issues.;)
Arkat
07-14-2010, 07:11 PM
Can we please look into allowing touch of death (dark move) to be useable with weapons? Without this feature I see no reason why any dark monk would ever use a weapon (shortswords, kamas, staves) except in rare situations such as banishing and vorpal attacks.
I believe this is intended and most likely won't be changed. The feature is called, after all, "Touch of Death" instead of "Slash of Death," "Smash of Death," or "Impale of Death."
Junts
07-14-2010, 07:15 PM
I prefer "Arkat of Death"
Auran82
07-14-2010, 07:17 PM
I believe this is intended and most likely won't be changed. The feature is called, after all, "Touch of Death" instead of "Slash of Death," "Smash of Death," or "Impale of Death."
Touch of Too Hard Basket
Tuney
07-14-2010, 07:19 PM
Think of it this way... if you wanted to use non fists as a primary weapon (For what ever reason you'd want to... I won't judge you!) You'll be able to free AP by not putting into attacks that you can't perform anyways.
Though I say Dark path monks need a grease finisher to be TRUE dark path!
Arkat
07-14-2010, 07:21 PM
I prefer "Arkat of Death"
Yes
+1
Junts
07-14-2010, 07:28 PM
Yes
+1
Arkat of Death: causes 500 damage both to your target and the nearest Arkat, even if it is on another server.
Waiting for my double-strike proc of Arkat of Death, where you spontaneously die.
Arkat
07-14-2010, 07:38 PM
Arkat of Death: causes 500 damage both to your target and the nearest Arkat, even if it is on another server.
Waiting for my double-strike proc of Arkat of Death, where you spontaneously die.
That would indeed be powerful. :p
SolarDawning
07-14-2010, 07:39 PM
"Impale of Death."
No
"Death of Death."
Yes
IgorHackNSlasher
07-15-2010, 09:21 AM
Now I know this is an alien concept to some people but its called give and take. You get a benefit or power and you have to give up some thing for game balance. You can't and shouldn't get all the benefits with out a penalty somewhere, otherwise you'd have all dark monks running around with MinII or LightningII shortswords and they would have a HUGE DPS advantage over thier light counterparts instead of the current very large advantage. It would almost make them the be all end all DPS melee class.
Goldeneye
07-15-2010, 09:25 AM
Whirling Steel Strike / Shortsword PrE was the dev's way of saying
"fine, you want weapons, we'll give you centered weapons, but they won't be as good - how's that now punk?*"
*(not an exact quote)
ArichValtrahn
07-15-2010, 09:25 AM
The feature is called, after all, "Touch of Death" instead of "Slash of Death," "Smash of Death," or "Impale of Death."
I can touch someone while wielding a weapon.
Beside, if its called touch of death why can you do it while wearing handgear?
Now I know this is an alien concept to some people but its called give and take.
No, its called a pointless feature. If the devs want the game to be balanced, and I can only assume they do, then these options need to be similar in power. Currently, the two choices are so unbalanced as to be laughable. Why go through the trouble of adding something so pointless? Surely this is an oversight and not simply give and take as you suggest.
Jasam01
07-15-2010, 12:12 PM
Comparing Light to Dark is a poor idea. The Devs have acknowldegd the problem is with the LIGHTs ability's being poor, and as such Shinto will get a rewrite.
And even if you COULD ToD with shortswords, last I checked, Handwarps have +12% unarmed speed and a better damage dice. I'm not sure that allowing it would actualy be better then the wrap users anyway.
stainer
07-15-2010, 12:17 PM
Comparing Light to Dark is a poor idea. The Devs have acknowldegd the problem is with the LIGHTs ability's being poor, and as such Shinto will get a rewrite.
And even if you COULD ToD with shortswords, last I checked, Handwarps have +12% unarmed speed and a better damage dice. I'm not sure that allowing it would actualy be better then the wrap users anyway.
Did you not see the "Arkat of Death"? Comparisons stopped right there, buddy! The "Arkat of Death" is a handwarp.
k1dwizard
07-15-2010, 12:51 PM
I see no reason why any dark monk would ever use a weapon (shortswords, kamas, staves) except in rare situations such as banishing and vorpal attacks.
I believe the gain in AC from the weapons (greensteel versions) is offset by the loss of stunning fist and weighted, which are of great benefit (especially dps wise) to any monk. .
...
No, its called a pointless feature. If the devs want the game to be balanced, and I can only assume they do, then these options need to be similar in power. Currently, the two choices are so unbalanced as to be laughable. Why go through the trouble of adding something so pointless? Surely this is an oversight and not simply give and take as you suggest.
I do believe you have demonstrated the art of give and take in both of your post's. The give is you can use vorpals, banishers, wounding of puncturing and still be centered to use concealment/incorporeal, and keep your monk abilities (immunities/AC/Quick movement).
I also believe the devs are making you choose between the Greensteels AC in weapons, your example not ours, so you can have a 90 AC, but can not use your 500 point hit.
so they are giving you an easier way to get the AC you want/ ability to use Vorpal/ ability to use Banishers/ wounding of puncturing, but take away the 500 point hit and stunning blow and quivering Palm.
give and take, not pointless. it is actually giving you a choice of a different weapon.
Leaving out other pre's they are trying to balance this one much like the Void strikes. I believe a dev was quoted saying something like we make it hard so you have to choose. not a direct quote so dont kill the messenger, but since monks are powerful, they dont want an easy button.
Jasam01
07-15-2010, 12:54 PM
Oh I saw the jokes. :)
Arkat
07-15-2010, 02:55 PM
Beside, if its called touch of death why can you do it while wearing handgear?
You've never seen handwraps have you? They don't actually cover your fingers.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.