View Full Version : Place your bets...
On what is going to be the next 'fix' for lag. We were laughing about his in team speak the other day and decided it might be a fun topic for the community at large.
Remember right now we've had DA which to solve pathing lag tries to get players to activate less monsters at a time.
We have Master's Touch lag which is being addressed by making master's touch do a lot less then before.
And we have dps lag which is being addressed by having characters do less dps.
My money is on...
A universal account raid timer that puts your entire account on raid lockout after completing a raid with one character. The reasoning being of course that with less people running the raids there is less server strain and less lag :eek:
Other note worthy guesses include...
Removal all guard effects from the game...less proccessing needed per hit means less lag!
All GS weapons being changed into +5 weapons with higher base damages and only one damage effect.
The reversion of DDO to turn based combat.
Having all raid bosses become immune to damage every 20 seconds for 10 seconds long during which time no damage or to hit data is needed to be sent to reduce dps lag.
So what's your best guess?
Fewer players equates to less lag. The more Turbine spends disrupting the game, instead of addressing the actual problem, the fewer players there will be... so see? They are doing something positive!
Drfirewater has this serious suggestion from the Lama forums...
Remove hirelings.
The reversion of DDO to turn based combat.
This is already the case WITH the lag. I move my 12 squares, I stop for a bit while other people move and mobs adjust their position, then I move again another 12 squares. :p
So far we have...
Playstyle curbed with DA making zerging less attractive.
DPS curbed.
My vote goes to kung fu movie style mob fighting, where even though there are 50 mobs lined up to kill you, they attack one at a time. This will make it so the computational control of the AI doesnt need to think for more than one mob at a time.
Gnorbert
06-14-2010, 12:07 PM
My guess: Everyone whining about the lag fixes on the forums will be removed from the forums and the game. This will reduce forum lag due to reduced number of whining threads made. Also, in game chat channels will cease to be spammed with "ZOMG! MY TEMPEST ROGUE WILL BE UNPLAYABLE /wrist". Thereby reducing chat lag.
Lag fixed for all of us.
(EDIT: ouch... well I'll take my red squares for this one... I think it's funny :) )
DarkAlchemist
06-14-2010, 12:08 PM
A universal account raid timer that puts your entire account on raid lockout after completing a raid with one character. The reasoning being of course that with less people running the raids there is less server strain and less lag
You know that makes absolute sense because they will sell every Shroud tier item via the DDO store (instead of just the tier 1 items). When people can't shroud from char to char they will be more apt to buy the stuff from the DDO store.
Turbine will see this and go...Kerching!....PROFIT!
woundweaver
06-14-2010, 12:20 PM
You know that makes absolute sense because they will sell every Shroud tier item via the DDO store (instead of just the tier 1 items). When people can't shroud from char to char they will be more apt to buy the stuff from the DDO store.
Turbine will see this and go...Kerching!....PROFIT!
and ill go kerching!! and cancel my account immediately
My guess: Everyone whining about the lag fixes on the forums will be removed from the forums and the game. This will reduce forum lag due to reduced number of whining threads made. Also, in game chat channels will cease to be spammed with "ZOMG! MY TEMPEST ROGUE WILL BE UNPLAYABLE /wrist". Thereby reducing chat lag.
Lag fixed for all of us.
Lol, I'll tell you what if I play U5 and find that lag has dispeared I will take a hiatis from the forums just for you:cool: Hey, we can take bets on the likelyhood of lag being fixed in U5 too :)
Captain_Wizbang
06-14-2010, 12:23 PM
Im sure what ever the next fix is. it will have something that equates to spending TPs at the store! :eek:
JK! ;)
I dont care how they fix it! It just needs a major overhaul, whatever the problem is!
DarkAlchemist
06-14-2010, 12:25 PM
and ill go kerching!! and cancel my account immediately
Oh, it wouldn't be done bam and bam but more like a month or two inbetween. I am already mad that they are selling +2 tomes (even ones we can't get in the game aka supremes) and the tier 1 shroud items among other things. So, never under estimate their greed or should I say Warner Bros' greed since I think a lot of these lag fixes are their doing as a guise for more micro transactions.
Nevthial
06-14-2010, 12:29 PM
My vote goes to kung fu movie style mob fighting, where even though there are 50 mobs lined up to kill you, they attack one at a time. This will make it so the computational control of the AI doesnt need to think for more than one mob at a time.
Hey! You may be on to something here, what with WB involved now. :)
Towrn
06-14-2010, 12:39 PM
Drfirewater has this serious suggestion from the Lama forums...
