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GhoulsTouch
06-20-2010, 07:36 PM
I made this as a suggestion to another player in another thread it's a Tempest Ranger who is able to utilize Undying Call to raise dead for free and makes good use of dual weilded scimitars. It is a 32 point build and did not incorporate any tomes leaving that option to the player. His healing spells have been amped as well as his wand usage.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rescue Ranger
Level 20 Neutral Good Elf Male
(2 Fighter \ 12 Ranger \ 6 Cleric)
Hit Points: 320
Spell Points: 533
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 15
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 20
Constitution 14 14
Intelligence 8 8
Wisdom 14 16
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 6
Bluff -1 -1
Concentration 2 20
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 6 21
Hide 3 5
Intimidate -1 -1
Jump 7 28
Listen 2 5
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 6 20
Swim 7 12
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I


Level 2 (Fighter)
Feat: (Fighter Bonus) Mobility
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I


Level 3 (Ranger)
Feat: (Selected) Toughness


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I


Level 5 (Cleric)
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Ranger Devotion I
Enhancement: Cleric Energy of the Zealot I


Level 6 (Cleric)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness II
Enhancement: Cleric Wisdom I


Level 7 (Cleric)
Enhancement: Valenar Elf Melee Damage II


Level 8 (Cleric)
Ability Raise: STR
Enhancement: Elven Dexterity II


Level 9 (Cleric)
Feat: (Selected) Toughness
Enhancement: Cleric Energy of the Zealot II


Level 10 (Cleric)
Enhancement: Cleric Wisdom II


Level 11 (Ranger)
Enhancement: Undying Call


Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Valenar Elf Melee Attack II


Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Aberration
Enhancement: Ranger Sprint Boost II
Enhancement: Cleric Prayer of Life I
Enhancement: Ranger Devotion II


Level 14 (Ranger)
Enhancement: Ranger Tempest I


Level 15 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Devotion III


Level 16 (Ranger)
Ability Raise: STR
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Fighter Toughness I


Level 17 (Ranger)
Enhancement: Ranger Dexterity II


Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Wand and Scroll Mastery I


Level 19 (Ranger)
Enhancement: Ranger Devotion IV
Enhancement: Cleric Wand and Scroll Mastery II


Level 20 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Tempest II

Seruvontes
06-20-2010, 08:19 PM
28 point Version With Skills I'm testing this build now:

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(2 Fighter \ 12 Ranger \ 6 Cleric)
Hit Points: 320
Spell Points: 533
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 15
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 19 20
Dexterity 16 16 20
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 14 14 16
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 5 5
Bluff -1 -1 -1
Concentration 6 22 22
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 6 22 22
Hide 3 5 5
Intimidate -1 -1 -1
Jump 6 28 28
Listen 2 3 5
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 6 20 22
Swim 6 9 9
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I


Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Mobility
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I


Level 3 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Jump (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I


Level 5 (Cleric)
Skill: Concentration (+1)
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Ranger Devotion I
Enhancement: Cleric Energy of the Zealot I


Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness II
Enhancement: Cleric Wisdom I


Level 7 (Cleric)
Skill: Concentration (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Valenar Elf Melee Damage II


Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Elven Dexterity II


Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Cleric Energy of the Zealot II


Level 10 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Wisdom II


Level 11 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+3)
Feat: (Automatic) Diehard
Enhancement: Undying Call


Level 12 (Ranger)
Ability Raise: STR
Skill: Heal (+5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Valenar Elf Melee Attack II


Level 13 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Jump (+1)
Feat: (Favored Enemy) Favored Enemy: Aberration
Enhancement: Ranger Sprint Boost II
Enhancement: Cleric Prayer of Life I
Enhancement: Ranger Devotion II


Level 14 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+3)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I


Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+3)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Devotion III


Level 16 (Ranger)
Ability Raise: STR
Skill: Jump (+5)
Spell (2): Barkskin
Spell (2): Cat's Grace
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Fighter Toughness I


Level 17 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+3)
Feat: (Automatic) Evasion
Enhancement: Ranger Dexterity II


