TeldinTabath
06-29-2010, 11:08 AM
Hi everyone,
I think I have to call myself a casual player. I've been playing for about a month and my toon is only up to level 10. I do have the occasional marathon session, but not all the time. As such, I am not a DDO expert in any way, shape or form. I play Teldin, or as some might know me: "That idiot who's been following the piper for ages". After the update, I noticed a piper wandering around House P for the first time. After hearing his jaunty tune, I immediately took off my armor and followed him around for a long, long time. I think this provides enough context for the following observations about being a low-mid level cleric on Orien:
1-Radiant servant is awesome. The aura is absolutely ridiculous and regenerating turn undeads makes me smile.
2-Turn undead should never be used for turn undead, unless you're doing a favor run. I imagine with a sacred item, enhancements and maybe a few TR, you might be able to kill some undead during an XP run. But as I am now, it's just a waste of a divine vitality/radiant aura.
3-Most of the time, it's difficult to find a PuG. Most group listings are now just guild recruitment adds. Back at lower levels, it was easy to log in at anytime and find a group. At mid-level, I only seem to find groups at certain times of the day. That wouldn't be a problem if that time wasn't midnight or later.
4-PuG members should talk before starting a quest. Most problems I've encountered during a quest occur because people have different expectations. If everything is set beforehand, people are usually happier and quests are more successful.
5-Zergers aren't all bad. And this is not coming from a zerger. I am not experienced enough to zerg. I'm slow, clumsy and my reflex save is the same as a slow moving banana. And most people that I've seen try to Zerg were pretty bad at it. But, I did adventure with a few good zergers once, and it was madhouse. We talked beforehand (point 4) so I knew who to follow, what to expect, bought some haste pots and ran like crazy. It was a completely different experience from what I had seen previously. So have an open mind.
6-Ideal party make-up is good to shoot for, but not required at these levels. It's true that having the right ratio of melee, spells and heals will make a dungeon easier. However, some of the funnest dungeon runs I've ever done had the weirdest parties. Keep in mind I didn't say easiest, I said funnest. It forces everyone to think outside of their classically defined roles and maybe discover something about your class that you didn't know.
Anyway, I think this is enough for my first post. I also have to get back to editing or my supervisor is going to throw me out of a window. Hopefully I'll see you all online!
I think I have to call myself a casual player. I've been playing for about a month and my toon is only up to level 10. I do have the occasional marathon session, but not all the time. As such, I am not a DDO expert in any way, shape or form. I play Teldin, or as some might know me: "That idiot who's been following the piper for ages". After the update, I noticed a piper wandering around House P for the first time. After hearing his jaunty tune, I immediately took off my armor and followed him around for a long, long time. I think this provides enough context for the following observations about being a low-mid level cleric on Orien:
1-Radiant servant is awesome. The aura is absolutely ridiculous and regenerating turn undeads makes me smile.
2-Turn undead should never be used for turn undead, unless you're doing a favor run. I imagine with a sacred item, enhancements and maybe a few TR, you might be able to kill some undead during an XP run. But as I am now, it's just a waste of a divine vitality/radiant aura.
3-Most of the time, it's difficult to find a PuG. Most group listings are now just guild recruitment adds. Back at lower levels, it was easy to log in at anytime and find a group. At mid-level, I only seem to find groups at certain times of the day. That wouldn't be a problem if that time wasn't midnight or later.
4-PuG members should talk before starting a quest. Most problems I've encountered during a quest occur because people have different expectations. If everything is set beforehand, people are usually happier and quests are more successful.
5-Zergers aren't all bad. And this is not coming from a zerger. I am not experienced enough to zerg. I'm slow, clumsy and my reflex save is the same as a slow moving banana. And most people that I've seen try to Zerg were pretty bad at it. But, I did adventure with a few good zergers once, and it was madhouse. We talked beforehand (point 4) so I knew who to follow, what to expect, bought some haste pots and ran like crazy. It was a completely different experience from what I had seen previously. So have an open mind.
6-Ideal party make-up is good to shoot for, but not required at these levels. It's true that having the right ratio of melee, spells and heals will make a dungeon easier. However, some of the funnest dungeon runs I've ever done had the weirdest parties. Keep in mind I didn't say easiest, I said funnest. It forces everyone to think outside of their classically defined roles and maybe discover something about your class that you didn't know.
Anyway, I think this is enough for my first post. I also have to get back to editing or my supervisor is going to throw me out of a window. Hopefully I'll see you all online!