PDA

View Full Version : End game sorceror skills



Zerxen
06-24-2010, 12:31 AM
Should i max out concen, inti, diplo, UMD and balance?

Merlocke
06-24-2010, 09:35 AM
Should i max out concen, inti, diplo, UMD and balance?

max concentration for sure
Intim maybe if you got the points (i do)
I dont use diplo...ever
UMD of 39 is the "magic number" for no-fail heal scrolls
Balance (i keep it high)

Zerxen
06-24-2010, 10:00 AM
If i need all of those skills then i would need a +2 int modifier for my stats which means my con will take a hit

Crann
06-24-2010, 10:04 AM
Concentration and UMD...cost you 2 points a level.
Other stuff after that if you have the points, not many do as INT is a dump stat on a Sorc.
I personally would rather max CHA and get CON as high as possible.
More HP are more important to me than any skills.

Zerxen
06-24-2010, 10:11 AM
should i get 8/10/14/12/8/20 ?

that would give me +1 int modifier so 3 skill points per lvl.

do u think that is enough for all those skills?

Crann
06-24-2010, 10:22 AM
That looks good. I am guessing you are drow becuase of the stat distribution.

You might wanna take INT down to 10....you will do well with 2 points a level.

You may want the other 2 points in strength. Rays of enfeeblement will make life difficult for yah with an 8 STR, the extra 2 wont turn you into Conan, but with strength items, it will let you carry more loot, and survive the effects of an enfeeblement a little better.

Zerxen
06-24-2010, 10:27 AM
Just tested it out and even if i put my int at +0 modifier (intelligence 10)

i only have 2 skill pnts so i cannot put anymore into con which stays at 14

Crann
06-24-2010, 10:44 AM
Correct, you need 3 points to raise your CON 1 more to 15.....thats the -2 Drow CON modifier working against you. That why I suggested Strength instead of CON.

Merlocke
06-24-2010, 05:32 PM
remember INT & CON tomes can be eaten (i think +1 at level3, +2 at level 7) to help even you out for maximum HP/skillpoints

[miss the no-min-level +2 tomes]:(

Zerxen
06-24-2010, 05:51 PM
thanks for yr replies.

Not interested in str since i can easily drink bull's str potions.

and 8 or 10 str is barely a difference if u get enfeebled etc

LordRavnos
06-24-2010, 06:09 PM
thanks for yr replies.

Not interested in str since i can easily drink bull's str potions.

and 8 or 10 str is barely a difference if u get enfeebled etc

but a 10 str with a +2 str tome later on will prevent enfeebled from dropping your str to 0 and making you useless til it wears off. Happened to me way to many times in the desert on my wiz

Crann
06-24-2010, 09:23 PM
thanks for yr replies.

Not interested in str since i can easily drink bull's str potions.

and 8 or 10 str is barely a difference if u get enfeebled etc

It is the difference between being able to perform as normal...and not.

DrunkenBuddha
06-24-2010, 09:27 PM
max concentration for sure
Intim maybe if you got the points (i do)
I dont use diplo...ever
UMD of 39 is the "magic number" for no-fail heal scrolls
Balance (i keep it high)

just curious whether 39 is feasible for a sorc - i am currently lvl 15 with about 24 or 25 when wearing cartouche which is pretty much just enough to use cure mod wand, am I assuming that greensteel items take care of the disparity?

LordRavnos
06-25-2010, 01:33 AM
just curious whether 39 is feasible for a sorc - i am currently lvl 15 with about 24 or 25 when wearing cartouche which is pretty much just enough to use cure mod wand, am I assuming that greensteel items take care of the disparity?


Yeah its easily doable. My wizard has 30 and I am missing a bunch of items still, and thats with a starting 8 cha, so you should easily be able to do better

Crann
06-25-2010, 06:15 AM
just curious whether 39 is feasible for a sorc - i am currently lvl 15 with about 24 or 25 when wearing cartouche which is pretty much just enough to use cure mod wand, am I assuming that greensteel items take care of the disparity?

Keep in mind you'll have boosts to your UMD skill from things like Heroism, Greater Heroism, and Human Versatility, among others.

Rusty_Can
06-25-2010, 06:48 AM
I personally would rather max CHA and get CON as high as possible.
More HP are more important to me than any skills.

Slightly off topic.

I agree, Constitution is not a "dump stat", especially on classes which are inherently "squishy", such as arcane casters.

OTOH, 6 ability points spent at creation to max out CON will provide you 20 hp and +1 to fortitude saves at lvl 20; the same 6 points could be used to get 3 more skill points, adding versatility and survivability to your character ....

"Min/maxing" kinda works, but it's not always the smartest thing to do ....

samthedagger
06-26-2010, 05:20 AM
I have more experience with wizards than I do with sorcerers, but I would favor 2 extra points into Str over Int. Concentration is the primary skill followed closely by UMD. With a drow, these are the two I would take with a base 10 Int. If you TR, I might put the bonus points into Int to pick up Balance next. With your high Cha and a good Intimidate item, you can have a decent Intimidate without any ranks (not great, but decent).

Mindspat
06-26-2010, 12:02 PM
Should i max out concen, inti, diplo, UMD and balance?

1st: UMD
2nd: Concentration
3rd: Diplomacy

If you have more skills points to put into your skills upon leveling you might want to ask for opinions on how to optomize the build. I would shoot for 2 points per level with the intention of eating a Tome ASAP to quickly start gaining 3 points per level.

UMD - a Sorcerer that can use Heal Scrolls without failure is extremely valuable to have. The Charisma modifier will help boost this and a Green Steel item can easily give +6 to the UMD score. Having a group with a Sorcerer that can heal from scrolls helps mitigate the dependancy on a Cleric or Favored Soul. I believe this is a must.

Concentration - There's nothing worst then failing a Con check at a critical moment. If you've played the role long enough you'll know that failed concentration checks almost always happen when what ever you're trying to do is needed the most.

Diplomacy - not a lot of people use this skill. The AI had been adjusted a while back which made this less responsive, but it still works in most situations. A high Diplo skill is not needed for a lot of the normal mobs found in quests although Epic and Bosses will be more difficult. If you really want to have fun with Diplo you can try this: jon a pug, run ahead in a situation that will get you all the agro, run to the back of the party and hit diplo!

Intimidate - When I'm goofing off I'll equip an Intimi item and tank mobs with my Sorc. Slap on Displacement, use the Torc, a Concordant Opposition item, topping yourself off with a Heal Scrolls (see UMD above) and you'll be able to carry the weakest party member in a quest that shouldn't be too difficult.