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ayondie
06-15-2010, 11:48 PM
was wondering if anyone had a build for a 12 fighter 6 barb 2 rogue THF tr'ing build. looking for kensai 2 and fb1 along with evasion any builds/advice would be greatly appreciated

tkneip1874
06-16-2010, 12:11 AM
i think if going thf you will be better off goin 18 barb for fb3. with enhancements your rages should about equal out to kensai2 power surge and you glancing blows will signifactly increase dps. now maybe if you are a twitch ftr and not relying on glancing blows for the upcoming changes in update 5. not sure how that will pan out.

Thrudh
06-16-2010, 12:40 AM
12 fighter/6 barb/2 rogue is a very good multi-class build...

Evasion, very solid DPS, UMD skills, Rage, PowerSurge, FB I, Kensai II, Haste Boost IV

Max out UMD, put a few points in open lock...

donotdirect1
06-16-2010, 02:12 AM
Sounds like a TWF'r to me. Evasion without dexterity isn't quite right. And THF with dexterity isn't quite right.

I personally enjoyed the barb 6 splash on my TWF. People will tell you cleave is a bad feat, but when used right it's good on a TWF. I use an improved cursespewer on the main hand, intimidate mobs, back up to pinch the mobs together and cleave across them like a spinning top, then the offhand comes in and paralyzes them nearly without fail on my subsequent attacks.

The problem then comes down to the fact you don't have a whole lot of rage, and exhaustion sucks. So you have to know when to use the rages. Frenzy is quite the same way, it's not appropriate to be using all the time.

A nice bonus to Kensai+other classes action boosts is that you get more of them too. Meaning more sprints, more damage boosts, etc even though they aren't directly from fighter. I wonder if you get more skill boosts from rogue?

Not sure what kind of weapons you have saved up, but dwarven axes worked well for me. I liked the fact that Daxes have a nice base damage and then putting frenzy on top of it means not worrying so much about if the mob has heavy fortification or not. You are going to supply reliable damage.

That's just my experience playing something slightly similar to what you are suggesting.

ayondie
06-16-2010, 10:25 AM
looks underpowered couldnt factor in buffs and item sets and enhancements the way i wanted too but you get the drift feedback would be great


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Fareien The Protector
Level 20 Chaotic Good Dwarf Male
(12 Fighter \ 6 Barbarian \ 2 Rogue)
Hit Points: 366
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 11
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 24
Dexterity 14 14 14
Constitution 16 16 20
Intelligence 12 12 12
Wisdom 10 10 10
Charisma 6 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 6
Bluff -2 0
Concentration 3 7
Diplomacy -2 0
Disable Device n/a n/a
Haggle 2 2
Heal 0 0
Hide 2 2
Intimidate 2 22
Jump 8 11
Listen 0 0
Move Silently 2 2
Open Lock 6 6
Perform n/a n/a
Repair 1 1
Search 5 7
Spot 4 17
Swim 8 11
Tumble 6 7
Use Magic Device 2 21

{\b {\ul Notable Equipment }} \par White Dragonscale Armor \par Draconic Necklace \par Minos Legens \par Bloodstone \par Charismatic Cloak of Resistance \par Knost's Belt \par Encrusted Ring \par Draconic Ring \par Tharne's Goggles \par Tharne's Bracers \par Gloves of Titan's Grip (Upgraded) \par Madstone Boots \par +5 Acid Byeshk Greatclub of Greater Construct Bane \par +5 Acid Burst Adamantine Greataxe of Greater Construct Bane \par \par Level 1 (Rogue)
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I


Level 3 (Barbarian)
Feat: (Selected) Cleave
Enhancement: Barbarian Willpower I
Enhancement: Dwarven Constitution I


Level 4 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Constitution I


Level 5 (Barbarian)
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Attack I


Level 6 (Barbarian)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Armor Mastery II
Enhancement: Racial Toughness I


Level 7 (Barbarian)


Level 8 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Frenzied Berserker I


Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Two Handed Fighting
Enhancement: Fighter Strength I


Level 10 (Fighter)
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Constitution II


Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Hardy Rage II


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Power Critical
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Kensei I


Level 14 (Rogue)
Enhancement: Kensei Greataxe Mastery I


Level 15 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Fighter Haste Boost III
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Willpower II


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Barbarian Power Attack II
Enhancement: Fighter Greataxe Specialization I


Level 17 (Fighter)
Enhancement: Fighter Critical Accuracy III


Level 18 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Great Cleave
Enhancement: Fighter Haste Boost IV


Level 19 (Fighter)
Enhancement: Dwarven Constitution II


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei II

donotdirect1
06-16-2010, 12:25 PM
UMD and Intimidate are both going to be hurt by having a dump stat charisma. I didn't UMD, I didn't take rogue either though. Intimidate even with a dump stat charisma is still going to work pretty reliably on mobs. With a full UMD I would probably go true neutral. Even though it's not an AC build, stability is nice early in levels.

