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View Full Version : Kensai arcane archer 12fighter/6ranger/2monk, some questions



Ormagnag
06-21-2010, 01:25 PM
A few days ago i posted two build and was asking for advice which on to follow.

Now that my character is level 8 i decided on following the path below


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Elf Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 291
Spell Points: 135
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 17
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 18 21
Constitution 12 12
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 5
Bluff -1 1
Concentration 1 4
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 4 5
Intimidate -1 1
Jump 4 8
Listen -1 1
Move Silently 4 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 1
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 4 (Ranger)


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 6 (Ranger)
Feat: (Selected) Mental Toughness


Level 7 (Fighter)
Feat: (Fighter Bonus) Precise Shot


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons


Level 9 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Precise Shot


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


Level 19 (Monk)
Feat: (Monk Bonus) Power Attack


Level 20 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Kensei Longbow Mastery I
Enhancement: Kensei Longbow Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Scimitar Specialization I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II




12 fighter for kensai II for the added damage, power surge and 7 haste boots(30% only half ranged if i get that right)

6 ranger for bow str/ rapid shot /twf and itwf /manyshot casting of rams might(+2str +2damage(3total)) Two favorite enemies that will add 6 damage. Allows me to cast and take mental toughness needed for aa

2 monk evasion toughness and pa.

I had to take monk at 19 and 20 so evasion is off for a very long time. That was needed so i can reach figther 12 at level 18 to be able to pick Greater Weapon Specialization: Ranged and slashing.

I will take toughness at 9 and then later switch it at level 19 or 20 to retake it then as monk feat.

Few questions:

I have for now favorite enemy giant and undead later on should i change this ?

When i get monk i will take a new feet for level 9 there i took oversized two weapon fighting to be able to dualwield scimitars better. Also been wondering about quickdraw. Dont get how that exactly works and the info is really not clear or just wrong according to what i think it does. So quickdraw or otwf?

My hp are probably a bit low but i should be able to get around 450. That ok?

My defense are nonexistant later on i could maybe lesser reincarnate to
str 16 dex 17 con 12 int 11 wis 13 cha 8
With a +2 dex tome i can get improved precise shot. With +2 int i can get combat expertise. With monk wis 1 and some items i could get a decent wisdom bonus to ac and dex bonus. With right items i could get a decent enough ac or should i not bother?

Greeting

Ormagnag
06-22-2010, 02:30 PM
No suggestions at all about the questions?

Mostly about quickdraw or oversized twf

And what favorite enemies to take later on

Cyr
06-22-2010, 02:37 PM
I have for now favorite enemy giant and undead later on should i change this ?


Yes, evil outsider for giant is my req.

Yajerman01
06-22-2010, 02:41 PM
No suggestions at all about the questions?

Mostly about quickdraw or oversized twf

And what favorite enemies to take later on


I would definietly go Evil Outsider for 1 FE and the other is a toss up between COnstruct and Elemental. But honestly elemental are more of then constructs at endgame.

Oversized is not going to matter all that much and quickdraw purportedly speeds up your fighter haste clicky activation not to mention allows you to interchange weapons faster (dont know how much faster)

Ormagnag
06-28-2010, 01:15 PM
Short overview of the character so far, just wanne help skip to THE QUESTION


Got the toon up to ten close to 11 so far

First few levels really easy certainly with high str.

Level 6 multishot silver bow and i went for the ranger aa pre

Level 7 precise shot is pretty usefull

level 8 improved crit ranged had some fun times with my silver bow then, did start to feel the need to melee alot more not easy with low hitpoints and no defense

level 9 aha finaly toughnes and racial toughness 1+2 and fighter toughness 1 and +20 improved false life.
No uber hp but fighting is much easier now

level 10 +2 more bow damage never bad

Looking forward to level 11 three arrow multishot and gonne switch to elven arcane archer enhancements to get acid arrows

12 really important level improved precise shot, kensai one, +1 str ,....


THE QUESTION:

But heres the question: at twelve i can take gtwf or improved critical slashing. with the new update which one should i take first?

Starting to miss evasion which i have on most my toons. Hope i can stick to the plan and not take monk till 19-20

unbongwah
06-28-2010, 01:58 PM
But heres the question: at twelve i can take gtwf or improved critical slashing. with the new update which one should i take first?
I'd vote for Imp Crit first, though I would also vote for either before your Weap Focus & Weap Spec (or OTWF) feats.

Ormagnag
06-28-2010, 02:20 PM
Just to clarify level 9 i take toughness i switch it to otwf or quickdraw when i get tyoughness as monk feat.

I need the spec for kensai i think