View Full Version : RIP the PALADIN IS OFFICALLY DONE!
freelove
06-28-2010, 03:54 PM
So no proc on moving THF - RIP
Worst connection rate off hand 55% (ranger tempest III 95%) - RIP
Changing the double smite/sacrifice rate to a chance to double strike in main hand (like 10%)
Already challenged DPS you must grind for to get to where a barb is naturally
IT was nice know ing you my pally I wasted so much time farming gear for - R.I.P.
According DPS lag fix according to Eladrin himself! And no response to multiple posts by many that rogues/pally's/bards will take a major hit!
That was a waste of 9 months of my life running epic etc.
Hey DDO just call WoW (40 man raids) DAoC (100+ person PvP) EG (40 person raids) and ask them how they deal with lag instead of trying to fix broken programing instead of starting over
BYE BYE cruel world
and yes that was free love
moving on to a game that gets it that I have played before (WoW,DAoC,EQ).
and as to my signature that means a game that gives back too.
Visty
06-28-2010, 03:56 PM
Worst connection rate off hand 55% (ranger tempest III 95%) - RIP
get your numbers right and try again
jjflanigan
06-28-2010, 03:56 PM
Wow no longer does 40 man raids.
Eladiun
06-28-2010, 03:59 PM
Do the right thing...go to Korthos and donate your stuff to lowbies.
Primalhowl
06-28-2010, 04:00 PM
Did you really have to repost what you already said in another thread?
Oh yeah... and DOOOOOooooooOOOoOOOOOOOooooom!!!1!!!!!111!!
Halock
06-28-2010, 04:01 PM
You're numbers are off, though i do agree that the changes are unfun :(, much moreso at the lower levels.
systemstate
06-28-2010, 04:05 PM
Did you really have to repost what you already said in another thread?
Oh yeah... and DOOOOOooooooOOOoOOOOOOOooooom!!!1!!!!!111!!
Bah! I was really hoping this could be my first ever dooooooooom response... But you beat me to it.
I need to be quicker next time.
justagame
06-28-2010, 04:07 PM
You're numbers are off, though i do agree that the changes are unfun :(, much moreso at the lower levels.
The "numbers" are right on as far as THF is concerned. Counting the 7d6 kotc and capstone damage, glancing blows are about 27% of damage assuming 30-32 STR (without rage or potions), divine favor, and divine might III. For everything but raid boss beatdowns, that's gone.
And I hope that the nerf to the mobs affected by censure demons is a bug, but even if it isn't, I just wasted nearly all of my melee playing time building, crafting, and binding stuff to a toon that is now all but useless.
Scalion
06-28-2010, 04:07 PM
Worst connection rate off hand 55% (ranger tempest III 95%) - RIP
20% no TWF feats
40% TWF
60% Improved TWF
80% Greater TWF
Where the heck did you get 55% out of a pally?
Maybe a ranger tempest 1/monk/pally or some such? which is probably not that great a build anyway.
There is one thing to complain about, and that is not being able to time your smit evils to guarantee a chance at using them twice, but I'm pretty sure they still trigger on the offhand attack if it procs, so no need to time it at all.
Donnie
06-28-2010, 04:11 PM
Those overpowered bastards needed to be nerfed!!!!
KoboldKiller
06-28-2010, 04:24 PM
Use a shield and switch to Khopesh.
Robi3.0
06-28-2010, 04:29 PM
Wow no longer does 40 man raids, for now...
fixed it for ya. :)
I really don't have anything else constructive to add. :(
freelove
06-28-2010, 04:31 PM
here yah go from eladrin himself
http://forums.ddo.com/showthread.php?t=251248
and just ran an epic arena and had a
NOTICABLE difference in dps
If you do not have a twf paladin to run then why do you quote on here?
You did not think I have ran WoW in the last year or so I would never cheat on my first mistress
BUT I AM DUMPING HER!
BYE BYE DDO this is another lazy easy for you fix to a real problem - like so many before I have noticed.
