Vissarion
06-22-2010, 01:20 PM
So, in light of the changes coming in Update 5, I decided to try and put together a build that combined excellent TWF DPS and survivability. This is what I came up with:
The Demon Hunter
Warforged 12 Ranger/6 Paladin/2 Monk
Lawful Good
Race Selection
Warforged was chosen due to the excellent immunities, which with Paladin fear immunity makes you impervious to many of the most common negative effects in the game. Warforged also provide the best choice for hit points (along with Dwarves) and useful power attack enhancements for end-game DPS. Other races would presumably work just as well.
(Heck, go human female and call it Buffy the Vampire Slayer)
Level Breakdown
With Tempest I no longer being as compelling a stopping point, Tempest II becomes to logical new stopping point for multi-class TWF builds. Tempest II gives you the entire TWF line (freeing you from dedicating so many build points to Dex), 30 point elemental resists, full Barkskin, and three Favored Enemies.
Paladin 6 gives the build Knight of the Chalice I, further rounding out DPS against evil outsiders and undead. Other potential options would be Barbarian 6 or Fighter 6, but Paladin 6 lets you get much high saves compared to the alternatives. Given that this build is intended to be able to solo, the higher saves (and AC) comes in handy. Paladin 6 also gives you Prot. Evil and Divine Favor for extra buffage.
Monk 2 obviously fills the roll of evasion, Wis to AC, good saves, and the +1 centered bonus to AC.
Stat Breakdown
Str: 16 (6 item + 5 levels + 2 tome + 2 Ram’s + 3 exceptional = 34)
Dex: 13 (6 item + 2 enhancement + 2 tome + 1 exceptional = 24)
Con: 16 (6 item + 2 enhancement + 2 tome + 2 exceptional = 28)
Int: 8
Wis: 11 (6 item + 2 tome + 1 enhancement = 20)
Cha: 12 (6 item + 2 tome + 2 enhancement = 22)
Hit Points
20 HD
112 Ranger/Monk
60 Paladin
22 Toughness
40 Racial Toughness
20 Pally Toughness
20 Minos
180 Con
45 Shroud
10 Draconic
30 GFL
559 Unbuffed
AC Breakdown
10 Base
2 Composite Plating
5 Docent (Dragontouched)
2 Reinforced Plating
1 Alchemical Dodge
1 Dodge Feat
7 Dex
5 Wis
2 Paladin
1 Monk
5 Barkskin
5 Protection
2 Chaosgarde
4 Insight (Greensteel)
3 Tempest II
3 Dodge (Sovereign Rune)
58 (60 vs. FE) Self-buffed
High 60s-low 70s Raid-buffed potential.
Saves
Fortitude:
8 Ranger
5 Paladin
3 Monk
9 Constitution
6 Charisma
2 Aura
5 Resistance
4 GH
2 HoGF
Total: 44
Reflex:
8 Ranger
2 Paladin
3 Monk
6 Dexterity
6 Charisma
2 Aura
5 Resistance
4 GH
2 HoGF
Total: 38
Will:
4 Ranger
2 Paladin
3 Monk
6 Wisdom
6 Charisma
2 Aura
5 Resistance
4 GH
2 HoGF
Total: 34
Feats
1 Toughness
2 Dodge (Monk Bonus)
3 OTWF
4 Mobility (Monk Bonus)
6 Khopesh
9 Spring Attack
12 IC: Slashing
15 Power Attack
18 Extend (This could be something else)
Skills
This is more player preference. I put mine into Balance, Spot, Jump, and UMD.
Summary of Build Benefits
* 100% offhand attack
* Great saves
* Good AC
* Excellent DPS with Khopeshes (especially against FE)
* Exalted smites and divine sacrifice
* Extensive immunities
* Evasion
* Bow skills (when needed)
* +9 damage versus FE (+10 + 1d6 against Undead and Evil Outsiders)
* Good self-buffs (30-point resists, Ram's Might, Barkskin, Prot. Evil, Divine Favor)
* Reasonable self-healing (a couple LoH and wand usage)
Enhancements are listed below in the character planner export, as well as when the levels were taken. No final gearing provided, besides Chaosgarde and DT docent. I imagine the Shintao or FB set would be good, plus other obvious, good gear (Spectral Gloves, Bloodstone, etc).
Here's the character planner export:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Warforged Male
(6 Paladin \ 2 Monk \ 12 Ranger)
Hit Points: 374
Spell Points: 232
BAB: 19\19\24\29\29
Fortitude: 27
Reflex: 21
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 13 17
Constitution 16 20
Intelligence 8 8
Wisdom 11 14
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 18
Bluff 1 3
Concentration 3 12
Diplomacy 1 3
Disable Device n/a n/a
Haggle 3 6
Heal 0 2
Hide 1 3
Intimidate 1 3
Jump 7 21
Listen 0 2
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 19
Swim 3 6
Tumble 2 4
Use Magic Device 2 13
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Bonus) Mobility
Level 5 (Paladin)
Level 6 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 7 (Paladin)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Level 10 (Ranger)
Level 11 (Paladin)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Power Attack
Level 16 (Ranger)
Level 17 (Ranger)
Level 18 (Paladin)
Feat: (Selected) Extend Spell
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Ranger Sprint Boost I
Enhancement: Way of the Clever Monkey I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Hardiness I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Feedback is very welcome, as this is my first attempt to post a build, and probably missed some important stuff. :)
The Demon Hunter
Warforged 12 Ranger/6 Paladin/2 Monk
Lawful Good
Race Selection
Warforged was chosen due to the excellent immunities, which with Paladin fear immunity makes you impervious to many of the most common negative effects in the game. Warforged also provide the best choice for hit points (along with Dwarves) and useful power attack enhancements for end-game DPS. Other races would presumably work just as well.