Level 18 (Ranger)
Skill: Jump (+1)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Wand and Scroll Mastery I


Level 19 (Ranger)
Skill: Jump (+1)
Skill: Spot (+4)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Neutralize Poison
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Ranger Devotion IV
Enhancement: Cleric Wand and Scroll Mastery II


Level 20 (Ranger)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Jump (+1)
Skill: Spot (+2)
Enhancement: Ranger Sprint Boost III

Seruvontes
06-24-2010, 03:20 AM
So far this build has performed spectacularly with the proper set of gear albeit an extensive one I have had no problems soloing higher level content to fifth. I made a couple of changes to the build as I was levelling it moving toughness down the feat progression to provide more fluent weapons progression, as HP weren't an issue at the time, I'll post the updated build in the morning.

Harbor quests and Korthos were a breeze. I hit off quite a few before grabbing some specialized weapons at level 3 and moving to Depths in house D. I rand it a couple of time with the hireling on hard before going to Shan-To-Kor and doing three runs for the last bit of level 4 and level 5.

I've also been keeping an appropriate level cleric hireling around as well as long as he stays up I generally stay up. A healthy supply of clickable spells is suggested to cover tactical holes for soloing such as hidden doors, a wand of resist energy perhaps buffs early on, etc.. Particular issues I've ran into are will saves and crit. rates are low starting

I'll have more for you at level 10.

GhoulsTouch
06-24-2010, 04:53 AM
Cool, thanks for keeping up with this.

Talon_Moonshadow
06-24-2010, 10:05 AM
Consider Clr7. Look at the spell list of lvl 4 Clr spells. It includes a lot of good cure-alls, and Divine Power.

Phidius
06-24-2010, 10:24 AM
Consider Clr7. Look at the spell list of lvl 4 Clr spells. It includes a lot of good cure-alls, and Divine Power.

I'd think that 7 Cleric + 1 Rog > 6 Cleric + 2 Fighter.

As for skills, Heal and Jump are not good choices for a build that can cast Cure spells and a 30 point jump buff.

If you take Rogue, you should be able to keep the all-important UMD maxed out.

donotdirect1
06-24-2010, 01:16 PM
I'd think that 7 Cleric + 1 Rog > 6 Cleric + 2 Fighter.

As for skills, Heal and Jump are not good choices for a build that can cast Cure spells and a 30 point jump buff.

If you take Rogue, you should be able to keep the all-important UMD maxed out.

Phidius is a master of strange battle caster builds imo. Have allot of respect for you.

So with your suggestions and applying the min max logic I gave a try at building this.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(1 Rogue \ 12 Ranger \ 7 Cleric)
Hit Points: 260
Spell Points: 541
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 16
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 22
Dexterity 11 18
Constitution 14 14
Intelligence 8 8
Wisdom 14 16
Charisma 10 10

Tomes Used
+2 Tome of Dexterity used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 11
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device n/a n/a
Haggle 4 4
Heal 2 3
Hide 0 4
Intimidate 0 0
Jump 7 11
Listen 2 5
Move Silently 0 4
Open Lock 4 19
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 6 9
Swim 3 6
Tumble 4 8
Use Magic Device 4 23

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Power Attack


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Dodge


Level 10 (Cleric)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Mobility


Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Spring Attack


Level 16 (Ranger)


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Ranger)


Level 20 (Ranger)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II




Minimized dexterity, ate a +2 tome and took all available dexterity enhancements for a good evasion. Skill points are scarce I have to admit but I didn't dump stat charisma for UMD and Divine Vitality.. Invested in divine vitality and extra turning to give more SP to the real cleric. Wand and Scroll mastery meshes with max UMD.

Like many caster hybrids, this looks like allot of patience required for it's real power.

Edit: A note that maybe the OP didn't realize. Paladins have access to the same enhancements, are full BAB classes, and have toughness enhancements. Seems a better fit...

Phidius
06-24-2010, 01:33 PM
That looks really good - the only teensie tiny thing I would add would be to consider starting with a Wisdom of 11 instead of 14 - you can either raise Str to 18, or get some more Int for some more skill points.