Like hey will this fix the problem with client information exchange if someone dc's in a raid? Nooooooo
KKDragonLord
06-28-2010, 04:38 PM
Those overpowered bastards needed to be nerfed!!!!
Lol good one. :p
At least i chose to be a pally (some odd 2 years ago) to be a pally, so whatever changes they make it wont matter that much to me, but it does suck to be nerfed when my class has always been behind the curve since when i started playing.
Visty
06-28-2010, 04:39 PM
here yah go from eladrin himself
http://forums.ddo.com/showthread.php?t=251248
and just ran an epic arena and had a
NOTICABLE difference in dps
If you do not have a twf paladin to run then why do you quote on here?
You did not think I have ran WoW in the last year or so I would never cheat on my first mistress
BUT I AM DUMPING HER!
BYE BYE DDO this is another lazy easy for you fix to a real problem - like so many before I have noticed.
Like hey will this fix the problem with client information exchange if someone dc's in a raid? Nooooooo
so you still rely on the 55%?
if so, once again you fail
see the other thread for the reason
Deathseeker
06-28-2010, 04:42 PM
-1 for posting incorrect information (55%) and then reposting it in two threads. At least go back and edit out the incorrect portion so you can rely on your main point (even if it is debatable at best).
Thrudh
06-28-2010, 04:45 PM
here yah go from eladrin himself
http://forums.ddo.com/showthread.php?t=251248
and just ran an epic arena and had a
NOTICABLE difference in dps
If you do not have a twf paladin to run then why do you quote on here?
You did not think I have ran WoW in the last year or so I would never cheat on my first mistress
BUT I AM DUMPING HER!
BYE BYE DDO this is another lazy easy for you fix to a real problem - like so many before I have noticed.
Like hey will this fix the problem with client information exchange if someone dc's in a raid? Nooooooo
Okay, read the chart RIGHT BELOW the first chart with the 55% number...
See the one where Eladrin says, "thanks for all the input... here are the new numbers"
Right there, in the same post you quoted, is the 80% you get for having GTWF
Epic fail indeed
Borror0
06-28-2010, 04:45 PM
Hey DDO just call WoW (40 man raids) DAoC (100+ person PvP) EG (40 person raids) and ask them how they deal with lag instead of trying to fix broken programing instead of starting over
It's easy: none of these games have collision detection. Oops.
Plutocracy
06-28-2010, 04:52 PM
I have now seen a hysterical U5 post for END OF "X" class for 1) rogues 2) monks 3) fighters 4) rangers 5) paladins 6) bards 7) wizards 8) sorcs 9) barbarians.
Go clerics and FvS! (unless I've missed some whiners there, I apologize if I have).
If that many classes all feel the dooooooommmm crunch looks like it was a nerf, but a well balanced nerf that hit everyone across the board, including enemies, so good. With all the seemingly soul crushing nerfage, maybe Tear of Dhaakan needs that shrine boost afterall. :rolleyes:.
Fomori
06-28-2010, 04:58 PM
That was a waste of 9 months of my life running epic etc.
BTW, that happened even if your class would not have been 'nerfed'
Nice try though playing the time card. Just because you spent that time and got nothing out of it doesnt mean you deserve something for that time.
Scalion
06-28-2010, 05:02 PM
I have now seen a hysterical U5 post for END OF "X" class for 1) rogues 2) monks 3) fighters 4) rangers 5) paladins 6) bards 7) wizards 8) sorcs 9) barbarians.
Go clerics and FvS! (unless I've missed some whiners there, I apologize if I have).
If that many classes all feel the dooooooommmm crunch looks like it was a nerf, but a well balanced nerf that hit everyone across the board, including enemies, so good. With all the seemingly soul crushing nerfage, maybe Tear of Dhaakan needs that shrine boost afterall. :rolleyes:.
Even though I don't really play cleric or FvS, I'm tempted to make a Doooom post about them after reading this.
Memnir
06-28-2010, 05:05 PM
.
.
