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GhoulsTouch
06-27-2010, 05:15 AM
TinkerToy:the Caster Mech Warrior
too sleepy to explain, but it takes in consideration the repeater if it is a granted feat.

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tinker Toy Caster Mech Warrior
Level 20 Lawful Good Warforged Male
(2 Fighter \ 12 Rogue \ 6 Wizard)
Hit Points: 330
Spell Points: 455
BAB: 14\14\19\24
Fortitude: 14
Reflex: 16
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 20
Dexterity 10 14
Constitution 16 20
Intelligence 18 22
Wisdom 6 8
Charisma 10 12

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Feat/Enhancement
Modified Skills
Skills (Level 20)
Balance 18
Bluff 1
Concentration 6
Diplomacy 22
Disable Device 40
Haggle 1
Heal -1
Hide 22
Intimidate 1
Jump 21
Listen -1
Move Silently 20
Open Lock 34
Perform n/a
Repair 10
Search 33
Spot 26
Swim 12
Tumble 6
Use Magic Device 24

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons


Level 3 (Rogue)
Feat: (Selected) Insightful Reflexes


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 8 (Wizard)


Level 9 (Rogue)
Feat: (Selected) Two Handed Fighting


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Nimble Fingers


Level 13 (Wizard)


Level 14 (Rogue)


Level 15 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Skill Focus: Disable Device


Level 16 (Rogue)


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Rogue Bonus) Improved Evasion


Level 19 (Rogue)


Level 20 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Mechanic I
Enhancement: Rogue Mechanic II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Open Lock III
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Rogue Improved Trap Sense III
Enhancement: Wizard Wand Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Great Weapon Aptitude I

geoffhanna
06-27-2010, 09:07 AM
Interesting. I've been working on something similar except with emphasis on the repeater not the melee.

My biggest problem was balancing INT (for damage) and DEX (to be able to hit). That might be an issue for your build too.

I'll post it and hopefully see what you think :)

GhoulsTouch
06-27-2010, 11:46 AM
Well repeaters are good for escaping, sniping, when you want to avoid taking damage, or getting a few good hits in from a distance before you lay in with your Greataxe. With a dex item you should do fair enough, and he did take weapon focus ranged for a little uppage to hit due to having lower dex.

Phidius
06-27-2010, 08:25 PM
TinkerToy:the Caster Mech Warrior
too sleepy to explain, but it takes in consideration the repeater if it is a granted feat.
...

I'm pretty sure that "Repeating Heavy Crossbow" and "Repeating Light Crossbow" are not automatically granted for any class - the easiest way to check is to click the "Feats (automatic)" in the character builder's "Forum Export" area.

Once you get some rest, perhaps you could explain what the point of the build is... it's hard to offer praise or criticism when we don't know what you were trying to do with the build.

One things for sure - investing 16 build points into Int, then putting 5 level ups into Str isn't a wise use of your resources.

Aeneas
06-27-2010, 08:34 PM
I'm pretty sure that "Repeating Heavy Crossbow" and "Repeating Light Crossbow" are not automatically granted for any class - the easiest way to check is to click the "Feats (automatic)" in the character builder's "Forum Export" area.

Once you get some rest, perhaps you could explain what the point of the build is... it's hard to offer praise or criticism when we don't know what you were trying to do with the build.

One things for sure - investing 16 build points into Int, then putting 5 level ups into Str isn't a wise use of your resources.

You may wanna peruse the notes for the update tomorrow, Phid. Some changes to rogue Way of the Mechanic you need to check out ;)

Phidius
06-27-2010, 08:37 PM
You may wanna peruse the notes for the update tomorrow, Phid. Some changes to rogue Way of the Mechanic you need to check out ;)

I did peruse them, but to be honest I was looking for specific things I had heard rumors about... brb.

Phidius
06-27-2010, 08:42 PM
Aha, I see what you mean.



# Rogue Mechanic I now grants proficiency with Repeating Light Crossbows.
# Rogue Mechanic II now grants proficiency with Repeating Heavy Crossbows.
...
# Rogue Mechanics can now add their Intelligence bonus to damage with crossbows of all types.


Especially the last one - I see where this is going now.

Phidius
06-27-2010, 08:46 PM
...
Strength 12 20
Dexterity 10 14
Constitution 16 20
Intelligence 18 22
Wisdom 6 8
Charisma 10 12

...

How about the following.

Str: 22 = 16 (base) + 3 (level up) + 2 (tome) + 1 (AP)
Dex: 14 = 10 (base) + 2 (tome) + 2 (AP)
Con: 20 = 16 (base) + 2 (tome) + 2 (AP)
Int: 22 = 16 (base) + 2 (level up) + 2 (tome) + 2 (AP)
Wis: 8 = 6 (base) + 2 (tome)
Cha: 12 = 10 (base) + 2 (tome)

GhoulsTouch
06-28-2010, 05:56 AM
Yeah sure, I just did this build just because of the update so people won't look at Mechanics and think non DPS trapmonkeys. It could use some work its just a skeletal frame of an imagination someone else can help fill out with what they want out of it.

