SmyTTor
07-05-2010, 10:45 PM
After speaking with several raiding clerics in-game, this is the build I have decided upon. It has solid mana and HP, respectable offensive casting ability, and more than capable healing and mana restoration. I went with maximum concentration and enough for 1 tumble then also took jump and balance without sacrificing one or the other.
The build is 32pt with two +2 tomes. I hope it helps someone as a reference or learning tool.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
DV Cleric
Level 20 True Neutral Human Male
(20 Cleric)
Hit Points: 272
Spell Points: 1621
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 5
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 8 8 8
Constitution 14 15 16
Intelligence 10 10 10
Wisdom 18 24 28
Charisma 14 14 16
Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 9
Bluff 2 3
Concentration 6 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 4 11
Hide -1 -1
Intimidate 2 3
Jump 2 11
Listen 4 9
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 4 9
Swim 0 0
Tumble 1 1
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Toughness
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Level 8 (Cleric)
Enhancement: Cleric Wisdom II
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Charisma I
Enhancement: Cleric Divine Vitality II
Level 10 (Cleric)
Enhancement: Cleric Life Magic IV
Level 11 (Cleric)
Enhancement: Cleric Charisma II
Level 12 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Radiant Servant II
Level 13 (Cleric)
Enhancement: Cleric Improved Empower Healing II
Level 14 (Cleric)
Enhancement: Cleric Improved Empower Healing III
Level 15 (Cleric)
Feat: (Selected) Spell Penetration
Enhancement: Cleric Divine Vitality III
Level 16 (Cleric)
Enhancement: Human Greater Adaptability Constitution I
Level 17 (Cleric)
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Enhancement: Cleric Wand and Scroll Mastery IV
Level 19 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Wisdom III
===
Original Post
===
I'd like some perspective on a few points in this build. Primarily this is for healing, but it will also be for dropping BBs, comets, and the occasional greater command, not to mention other offensive spells leveling up. There are other things to do than heal all the time, maybe not every fight, but certainly several times a dungeon.
So, ability scores... 14 charisma for DVs and RS or drop it to 10cha and raise con to 16? It seems prudent to take the 10 strength for enfeeble spam and the extra int will allow for a decent amount of jump and balance.
I see a lot of posts saying how ineffectual DV can be in the end game. Is there really any point to taking DV, then?
Even if DV is still viable, is going the charisma II route for RS fine, or will it really be a mistake to not take unyielding sovereignty even though it may mean dropping greater spell pen feat?
Any other constructive suggestions or comments would be welcomed.
The build is 32pt with two +2 tomes. I hope it helps someone as a reference or learning tool.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
DV Cleric
Level 20 True Neutral Human Male
(20 Cleric)
Hit Points: 272
Spell Points: 1621
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 5
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 8 8 8
Constitution 14 15 16
Intelligence 10 10 10
Wisdom 18 24 28
Charisma 14 14 16
Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 9
Bluff 2 3
Concentration 6 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 4 11
Hide -1 -1
Intimidate 2 3
Jump 2 11
Listen 4 9
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 4 9
Swim 0 0
Tumble 1 1
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Toughness
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Level 8 (Cleric)
Enhancement: Cleric Wisdom II
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Charisma I
Enhancement: Cleric Divine Vitality II
Level 10 (Cleric)
Enhancement: Cleric Life Magic IV
Level 11 (Cleric)
Enhancement: Cleric Charisma II
Level 12 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Radiant Servant II
Level 13 (Cleric)
Enhancement: Cleric Improved Empower Healing II
Level 14 (Cleric)
Enhancement: Cleric Improved Empower Healing III
Level 15 (Cleric)
Feat: (Selected) Spell Penetration
Enhancement: Cleric Divine Vitality III
Level 16 (Cleric)
Enhancement: Human Greater Adaptability Constitution I
Level 17 (Cleric)
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Enhancement: Cleric Wand and Scroll Mastery IV
Level 19 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Wisdom III
===
Original Post
===
I'd like some perspective on a few points in this build. Primarily this is for healing, but it will also be for dropping BBs, comets, and the occasional greater command, not to mention other offensive spells leveling up. There are other things to do than heal all the time, maybe not every fight, but certainly several times a dungeon.
So, ability scores... 14 charisma for DVs and RS or drop it to 10cha and raise con to 16? It seems prudent to take the 10 strength for enfeeble spam and the extra int will allow for a decent amount of jump and balance.
I see a lot of posts saying how ineffectual DV can be in the end game. Is there really any point to taking DV, then?
Even if DV is still viable, is going the charisma II route for RS fine, or will it really be a mistake to not take unyielding sovereignty even though it may mean dropping greater spell pen feat?
Any other constructive suggestions or comments would be welcomed.