You will only need a total Wisdom of 14 to cast your spells, and a +1 tome (easy) with the 2 AP will put you there with no equipment slot used (until you get a Concordant Opp item :D)

Actually, one more thing - you probably won't need OTWF, so if you took cleric at level 3 you could swap it for Quicken... which you will need.

OK, this is the last - skill points could be moved around I think. Any chance you could post your skill ranks for each level? It looks like you have some in jump (naughty, naughty), and for sure you don't need more than 4 ranks in Open Lock. Instead, I'd recommend Concentration for those scrolls, and more Balance or Spot would be good too.

Talon_Moonshadow
06-24-2010, 02:46 PM
I'd think that 7 Cleric + 1 Rog > 6 Cleric + 2 Fighter.

As for skills, Heal and Jump are not good choices for a build that can cast Cure spells and a 30 point jump buff.

If you take Rogue, you should be able to keep the all-important UMD maxed out.

This thread inspired me tp create one. :)

I went Rgr12/Clr7/Mnk1 (Rgr2/Clr1/Mnk1 to start)
Used the Mnk feat for Toughness.

I'd been looking for a Clr7 build that I thought would work for a long time now....seems ok. Still some issues for me to sort out...like Tempest II or AA.. :) Will Radiant Servant be worth anythig to fit it in? The new feat that will let Mnks use Longswords and stay centered....choices, choices. I have a bad habit of trying to fit too much into a build though....we'll see.

Phidius
06-24-2010, 05:24 PM
After some more thinking, I got to wondering...

What advantage does this build have over a strength-based Exploiter build?

The Exploiter can already raise with scrolls, cast Freedom, cast 28.5 (3d8 + 15) Cure Serious versus the Cleric 25 (7's 4d8 + 7) Cure Critical, so more healing for less SP.


It's not that I don't believe, I'm just not seeing it ...

GhoulsTouch
06-24-2010, 05:50 PM
After some more thinking, I got to wondering...

What advantage does this build have over a strength-based Exploiter build?

The Exploiter can already raise with scrolls, cast Freedom, cast 28.5 (3d8 + 15) Cure Serious versus the Cleric 25 (7's 4d8 + 7) Cure Critical, so more healing for less SP.


It's not that I don't believe, I'm just not seeing it ...

Yes well, how much SP does an exploiter have? Does an exploiter have enhancements to up his potential to make the most of his wands when he does run out of SP? Can an exploiter cast raise dead without the use of a scroll?

As for the rogue splash build...being feat starved your hp's have suffered.

Phidius
06-24-2010, 06:22 PM
Yes well, how much SP does an exploiter have?...

Not sure as I don't have one anymore, but according to the planner (using the same wisdom and 2 ranks of enhancments) an 18/1/1 will have 299 versus 533.


... Does an exploiter have enhancements to up his potential to make the most of his wands when he does run out of SP?...

Nope - it uses Heal scrolls instead of Cure Serious wands.


...Can an exploiter cast raise dead without the use of a scroll?...

Sure can't - does the Undying Call still have a 10 minute cooldown?


...As for the rogue splash build...being feat starved your hp's have suffered...

I guess. I don't put multiple Toughness into any of my builds, although if I had a build with a surplus of feats I'd probably be tempted.

supp3nhuhn
06-25-2010, 02:51 AM
Phidius is a master of strange battle caster builds imo. Have allot of respect for you.

So with your suggestions and applying the min max logic I gave a try at building this.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(1 Rogue \ 12 Ranger \ 7 Cleric)
Hit Points: 260
Spell Points: 541
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 16
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 22
Dexterity 11 18
Constitution 14 14
Intelligence 8 8
Wisdom 14 16
Charisma 10 10

Tomes Used
+2 Tome of Dexterity used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 11
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device n/a n/a
Haggle 4 4
Heal 2 3
Hide 0 4
Intimidate 0 0
Jump 7 11
Listen 2 5
Move Silently 0 4
Open Lock 4 19
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 6 9
Swim 3 6
Tumble 4 8
Use Magic Device 4 23

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Power Attack


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Dodge


Level 10 (Cleric)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Mobility


Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Spring Attack


Level 16 (Ranger)


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Ranger)


Level 20 (Ranger)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II




Minimized dexterity, ate a +2 tome and took all available dexterity enhancements for a good evasion. Skill points are scarce I have to admit but I didn't dump stat charisma for UMD and Divine Vitality.. Invested in divine vitality and extra turning to give more SP to the real cleric. Wand and Scroll mastery meshes with max UMD.

