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View Full Version : Advice on Tempest Spine: How not to get thrown off the mountain



Lord_Winn
06-21-2010, 01:40 AM
I have been thrown off the mountain part two times already: once my cleric because she was fighting the snow giant, which was not very smart. Today, my rogue did not even engage in any major fighting and still was blown off the mountain, losing the opportunity to get the last chest tonight. No one in my group even bother to come back for me, which is unfortunate. Any advice on not getting thrown from the mountains. I mean, if I die trying to get the giant is one thing; but when you get blown off just standing there. It's a little concerning.

karnokvolrath
06-21-2010, 01:42 AM
As soon as you hit the air, do not move, when you hit the ground, type /stuck. Sometimes it will teleport you back.

On a not exploting sidenote, keep you back to the wall and feather fall off.

Sometimes its just flat out bad luck.

No one staying for you is bad form, but thatys a pug for you.

Good luck.

AyumiAmakusa
06-21-2010, 01:44 AM
As soon as you hit the air, do not move, when you hit the ground, type /stuck. Sometimes it will teleport you back.

On a not exploting sidenote, keep you back to the wall and feather fall off.

Sometimes its just flat out bad luck.

No one staying for you is bad form, but thatys a pug for you.

Good luck.

The wall thing helps a little but I've been known to fly even when my back in on the wall (I'm the cleric). So, you may just be unlucky that you flew.

GhoulsTouch
06-21-2010, 01:51 AM
Freedom of movement, back to the wall, feather fall items off.

Nysrock
06-21-2010, 02:07 AM
I find that sacrificing a halfling usually helps.:D


But if you run out of them you can go to the last pillar to the right as you enter the last battle. There is a stone statue head right next to it. Wedge yourself under the nose on the head by the pillar and you should be safe. I usually go there and intimitank him from there with no trouble.

hockeyrama
06-21-2010, 02:10 AM
get someone to cast freedom of movement. Then you don't have to worry at all.

taurean430
06-21-2010, 02:15 AM
Perhaps I've just had exceptional luck. But I always keep the wall to my back when fighting him. Typically, but not always, he will do the 'flex' thing where lightning bolts come down around him before throwing. When I notice this, I take it as a tell and proceed to block with my back to the wall. Out of all the times I've done that quest, I've been thrown once. And that time I landed on top of the wall and was able to run right back to him. I've never taken off my ff item, and I'm not aware of any difference.

Perhaps Doctorwhofan, or Mr Cow could clarify that.

k0ukla
06-21-2010, 02:16 AM
I have to say I've always been lucky in Tempest Spine I always stay near the stairs with my back to the wall and never have ff on... hope that helps and sorry to hear no one came back for u...

KillEveryone
06-21-2010, 04:45 AM
I have been thrown off the mountain part two times already: once my cleric because she was fighting the snow giant, which was not very smart. Today, my rogue did not even engage in any major fighting and still was blown off the mountain, losing the opportunity to get the last chest tonight. No one in my group even bother to come back for me, which is unfortunate. Any advice on not getting thrown from the mountains. I mean, if I die trying to get the giant is one thing; but when you get blown off just standing there. It's a little concerning.

Stepped out to start tanking, first thing Sorjeck did was blow me off the mountain. Didn't even get to take 1 step away from the portal.

Luckly I'm familiar with the area and am self sufficent so getting back wasn't too much of a problem.

PUGs for tempest tend to be a bit of a greed fest and not very many leaders will wait or help you back. There are some but I don't think they do that quest as often as some others like the Goddess.

It is just bad luck. If you are tanking, nothing you can do. If you are not supposed to be fighting, keep your back against the wall, that helps the most. If you are healing and need to get into range, stay against the wall.

It doesn't matter if you have feather fall on or not. I've been told by the expert that feather fall off does nothing. You will still get blown off, I expierenced that without feather fall on first hand also. Supposedly it helps your chances of falling back down but that isn't really true either. When I stepped out to tank, I had no feather fall on(still had my underwater item on,) and I had to put it back on so I didn't die from the fall.



get someone to cast freedom of movement. Then you don't have to worry at all.

