PDA

View Full Version : Mechanical Rogue issues.



Igrovin
07-01-2010, 09:56 AM
I have some problems with the mechanical rogues. As I'm sure many of us do.

1st, Iron Companion.

What genius thought it would be a good idea to have an NPC with friendly fire? Several people absolutely hate it when you summon one of these things because they fall on their kester so much. Mean while you might get 1/100 monsters that are hit by it.

I cannot fathom for any reason why grease is FF while every other spell a wizard can cast isn't. Especially when you got spammy mcspam dogs who will decide to use it not once, not twice, but four or more times in a row.

Suggestion: Remove the FF from grease. Or add FF to every other spell... to get complaints like crazy and then finally remove FF from all AoEs.

Or otherwise make it so the dog doesn't use spammy every combat.

2nd Wrack Construct.

This is another problem child that many mechanics would want. It does damage less than your sneak attack, which is okay, but the problem comes in when you are trying to use it as you have to push the command for it, while chasing down the construct.

Suggestions: Make it passive. Make it so you can deal the 1d6 damage when you would score a successful sneak attack if the thing wasn't a robot.


3rd Trap making

Most annoying thing about this is you have to get prestige in order to start using your ability, or at least learn how to. There is also the issues with the various parts you need.