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GhoulsTouch
06-19-2010, 03:37 AM
The Undead Dwarven Executioner....
Okay maybe not that foreboding. I wanted to draw something out that was a bit out of the norm. Not what I would call self sufficient but still a tough little guy. Wizards are a little more stretched for SP so I just left empower out of the picture to avoid that temptation to burn out way too quick. Even near the end if he isn't kicking out high damage, smiters/paralyzers/banishers/destruction weapons can still be utilized to help melee without feeling useless when he isn't casting. Not being DPS in that department would pay off.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Deathadder
Level 20 True Neutral Dwarf Male
(20 Wizard)
Hit Points: 282
Spell Points: 1815
BAB: 10\10\15\20
Fortitude: 11
Reflex: 6
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 18 18
Dexterity 8 10 10
Constitution 16 18 20
Intelligence 18 25 30
Wisdom 8 10 10
Charisma 6 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11 15
Bluff -2 -1 -1
Concentration 7 28 29
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 4 4
Heal -1 10 10
Hide -1 0 0
Intimidate -2 -1 -1
Jump 5 15 15
Listen -1 0 0
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 33 33
Search 4 10 12
Spot -1 1 1
Swim 5 13 13
Tumble 1 3 3
Use Magic Device 0 10 10

Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Two Handed Fighting
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Enhancement: Dwarven Axe Damage I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Intelligence I


Level 3 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Dwarven Constitution I
Enhancement: Wizard Lineage of Elements I


Level 4 (Wizard)
Enhancement: Wizard Concentration I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I


Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Dwarven Axe Attack I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Spell Penetration I


Level 6 (Wizard)
Feat: (Selected) Toughness
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight


Level 7 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Energy of the Scholar II


Level 8 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence II
Enhancement: Summon Skeletal Mage


Level 9 (Wizard)
Feat: (Selected) Mental Toughness
Enhancement: Dwarven Constitution II


Level 10 (Wizard)
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Deadly Elements II


Level 11 (Wizard)
Enhancement: Racial Toughness III


Level 12 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Energy of the Scholar III


Level 13 (Wizard)
Enhancement: Wizard Intelligence III


Level 14 (Wizard)
Enhancement: Wizard Energy of the Scholar IV


Level 15 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Spell Penetration
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith


Level 16 (Wizard)
Enhancement: Shroud of the Lich


Level 17 (Wizard)
Enhancement: Wizard Spell Penetration II


Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Racial Toughness IV
Enhancement: Wizard Pale Master III


Level 19 (Wizard)


Level 20 (Wizard)
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Maximizing II

AylinIsAwesome
06-19-2010, 03:43 AM
Why are you taking Greataxe prof? Just use Master's Touch.

GhoulsTouch
06-19-2010, 03:51 AM
Your right, I didn't want to bother with slotting it but THF might be a better choice instead.

AylinIsAwesome
06-19-2010, 04:06 AM
Actually from what I know the THF feats only give you more glancing blows (and extra damage on them as well). Since the new update will remove glancing blows from moving attacks, if you twitch then you won't get any benefit from those feats at all, so you don't need to worry about taking those (if I understand the new mechanics correctly). Also it seems the melee is just to supplement your casting (judging by your stats; I didn't bother to look at enhancements as it's late), so I wouldn't bother with that anyway.


I only saw Extend and Maximize in your feats in the way of metamagics, so I'd take another meta there. You also don't have any feats listed at Wizard level 10 or 20, so I'd pick up Quicken, Empower and Heighten in those slots.