ThePrincipal
06-23-2010, 04:55 AM
I wanted to do what the Devs haven't, and that is put together a Druid character build based on existing class options. This is definitely a flavor build first but in order to get to 20 needs to be functional.
I originally wanted a 17cleric/2monk/1barbarian but the alignment restrictions don't let this combo happen. So, replaced monk with ranger.
Druids can heal, summon pets, and use elemental magic. For flavor, he will use hide/leather armor or robes/outfits only. Melee will be TWF with Scimitars which is fitting to both druids, elves, and the undying court cleric enhancement. TWF is not fully developed. I only invested the free TWF feat, OSTWF, and Improved Crit for dual scimi's. The other feats went into metamagic.
There is no true shape-change ability, however the mini-rage is the closest I could get to a transformation. The one lvl contributes speed and sprint.
How would you build a Druid?
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Elf Male
(1 Barbarian \ 2 Ranger \ 17 Cleric)
Hit Points: 276
Spell Points: 1178
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 9
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 10 13
Constitution 14 14
Intelligence 10 10
Wisdom 16 19
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff -1 -1
Concentration 4 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 4
Hide 0 1
Intimidate -1 -1
Jump 7 11
Listen 3 6
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3.5 11
Swim 4 6
Tumble 1 2
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dismiss Rage
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Fast Movement
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Cleric)
Ability Raise: STR
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: STR
Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Maximize Spell
Level 16 (Cleric)
Ability Raise: STR
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: STR
Enhancement: Barbarian Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Barbarian Toughness I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
I originally wanted a 17cleric/2monk/1barbarian but the alignment restrictions don't let this combo happen. So, replaced monk with ranger.
Druids can heal, summon pets, and use elemental magic. For flavor, he will use hide/leather armor or robes/outfits only. Melee will be TWF with Scimitars which is fitting to both druids, elves, and the undying court cleric enhancement. TWF is not fully developed. I only invested the free TWF feat, OSTWF, and Improved Crit for dual scimi's. The other feats went into metamagic.
There is no true shape-change ability, however the mini-rage is the closest I could get to a transformation. The one lvl contributes speed and sprint.
How would you build a Druid?
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Elf Male
(1 Barbarian \ 2 Ranger \ 17 Cleric)
Hit Points: 276
Spell Points: 1178
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 9
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 10 13
Constitution 14 14
Intelligence 10 10
Wisdom 16 19
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff -1 -1
Concentration 4 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 4
Hide 0 1
Intimidate -1 -1
Jump 7 11
Listen 3 6
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3.5 11
Swim 4 6
Tumble 1 2
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dismiss Rage
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Fast Movement
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Cleric)
Ability Raise: STR
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: STR
Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Maximize Spell
Level 16 (Cleric)
Ability Raise: STR
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: STR
Enhancement: Barbarian Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Barbarian Toughness I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV