southpole420
06-22-2010, 08:55 AM
so i was looking at the monster build i was thinking of it for sometime it would be nice to TR into but i didnt want WF more then half my toons are WF getting tired of them so i made this build by request of myself has everything a WF monster has but i think more hp enough sp to cast rams and jump or w/e other spell you are going to use this is a 34 point build mainly for my TR purpose but for a 32 keep your stats the same as is just drop con down. so tell me what you think.
EDIT: ignore the past life deal i got tired of being a caster and it was a sorc=).
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Human Male
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 425
Spell Points: 60
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 18
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 29
Dexterity 15 17 19
Constitution 15 17 18
Intelligence 8 8 8
Wisdom 10 10 11
Charisma 8 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 tome of wisdom used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 21 22
Bluff -1 -1 -1
Concentration 4 6 7
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 0 0 0
Hide 2 4 4
Intimidate -1 -1 -1
Jump 8 32 32
Listen 0 0 0
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 13
Swim 4 9 9
Tumble 4 13 13
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Iron Will
Feat: (Selected) Mobility
Feat: (Past Life) Past Life: Wizard
Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Monk Balance I
Level 3 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Spot I
Enhancement: Monk Wisdom I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Energy of the Wild I
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery II
Enhancement: Fighter Strength I
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Ranger Spot II
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Lightning Reflexes
Enhancement: Fighter Haste Boost III
Enhancement: Racial Toughness III
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness III
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness
Enhancement: Fighter Toughness IV
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Fighter Strength III
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I
str 29: add +2 rams=31+ 6 item=37 + 4 tomes= 39 1 higher then the WF monster
EDIT: ignore the past life deal i got tired of being a caster and it was a sorc=).
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Human Male
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 425
Spell Points: 60
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 18
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 29
Dexterity 15 17 19
Constitution 15 17 18
Intelligence 8 8 8
Wisdom 10 10 11
Charisma 8 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 tome of wisdom used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 21 22
Bluff -1 -1 -1
Concentration 4 6 7
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 0 0 0
Hide 2 4 4
Intimidate -1 -1 -1
Jump 8 32 32
Listen 0 0 0
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 13
Swim 4 9 9
Tumble 4 13 13
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Iron Will
Feat: (Selected) Mobility
Feat: (Past Life) Past Life: Wizard
Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Monk Balance I
Level 3 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Spot I
Enhancement: Monk Wisdom I
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Energy of the Wild I
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery II
Enhancement: Fighter Strength I
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Ranger Spot II
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Lightning Reflexes
Enhancement: Fighter Haste Boost III
Enhancement: Racial Toughness III
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness III
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness
Enhancement: Fighter Toughness IV
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Fighter Strength III
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I
str 29: add +2 rams=31+ 6 item=37 + 4 tomes= 39 1 higher then the WF monster