Remove hirelings.
That would mean that our favorite Sarlonian Hireling (Ag) wouldn't be able to play, thats not right.
As for my guess, a quest timer per character so you can only run each quest once per day.
A maximum of 4 characters that are playable per day.
Max party's of 4 people and Max raids of 8 people.
Will post more when I become more loopy and can think of more outrageous ideas.
Dragonhyde
06-14-2010, 12:46 PM
No no no it will be a removal of the feathers from the aftermath of a FVS using their wings ;) You know each and every feather has to take a spot on the server and with all these FVS jumping around using their wings, even when they don't need to, it has to be causing major lag.:p:D:rolleyes:
My new guess...
Dungeon Scaling will be reversed to make mobs stronger when there are LESS people in your party. This will encourage group play in the same manner as DA discourages zerging leading to a drastic reduction in active instances and mobs per player.
Kalari
06-14-2010, 02:30 PM
I dont know what the next nerf would be but I know with the amount of the "this quest is too hard" nonsense going on pretty soon the lag wont be a problem at all since all the quests will be the equivalent of hello kitty online, heck they keep it up not only will we have the ease of a million rest shrines in quests but pretty soon the mobs will fall over dead with 1 rank in intimidate and chests will give out tokens for better gear in the ddo store.
Emili
06-14-2010, 02:30 PM
My guess: Everyone whining about the lag fixes on the forums will be removed from the forums and the game. This will reduce forum lag due to reduced number of whining threads made. Also, in game chat channels will cease to be spammed with "ZOMG! MY TEMPEST ROGUE WILL BE UNPLAYABLE /wrist". Thereby reducing chat lag.
Lag fixed for all of us.
Hmmm... more like better bandwidth capp purchasable via store and TP.
We will all be given time slots of when we can play. Each player is given two straight hours at a time three times a week. I want Mon-Wed-Fir. From 8pm-10pm EST.
Emili
06-14-2010, 02:32 PM
I dont know what the next nerf would be but I know with the amount of the "this quest is too hard" nonsense going on pretty soon the lag wont be a problem at all since all the quests will be the equivalent of hello kitty online, heck they keep it up not only will we have the ease of a million rest shrines in quests but pretty soon the mobs will fall over dead with 1 rank in intimidate and chests will give out tokens for better gear in the ddo store.
Actually is ashame they killed all the low level and mid level content...
We will all be given time slots of when we can play. Each player is given two straight hours at a time three times a week. I want Mon-Wed-Fir. From 8pm-10pm EST.
+1 Rep for calling dibs first :)
I call Tues-Thursday-Sun 6pm-8pm cst.
Kalari
06-14-2010, 02:41 PM
Actually is ashame they killed all the low level and mid level content...
I agree heaven forbid if people find something tough they adjust their tactics, maybe work on their build or dont try to solo something they arent ready for or bring a balanced group but meh its easier to complain about it then have the quests made easier.
gwlech
06-14-2010, 02:41 PM
What do you want to bet the next nerf will be to inefficient programming?
Mockduck
06-14-2010, 02:42 PM
I'm thinking another server or two personally. Spread the load a bit wider, especially now that DDO's population is good post DDO:U.
I dont care how they fix it! It just needs a major overhaul, whatever the problem is!
Alot of people have said "fix lag at all costs" multiple times in the past, until they found out what that proposed fix actually is. :p
In other news, the entire game can now be powered off building a windmill to harness the power generated by the steady breeze caused by all the back pedalling.
Turbine Indeed.
Alot of people have said "fix lag at all costs" multiple times in the past, until they found out what that proposed fix actually is. :p
.
Indeed, but when someone goes to the doctor they hardly expect the answer to my hand hurts is "Okay we can remove that hand for you right quick and you will not have anymore problems with it."
Gunga
06-14-2010, 02:54 PM
The new reason for terrible lag will be:
Too many people in the DDO store at one time.
:D
Quarterling
06-14-2010, 03:01 PM
Remember right now we've had DA which to solve pathing lag tries to get players to activate less monsters at a time.
Actually I've had a different theory from the start. I was originally thinking that perhaps DA was Turbine's first attempt of reducing lag by lowering DPS. How? Well with DA making monsters stronger in a blink of an eye, it won't give players enough time to adjust; therefore, this means more dead players. Dead players equals less overall DPS which equates to less lag.
However, since this didn't go very far, Turbine has decided to screw around with DPS directly instead of indirectly.