This will not prevent you from falling off. It is casted because of the solid fog. FoM will allow you to move normally in a solid fog.

DoctorWhofan
06-21-2010, 04:59 AM
Stepped out to start tanking, first thing Sorjeck did was blow me off the mountain. Didn't even get to take 1 step away from the portal.

Luckly I'm familiar with the area and am self sufficent so getting back wasn't too much of a problem.

PUGs for tempest tend to be a bit of a greed fest and not very many leaders will wait or help you back. There are some but I don't think they do that quest as often as some others like the Goddess.

It is just bad luck. If you are tanking, nothing you can do. If you are not supposed to be fighting, keep your back against the wall, that helps the most. If you are healing and need to get into range, stay against the wall.

It doesn't matter if you have feather fall on or not. I've been told by the expert that feather fall off does nothing. You will still get blown off, I expierenced that without feather fall on first hand also. Supposedly it helps your chances of falling back down but that isn't really true either. When I stepped out to tank, I had no feather fall on(still had my underwater item on,) and I had to put it back on so I didn't die from the fall.




This will not prevent you from falling off. It is casted because of the solid fog. FoM will allow you to move normally in a solid fog.

QFT...I trained him.

Bacab
06-21-2010, 05:00 AM
You claimed to not have helped in the fighting...

That may be why no one came back to help you get the loot.

DoctorWhofan
06-21-2010, 05:04 AM
I have been thrown off the mountain part two times already: once my cleric because she was fighting the snow giant, which was not very smart. Today, my rogue did not even engage in any major fighting and still was blown off the mountain, losing the opportunity to get the last chest tonight. No one in my group even bother to come back for me, which is unfortunate. Any advice on not getting thrown from the mountains. I mean, if I die trying to get the giant is one thing; but when you get blown off just standing there. It's a little concerning.

Not everyone is me. There is a reason I memorised the quest. I was never going to let people go through what I did when I first did the quest. I may be a little tourguidy, but EVERYONE gets the loot and everyone is happy. And hopefully they learned something.

boomeranky
06-21-2010, 05:04 AM
Those times I were thrown off with noone leading me back are the times where i can explore the path back up without anyone getting annoyed...

so next time you should take the time and explore the way back up - you get the missing chest and you learn the path a lot better than in a pug with ppl hurrying to the end boss. At least that was what helped most for me (still have a lot problems in finding back up there, but after a few dead ends i usually manage to find it now)

A lot of help is if you can cast the dim door spell by yourself, so you can use the usual path back to the mountain instead of having to find your way through all the lava and fire elementals.

DoctorWhofan
06-21-2010, 05:05 AM
You claimed to not have helped in the fighting...

That may be why no one came back to help you get the loot.

As a trapmonkey rogue, he got the XP bonus for the chests, and he probably didn't die alot cuz he did stay out of fights, which the clerics should be grateful. Rogues aren't needed, but they do have a job. Even squishy ones.

GhoulsTouch
06-21-2010, 05:05 AM
In all reality you dont even have to be out there until it's time to take out the Giant unless you are fullfilling a job, or feel the need to play secondary cleric. I always wondered why the whole group went out there when most werent doing anything. All you need is like 20 second warning before the puzzle is done to pop through the portal.

DoctorWhofan
06-21-2010, 05:07 AM
In all reality you dont even have to be out there until it's time to take out the Giant unless you are fullfilling a job, or feel the need to play secondary cleric. I always wondered why the whole group went out there when most werent doing anything.

In TS EVERY CLASS has a job, we jsut don't need as many. But why not? It's a fun quest. And besides, I don't like encouraging piking.

GhoulsTouch
06-21-2010, 05:14 AM
It's not piking by not draining all the casters mana on buffs that arent needed. You should divvy the party up in two groups and call the second group either individually if there is a problem and you need another person to fill a role or the rest of the group for the final battle.

