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View Full Version : Massively tours Update 5!



Tarrant
06-15-2010, 11:41 AM
Airships, evil carnivals, and bacon, oh my! Join Massively as they tour Update 5 (http://www.massively.com/2010/06/15/massivelys-developer-tour-of-ddo-update-5-airships-evil-carni/)!

LunaCee
06-15-2010, 11:53 AM
First!

Interesting... but a little light on the guild garnish for the article, they focused a lot more on the quests than anything.

Rumbaar
06-15-2010, 05:04 PM
Is there anyway to get a copy or details over here, due to various restrictions people might have at work or educational institutions that block various 'game' sites?

Pyromaniac
06-15-2010, 05:20 PM
How about we stay at update 4?

Krag
06-15-2010, 05:37 PM
How about we stay at update 4?

this

knightgf
06-15-2010, 07:06 PM
Trap-making: Meh.

New quest: Meh.

Airships: AWESOME. Arnold Schwarzenegger couldn't have said it any better. (And yes he actually did say "Awesome", play the T2 arcade game and you'll hear what I mean.)

It seems they forgot to mention the massive nerf, the currency changes and the flammable grease alongside a few other things...but oh well.


First!

Interesting... but a little light on the guild garnish for the article, they focused a lot more on the quests than anything.

Bah! A little more than half the article talked about the new quest! And they also mentioned they're adding even LONGER epic quests...I mean come in, is it not enough for players to be pushed into a spike wall and immediately gored at about 160 MPH? And now your adding razor saw traps on the way there to make our death even more painful?

I've run these epic quests many times, and I can tell you there is VERY LITTLE middle ground whatsoever. Your either gonna barely float in these quests or sink far faster than a rock. Anything in-between is rarely heard of and often the tales sung in taverns.

geoffhanna
06-15-2010, 11:07 PM
Its probably too late to post this ... but the interview is full of spoilers.

If you want to learn how to beat the new quests on your own, skip this!

Kelavam
06-16-2010, 09:05 AM
I love the idea of the airships, the guilds, and even the new quests. There are some things that I agree with and disagree with (being from a small guild - you can guess). Most have been touched on here already so I am not going to beat a dead horse.

I have yet to see anything that is showing us the other features, other than mentioning them. What are the new spells? What are the new enhancments? What are we looking at for the new hirelings? (sadly, I use them from time-to-time when I cannot find a good group and guild is not online).

If someone has seen something that shows more than just mention, I would love to know more.

-Dollen

Alabore
06-16-2010, 10:07 AM
Its probably too late to post this ... but the interview is full of spoilers.
There were some in screen-shots too...

...

:rolleyes:

brian14
06-16-2010, 10:13 AM
The headline promises BACON! Article says absolutely nothing about BACON!

CountHenri
06-16-2010, 10:18 AM
I've run these epic quests many times, and I can tell you there is VERY LITTLE middle ground whatsoever. Your either gonna barely float in these quests or sink far faster than a rock. Anything in-between is rarely heard of and often the tales sung in taverns.

LOL

You need a good Bard then* - what I cant dance I fascinate and the DPS do the rest...

To quote Confucious : It is easier for a Bard to Epic Von than for a lowbie to zerg Tear...

* Undead Epics do not apply - unless its a Virt build and I dont do that stuff...

Dark_Helmet
06-16-2010, 04:52 PM
Did they get to see behind the scenes as real developers work?

I smuggled out a picture of Eladrin at work:
http://www.thecaptainsmemos.com/wp-content/uploads/2009/07/nerf-bazooka.jpg

Kerithael
06-17-2010, 05:02 AM
Trap-making: Meh.
Bah! A little more than half the article talked about the new quest! And they also mentioned they're adding even LONGER epic quests...I mean come in, is it not enough for players to be pushed into a spike wall and immediately gored at about 160 MPH? And now your adding razor saw traps on the way there to make our death even more painful?

I've run these epic quests many times, and I can tell you there is VERY LITTLE middle ground whatsoever. Your either gonna barely float in these quests or sink far faster than a rock. Anything in-between is rarely heard of and often the tales sung in taverns.

The reason I play this game is that it is slightly harder than most. I am very glad there will be more epics.

Seftonblake
06-17-2010, 09:15 AM
Sorry to say this, but the report by Massively is (and ofc entire my opinion) rubbish!!! And does not promote MOD5 in its correct fashion.