.
http://i927.photobucket.com/albums/ad116/Memnir/-fail_thread.jpg
.
.
.
/moving on with my life
MsEricka
06-28-2010, 05:14 PM
That was a waste of 9 months of my life running epic etc.
Fail
Join Date: Nov 2009
That would be 7 months, and I guarantee you that you weren't level 20 for all 7 months.
Dilgar
06-28-2010, 05:18 PM
Join dates don't mean anything. I was playing when level 10 was cap.
justagame
06-28-2010, 05:21 PM
I have now seen a hysterical U5 post for END OF "X" class for 1) rogues 2) monks 3) fighters 4) rangers 5) paladins 6) bards 7) wizards 8) sorcs 9) barbarians.
Go clerics and FvS! (unless I've missed some whiners there, I apologize if I have).
If that many classes all feel the dooooooommmm crunch looks like it was a nerf, but a well balanced nerf that hit everyone across the board, including enemies, so good. With all the seemingly soul crushing nerfage, maybe Tear of Dhaakan needs that shrine boost afterall. :rolleyes:.
It's hardly an across the board balancing. My tempest II ranger, whom I'm still levelling, took a hit, but an acceptable one. My capped THF KOTC paladin simply isn't playable.
Visty
06-28-2010, 05:22 PM
It's hardly an across the board balancing. My tempest II ranger, whom I'm still levelling, took a hit, but an acceptable one. My capped THF KOTC paladin simply isn't playable.
tempest 2 actually wasnt hit at all as befor u5 it had 100%mainhand/100%offhand with gtwf and with U5 its 100%/100% too
Svetelana
06-28-2010, 05:30 PM
That was a waste of 9 months of my life running epic etc.
You could have had a baby by now freelove....
SisAmethyst
06-28-2010, 05:31 PM
It's easy: none of these games have collision detection. Oops.
lol +1
... well but you know, its day one after an update, that means DooOO00ooMMmm ... according to the OP I have to bury my Paladin now, even if I enjoy the doublestrike ...
sacredtheory
06-28-2010, 05:31 PM
My capped THF KOTC paladin simply isn't playable.
Elaborate on this please
Primalhowl
06-28-2010, 05:32 PM
It's hardly an across the board balancing. My tempest II ranger, whom I'm still levelling, took a hit, but an acceptable one. My capped THF KOTC paladin simply doesn't have an easy button anymore.
There. Fixed that for you. Although I'm unclear how not having glancing blows while moving invalidates a character. It may do less damage, but that just means you need 5 swings instead of 4 to kill things.
Learn to adapt. Otherwise you're gonna end up like the dinosaurs...
Boromirs
06-28-2010, 05:33 PM
Elaborate on this please
Its is 55% for him because it is impossible to pick up anymore feats to raise it on a paladin. Paladins lack feats even when going "normal" THF. TWF on a paladin is extremely difficult.
SisAmethyst
06-28-2010, 05:34 PM
...
Go clerics and FvS! (unless I've missed some whiners there, I apologize if I have).
...
/ironic on
... you know, that new aura totally sucks, is the total failure and the doom for each healer, they really have a reason to complain!!!
/ironic off
Visty
06-28-2010, 05:35 PM
Its is 55% for him because it is impossible to pick up anymore feats to raise it on a paladin. Paladins lack feats even when going "normal" THF. TWF on a paladin is extremely difficult.
it cant be 55% for him as theres no way to get to that number
its either 20%, 40%, 60& or 80%, depending on your feats
justagame
06-28-2010, 05:40 PM
There. Fixed that for you. Although I'm unclear how not having glancing blows while moving invalidates a character. It may do less damage, but that just means you need 5 swings instead of 4 to kill things.
Learn to adapt. Otherwise you're gonna end up like the dinosaurs...
Easy button? Wow, that's pretty condescending, not to mention presumptuous. What exactly makes one class's PRE an easy button?
