View Full Version : Dump Cha?
Ybbald
07-01-2010, 03:08 PM
So I know pre-update 5, clerics used to use extra points in charisma for more dvs, but now with the new pre, that's no longer really needed.
I've wanted to roll a cleric for a long time, and I'm finally go do it.
I'm going halfling cause I love the race and heroes companion = healing the tank less
With 28 points, I've got
str: 10
dex: 10
con: 14
wis: 18
int: 10
cha: 8
10 int gets me 2 skill point per lvl for concentration and balance (and a couple in tumble)
10 str helps prevent my from being made helpless from str damage
feats:
toughness
extend
quicken
empower healing
should I get maximize for blade barriers?
Is extra turns worth it?
what about mental toughness?
spell penn?
I'm guessing combat casting is worthless
I don't have any high lvl toon on this server so I got no tomes or twink gear
grodon9999
07-01-2010, 03:20 PM
I dumped it, at 16 now with a +2 tome and a +6 item. Gives me 7 turns which is enough for me. YMMV
Ybbald
07-01-2010, 03:30 PM
and RS2 requires you get the enhancements for +2 cha
and yeah, I'd thought of popping on a +2/4/6 cha item before resting to get extra uses and then removing
Deified
07-01-2010, 03:34 PM
and RS2 requires you get the enhancements for +2 cha
and yeah, I'd thought of popping on a +2/4/6 cha item before resting to get extra uses and then removing
Or unyielding sov.
samthedagger
07-01-2010, 03:34 PM
I haven't played any clerics higher than 8th so take my advice with a grain of salt, but I have been reading up on them so I can create a decent one.
Regarding your main point of dumping Cha, I don't see why not. The only thing you really get out of Cha is more turn attempts, and if you must have those there is the Extra Turning feat and enhancements. It can also improve your Diplomacy for when you have unwanted aggro and your UMD if you choose to take it, but clerics have less of a reason to use UMD. I wouldn't invest any points in it unless you have 32 point build or are trying to achieve something specific.
Maximize Spell is a must-have for clerics IMHO. It will improve your blade barriers and your mass cures (but not mass heal). Mental Toughness doesn't provide anything you need. If you want more SP, I suggest Cleric Energy of the Zealot enhancements, but I think you'll find at higher levels even that is unnecessary. If you don't mind the expense of feat swapping, taking Mental Toughness early and getting rid of it later is a viable alternative. Combat Casting doesn't really help you unless you plan to take Mobile Spellcasting which is a really expensive feat investment for a feat-deprived class like cleric so I recommend against it. Spell Penetration is good if you plan to be casting a lot of offensive save-or-die effects like destruction or implosion. Works on dismissal/banishment too. But it is less necessary for clerics if you plan to favor buffing/healing over offensive casting.
Just a word on buffing/healer versus offensive casting. One of the reasons I haven't leveled a cleric above level 8 is because I do NOT like being a nanny. As a cleric, expect to take a lot of flak for party wipes or tough runs even when it is the stupidity of other players at fault and not you. I have been called more names and seen more bull dung as a cleric than I have on any of my five other characters combined. You might want to consider a more offensive build, which may be a little more fun than just sitting around taking care of other people's problems. Since you chose halfling, your options are rather limited if you want to be a melee cleric so offensive casting is probably the only other route you could take. A monk splash might be viable too. I have been developing an offensive caster with the help of some vets here (http://forums.ddo.com/showthread.php?t=258765). You can also take a look at the offensive caster build in the cleric catalog here (http://forums.ddo.com/showthread.php?t=223253).
Or unyielding sov.
This. Don't waste your points on cleric Cha.
