GhoulsTouch
06-19-2010, 03:37 AM
The Undead Dwarven Executioner....
Okay maybe not that foreboding. I wanted to draw something out that was a bit out of the norm. Not what I would call self sufficient but still a tough little guy. Wizards are a little more stretched for SP so I just left empower out of the picture to avoid that temptation to burn out way too quick. Even near the end if he isn't kicking out high damage, smiters/paralyzers/banishers/destruction weapons can still be utilized to help melee without feeling useless when he isn't casting. Not being DPS in that department would pay off.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Deathadder
Level 20 True Neutral Dwarf Male
(20 Wizard)
Hit Points: 282
Spell Points: 1815
BAB: 10\10\15\20
Fortitude: 11
Reflex: 6
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 18 18
Dexterity 8 10 10
Constitution 16 18 20
Intelligence 18 25 30
Wisdom 8 10 10
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11 15
Bluff -2 -1 -1
Concentration 7 28 29
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 4 4
Heal -1 10 10
Hide -1 0 0
Intimidate -2 -1 -1
Jump 5 15 15
Listen -1 0 0
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 33 33
Search 4 10 12
Spot -1 1 1
Swim 5 13 13
Tumble 1 3 3
Use Magic Device 0 10 10
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Two Handed Fighting
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Dwarven Axe Damage I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Dwarven Constitution I
Enhancement: Wizard Lineage of Elements I
Level 4 (Wizard)
Enhancement: Wizard Concentration I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Dwarven Axe Attack I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Spell Penetration I
Level 6 (Wizard)
Feat: (Selected) Toughness
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Level 7 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence II
Enhancement: Summon Skeletal Mage
Level 9 (Wizard)
Feat: (Selected) Mental Toughness
Enhancement: Dwarven Constitution II
Level 10 (Wizard)
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Deadly Elements II
Level 11 (Wizard)
Enhancement: Racial Toughness III
Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Energy of the Scholar III
Level 13 (Wizard)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 15 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Spell Penetration
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 16 (Wizard)
Enhancement: Shroud of the Lich
Level 17 (Wizard)
Enhancement: Wizard Spell Penetration II
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Racial Toughness IV
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Maximizing II
Okay maybe not that foreboding. I wanted to draw something out that was a bit out of the norm. Not what I would call self sufficient but still a tough little guy. Wizards are a little more stretched for SP so I just left empower out of the picture to avoid that temptation to burn out way too quick. Even near the end if he isn't kicking out high damage, smiters/paralyzers/banishers/destruction weapons can still be utilized to help melee without feeling useless when he isn't casting. Not being DPS in that department would pay off.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Deathadder
Level 20 True Neutral Dwarf Male
(20 Wizard)
Hit Points: 282
Spell Points: 1815
BAB: 10\10\15\20
Fortitude: 11
Reflex: 6
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 18 18
Dexterity 8 10 10
Constitution 16 18 20
Intelligence 18 25 30
Wisdom 8 10 10
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11 15
Bluff -2 -1 -1
Concentration 7 28 29
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 4 4
Heal -1 10 10
Hide -1 0 0
Intimidate -2 -1 -1
Jump 5 15 15
Listen -1 0 0
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 33 33
Search 4 10 12
Spot -1 1 1
Swim 5 13 13
Tumble 1 3 3
Use Magic Device 0 10 10
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Two Handed Fighting
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Dwarven Axe Damage I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Dwarven Constitution I
Enhancement: Wizard Lineage of Elements I
Level 4 (Wizard)
Enhancement: Wizard Concentration I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Dwarven Axe Attack I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Spell Penetration I
Level 6 (Wizard)
Feat: (Selected) Toughness
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Level 7 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence II
Enhancement: Summon Skeletal Mage
Level 9 (Wizard)
Feat: (Selected) Mental Toughness
Enhancement: Dwarven Constitution II
Level 10 (Wizard)
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Deadly Elements II
Level 11 (Wizard)
Enhancement: Racial Toughness III
Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Energy of the Scholar III
Level 13 (Wizard)
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 15 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Spell Penetration
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 16 (Wizard)
Enhancement: Shroud of the Lich
Level 17 (Wizard)
Enhancement: Wizard Spell Penetration II
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Racial Toughness IV
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Maximizing II