SisAmethyst
06-28-2010, 05:43 PM
There. Fixed that for you. Although I'm unclear how not having glancing blows while moving invalidates a character. It may do less damage, but that just means you need 5 swings instead of 4 to kill things.
Learn to adapt. Otherwise you're gonna end up like the dinosaurs...
... IIRC the Devs even wrote that this is probably a temporary change as they actually rewrote big parts of the combat engine and the collision detection used for the glancing blows on movements just not fit in there ...
... and just for the records about the nerf:
Currently a single two weapon fighting attack makes a physics detection check with your main hand, followed by a second detection check for your off hand...Instead of making multiple physics checks... now make a single check for your main hand attack, and would “piggyback” on that detection check and have a chance to proc (trigger) an off-hand attack...Having more TWF feats increases the % chance of proccing an off-hand attack.
...
A character with a double strike chance has a chance to make an additional attack roll with their main hand weapon any time they make a main hand attack, on the target of the first attack. (Note that two handed weapons count as “in the main hand” for these purposes.)
The Fighter Alacrity capstone, and the Paladin spell Zeal would be changed to a +10% bonuses to double strike.
...
For a future update, we’re considering revisiting some old items (such as Jorgundal’s Collar, which currently doesn’t stack with Haste) and replacing the effects with a double strike effect.
...double strikes, like the proposed off-hand attacks, would bypass the additional physics detects and secondary characteristics of normal attacks such as glancing blows, while still providing an increase to overall damage over time...(Warchanters, for instance, are likely to end up with a double strike song in a future update.)
...
I won’t hide that these proposed changes do reduce the effectiveness of off-hand attacks, which reduces the two weapon fighting style’s extreme dominance over two handed fighting...
It’s likely that we’ll change Glancing Blows to operate in a similar manner in the future as well ...
We're currently thinking of adjusting the numbers to:
Doublestrike Bonus Main hand Off hand
No feats 0 20% 100% 20%
TWF 0 +20% 100% 40%
ITWF 0 +20% 100% 60%
GTWF 0 +20% 100% 80%
Tempest I 0 +10% 100% 90%
Tempest II 0 +10% 100% 100%
Tempest III +5%* 0 105% 100%
Wind IV +10% 0 110% 80%
Zeal +10% 0 110% 80%
Alacrity +10% 0 110% 80%
* Only when wielding two weapons.
All of the bottom rows assume that the person has GTWF.
justagame
06-28-2010, 05:52 PM
Elaborate on this please
Gladly. Popular opinion has held that the "nerf" in this update was mainly TWF, and that the THF change was only a minor one, and only affected "twitching".
Not so, when you consider 2 factors:
1. KOTC pallys and frenzied barbs have 7d6 and 6d6 damage that procs on glancing blows. Every glancing blow.
2. With the exception of raid boss beatdowns, you are frequently moving, twitching or not. You move to chase down mobs. Mobs themselves move, and hop around. You move to evade and avoid blows, or to flank. You'd be surprise how often a normally played THF toon moves (again, not counting "twitching").
So for a 30-32 STR KOTC pally, with divine favor and divine might running, assuming a greensteel weapon, glancing blows are going to be as much as 40% of your total damage, counting the capstone and KOTC damage -- and remember, glancing blows also apply to your main target. So if you're moving AT ALL -- that's 20% to 30% of your damage gone, depending on the percentage of swings you WOULD have gotten glancing blows on. That's a much bigger nerf than, say, a tempest III is getting. But more than just the numbers, it pretty much forces you to change your playstyle in a way that TWF's don't.
Furthermore, the nerf just laid waste to an entire feat chain. TWF gives offhand blows. Those increase as you move up the feat chain. Sure, they got nerfed, but they're still there. The THF chain improved your glancing blows. GTHF specifically gave more moving glancing blows. This isn't a nerf, it's completely blowing away a playstyle, for 2 class PRE's specifically.
And for those who smugly stated 'adapt', other builds don't have to. I have a tempest II that got a minor, modest nerf -- but I don't have to change the way it's played. I can still move, and do the same damage I would have otherwise. The THF KOTC pally can't (and this also applies to frenzied barbs).
