TekkenDevil
07-13-2010, 09:25 PM
I really hate how uninteresting the purpose of some skills are.
Diplomacy, Intimidate and Bluff only affect a number of attacks, and there's maybe 5 times in the game you will need them while talking to an NPC, most of which you can work around by just putting on an item that buff's them.
There has to be more ways you can include to put these skills to use, so they don't become dump skills so often.
And in the end you will have more variety between players.
I was thinking stuff like ability to get discounts from some vendors, being able to trade with exclusive "I only trade to people with x skill at x level" vendors, and more NPC's in dungeons who could be influenced with these stats to open up doors otherwise inaccessible, that lead to a chest. (Basically like the INT/WIS runes.)
I just hate how these stats have not been ported from pen and paper nearly as well as other aspects of the game, in favor of power gamers who would rather not talk to a single NPC ever, in order to zerg a dungeon. Intimidate being used for debuffing enemies a bit is nice, but at first sight, I expected alot more exciting uses for it.
Diplomacy, Intimidate and Bluff only affect a number of attacks, and there's maybe 5 times in the game you will need them while talking to an NPC, most of which you can work around by just putting on an item that buff's them.
There has to be more ways you can include to put these skills to use, so they don't become dump skills so often.
And in the end you will have more variety between players.
I was thinking stuff like ability to get discounts from some vendors, being able to trade with exclusive "I only trade to people with x skill at x level" vendors, and more NPC's in dungeons who could be influenced with these stats to open up doors otherwise inaccessible, that lead to a chest. (Basically like the INT/WIS runes.)
I just hate how these stats have not been ported from pen and paper nearly as well as other aspects of the game, in favor of power gamers who would rather not talk to a single NPC ever, in order to zerg a dungeon. Intimidate being used for debuffing enemies a bit is nice, but at first sight, I expected alot more exciting uses for it.