Merlocke
06-26-2010, 05:54 PM
I get a lot of questions about my build so here it is. The build is similar to an 18/2 Wizouge, only adapted for the Sorcerer class.
My first toon was a pure Sorc. After playing a Drow Sorc and then playing an 18/2 WF Wiz using shadowmage (http://forums.ddo.com/showthread.php?t=127707) concepts…. I wanted to take what I liked from both, and came up with the WF 18 Sorc/2 Rouge.
This builds goals are soloability, survivability, and stealth. (Max out Hide/Move Silently as much as possible, without sacrificing too much in other areas while still keeping a 38 Cha, solid HP & damage)
I play alot of stealth-based games (like Thief, MGS, Splinter Cell, Tenchu etc...) so I went 2 Rouge instead of 2 Monk.
If you’re not interested in stealth or skill points, don’t mind missing out on the capstone, the 9th lvl spell, and just really, really want evasion, then going 2 Monk is probably a better choice for you.
(Monk Feats are Lightning Reflexes/Toughness+ it saves a Feat -you don’t need to take Insightful Reflexes; also balance is a class skill)
However, I prefer 2 Rouge and will probably stay that way even after im done TRing.
(There are all sorts of tricks you can do with high stealth in this game;))
Also, I originally took trapskills, but with my experience in endgame content, I really don’t want it unless it’s going to work on epic.
But anyways here is the breakdown.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Merlocke
Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Sorcerer)
Hit Points: 224
Spell Points: 1866
BAB: 10\10\15\20
Fortitude: 12
Reflex: 13
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 8 10 10
Constitution 18 20 22
Intelligence 16 19 19
Wisdom 6 8 8
Charisma 16 24 27
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+3 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+3 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 18.5 18.5
Bluff 3 8 8
Concentration 6 29 32
Diplomacy 3 8 8
Disable Device n/a n/a n/a
Haggle 7 12 12
Heal -2 -1 -1
Hide 3 23 24
Intimidate 7 12 12
Jump 3 4 4
Listen 2 3 3
Move Silently 3 23 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 4 4
Search 3 4 4
Spot 2 3 3
Swim 3 4 4
Tumble 3 4 4
Use Magic Device n/a n/a n/a
Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Resistances
Level 2 (Sorcerer)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Magical Training
Spell (1): Hypnotism
Spell (1): Master's Touch
Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Jump
Level 4 (Sorcerer)
Ability Raise: CHA
Spell (1): Grease
Level 5 (Sorcerer)
Spell (2): Invisibility
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Level 7 (Sorcerer)
Spell (3): Haste
Level 8 (Sorcerer)
Ability Raise: CHA
Spell (2): Resist Energy
Spell (3): Displacement
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (4): Wall of Fire
Level 10 (Sorcerer)
Spell (2): Web
Spell (3): Suggestion
Spell (4): Enervation
Level 11 (Sorcerer)
Spell (5): Cone of Cold
Level 12 (Sorcerer)
Ability Raise: CHA
Feat: (Selected) Heighten Spell
Spell (3): Halt Undead
Spell (4): Stoneskin
Spell (5): Cloudkill
Level 13 (Sorcerer)
Spell (6): Reconstruct
Level 14 (Sorcerer)
Spell (4): Dimension Door
Spell (5): Dismissal
Spell (6): Disintegrate
Level 15 (Sorcerer)
Feat: (Selected) Past Life: Arcane Initiate
Spell (7): Finger of Death
Level 16 (Sorcerer)
Ability Raise: CHA
Spell (5): Feeblemind
Spell (6): Flesh to Stone
Spell (7): Delayed Blast Fireball
Level 17 (Sorcerer)
Spell (8): Polar Ray
Level 18 (Sorcerer)
Feat: (Selected) Force of Personality