Bacab
06-28-2010, 06:19 AM
Whatya think about 2 Ranger instead of 2 Fighter? Would give you some more skills and sprint boost. Also can increase DEX a lil bit for Repeater.

One bit of advice that I offer is this. Lower STR and little bit and focus more on the repeater...or pick a different PRE for Rog. I would suggest Thief-Acrobat for the bonuses to slippery surfaces and stuff.

I also kinda wonder what you get from the Wizard levels.

What would you think about Bard levels for skill points and a song? Also would have Displacement and haste.

Like a 12ROG/8BRD split? Also no cross-class UMDing this way.

GhoulsTouch
06-28-2010, 10:40 AM
Wizard ups intelligence by two, and is pretty much there for self healing and buffs besides that.
Fighter ups strength a point which makes the level ups evened out, plus gives bonus feats.
You could splash ranger in here if you did want to focus more on repeaters. Personally I would even throw the WF Ranged feat out on my build out now. The repeater to me is a secondary weapon that he happens to get bonuses to.
I seen them kick out some high velocity machine gun fire though with the right feats.

For the other mixes you were talking about you'd have to draw it out. Talking maybe Drow here with Ranger/Bard/Rogue? Do you mean like a self buffing mechanic that specced his feats for his repeater?

supp3nhuhn
06-28-2010, 11:17 AM
By taking rogue to 12 and not 13 you loose 1d6 backstab damage and crippling strike.
By taking wizard to 6 and not 7 you loose out on all lvl 4 spells.
You take two rather useless fighter levels only to waste the extra feats on a second toughness and nimble fingers.

Doing everything doesn't really work, if you'd get rid of melee you could emphasize more on essential ranged feats, as is you will have subpar crossbow damage even compared to non mechanics, have subpar melee damage even compared to pure mechanics and can cast some buffs and heal yourself a bit which doesn't even remotely make it worthwhile.

Anyways, either go 13 rogue / 7 wizard or better yet 7 rogue / 13 wizard but don't just roll a mechanic and then don't utilize the classes advantages.

GhoulsTouch
06-28-2010, 11:26 AM
The repeater is a sidearm for this guy...that's it. You get 2 more BAB with 2 Fighter and more HP besides feats. Like I said though, it was something I pulled together quick before going to bed. I sure wouldn't want to get any squishier though. I wanted a mix of melee, ranged, and casting. Pretty much a utility rogue.

If you want to do something different go ahead. I am not even making this, maybe something similar later on but not now. This was just a quick draft to look at and see what I could do differently.

supp3nhuhn
06-28-2010, 11:45 AM
2 fighter levels give you exactly +0 BAB and 8 hp which is considerably worse then firewall and crippling strike.

/edit
If you really want to only spend one feat on range then at least take rapid reload instead of weapon focus.

uhgungawa
06-28-2010, 12:16 PM
2 fighter levels give you exactly +0 BAB and 8 hp which is considerably worse then firewall and crippling strike.

/edit
If you really want to only spend one feat on range then at least take rapid reload instead of weapon focus.

Plus...
2 free feats
all martial weapons
Fighter Toughness I
Shield Proficiency
Fighter Haste Boost I
Fighter Strength I

supp3nhuhn
06-28-2010, 01:00 PM
Plus...
2 free feats
all martial weapons
Fighter Toughness I
Shield Proficiency
Fighter Haste Boost I
Fighter Strength I

2 free feats are what you make of them.
masters touch and he can use all martial weapons just as well.
10 hp are hardly noteworthy.
shields don't help when you're a thf.
Fighter haste boost is the same as rogue haste boost.
One point strength is only interesting once you arrived in a bracket that could be labeled dps to begin with.

Doganpc
06-28-2010, 01:03 PM
Aha, I see what you mean.

# Rogue Mechanic I now grants proficiency with Repeating Light Crossbows.
# Rogue Mechanic II now grants proficiency with Repeating Heavy Crossbows.
...
# Rogue Mechanics can now add their Intelligence bonus to damage with crossbows of all types.Especially the last one - I see where this is going now.Whoa... WHOA! My Rogue/Wizard who I thought had too much INT just got some range. It looks like they're trying to give the Mechanic something worth taking. I was wondering how I was going to handle the reduction of minor TWF splashes. Looks like I can switch those feats for some crossbow love. How long till the servers are back online? :D

Dogan
Least until they delay it... again.