It helps keep the numbers down who may go over the side.

That is of course if everyone has down the quest before.

honkuimushi
06-21-2010, 05:15 AM
I've only been blown off completely once, but I've been blown up several times. Sometimes I hit the wall, somtimes I'll hit a ledge and sometimes I'll land on top of the wall. Sometimes it's just straight up and straight down. I noticed pretty quick that you don't fly as far if you take off your fetherfall and you have a better chance of falling right back near where you took off from.

If you do get blown too far, you'll have plenty of time to get your FF item on.

taurean430
06-21-2010, 05:16 AM
Here is another piece of potentially useful advice, op:

When I am on my divine casters, I pass fire resist along with the standard FOM/Sonic/Electric/Cold Resist. The reason I do that is in case people get thrown during the boss fight.

When I am on a melee build that cannot cast these things; I make sure that I have at least 3 potions of fire resist in my inventory before stepping into the quest. You could always ask someone in the party via tell for fire resist, but it's up to them to choose to give you that.

I've never been blown off of the mountian, ( knocks on wood ), yet if I was I need not worry about the lava on the run back to loot my chests. I have found having those pots on hand to be very useful though when jumping off of the mountain to lead someone else back to the chests.

It doesn't surprise me though that people left you out there in the wild to fend for themselves. I've seen quite a bit of that lately in groups on my server. To date, I've only not bothered to help one person. But he really had that coming to him. It was karmic that he got blown off, and landed in deep lava methinks, lol.

DoctorWhofan
06-21-2010, 05:25 AM
It's not piking by not draining all the casters mana on buffs that arent needed. You should divvy the party up in two groups and call the second group either individually if there is a problem and you need another person to fill a role or the rest of the group for the final battle.

It helps keep the numbers down who may go over the side.

That is of course if everyone has down the quest before.

I have dragged 11 n00bs (NOT new players, but idiots) to the top of TS on elite solo healing and buffing and below the level...and won. I KNOW what I am talking about here.


Why divvy the party up? why should someone not earn their stripes doing the quest? How fair is it to anyone?

taurean430
06-21-2010, 05:26 AM
It's not piking by not draining all the casters mana on buffs that arent needed. You should divvy the party up in two groups and call the second group either individually if there is a problem and you need another person to fill a role or the rest of the group for the final battle.

It helps keep the numbers down who may go over the side.

That is of course if everyone has down the quest before.

In my experiences to date, I've found it to be pretty painless to use the shrine on the way back from the inevitable fight... buff the party with all buffs needed just outside the portal... then run back to the shrine in the room where the rusties and fire giant were. This leaves you with plenty of spell points for the final fight.

Everyone gets sonic/electric/fire/freedom. Melee get stalwart pact as well if I am at level to have it. Party gets mass buffs like mass aid. Following shrining and returning to the party, extended prayer/recitation.

Some people prefer only to have a tank, healer, and puzzler out there. Some people prefer to have everyone out there. And some people will not follow instructions regardless of what you say. All methods are equally valid for different reasons.

GhoulsTouch
06-21-2010, 05:30 AM
Its fair to the cleric because the cleric needs to be focused on just the tanks. It's fair to the tanks because it discourages people from pulling accidental aggro leading to a compromising position. It's fair to everyone else who can come out fully prepared and in tip top shape to confront the Giant when the time is ripe.

I am not saying you don't know what you are talking about. I am just saying there is a better way to cut casualties and resources.

2 tanks, 2 to work the puzzle/drop the runes and 2 divine casters are really a good group to be out there.

Psyker
06-21-2010, 05:35 AM
Its fair to the cleric because the cleric needs to be focused on just the tanks. It's fair to the tanks because it discourages people from pulling accidental aggro leading to a compromising position. It's fair to everyone else who can come out fully prepared and in tip top shape to confront the Giant when the time is ripe.