Spell (7): Waves of Exhaustion
Spell (8): Otto's Irresistable Dance
Level 19 (Rogue)
Feat: (Automatic) Evasion
Spell (0): Wail of the Banshee
Level 20 (Sorcerer)
Ability Raise: CHA
Enhancement: Rogue Faster Sneaking I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Concentration III
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Endgame Saves
Fort
12
+3 (+6 Con item)
+5 (Resistance)
+4 (GH)
+2 (Luck)
+1 (Eldritch Resistance Ritual)
+1 (+2 Exc Con ring)
+1 (+1 Exc Con item + Litany gets to even)
+1 (+4 con tome gets to even [rare])
30
Reflex
13
+3 (+6 Int item)
+5 (Resistance)
+4 (GH)
+2 (Luck)
+3 (Shroud Reflex Item)
+1 (Haste)
+1 (Eldritch Resistance Ritual)
+1 (+1 Exc Int Item + Litany gets to even)
+1 (+4 Int tome gets to even [rare])
34
Will
19
+3 (+6 Cha item)
+5 (Resistance)
+4 (GH)
+2 (Luck)
+1 (Eldritch Resistance Ritual)
+1 (+2 Exc Cha stick)
+1 (+1 Exc Cha stick,+3 CHA tome gets to even)
+1 (+7 Silver Concord Cha Item+ Litany gets to even)
37
Stealth (Hide+Move silently)
23ranks
+1 Enhancement
+4 GH
+2 Luck
+18 item (Swap in Epic dustless Boots with +6 Dex)
+6 Shroud Item +6 Dexskill
+1 Stat (+3 Dex Tome [or +1 exc Dex augment on a colorless slot] + Litany gets to even)
55/55+invisibility
Some things I will miss out on when TRing (Sorc-> X Wiz -> Sorc)
I used to have the toughness feat unlocked with the old Minos Legens trick to open the enhancement line.
Basically all my extra points from 32 pt. to 36 pt. went into more Con to try and make up for this since you can’t do it anymore. Boosted my fort save up a bit too.
I don’t think I will take toughness when I get back to the states and finally go back to Sorc for good, my Feats are just two tight and I would rather have Past Life: Arcane Initiate.
I also ate a +2 Int tome at level 1 which I won’t be able to do again after TRing (so I’ll lose 6 skill points) but I do have a+3 Intel tome banked so that might be helpful if I can find a way to even it out.
Gearing
Keep in mind this is a snapshot in time, but currently how I gear everything together will depend on what the Epic Gianthold Loot is (Epic Napkin, Epic Blue Docent, a few other things) I’m still working on getting a couple things Epic'd when I get back as well. (Torc, DQ belt)
But I do have a rough gear breakdown I can post if anyone’s interested.
My first toon was a pure Sorc. After playing a Drow Sorc and then playing an 18/2 WF Wiz using shadowmage (http://forums.ddo.com/showthread.php?t=127707) concepts…. I wanted to take what I liked from both, and came up with the WF 18 Sorc/2 Rouge.
This builds goals are soloability, survivability, and stealth. (Max out Hide/Move Silently as much as possible, without sacrificing too much in other areas while still keeping a 38 Cha, solid HP & damage)
I play alot of stealth-based games (like Thief, MGS, Splinter Cell, Tenchu etc...) so I went 2 Rouge instead of 2 Monk.
If you’re not interested in stealth or skill points, don’t mind missing out on the capstone, the 9th lvl spell, and just really, really want evasion, then going 2 Monk is probably a better choice for you.
(Monk Feats are Lightning Reflexes/Toughness+ it saves a Feat -you don’t need to take Insightful Reflexes; also balance is a class skill)
However, I prefer 2 Rouge and will probably stay that way even after im done TRing.
(There are all sorts of tricks you can do with high stealth in this game;))
Also, I originally took trapskills, but with my experience in endgame content, I really don’t want it unless it’s going to work on epic.