The other KOTC benefit allowed you to stun evil outsiders. I used this all the time, it was very useful. You had to balance it against the number of divine mights you used, but it was a big help.
So I stand by my original assertion -- this toon simply isn't effective.
HallowedOne
06-28-2010, 05:55 PM
The self-healing AC tank paladin took a pretty big hit as well:
http://forums.ddo.com/showthread.php?t=257968
In short:
CE makes you unable to cast spells for 16 seconds
while on CE, sp cost is doubled. Maximize+Quicken+Cure serious = 120 sp
U5 made another pally victim.
Boromirs
06-28-2010, 06:04 PM
Elaborate on this please
Casters made out okay, pale master if bug free is pretty decent PrE. Tempest rangers made out pretty nicely too, they still retained much of their DPS pre/post U5. Clerics got a slight boost on their PrE. S&B users, especially the dwarven kind, made out like gangbusters...very nice they needed it. Rogues also got some very nice stuff. Everyone else got the shaft though.
Primalhowl
06-28-2010, 06:18 PM
And for those who smugly stated 'adapt', other builds don't have to.
This update. Other builds don't have to this update.
It seems like every update hits a different build or two. You have four choices: reincarnate into something different, scrap it and roll a new one, adapt to the new conditions, or whine about it like a 4 year old. Three of those things are productive. I'll let you figure out which isn't.
There is nothing smug about my comment to adapt. I have been here since near the beginning and had more toons become "suboptimal" due to game changes than I can remember. So when I say adapt, I am simply giving practiced advice.
And finally, to quote the OP's rather apropos username, remember this is "just a game," eh?
Primalhowl
06-28-2010, 06:22 PM
CE makes you unable to cast spells for 16 seconds
Okay. I can give you that one. That is pretty lame. But if it weren't for that, the change to CE isn't bad. You would still have the option to turn it off to cast. But you wouldn't have to...
One question: Does CE still drop off when using wands or other similar activities? Because if not, this is a net positive IMO.
justagame
06-28-2010, 06:27 PM
This update. Other builds don't have to this update.
It seems like every update hits a different build or two. You have four choices: reincarnate into something different, scrap it and roll a new one, adapt to the new conditions, or whine about it like a 4 year old. Three of those things are productive. I'll let you figure out which isn't.
There is nothing smug about my comment to adapt. I have been here since near the beginning and had more toons become "suboptimal" due to game changes than I can remember. So when I say adapt, I am simply giving practiced advice.
And finally, to quote the OP's rather apropos username, remember this is "just a game," eh?
"Whining like a 4-year old?" -- I was asked to elaborate on the opinion that a particular toon was un-playable, and I did.
And I agree with you in that the solution here is either re-incarnating, scrapping, or re-rolling. But that's not 'adapting' a character. That's tossing it and starting over. IMHO, that is bad policy. A nerf that means some equipment or weapons are more or less useful than others? Adapt by carrying different gear. A nerf that means that some spells are now more or less powerful than others? Adapt by carrying different spells. But this one means that in order to go back to having a truly effective melee character, the only realistic options involve starting over.
And in my opinion, game changes that require that kind of 'adapting' are unwise.
SisAmethyst
06-28-2010, 06:29 PM
...KOTC pallys and frenzied barbs have 7d6 and 6d6 damage that procs on glancing blows. Every glancing blow...
... fine but you act like as if ALL glancing blows suddenly have vanished, that would mean you constantly move and never ever even stand a second still which as well mean that you would have a constant -4 penalty due to movement anyway. Still you got additional double strike that even can double crit. and the double strike option on a glancing blow that as well can double crit.
Glancing Blows are still existing, except if you really just zerk through the whole dungeon without a stop in red dungeon alert and don't get the mobs anymore killed by just running past them. Well but the Devs not designed the Quest to be run like that ...
I know mobs moving especially those spiders, trolls and undead like to hope around you but just turning around 180° does not invalidate the glancing blow and a two handed weapon usually has a good enough range that you still get them...