I am not saying you don't know what you are talking about. I am just saying there is a better way to cut casualties and resources.

2 tanks, 2 to work the puzzle/drop the runes and 2 divine casters are really a good group to be out there.

While that works fine to complete the quest, the problem is when you use this strategy the new people in the group that sit back and wait do not learn anything from the quest.

I think its far better to have them go out and mix it up and actually see what is happening.

GhoulsTouch
06-21-2010, 05:37 AM
the problem is when you use this strategy the new people in the group that sit back and wait do not learn anything from the quest.

I think its far better to have them go out and mix it up and actually see what is happening.



That is of course if everyone has down the quest before.

^exactly

taurean430
06-21-2010, 05:42 AM
Its fair to the cleric because the cleric needs to be focused on just the tanks. It's fair to the tanks because it discourages people from pulling accidental aggro leading to a compromising position. It's fair to everyone else who can come out fully prepared and in tip top shape to confront the Giant when the time is ripe.

I am not saying you don't know what you are talking about. I am just saying there is a better way to cut casualties and resources.

2 tanks, 2 to work the puzzle/drop the runes and 2 divine casters are really a good group to be out there.

I think you need to try running that raid without an easy button really. Since when did it take two divine casters to heal whomever the designated tank is? I've single healed that raid a good hundred times (likely many more than that). I've also stolen aggro and held it out there when the tank can't handle the job.

Tempest Spine = spam healing not required.

GhoulsTouch
06-21-2010, 05:43 AM
I think you need to try running that raid without an easy button really. Since when did it take two divine casters to heal whomever the designated tank is?.

In case one of the healers or one of the tanks gets blown off.

Lord_Winn
06-21-2010, 07:26 AM
Stepped out to start tanking, first thing Sorjeck did was blow me off the mountain. Didn't even get to take 1 step away from the portal.

Luckly I'm familiar with the area and am self sufficent so getting back wasn't too much of a problem.

PUGs for tempest tend to be a bit of a greed fest and not very many leaders will wait or help you back. There are some but I don't think they do that quest as often as some others like the Goddess.

It is just bad luck. If you are tanking, nothing you can do. If you are not supposed to be fighting, keep your back against the wall, that helps the most. If you are healing and need to get into range, stay against the wall.

It doesn't matter if you have feather fall on or not. I've been told by the expert that feather fall off does nothing. You will still get blown off, I expierenced that without feather fall on first hand also. Supposedly it helps your chances of falling back down but that isn't really true either. When I stepped out to tank, I had no feather fall on(still had my underwater item on,) and I had to put it back on so I didn't die from the fall.




This will not prevent you from falling off. It is casted because of the solid fog. FoM will allow you to move normally in a solid fog.

Thank you for all your helpful advice. Honestly, I really didn't want to put my poor rogue through the Tempest Spine had it not been for the fact she needs a lot of gp to trade two feat exchanges with Fred, not to mention the cost of the siberys dragon shards.
I put the quest as "teamplayers only. Need a good guide", but still pugs showed up. At the end, I thought I would go in and help with the puzzles and contribute some team efforts to my teammates. Didn't know you could get blown away by the wind factor or maybe giant's force. (I could have stayed in the back of the portal and just collect the loots afterward, like a selfish rogue would). Anyways, I was very disappointed no one came back for me and a newbie cleric, who was also blown off the mountain top. I eventually drowned because I had the most difficulties still with the water part (one water breathing ring is not enough). Kept asking for help and no one came :(
The other reason for forming the group besides as a learning experience is the fact my lvl 9 rogue kept getting declined by the other tempest raid groups on the server, Ghallanda. Rogues really aren't desired by the tempest raid groups. I had no choice but to form a group. I figure you had to learn somehow. Anyways, I missed the last two chests at the end and it left me with a letdown experience. My previous two times were with great groups: who looked after each other and made sure every last member finished up. This group was not: all they were interested is their own loot and bailed out as soon as they got the chest. It was a real letdown experience :(
I appreciate everyone's input on this. Yes, I will keep my back to the walls. Feather items: it's always off. Someone suggested press "/stuck" will have to try that one. Finally, practice on the water part, hopefully without pressure and time constraints. Thanks again.

p0werslave
06-21-2010, 07:30 AM
I personally like to stay on the stairs, there is an overhang above the portal that sometimes catches you when he blows you in the air.

