nerdychaz
06-23-2010, 10:41 PM
House Kundarak Special Forces
2 fighter / 18 Ranger
What I really want to know is if this build is viable or not. The plan is to forget about evasion and concentrate on the heavy armor. I wanted to build this character with an uber amount of feats, and I got it.
It looks like this character will be self healing, self buffing, high AC, high intimidate, decent balance, and a high heal skill to get more hp from a shrine, that way I don’t sap extra manna from the healer.
Planned stat increase equipment includes +5 dex item for increase to AC through dwarven armor mastery. +6 Strength item. Whatever + Wisdom I can get for more SP. Intimidate item. With a bloodstone I will be able to achieve a +12 to confirm crits. Stability armor will grant an additional +2 to AC.
The plan is to sword and board with a dwarven axe on tough enemies. On easier enemies, go with TWF, Range when I can. I want to be a secondary intimitank, or do you think I could be THE tank with this build?
Thoughts?
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Dwarf Male
(2 Fighter \ 18 Ranger)
Hit Points: 376
Spell Points: 346
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 12
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 26
Dexterity 8 10 13
Constitution 18 20 22
Intelligence 8 10 10
Wisdom 14 16 16
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 12 16
Bluff -2 -1 -1
Concentration 4 6 6
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 2 26 26
Hide -1 1 1
Intimidate 2 22 28
Jump 4 29 29
Listen 2 3 3
Move Silently -1 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 2 3 3
Swim 4 8 8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Dwarven Shield Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Strength I
Level 3 (Ranger)
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Skill Focus: Intimidate
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Armor Class Boost I
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Racial Toughness I
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Automatic) Diehard
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Shield Mastery II
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Racial Toughness II
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Dwarven Axe Damage II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Dexterity II
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+3)
Skill: Intimidate (+1)
Feat: (Selected) Bullheaded
Feat: (Automatic) Improved Wild Empathy
Enhancement: Dwarven Armor Mastery II
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+3)
Skill: Intimidate (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Racial Toughness III
Enhancement: Ranger Devotion I
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Automatic) Evasion
Enhancement: Dwarven Constitution II
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Favored Enemy) Favored Enemy: Dragon
Feat: (Selected) Improved Shield Mastery
Enhancement: Dwarven Shield Mastery III
Enhancement: Ranger Energy of the Wild I
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Ranger Dexterity III
Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Armor Mastery III
Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Mass Longstrider
Spell (4): Summon Nature's Ally IV
Enhancement: Dwarven Axe Attack II
Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild II
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Power Critical
Enhancement: Ranger Energy of the Wild III
Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Racial Toughness IV
Level 20 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+3)
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Ranger Devotion III
2 fighter / 18 Ranger
What I really want to know is if this build is viable or not. The plan is to forget about evasion and concentrate on the heavy armor. I wanted to build this character with an uber amount of feats, and I got it.
It looks like this character will be self healing, self buffing, high AC, high intimidate, decent balance, and a high heal skill to get more hp from a shrine, that way I don’t sap extra manna from the healer.
Planned stat increase equipment includes +5 dex item for increase to AC through dwarven armor mastery. +6 Strength item. Whatever + Wisdom I can get for more SP. Intimidate item. With a bloodstone I will be able to achieve a +12 to confirm crits. Stability armor will grant an additional +2 to AC.
The plan is to sword and board with a dwarven axe on tough enemies. On easier enemies, go with TWF, Range when I can. I want to be a secondary intimitank, or do you think I could be THE tank with this build?
Thoughts?
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Dwarf Male
(2 Fighter \ 18 Ranger)
Hit Points: 376
Spell Points: 346
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 12
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 26
Dexterity 8 10 13
Constitution 18 20 22
Intelligence 8 10 10
Wisdom 14 16 16
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 12 16
Bluff -2 -1 -1
Concentration 4 6 6
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 2 26 26
Hide -1 1 1
Intimidate 2 22 28
Jump 4 29 29
Listen 2 3 3
Move Silently -1 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 2 3 3
Swim 4 8 8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Dwarven Shield Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Strength I
Level 3 (Ranger)
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Skill Focus: Intimidate
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Armor Class Boost I
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Racial Toughness I
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Automatic) Diehard
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Shield Mastery II
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Racial Toughness II
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Dwarven Axe Damage II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Dexterity II
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+3)
Skill: Intimidate (+1)
Feat: (Selected) Bullheaded
Feat: (Automatic) Improved Wild Empathy
Enhancement: Dwarven Armor Mastery II
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+3)
Skill: Intimidate (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Racial Toughness III
Enhancement: Ranger Devotion I
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Automatic) Evasion
Enhancement: Dwarven Constitution II
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Favored Enemy) Favored Enemy: Dragon
Feat: (Selected) Improved Shield Mastery
Enhancement: Dwarven Shield Mastery III
Enhancement: Ranger Energy of the Wild I
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Ranger Dexterity III
Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Armor Mastery III
Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Mass Longstrider
Spell (4): Summon Nature's Ally IV
Enhancement: Dwarven Axe Attack II
Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild II
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Power Critical
Enhancement: Ranger Energy of the Wild III
Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Racial Toughness IV
Level 20 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+3)
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Ranger Devotion III