Yes, they got nerfed (like nearly everybody), yes nerfs suck, but that will not stop 99% of the players to still play their Character nor it is the end of the world ... it is, just a game
ColinQ
06-28-2010, 06:39 PM
Even though I don't really play cleric or FvS, I'm tempted to make a Doooom post about them after reading this.
With all the drop in DPS, we can no longer 1 round Harry..need more hjeal…need to drink pot…DOOM!!!1111!111
there you go
Spiffyspiffy
06-28-2010, 06:40 PM
RIP the PALADIN IS OFFICIALLY DONE
Yours may be, I'm still happy with mine and he's probably the only melee I'll continue playing. I've played and passed up on ranger, barb, and fighter. Not interesting.
The self-healing AC tank paladin took a pretty big hit as well
Isn't the fact that epic makes AC utterly worthless to get above 0 thus "hitting" such a build?
HallowedOne
06-28-2010, 06:42 PM
You can cast it from wands while on CE. No double charge cost.
I disagree with sp cost. Before U5, u could turn on CE and cast the healing spell. You'd lose the AC for a while but you could just SB while waiting to use it again.
Now, turning on CE will double SP cost AND prevent spellcasting for 15 seconds. So you're a self-healing tank, you suddenly you take some blows. 3 scenarios:
Edit: explaining myself better:
1) If you had CE on, you're healing will cost double points... bad
2) If you want to enter CE after the healing, you'll have to wait 15 seconds to be able to cast spells again. What if you need the healing again in those 15 seconds?
3) If you don't use CE... well, I have my Chaterring Ring, DT armor, 4 insight GS weapon, Torc, Conc Opp, Syberis Set since I started playing, right?
Wheatbread
06-28-2010, 07:21 PM
Blame the Twitch Exploiters.
dopamine
06-28-2010, 07:33 PM
listen to all of you cry, over a game?! lol keep going this is funny
Stamp3de
06-28-2010, 07:35 PM
Lol u guys love to overreact. Devs said they'll most likely bring glancing blows while moving back with a % chance of going off. To say THF Pallies are dead is rediculous. All THF took a hit. So if u were second place dps before u still are now.
Borror0
06-28-2010, 07:57 PM
People who complain about paladins being nerfed should have played a paladin from Module 4 to Module 8. That sucked.
Seelowe
06-28-2010, 08:25 PM
also, people should avoid creating multiple threads of the same faulty numbers.
or go smite the evil monkey and get it out of their system.
http://i280.photobucket.com/albums/kk186/mastateef/EvilMonkey03copy.jpg
Ranmaru2
06-28-2010, 09:08 PM
Isn't the fact that epic makes AC utterly worthless to get above 0 thus "hitting" such a build?
Boy this thread is so full of fail that this is just icing on the cake, but I must point this out as being a special kind of stupid.
78 AC in VoN epics = barely touched. 80+ in Desert epics is about a displacement's chance or better of damage elimination, but NOOOOO people are too stupid to tell the difference between getting clobbered for 60-90 on one hit and getting hit for 35 from a grazing hit!
jwelch
06-28-2010, 09:19 PM
here yah go from eladrin himself
http://forums.ddo.com/showthread.php?t=251248
and just ran an epic arena and had a
NOTICABLE difference in dps
If you do not have a twf paladin to run then why do you quote on here?
You did not think I have ran WoW in the last year or so I would never cheat on my first mistress
BUT I AM DUMPING HER!
BYE BYE DDO this is another lazy easy for you fix to a real problem - like so many before I have noticed.
Like hey will this fix the problem with client information exchange if someone dc's in a raid? Nooooooo
pro tip: posting more than 1 message about how you're leaving and never coming back turns you into a twihard crying because the movie didn't change the book, and jacob doesn't get laid.
if you don't agree with the changes, and can't live with them, cool. some folks can, some can't. such is life. but crying and hiding in your room? it is a bit much.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.