Daggaz
06-21-2010, 07:38 AM
It doesn't matter if you have feather fall on or not. I've been told by the expert that feather fall off does nothing. You will still get blown off, I expierenced that without feather fall on first hand also. Supposedly it helps your chances of falling back down but that isn't really true either. When I stepped out to tank, I had no feather fall on(still had my underwater item on,) and I had to put it back on so I didn't die from the fall.
.

Careful with your "experts" there.. Taking feather fall off wont save you from being blown off. What it will do, is save you from being blown across the entire map, which is usually a death sentence for new players and is just a royal pita for better players. If you are lucky, you will land right on the mountain path and the run back only takes thirty seconds or so.

I always wedge myself in against the wall and the stairs. Wedge hard. If you do get blown off, you often end up right on top of the wall and if you are quick you can just jump back down into the sweet spot again. But more often than not you just get knocked up against the wall and land in the same spot.

But the best advice of all? Dont even enter the **** room until the giant is ready to be killed. Everyone and their mother floods in and watches, and it is stupid because if they arent getting blown off, then they are just absorbing pain and depleting the cleric of precious SP. STAY OUT until the puzzle is solved. Im up against the stairs, because i am healing the tank. What are you doing there??

hecate355
06-21-2010, 07:41 AM
get someone to cast freedom of movement. Then you don't have to worry at all.

simply not true

hecate355
06-21-2010, 07:50 AM
I sort of gave up, it doesent matter if you yell at people 'stay at wall dont follow the giant to edge blabla'
they still go there smacking their axes, whats so hard about any slightly different concept than running into aggro at first sight?

same for reavers in gianthold, let the giant do the running, you dont have to run after it to middle, or chase it all over place, all it does is putting some distance between you and him to range, it WILL come back to you.

completely different story is when you tend to get one shotted by those :D

KillEveryone
06-21-2010, 09:04 AM
Careful with your "experts" there.. Taking feather fall off wont save you from being blown off. What it will do, is save you from being blown across the entire map, which is usually a death sentence for new players and is just a royal pita for better players. If you are lucky, you will land right on the mountain path and the run back only takes thirty seconds or so.

I always wedge myself in against the wall and the stairs. Wedge hard. If you do get blown off, you often end up right on top of the wall and if you are quick you can just jump back down into the sweet spot again. But more often than not you just get knocked up against the wall and land in the same spot.

But the best advice of all? Dont even enter the **** room until the giant is ready to be killed. Everyone and their mother floods in and watches, and it is stupid because if they arent getting blown off, then they are just absorbing pain and depleting the cleric of precious SP. STAY OUT until the puzzle is solved. Im up against the stairs, because i am healing the tank. What are you doing there??

Having it off does not prevent you from getting blown across the map.

I've had it on, was able to direct myself to land on the path. Had it on when my back was against the wall and I came back down in my spot. I've had it on and been blown accross the map.

I've had it off and still got blown across the map. The time I stepped out of the portal and imediately got blown up and just over the lip of the wall and came down on the wall but was still getting blow back off the wall. I even ran into the headwind and still got blown of the wall...looked like I was running in place...and that was after Sorjek was done with the wind(whatever attack he uses) attack. Tanking another time after I stopped believeing in having feather fall on was a bad thing and wearing feather fall in case I got blown off the top(didn't feel like switching in a pinch,) Sorjek did his wind thing, went up, came back down on the top of the mountain.

