Eruntalon
07-10-2010, 06:39 AM
Instead of the tomes used at lvl 8 anyone can easily have a +2 item by then(and use the tomes when you will find them)
The build review(revised with Visty's tips)
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Matron Triel
Level 20 Chaotic Neutral Drow Female
(20 Cleric)
Hit Points: 282
Spell Points: 1576
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 10 10 10
Constitution 14 16 16
Intelligence 12 12 12
Wisdom 18 25 28
Charisma 10 12 14
Tomes Used
+2 Tome of Constitution used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 11 11
Bluff 0 2 2
Concentration 6 20 20
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 2
Heal 4 9 11
Hide 0 0 0
Intimidate 0 2 2
Jump -1 -1 -1
Listen 4 9 11
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 4 13 15
Swim -1 -1 -1
Tumble n/a n/a n/a
Use Magic Device 2 13 13
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Enhancement: Cleric Improved Empower Healing I
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extra Turning
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II
Enhancement: Cleric Energy of the Zealot II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wisdom II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Charisma II
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wisdom III
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Energy of the Zealot III
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Divine Vitality II
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Energy of the Zealot IV
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Spell Penetration II
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing II
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing III
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+3)
Enhancement: Cleric Improved Spell Penetration III
-Drow was selected cause i wanted to make a toon like Lolth clerics at Forgotten Realms
-Didn't raised Concentration skill much,because Quicken feat prevents the caster from Concentration failure
-Raised spot skill to be able to sense and stop being a dump person who just follows
-RS PrE was taken to babysit the group if it sticks near me,thus saving my mana
-Spell penetration total(feat+enchantment) was +5 so i think it's ok
-Didn't take extend cause at lvl 6 u take RS so you save your mana from buffing or spending a feat to extend buffs
The toon's role is to heal with RS(mostly) and in the maintime cast some spells.
With a proper equipment this toon can easily achieve over 1900 mana(example: with Lorrik's Champion Set)
The build review(revised with Visty's tips)
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Matron Triel
Level 20 Chaotic Neutral Drow Female
(20 Cleric)
Hit Points: 282
Spell Points: 1576
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 10 10 10
Constitution 14 16 16
Intelligence 12 12 12
Wisdom 18 25 28
Charisma 10 12 14
Tomes Used
+2 Tome of Constitution used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 11 11
Bluff 0 2 2
Concentration 6 20 20
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 2
Heal 4 9 11
Hide 0 0 0
Intimidate 0 2 2
Jump -1 -1 -1
Listen 4 9 11
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 4 13 15
Swim -1 -1 -1
Tumble n/a n/a n/a
Use Magic Device 2 13 13
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Enhancement: Cleric Improved Empower Healing I
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extra Turning
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II
Enhancement: Cleric Energy of the Zealot II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wisdom II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Charisma II
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wisdom III
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Energy of the Zealot III
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Divine Vitality II
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Energy of the Zealot IV
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Spell Penetration II
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing II
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Improved Empower Healing III
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+3)
Enhancement: Cleric Improved Spell Penetration III
-Drow was selected cause i wanted to make a toon like Lolth clerics at Forgotten Realms
-Didn't raised Concentration skill much,because Quicken feat prevents the caster from Concentration failure
-Raised spot skill to be able to sense and stop being a dump person who just follows
-RS PrE was taken to babysit the group if it sticks near me,thus saving my mana
-Spell penetration total(feat+enchantment) was +5 so i think it's ok
-Didn't take extend cause at lvl 6 u take RS so you save your mana from buffing or spending a feat to extend buffs
The toon's role is to heal with RS(mostly) and in the maintime cast some spells.
With a proper equipment this toon can easily achieve over 1900 mana(example: with Lorrik's Champion Set)