Like many caster hybrids, this looks like allot of patience required for it's real power.

Edit: A note that maybe the OP didn't realize. Paladins have access to the same enhancements, are full BAB classes, and have toughness enhancements. Seems a better fit...

Use wisdom as dumpstat, raise cha to 15 instead and eat a +1 tome.
Drop otwf and get empower healing.
Drop ranger devotion, get the cleric version at 2, get cleric heal 2, drop extra turning, get a rank of improved turning, get radiant servant pre, get divine might 2.
That will grant you +4 damage and regenerating turns, also allows for the aura for 40-50 hp healing total.
You can use rezz scrolls with 85%, no umd as lvl 7 cleric, heal scrolls are at 65%.
With wand and scroll mastery that means you use heal scrolls at 88% of the exploiters effectiveness with no fancy equipment or gear swapping, later you can fail safe umd for 135%.
Oh and be prepared to not find a pug. :(

Phidius
06-25-2010, 10:00 AM
Use wisdom as dumpstat, raise cha to 15 instead and eat a +1 tome.
Drop otwf and get empower healing.
Drop ranger devotion, get the cleric version at 2, get cleric heal 2, drop extra turning, get a rank of improved turning, get radiant servant pre, get divine might 2.
That will grant you +4 damage and regenerating turns, also allows for the aura for 40-50 hp healing total.
...

Was reading a thread on the healing aura that seemed to imply that engaging in combat shut off the healing aura. I'm going to have to keep up with the latest changes in the PrEs. I've got a Divine Might battle cleric that may be interested in regenerating Divine Mights...


...
Oh and be prepared to not find a pug. :(

Oh, you'll find them... you'll just get declined (if you're lucky) or outright ignored (most likely) by PUGs that are looking for healbots. IMHO, the best PUGs are the ones who are more concerned about the player than the build.

supp3nhuhn
06-25-2010, 10:49 AM
Was reading a thread on the healing aura that seemed to imply that engaging in combat shut off the healing aura. I'm going to have to keep up with the latest changes in the PrEs. I've got a Divine Might battle cleric that may be interested in regenerating Divine Mights...


The aura doesn't turn off, it just stops ticking while you're hitting at stuff. (casting is ok tho)
Was more thinking about healing up between fights when soloing to conserve sp or pp.
For real battle clerics the burst heal would be interesting though because it does heal for quite a nice amount and those are often rather tight on sp.

Phidius
06-25-2010, 05:30 PM
Yes, if you're in the middle of a global cooldown after taking an action (like attacking), the aura won't pulse.

And by "Yes", I mean "No". I'm not the one that set up the spell, so I was wrong. :)


I'm going to see how quickly we can get it fixed, but it very likely won't be in U5. Maybe a patch.

Edit: The bug is really mind-twisting. It's like minions of Xoriat are chewing on my brain.

The Healing Aura not pulsing during combat has been declared a bug, and it has (apparently) been fixed. Not in time for the release on Monday, but hopefully soon after.

Divine Might 2 won't be available to this build, but getting a base 14 charisma for DM1 isn't a bad idea either.

I'm starting to like Radiant Servant :D

Sweyn
06-25-2010, 05:36 PM
Yes well, how much SP does an exploiter have?
My exploiter has 761, that's with no mental toughness, and only 1 rank in the AP

Does an exploiter have enhancements to up his potential to make the most of his wands when he does run out of SP?
It's called heal scrolls my friend, and if you are ever in an "Oh sh!t" moment, drink a SF pot

Can an exploiter cast raise dead without the use of a scroll?
Yes, shroud clickies