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View Full Version : Is 40 Jump really max?



bradleyforrest
07-06-2010, 11:30 AM
I've hit 40 Jump skill with buffs on my sorc before I TRed and it seemed like I still wasn't jumping as high as others were. Is 40 really the cap for Jump, or is it a number that someone threw out there because it seemed right at the time?

Silent-Death
07-06-2010, 11:35 AM
I dont think so. I got my level 8 ranger to get 40+ jump with the spell.

Baahb3
07-06-2010, 11:39 AM
Your skill can get as high as you want but you won't jump any higher or further than one with a skill of 40.

cardmj1
07-06-2010, 11:48 AM
I've hit 40 Jump skill with buffs on my sorc before I TRed and it seemed like I still wasn't jumping as high as others were. Is 40 really the cap for Jump, or is it a number that someone threw out there because it seemed right at the time?

Like it was said before, you can continue to put points into jump but the virtual reality is jump is maxed at 40. The reason is the height of the invisible walls. For example, before the Twelve opened to public, there was a vendor shop there that sold mana pots. Some tricky tricksters found out by having a jump over 40, that they could mario bros. jump over the invisible wall to get to the vendor. It was at that time that jump was capped. There was also places where an exceptional jump could create a misguided advantage in some quests.

To allocate your jump skill, always remember that a caster's jump spell (lvl 20) is 30 (I could be mistaken). So, if you are a caster then you should not put more than 10 into your jump skill. House P grants a +20, jump potion is a +10, and there are some clickies that also provide a +20. Keep in mind that these alternative methods of recieving a higher jump do not stack.

AbsynthMinded
07-06-2010, 11:56 AM
Unless confirmed by a DEV, or a link to the DEV confirmation of old, I would argue that additional Jump over 40 does have some effect. I've seen monks and rangers do crazy stuff with a Jump as high as 70+.. I would also suggest that I can see how a Nerf to jump would be a more lazy fix instead of raising the height of walls meant to be impassable.

Missing_Minds
07-06-2010, 12:05 PM
Unless confirmed by a DEV, or a link to the DEV confirmation of old.

40 sounds about right for the in game cap. There is no link to a dev post because it got culled long long ago.

Seikojin
07-06-2010, 12:09 PM
Jump does cap at 40. If someone is TR'd though, their physical model has changed and depending on how they grow the characters model, the vertical distance a 40 goes for them may be different than someone who hs not had their model scaled up.

Also, they're may be bonus jump variables for other classes. Monks do get a feat that lets them do crazy jumps.

Despite how much I would love the skill to work like PnP (epic jump allows cloudwalking and flight like effects), I think the cap is fine to keep people from hopping tot he top of some hard to reach places and just shooting everything to death.

Zaodan
07-06-2010, 01:16 PM
The number of pixels your character will jump is capped. 40 Jump gets you to that cap. Any jump skill higher than 40 is wasted, because you still only jump the same number of pixels.

The only reason to have higher than 40 jump, is if you get hit by some debuff which lowers your Str or Str-skills, so you still have a 40 after the debuff is applied.

chubbs99
07-06-2010, 01:38 PM
its just another stat that has become useless to put skill points into. When I first made my monk I was putting points into jump every level because I wanted to be able to navigate the dungeons (This was only bad in Coal chamber because those walls are made of rubber). 23 skill points + Jid'z Tetka in Wind (+10) + Rabbit hat (+5) and Strength I was sitting at a 43? at almost all times. And yet casters would still give me jump just because its habbit for most. This is why when I TRed I decided to drop jump. Currently at level 14 my monk has a 35 with not a single skill point invested, and its been that high since I was level 8? (I find it disappointing that a level 8 character can jump as high as a level 20).

I'm beginning to wonder why DDO even allows us to pick skills anyways. Just give everyone max Intimidate, Jump, Balance, Concentration, UMD, Swim. Bards get max Haggle as well, Rogues get Disable Device, Open Lock, Search, Spot. Make everyone as generic as possible. The ONLY skin for armor in the game should be dragon touch. Right from starter rags on. And the only helm skin in the game should be Minos Legens. There's no such thing as character customization anymore, so why pretend any longer.

Drfirewater79
07-06-2010, 01:50 PM
40 is the highest bonus that increases your jump ...

after 40 your character will not jump any higher .. period

it was changed to that because people where using jump skill 60+ to avoid ladders in von 2 and in von 5 ...

it used to be fashionable for everyone to strip naked to remove armor check pen vs jump and see who could reach the ladder or ledge first in von 5 and this exploit caused the devs to cap the jump ability on players ..

currently there is no real reason to take the jump skill ... serious waste of points ... cause 40 is attainable without wasting the points on it ...

my monk hits 45 with not even one skill point added to jump and i am a dex build so not much points added from str either.

this has been confirmed by dev's but if you think anyone is gonna sit there and go through 3 years of posts to find the last dev confirmation .. your nuts.

Drfirewater79
07-06-2010, 01:58 PM
There's no such thing as character customization anymore, so why pretend any longer.

but then they wouldnt be able to sell us all the cool skinables in the store ...

skinables only tell me that we will never see item look customization make it into DDO ... it will always be a pay more money for little stupid pot that changes your appearance system ...

DDO doesnt care about customization ... and its the one MAJOR flaw in comparison with other games on the market ... at end game all characters look the same .. .only difference is race ...

of course even if they did add customization we would still prolly only see the same 3-5 skins on almost everyone .. still its nicer then only seeing 1-2 skins on everyone.

bradleyforrest
07-06-2010, 02:05 PM
it was changed to that because people where using jump skill 60+ to avoid ladders in von 2 and in von 5 ...


I saw a Warforged jump onto one of the ladders in VoN 5 a week or so ago before it was dropped. Are we sure about this?

Mockduck
07-06-2010, 02:54 PM
I wonder if some of the confusion is because of the return of Head in the Clouds, where we're getting unusual jumping abilities by grabbing Succubi in the Marketplace.

Talon_Moonshadow
07-06-2010, 03:00 PM
Jump does cap at 40. If someone is TR'd though, their physical model has changed and depending on how they grow the characters model, the vertical distance a 40 goes for them may be different than someone who hs not had their model scaled up.

Also, they're may be bonus jump variables for other classes. Monks do get a feat that lets them do crazy jumps.

Despite how much I would love the skill to work like PnP (epic jump allows cloudwalking and flight like effects), I think the cap is fine to keep people from hopping tot he top of some hard to reach places and just shooting everything to death.

It's also worth noting that different races have diferent physical models. Allowing some diferences in effective Jumping.

For instance, a Halfling can jumo just as high as everyone else. But he seems to jump higher compared to his own height.
And can in fact, land his feet onto things that other races cannot. Making it possible for them to sometimes get onto something that another race cannot get onto.

Speed also effects jumping distance....... a lot.

And I've seen (mostly in bars) that if you can use some sort of step, it seems to greatly increase you jumping height. I could be wrong, but it realy seems that way to me. Try it for yourself and see.

As for anyone who thinks you can get above 40. Get a friend and try it out.

suitepotato
07-06-2010, 03:09 PM
I wonder if some of the confusion is because of the return of Head in the Clouds, where we're getting unusual jumping abilities by grabbing Succubi in the Marketplace.

Good point. I suspect there is a jump-like ability that supersedes the jump stat which is similar to fly and only activated by the devs little DeGenev event at present. It would be nice if we got a clickie of something like that, but the aforementioned reasons for capping normal jump at 40 still stand until they bother fixing the geometry everywhere.