But anyways here is the breakdown.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Merlocke
Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Sorcerer)
Hit Points: 224
Spell Points: 1866
BAB: 10\10\15\20
Fortitude: 12
Reflex: 13
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 8 10 10
Constitution 18 20 22
Intelligence 16 19 19
Wisdom 6 8 8
Charisma 16 24 27
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+3 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+3 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 18.5 18.5
Bluff 3 8 8
Concentration 6 29 32
Diplomacy 3 8 8
Disable Device n/a n/a n/a
Haggle 7 12 12
Heal -2 -1 -1
Hide 3 23 24
Intimidate 7 12 12
Jump 3 4 4
Listen 2 3 3
Move Silently 3 23 24
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 4 4
Search 3 4 4
Spot 2 3 3
Swim 3 4 4
Tumble 3 4 4
Use Magic Device n/a n/a n/a
Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Resistances
Level 2 (Sorcerer)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Magical Training
Spell (1): Hypnotism
Spell (1): Master's Touch
Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Jump
Level 4 (Sorcerer)
Ability Raise: CHA
Spell (1): Grease
Level 5 (Sorcerer)
Spell (2): Invisibility
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Level 7 (Sorcerer)
Spell (3): Haste
Level 8 (Sorcerer)
Ability Raise: CHA
Spell (2): Resist Energy
Spell (3): Displacement
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (4): Wall of Fire
Level 10 (Sorcerer)
Spell (2): Web
Spell (3): Suggestion
Spell (4): Enervation
Level 11 (Sorcerer)
Spell (5): Cone of Cold
Level 12 (Sorcerer)
Ability Raise: CHA
Feat: (Selected) Heighten Spell
Spell (3): Halt Undead
Spell (4): Stoneskin
Spell (5): Cloudkill
Level 13 (Sorcerer)
Spell (6): Reconstruct
Level 14 (Sorcerer)
Spell (4): Dimension Door
Spell (5): Dismissal
Spell (6): Disintegrate
Level 15 (Sorcerer)
Feat: (Selected) Past Life: Arcane Initiate
Spell (7): Finger of Death
Level 16 (Sorcerer)
Ability Raise: CHA
Spell (5): Feeblemind
Spell (6): Flesh to Stone
Spell (7): Delayed Blast Fireball
Level 17 (Sorcerer)
Spell (8): Polar Ray
Level 18 (Sorcerer)
Feat: (Selected) Force of Personality
Spell (7): Waves of Exhaustion
Spell (8): Otto's Irresistable Dance
Level 19 (Rogue)
Feat: (Automatic) Evasion
Spell (0): Wail of the Banshee
Level 20 (Sorcerer)
Ability Raise: CHA
Enhancement: Rogue Faster Sneaking I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Concentration III
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Endgame Saves
Fort
12
+3 (+6 Con item)
+5 (Resistance)
+4 (GH)
+2 (Luck)
+1 (Eldritch Resistance Ritual)
+1 (+2 Exc Con ring)
+1 (+1 Exc Con item + Litany gets to even)
+1 (+4 con tome gets to even [rare])
30
Reflex
13
+3 (+6 Int item)
+5 (Resistance)
+4 (GH)
+2 (Luck)
+3 (Shroud Reflex Item)
+1 (Haste)
+1 (Eldritch Resistance Ritual)
+1 (+1 Exc Int Item + Litany gets to even)
+1 (+4 Int tome gets to even [rare])
34
Will
19
+3 (+6 Cha item)
+5 (Resistance)
+4 (GH)
+2 (Luck)
+1 (Eldritch Resistance Ritual)
+1 (+2 Exc Cha stick)
+1 (+1 Exc Cha stick,+3 CHA tome gets to even)
+1 (+7 Silver Concord Cha Item+ Litany gets to even)
37
Stealth (Hide+Move silently)
23ranks
+1 Enhancement
+4 GH
+2 Luck
+18 item (Swap in Epic dustless Boots with +6 Dex)
+6 Shroud Item +6 Dexskill
+1 Stat (+3 Dex Tome [or +1 exc Dex augment on a colorless slot] + Litany gets to even)
55/55+invisibility
Some things I will miss out on when TRing (Sorc-> X Wiz -> Sorc)
I used to have the toughness feat unlocked with the old Minos Legens trick to open the enhancement line.
Basically all my extra points from 32 pt. to 36 pt. went into more Con to try and make up for this since you can’t do it anymore. Boosted my fort save up a bit too.
I don’t think I will take toughness when I get back to the states and finally go back to Sorc for good, my Feats are just two tight and I would rather have Past Life: Arcane Initiate.
I also ate a +2 Int tome at level 1 which I won’t be able to do again after TRing (so I’ll lose 6 skill points) but I do have a+3 Intel tome banked so that might be helpful if I can find a way to even it out.
Gearing
Keep in mind this is a snapshot in time, but currently how I gear everything together will depend on what the Epic Gianthold Loot is (Epic Napkin, Epic Blue Docent, a few other things) I’m still working on getting a couple things Epic'd when I get back as well. (Torc, DQ belt)
But I do have a rough gear breakdown I can post if anyone’s interested.