Rushing to barb 6 in my opinion isn't a good idea. Save it for later, like after level 12, when you have enough HP while not raged to support frenzy.

When you build go ahead and do skill points and ability raises, but save your enhancements for level 20 instead of spreading them out.

You slotted in 14 dexterity instead of 15? You didn't go two weapon fighting? There are some mistakes here built in. Remember that frenzy will make both of your weapons vicious adding another 2d6 to each hand. And as a TR you don't have any access to +2 tomes? If I were building a TR character like this I would make sure I had both a +2 Dex and +2 Intelligence to help support my points. And power critical is generally accepted as a waste, so instead I worked in your natural advantage, the past life feat.

This is what I came up with...


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(12 Fighter \ 6 Barbarian \ 2 Rogue)
Hit Points: 386
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 12
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 15 17
Constitution 15 18
Intelligence 12 14
Wisdom 8 8
Charisma 10 10

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff 0 2
Concentration 2 6
Diplomacy 0 2
Disable Device n/a n/a
Haggle 4 4
Heal -1 1
Hide 2 3
Intimidate 4 25
Jump 7 24
Listen -1 -1
Move Silently 2 3
Open Lock 6 16
Perform n/a n/a
Repair 1 2
Search 5 8
Spot 3 3
Swim 3 7
Tumble 6 7
Use Magic Device 4 23

Level 1 (Rogue)
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith
Feat: (Fighter Bonus) Power Attack


Level 4 (Barbarian)


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Cleave


Level 15 (Barbarian)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons


Level 16 (Barbarian)


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Stunning Blow


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III




I gave up 20 hp from extra toughness and spell defense III for Dwarven Tactics with stunning blow and trip. The AP certainly does get tight, but my build does have a similar problem. Now... I understand that I dumpstatted wisdom, and that can be painful, but my character hasn't had too much problem with it. As a melee you are kind of expected to fail will saves, and at least you won't be failing all of your reflex. I'd really like to fit in that last haste boost, but in my opinion you want extended rage, extra rage, and sprint.

And the skills look something like


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(12 Fighter \ 6 Barbarian \ 2 Rogue)
Hit Points: 386
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 12
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 15 17
Constitution 15 18
Intelligence 12 14
Wisdom 8 8
Charisma 10 10

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff 0 2
Concentration 2 6
Diplomacy 0 2
Disable Device n/a n/a
Haggle 4 4
Heal -1 1
Hide 2 3
Intimidate 4 25
Jump 7 24
Listen -1 -1
Move Silently 2 3
Open Lock 6 16
Perform n/a n/a
Repair 1 2
Search 5 8
Spot 3 3
Swim 3 7
Tumble 6 7
Use Magic Device 4 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)


Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 4 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1.5)


Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)


Level 9 (Barbarian)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+2)


Level 10 (Barbarian)
Skill: Intimidate (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+2)


Level 11 (Barbarian)
Skill: Intimidate (+1)
Skill: Open Lock (+1.5)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Open Lock (+6)
Skill: Use Magic Device (+1)


Level 13 (Fighter)
Skill: Intimidate (+2)
Skill: Use Magic Device (+1)


Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)


Level 15 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)


Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)


Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)


Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)




Probably ends with a little extra jump compared to what it absolutely needs. Slotted in some balance.

A note, this sure does seem to be a patient build. It comes into most of it's power at level 20 no matter which way to cut it.

I hope that helped.

ayondie
06-16-2010, 02:32 PM
nevermind scratch waht i said before about no changes i am blind lol

ayondie
06-16-2010, 02:34 PM
btw the reason i wanted thf was because i have a pally thf i wanna tr and i wanted a good build to suplement all of that work i put into him.. the 14 dex was for the extra ac once i the enhancements to get more dex bonus while wearing plate.

donotdirect1
06-16-2010, 04:17 PM
Allot of paladins do prefer two weapon fighting, unless you've got something uber.

Also, with the upcoming changes to the dwarf axe being treated as a two handed weapon for purposes of the THF feat chain it might be interesting to focus on them for a life and have both a Daxe + Shield set and a Greataxe for different styles. Just throwing some ideas at you.

However, if the main goal is to eventually end back up at a 36 point paladin, then I'd probably go with a barbarian build. I think a paladin with optional rage sounds fun and extra hit points will always be nice. While the fighter past life feat, in my opinion, is best for less than full BAB classes.

Not sure how much more I can help you. Never really made a true tank dex and AC kind of character. My current character sacrifices around 10-20% dps just to have a really high HP pool and when needed he just tanks with that.

I'd still factor in a +2 int tome if you plan on splashing rogue though! My advice also stands that you want extended rage, sprint, and an extra rage for a 6 barb "chunk". You could probably turn the build around, make 12 barb, 6 fighter, 2 rogue if you wanted to. But the rogue seems awkward without a good reflex save, and I understand that the build I posted doesn't have that much better of a reflex as well. 12 barb/8 fighter will get you an extra haste boost and greater weapon focus.

Again, I hope I helped some.