Ybbald
07-01-2010, 04:08 PM
yeah, sine I went halfling, I ignored all the other pres and didn't even think to consider the 2 race neutral ones. I'll definitely take unyielding sov over +2 cha
joneb1999
07-01-2010, 04:17 PM
Well if you wanted to be a battle cleric with innate heals and able to heal quite well too through spells then charisma at 18 would give you devine might damage +8 which as it lasts 1 minute per use of turn you could almost keep that going indefintely along with your devine aura and occasional healing bursts seeing as your turns regenerate. You could essentially be near but not as good as dps as a fighter by using devine favor, power and amping your strength with your extra 5 stat bonus points. The thing is no pure fighting class can self heal like you can with radiant servant. If you are a dwarf its even better when you take a level of fighter to get your dwarven axe. I have a dwarf cleric but I would have to do a lesser reinc to get this build and I dont think its worth it as Im sure cleric will get nerfed a little soon when its found out it can be far too powerful now.
samthedagger
07-01-2010, 04:47 PM
I would not recommend trying to get the divine might enhancements unless you are a drow, and even then, it's difficult to do. You end up having to sacrifice Wis to be good at melee AND still get a decent Cha. That means your spellcasting versatility is decreased. It could still be viable I suppose though. I've often mused about the concept of a TWF drow cleric with divine might. But honestly, paladin is a much better class for that. Your healing isn't as good, but your "everything else" is better.
joneb1999
07-01-2010, 05:47 PM
I would not recommend trying to get the divine might enhancements unless you are a drow, and even then, it's difficult to do. You end up having to sacrifice Wis to be good at melee AND still get a decent Cha. That means your spellcasting versatility is decreased. It could still be viable I suppose though. I've often mused about the concept of a TWF drow cleric with divine might. But honestly, paladin is a much better class for that. Your healing isn't as good, but your "everything else" is better.
My dwarf tr cleric at 20 will have a 24 strength, 34 wisdom, 26 con, 16 wisdom, cha 16, tr 1 build with +2 tomes and +6 items. Inteligence and dex are 11 and 14 respectively without tomes. If I wanted a good battle cleric (as good as a pally dps wise Im sure) and still be a great healer well I can sacrifice the +5 (levelling) stat points in wisdom (and still lave 28 wisdom )and 5 constitution points (and still have 22 con) to get the necessary base 18 charisma for devine might. 28 wisdom is still good for a battle cleric (as offensive casting isnt the point here) and 22 con is plenty (for a dwarf with his bonuses and a cleric who regenerates hp).
(EDIT) A cleric with an intelligence of 11 and a charisma of 18 has the bonus of also being able to achieve a pretty high haggle when you think about it.
Club'in
07-01-2010, 06:00 PM
So I know pre-update 5, clerics used to use extra points in charisma for more dvs, but now with the new pre, that's no longer really needed.
Pre-update 5? I haven't run into a cleric with DV's in almost two years (well, to be fair, that hireling cleric my guildie pulled out of his pocket was rockin the DV's!)
samthedagger
07-01-2010, 08:32 PM
My dwarf tr cleric at 20 will have a 24 strength, 34 wisdom, 26 con, 16 wisdom, cha 16, tr 1 build with +2 tomes and +6 items.
This is the key right here. Ybbald is doing a 28 point build, not a TR, and hasn't indicated he has a bunch of +2 tomes lying around.
joneb1999
07-01-2010, 10:24 PM
This is the key right here. Ybbald is doing a 28 point build, not a TR, and hasn't indicated he has a bunch of +2 tomes lying around.
You know youre right. I kind of jumped the gun. Let my brain drop down to first gear. My bad. :o
Ybbald
07-02-2010, 02:08 PM
I'd forgotten what is like to be a low lvl cleric in the harbor, getting random invites
(Guild): xxxhas invited you to join his guild.
(Guild): You decline xxx's invitation to join his guild.
xxx tells you, 'join guild 50+ members?'
(Tell): You tell xxx, 'random invite = nub guild'
(Tell): xxx tells you, 'randome???'
(Tell): You tell xxx, 'yep'
(Tell): xxx tells you, 'dude, you were suggested to be invited..'
(Tell): You tell xxx, 'o rly?'
(Tell): xxx tells you, 'yes'
(Tell): You tell xxx, 'by who? and how come I wasnt' told?'
(Tell): xxx tells you, 'yyy
(Tell): xxx tells you, 'that guy you did misserys peak with''
(Tell): You tell xxx, 'yeah, except I solo'd MP with a hireling'
(Tell): xxx tells you, 'noudidnt'
(Tell): You tell xxx, 'uh yeah I did'
(Tell): xxx tells you, 'O-sorry im doing the wrong person 1 too many Bs sory >_<<>'
Error): Error: ybald does not exist.
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