It is all luck. I've been blown off depending upon my job. If I'm tanking, my chances of getting blown off are way better because I have aggro and any attack he is going to direct is most likely me(as long as others have listened and not tried to attack before the puzzle is done.) If I'm healer, my chances are not as much since I don't have aggro.

hockeyrama
06-21-2010, 09:39 AM
simply not true

ok, all I know is I never got knocked off the ledge or even came close. All the times I ran it I had Ff off and Fofm on, and watched from the wall as my rogue was kinda squishy. With my cleric I still got to stand no worries, so not sure what the problem is maybe I just lucky so far.


Also, I agree with ghoul that it makes more sense to have some start it and others join in to fight the boss. Would make it better for players to not fall off.

Sir_Chonas
06-21-2010, 09:44 AM
If you jump off first, he can't throw you.

TheKeg
06-21-2010, 10:02 AM
Finally, practice on the water part, hopefully without pressure and time constraints. Thanks again.

Water part is easy...stay right. But for safety you should probably have a underwater action item by this point in time. They're fairly available on the market/AH, though you'll probably pay more on the AH unless you find someone reasonable.

DoctorWhofan
06-21-2010, 11:54 AM
Careful with your "experts" there.. Taking feather fall off wont save you from being blown off. What it will do, is save you from being blown across the entire map, which is usually a death sentence for new players and is just a royal pita for better players. If you are lucky, you will land right on the mountain path and the run back only takes thirty seconds or so.

?

I am the expert he is referring to. THe chances of you hitting the path with or without FF at all is slim. TWO: new players, don't know the map. I tell them if they get flung off, head towards the south west corner of the map...For that is where you zone in.

Very few people die out in the open areas. But I have had many die from dropping and not switching to FF in time due to lag (which TS always has) and hitting the ground. Now I have to find their stone or they have rez out, hopefully bound nearby, and wait for them to come back in. That adds about 10 minutes to my time. Asking them to go to the SW seems to be working. Many end up on the path on the way to the mountain, and I can verbally guide them.

DoctorWhofan
06-21-2010, 11:55 AM
If you jump off first, he can't throw you.

yeah...but it's the same result. :D

Sir_Chonas
06-21-2010, 12:04 PM
yeah...but it's the same result. :D

True, but why give Sorjek the satisfaction of playing home run derby?

DoctorWhofan
06-21-2010, 12:14 PM
True, but why give Sorjek the satisfaction of playing home run derby?

I do it by killing him before it happens. Usually works.

tunabomber
06-21-2010, 12:30 PM
Thank you for all your helpful advice. Honestly, I really didn't want to put my poor rogue through the Tempest Spine had it not been for the fact she needs a lot of gp to trade two feat exchanges with Fred, not to mention the cost of the siberys dragon shards.
I put the quest as "teamplayers only. Need a good guide", but still pugs showed up. At the end, I thought I would go in and help with the puzzles and contribute some team efforts to my teammates. Didn't know you could get blown away by the wind factor or maybe giant's force. (I could have stayed in the back of the portal and just collect the loots afterward, like a selfish rogue would). Anyways, I was very disappointed no one came back for me and a newbie cleric, who was also blown off the mountain top. I eventually drowned because I had the most difficulties still with the water part (one water breathing ring is not enough). Kept asking for help and no one came :(
The other reason for forming the group besides as a learning experience is the fact my lvl 9 rogue kept getting declined by the other tempest raid groups on the server, Ghallanda. Rogues really aren't desired by the tempest raid groups. I had no choice but to form a group. I figure you had to learn somehow. Anyways, I missed the last two chests at the end and it left me with a letdown experience. My previous two times were with great groups: who looked after each other and made sure every last member finished up. This group was not: all they were interested is their own loot and bailed out as soon as they got the chest. It was a real letdown experience :(
I appreciate everyone's input on this. Yes, I will keep my back to the walls. Feather items: it's always off. Someone suggested press "/stuck" will have to try that one. Finally, practice on the water part, hopefully without pressure and time constraints. Thanks again.