(Heck, go human female and call it Buffy the Vampire Slayer)
Level Breakdown
With Tempest I no longer being as compelling a stopping point, Tempest II becomes to logical new stopping point for multi-class TWF builds. Tempest II gives you the entire TWF line (freeing you from dedicating so many build points to Dex), 30 point elemental resists, full Barkskin, and three Favored Enemies.
Paladin 6 gives the build Knight of the Chalice I, further rounding out DPS against evil outsiders and undead. Other potential options would be Barbarian 6 or Fighter 6, but Paladin 6 lets you get much high saves compared to the alternatives. Given that this build is intended to be able to solo, the higher saves (and AC) comes in handy. Paladin 6 also gives you Prot. Evil and Divine Favor for extra buffage.
Monk 2 obviously fills the roll of evasion, Wis to AC, good saves, and the +1 centered bonus to AC.
Stat Breakdown
Str: 16 (6 item + 5 levels + 2 tome + 2 Ram’s + 3 exceptional = 34)
Dex: 13 (6 item + 2 enhancement + 2 tome + 1 exceptional = 24)
Con: 16 (6 item + 2 enhancement + 2 tome + 2 exceptional = 28)
Int: 8
Wis: 11 (6 item + 2 tome + 1 enhancement = 20)
Cha: 12 (6 item + 2 tome + 2 enhancement = 22)
Hit Points
20 HD
112 Ranger/Monk
60 Paladin
22 Toughness
40 Racial Toughness
20 Pally Toughness
20 Minos
180 Con
45 Shroud
10 Draconic
30 GFL
559 Unbuffed
AC Breakdown
10 Base
2 Composite Plating
5 Docent (Dragontouched)
2 Reinforced Plating
1 Alchemical Dodge
1 Dodge Feat
7 Dex
5 Wis
2 Paladin
1 Monk
5 Barkskin
5 Protection
2 Chaosgarde
4 Insight (Greensteel)
3 Tempest II
3 Dodge (Sovereign Rune)
58 (60 vs. FE) Self-buffed
High 60s-low 70s Raid-buffed potential.
Saves
Fortitude:
8 Ranger
5 Paladin
3 Monk
9 Constitution
6 Charisma
2 Aura
5 Resistance
4 GH
2 HoGF
Total: 44
Reflex:
8 Ranger
2 Paladin
3 Monk
6 Dexterity
6 Charisma
2 Aura
5 Resistance
4 GH
2 HoGF
Total: 38
Will:
4 Ranger
2 Paladin
3 Monk
6 Wisdom
6 Charisma
2 Aura
5 Resistance
4 GH
2 HoGF
Total: 34
Feats
1 Toughness
2 Dodge (Monk Bonus)
3 OTWF
4 Mobility (Monk Bonus)
6 Khopesh
9 Spring Attack
12 IC: Slashing
15 Power Attack
18 Extend (This could be something else)
Skills
This is more player preference. I put mine into Balance, Spot, Jump, and UMD.
Summary of Build Benefits
* 100% offhand attack
* Great saves
* Good AC
* Excellent DPS with Khopeshes (especially against FE)
* Exalted smites and divine sacrifice
* Extensive immunities
* Evasion
* Bow skills (when needed)
* +9 damage versus FE (+10 + 1d6 against Undead and Evil Outsiders)
* Good self-buffs (30-point resists, Ram's Might, Barkskin, Prot. Evil, Divine Favor)
* Reasonable self-healing (a couple LoH and wand usage)
Enhancements are listed below in the character planner export, as well as when the levels were taken. No final gearing provided, besides Chaosgarde and DT docent. I imagine the Shintao or FB set would be good, plus other obvious, good gear (Spectral Gloves, Bloodstone, etc).
Here's the character planner export:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Warforged Male
(6 Paladin \ 2 Monk \ 12 Ranger)
Hit Points: 374
Spell Points: 232
BAB: 19\19\24\29\29
Fortitude: 27
Reflex: 21
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 13 17
Constitution 16 20
Intelligence 8 8
Wisdom 11 14
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 18
Bluff 1 3
Concentration 3 12
Diplomacy 1 3
Disable Device n/a n/a
Haggle 3 6
Heal 0 2
Hide 1 3
Intimidate 1 3
Jump 7 21
Listen 0 2
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 19
Swim 3 6
Tumble 2 4
Use Magic Device 2 13
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Bonus) Mobility
Level 5 (Paladin)
Level 6 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 7 (Paladin)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Level 10 (Ranger)
Level 11 (Paladin)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Power Attack
Level 16 (Ranger)
Level 17 (Ranger)
Level 18 (Paladin)
Feat: (Selected) Extend Spell
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Ranger Sprint Boost I
Enhancement: Way of the Clever Monkey I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Hardiness I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Feedback is very welcome, as this is my first attempt to post a build, and probably missed some important stuff. :)