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southpole420
06-22-2010, 08:55 AM
so i was looking at the monster build i was thinking of it for sometime it would be nice to TR into but i didnt want WF more then half my toons are WF getting tired of them so i made this build by request of myself has everything a WF monster has but i think more hp enough sp to cast rams and jump or w/e other spell you are going to use this is a 34 point build mainly for my TR purpose but for a 32 keep your stats the same as is just drop con down. so tell me what you think.


EDIT: ignore the past life deal i got tired of being a caster and it was a sorc=).


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Human Male
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 425
Spell Points: 60
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 18
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 29
Dexterity 15 17 19
Constitution 15 17 18
Intelligence 8 8 8
Wisdom 10 10 11
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 tome of wisdom used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 21 22
Bluff -1 -1 -1
Concentration 4 6 7
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 0 0 0
Hide 2 4 4
Intimidate -1 -1 -1
Jump 8 32 32
Listen 0 0 0
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 13
Swim 4 9 9
Tumble 4 13 13
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Iron Will
Feat: (Selected) Mobility
Feat: (Past Life) Past Life: Wizard


Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Monk Balance I


Level 3 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Spot I
Enhancement: Monk Wisdom I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 6 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Energy of the Wild I


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Damage II


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery II
Enhancement: Fighter Strength I


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Ranger Spot II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Lightning Reflexes
Enhancement: Fighter Haste Boost III
Enhancement: Racial Toughness III


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness III


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness
Enhancement: Fighter Toughness IV


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Fighter Strength III


Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I




str 29: add +2 rams=31+ 6 item=37 + 4 tomes= 39 1 higher then the WF monster

grodon9999
06-22-2010, 09:05 AM
You are aware of the up-coming Tempest nerfage, right?

southpole420
06-22-2010, 09:13 AM
yes i am

Absolute-Omniscience
06-22-2010, 10:33 AM
You are aware of the up-coming Tempest nerfage, right?

It barely effects the viability of tempest 1. 12/6/2 is still more dps than 20-fighter.

OP: I don't understand why you would go human over WF / halfling.

Halfling has got dragonmarks and ac going for em, wf has got the damage and immunities, human is a mix inbetween, but worse than both; imo.

grodon9999
06-22-2010, 10:38 AM
It barely effects the viability of tempest 1. 12/6/2 is still more dps than 20-fighter.

My calcs showed the same thing, at least against favored enemy. You're more detailed than I am, glad we came to the same conclusion :)

The one I'm growing is a "Dorfster." Went dwarf with the intention of using D-Axes.

southpole420
06-22-2010, 11:24 AM
yea but i want to use my icy remaints but this build in my own opinon turned out good 1 higher str then wf more hp still enough sp to cast what you want when you need them

grodon9999
06-22-2010, 11:27 AM
yea but i want to use my icy remaints but this build in my own opinon turned out good 1 higher str then wf more hp still enough sp to cast what you want when you need them

Didn't read all your enhancements, but do not under0estimate the power of human healing amp.

southpole420
06-22-2010, 11:31 AM
what do you mean? when they heal me its going to be massive? was kinda aiming for that easy healed and nice dps

grodon9999
06-22-2010, 11:32 AM
what do you mean? when they heal me its going to be massive? was kinda aiming for that easy healed and nice dps

Human can take 30% healing amp as enhancements, meaning when you get hit with a heal it works 30% better.

southpole420
06-22-2010, 11:37 AM
yea thought so but being one of the dps it will help me out alot but what do you think about this build? is it worth TR'in into? i dont want to go halfling taking the dragon marks they are nice but i already have 2 halflings with dragon marks=)

Yajerman01
06-22-2010, 11:55 AM
well I have seen several WF monsters and even a few Dwarf Monsters. They dole out the dps for sure. I can honestly say I have not seen a human version. That will be interesting im sure. I have a halfling version myself. As far as self healing/ac and saves are concerned halfling is the way to go. WF/Dwarf are all about the dps. SO now.... what is the human bringing to the table other then the obvious healing amp and an extra feat?

just curious. Hope it works out for you. I would like a statuts on the build as well through this post. cheers!

southpole420
06-22-2010, 12:01 PM
i havnt seen a human either but the extra feat helps out alot with higher hp at lower level giving you the advantage ove a WF starting monster if your following the post of the monster by Aaxeyu