I know folks will complain but thats what MyDDO is used for brother. You can at least see who has run it before.

ReaperAlexEU
06-21-2010, 12:36 PM
don't use /stuck, each time thats use the event is logged, which means there is a chance the techy given the task of finding sticky points will realise people are using it to bypass the wind effect in TS, and that is abusing the system and might get you in trouble.

jkm
06-21-2010, 03:10 PM
for vets -> have you ever noticed how the end fight in TS is very similar to the reaver?

taureen, in our last 2 runs of TS, have you ever wondered why when you thought we were going to get blown off we weren't? see point 1.

LordArkan
06-21-2010, 03:50 PM
I have dragged 11 n00bs


Cool story bro time:
Just ran TS a few days ago on my Lv12 WF Wizard. Got to Fire & Ice, pulled ice and left a few fire walls behind me as I immediately ran toward fire. Once fire was dead, I see in party chat: "Where is he? You suck at pulling"
I then ran past the party which was STILL STANDING NEXT TO THE ALCOVE, and apparently hadn't noticed that giant force field disappear behind them.

KillEveryone
06-21-2010, 04:07 PM
I know folks will complain but thats what MyDDO is used for brother. You can at least see who has run it before.

Not always. I have several characters that don't show on MYDDO. MYDDO still isn't completly working.

taurean430
06-21-2010, 04:22 PM
for vets -> have you ever noticed how the end fight in TS is very similar to the reaver?

taureen, in our last 2 runs of TS, have you ever wondered why when you thought we were going to get blown off we weren't? see point 1.

Truth.

I was referring more to the chaos of pugging it with maybe 2 people that will follow instructions. The rest either mimicing the amazing race to see who gets there first for bragging rights... or going the wrong way anyway and dead in some corner of the map while yelling into the mic.

Shortmanning it with you guys is preferable. It's just plain more fun.

Oh, yeah... I did notice the striking similarities in the giants attack patterns. Makes it 10 times easier to solo fight him. I have you to thank for that knowledge.

jkm
06-21-2010, 05:18 PM
Truth.

I was referring more to the chaos of pugging it with maybe 2 people that will follow instructions. The rest either mimicing the amazing race to see who gets there first for bragging rights... or going the wrong way anyway and dead in some corner of the map while yelling into the mic.

Shortmanning it with you guys is preferable. It's just plain more fun.

Oh, yeah... I did notice the striking similarities in the giants attack patterns. Makes it 10 times easier to solo fight him. I have you to thank for that knowledge.

it isn't just that. in the reaver, anti-grav is random after the 4th orb is spinning, there seems to be a similar trigger in TS. its why we were just running around and doing the puzzle before we wailed on him.

Solmage
06-21-2010, 07:03 PM
I have been thrown off the mountain part two times already: once my cleric because she was fighting the snow giant, which was not very smart. Today, my rogue did not even engage in any major fighting and still was blown off the mountain, losing the opportunity to get the last chest tonight. No one in my group even bother to come back for me, which is unfortunate. Any advice on not getting thrown from the mountains. I mean, if I die trying to get the giant is one thing; but when you get blown off just standing there. It's a little concerning.

Learn the way back so you can run back on your own if it's important for you. While people coming to get you is "nice", expecting others to do what you yourself can't isn't smart. For all you know, nobody in that group even knew how to get back. And even if they did, they know by doing exactly what I'm suggesting: Go out there and learn it.

Talon_Moonshadow
06-21-2010, 08:16 PM
Having FF off does not prevent it...but it does help in some situations.

When the effects of the throw/push stop, not having FF will cause you to fall straight down if you do not hit anything. And sometime it will allow you to land back on the platform.

Although I believe that in some rare cases FF can allow you to pilot back to the platform... so take it for what it is worth.

Back against the wall helps. Not being near the edge helps. Try to have as much of the platform behind you as you can when fighting him.

Kill him quickly helps. :)

Blocking might help.

FoM helps to not slide off due to the constant winds.