Played the game since beta and even i don’t know about some of their explanations and what it means to players. The depth of this module is written on 1 page and the storyline gives no insight to me or new players (not to mention airships, adventures or questing etc). Again IMO this poor editorial rushed script (written by a intern probably) with its splash of " I can't be bothered" makes it look like if Massively can't be bothered to write something, is because it’s not worth writing about? Which is a shame as MOD5 from lamania looks good 

Sleepingcap
06-17-2010, 09:23 AM
<shameless plug>

DDO-Daily.com has also an overview of Lamannia (sliced into various articles that were published as the stuff was discovered on Lamannia) - Even though ddo-daily.com is not as fancy as massively (and cleary not as well known among the DDO community (despite my best efforts to promote the site and get the word out)) I work hard on the site to bring the latest and interesting things to the ddo community. The collection of the articles posted can be found here: http://ddo-daily.com/update-5-rise-of-the-guilds-overview
There isn't and most likely won't be an overall preview article covering RotG since I have covered it in depth in various other articles and entries.

</shameless plug>

Seftonblake
06-17-2010, 09:36 AM
<shameless plug>

DDO-Daily.com has also an overview of Lamannia (sliced into various articles that were published as the stuff was discovered on Lamannia) - Even though ddo-daily.com is not as fancy as massively (and cleary not as well known among the DDO community (despite my best efforts to promote the site and get the word out)) I work hard on the site to bring the latest and interesting things to the ddo community. The collection of the articles posted can be found here: http://ddo-daily.com/update-5-rise-of-the-guilds-overview
There isn't and most likely won't be an overall preview article covering RotG since I have covered it in depth in various other articles and entries.

</shameless plug>

Just went through you link. Its a good 1 stop shop for information and for the player its great.

However Massive is ment to be using there space to sell DDO to the MMO community, to show the mag as informative and given its access to the Turbine team, surely they could have wrote something better and exciting to highlight the release of a forcoming Module from a worldwide brand. Any new or old player reading the massively tosh, will just think mehhhhhh

Phax
06-17-2010, 09:58 AM
<shameless plug>

DDO-Daily.com has also an overview of Lamannia (sliced into various articles that were published as the stuff was discovered on Lamannia) - Even though ddo-daily.com is not as fancy as massively (and cleary not as well known among the DDO community (despite my best efforts to promote the site and get the word out)) I work hard on the site to bring the latest and interesting things to the ddo community. The collection of the articles posted can be found here: http://ddo-daily.com/update-5-rise-of-the-guilds-overview
There isn't and most likely won't be an overall preview article covering RotG since I have covered it in depth in various other articles and entries.

</shameless plug>

Can I just say that I love www.ddo-daily.com? There, I said it. :D

Sleepingcap
06-17-2010, 10:04 AM
Can I just say that I love www.ddo-daily.com? (http://www.ddo-daily.com?) There, I said it. :D

Was looking for a snappy comeback line like "screenshot or didn't happen" or "Thats what she said!"
But I think im gonna go with the good ol' "Thank you^^".

How you like dem apples.

Failedlegend
06-17-2010, 03:39 PM
It seems they forgot to mention the massive nerf, the currency changes and the flammable grease alongside a few other things...but oh well.


OK seriously it NOT that big of a nerf it attempts to balance out the weapon styles a bit and in the end TWF still comes out on top just with other styles being a little closer and on top of that enemy mobs saves,to-hit, hp,etc. have all been reduced so just chill out.

Krag
06-17-2010, 03:43 PM
OK seriously it NOT that big of a nerf it attempts to balance out the weapon styles a bit and in the end TWF still comes out on top just with other styles being a little closer and on top of that enemy mobs saves,to-hit, hp,etc. have all been reduced so just chill out.

I missed that hp will be reduced. Can I get a link?

Failedlegend
06-17-2010, 03:48 PM
I missed that hp will be reduced. Can I get a link?

I think it was by 10% hold on I'll try to find the post

Nvm my search-fu fails sorry...hopefull somoene else can find it.....

Oh I forgot to mention that the change to dice notation does bother me

if it makes you feel better epic items are being made uh MORE epic..and a few non-epics too


A pass was made on many epic items. Full release notes will be up tomorrow (I think?), but I figure I'd post this list tonight:


The following Epic items have been modified. New versions have the new effects on them. Existing versions will gain some base item changes retroactively, but to gain all effect additions and changes must be run through the Altar of Epic Rituals with three Epic Dungeon Tokens:

Ancient Vulkoorim Dagger: Greater Giant Bane upgraded to Epic Giant Bane.
Bejeweled Letter Opener: Add Efficient Metamagic - Empower Healing II. Add Healing Amplification - 20%.
Bracers of the Demon's Consort: Upgrade skill bonuses to +15.
Bracers of the Hunter: Upgrade skill bonuses to +15. Upgrade Backstabbing to +5. Add Stealth Strike.
Chimera's Crown: +4 Natural Armor upgraded to +5 Natural Armor. Add Minor Greater Dragonmark Enhancement. Add Colorless Augment Slot.
Collapsible Shortbow: Now deals Slashing and Piercing damage. Add Force Burst. Upgrade skill bonuses to +15. Increase threat range to 19-20.
Docent of Grace: Add Reinforced Plating +2.
Duskheart: Upgrade Death Ward to Mass Death Ward.
Dustless Boots: Upgrade skill bonuses to +15.
Dynastic Falcata: Add Axiomatic Burst. Charisma +6 upgraded to Charisma +7. Upgrade Colorless to Red Augment Slot.
Flint: Add Lightning Strike.
Gloves of the Falcon: Upgrade skill bonuses to +15. Add Heightened Awareness +2.
Green Blade: Upgrade Lesser Potency IX to Potency IX.
Hammer of Life: Upgrade skill bonuses to +20. Add Good alignment to damage. Add Disruption Guard. Add Greater Disruption.
Hyena Claw Necklace: Upgrade skill bonuses to +15.
Kundarak Delving Goggles: Upgrade Spot to +20. Add Open Lock +15.
Jidz-Tet'ka: Wisdom +6 changed to Exceptional Wisdom +1. Add Colorless Augment Slot.
Mirage: Critical Threat Range upgraded to 17-20. Add Improved Cursespewing.
Mummy Wrappings: Add Negative Energy Absorption 20%.
Ring of Baphomet: Add Exceptional Constitution +2. Add Exceptional Strength +2.
Sandstorm Glasses: Upgrade skill bonuses to +15.
Seal of the Earth: Upgrade Natural Armor +4 to Natural Armor +6. Remove Superior Acid Lore. Upgrade Acid Resistance to Greater.
Shard of Vollun: Upgrade Wizardry V to Archmagi. Add Yellow Augment Slot.
Sirocco: Add Air Guard and Smoke Screen. Telekinetic upgraded to Epic Telekinetic.
Spiked Turban: Upgrade +4 Protection to +5 Protection. Upgrade +4 Resistance to +5 Resistance.
Staff of Arcane Power: Upgrade Recharge to 10/day. Add Archmagi. Add Arcane Augmentation IX. Add Colorless Augment Slot. Add Exclusive.
Staff of Inner Sight: Upgrade +1 Spell Focus Mastery to +2 Spell Focus Mastery.
Sting: Add Puncturing.
Stinkpelt's Hide: Add Exception Constitution +2. Replace Stinking Cloud with Cloudkill.
Storm: Add Lightning Guard. Thornlord: +6 Enhancement Bonus upgraded to +8 Enhancement Bonus.
Unkor's Cleaver: Add Limbchopper. Add Bleed. Add Eat Jerky 1/day. Under no circumstances should one ask where the jerky comes from.
Weathered Targe: Upgrade Spearblock to Greater Spearblock. Add Blue Augment Slot.
Whirlwind: Add Air Guard and Smoke Screen. Telekinetic upgraded to Epic Telekinetic.
Wolf Whistle: Upgrade skill bonuses to +15. Replace Charm Canine with Summon Epic Thaarak Hound 1x/day.
Zephyr: Critical Threat Range upgraded to 18-20. Upgrade Colorless Augment Slot to Red Augment Slot.

The following Epic items have been modified. Existing versions have been retroactively changed, there is no additional benefit to running them through the Altar of Epic Rituals with dungeon tokens:

Ring of Spell Storing: SP heal reduced to ""Greater Mnemonic"" (55 - 300 sp).
Sword of Shadows: Increase base damage to 5d6. Decrease Critical Multiplier to x3.

And there were a couple of less awe-inspiring non-epic item changes:

The following items from the Catacombs adventure pack have been modified. Newly generated items will have the following properties:

Blade of Inquisition: Add Lesser Undead Bane.
Dagger of Inquisition: Add Lesser Undead Bane.
Eternal Rest: Add Lesser Undead Bane.
Gerard Dryden's Mace: Once again Undead Bane instead of Lesser Undead Bane. Now made of bone. Now Bound to Account on Equip. (Existing Gerard Dryden's Maces will also now be made of bone, including very old versions.)
Guidance: Add Holy.
Morningstar of the Heretic: Add Bodyfeeder.
Pillar of Light: Add Radiance II.

BlackRage
06-17-2010, 04:13 PM
<shameless plug>

Should have thought of that before you piked your guild to 20 :rolleyes:

WestportStan
06-17-2010, 05:31 PM
Should have thought of that before you piked your guild to 20 :rolleyes:

I'm not sure you have a clear understanding of 'piking'