Once again, this is just my personal thoughts.
They're only putting band-aid fixes on the server lag and are completely ignoring (or so it seems right now) the core problem at hand, which is a server bottleneck of some sort where a massive amount of packets aren't being handled properly or efficiently under heavy stress (ie, shroud dps with greensteel). Unfortunately, they refuse to acknowledge this even though it's extremely apparent to those with a computer/IT background.
Until they fix the core problem at hand I think we'll continue to see game-breaking lag persist.
The new reason for terrible lag will be:
Too many people in the DDO store at one time.
:D
LOL!
Okay even if the store caused server wide restarts every six hours on the hour I am betting Turbine would not own up to that :)
Gunga
06-14-2010, 03:15 PM
LOL!
Okay even if the store caused server wide restarts every six hours on the hour I am betting Turbine would not own up to that :)
Extremely good point.
NEXT OFFICIAL REASON GIVEN BY TURBINE FOR LAG:
NOT ENOUGH PEOPLE IN THE DDO STORE!
Thank you very much.
Darkrok
06-14-2010, 03:17 PM
We will all be given time slots of when we can play. Each player is given two straight hours at a time three times a week. I want Mon-Wed-Fir. From 8pm-10pm EST.
Dibs on Mon-Wed-Fri 10-midnight est!
Tyrande
06-14-2010, 05:31 PM
Dibs on Mon-Wed-Fri 10-midnight est!
Saturdays 12pm to 6pm for me then ;)
Seriously, I hope these ideas won't result into traffic issues like: Monday, Wednesday, Fridays US Eastern time, people with odd login IDs can login; while Tuesday, Thursdays, Saturdays for even login IDs. Sundays everyone can login.
VIPs can login anytime. :)
Also, there would be a restriction as to only 1 free account per IP address.
tango44
06-14-2010, 05:46 PM
I sometimes wonder if they even have an educated guess at lag. Like an earlier poster brought up, DA, no more huge mobs= no more lagfest. We WIN. (FAIL).
Now it's TWF/DPS Lag. Remove calcs = no more lagfest. We WIN. (again.......)
I feel like they are too busy making money of the player bases' backs with things like Hirelings, etc...that may be causing lag to bother with it.
If it looks to be the lag monster you're looking for, remove it from the test server completetly and let the players test it. I can guarantee you'll get results. On the other hand, the game has evolved so much, and so many new thngs have been added, it may be one big compilation, and therefore not fixable, just adjustable.
That wording I can get....adjustable. Fixable = gone. Adjustable = this might be better, but be prepared going in...
......my random thoughts for the day.
Dark_Helmet
06-14-2010, 11:08 PM
I dont know what the next nerf would be but I know with the amount of the "this quest is too hard" nonsense going on pretty soon the lag wont be a problem at all since all the quests will be the equivalent of hello kitty online, heck they keep it up not only will we have the ease of a million rest shrines in quests but pretty soon the mobs will fall over dead with 1 rank in intimidate and chests will give out tokens for better gear in the ddo store.
Hey, that is my line!
If they dumb it down enough, people don't need good builds (just use the pre-built!) and the power players will rage-quit.
darktau
06-14-2010, 11:28 PM
My best guess will be in couple of updates is the removal of Glancing Hits, and of non-golden seal hireling.
FluffyCalico
06-14-2010, 11:42 PM
NEXT OFFICIAL REASON GIVEN BY TURBINE FOR LAG:
NOT ENOUGH PEOPLE IN THE DDO STORE!
.
Sadly I think that might be the truth that they are trying not to say. IE ...no newer new hardware and bandwidth til they make more money. :eek:
suitepotato
06-15-2010, 01:20 AM
My vote goes to kung fu movie style mob fighting, where even though there are 50 mobs lined up to kill you, they attack one at a time. This will make it so the computational control of the AI doesnt need to think for more than one mob at a time.
It'll be like the fight at the end of Loaded Weapon One.
FluffyCalico
06-15-2010, 01:41 AM
My vote goes to kung fu movie style mob fighting, where even though there are 50 mobs lined up to kill you, they attack one at a time. This will make it so the computational control of the AI doesnt need to think for more than one mob at a time.
We have that it's called a door. They are found in most quests. :eek:
trespasser
06-15-2010, 07:44 AM
Its pretty obvious - mass heals and cures. Those heals require too much data to be sent and received by the server and clients! Making mass heals and cures land randomly on 1 to 10 targets should reduce lag significantly - now harry in The Shroud, Part 4 will freeze 5 seconds later! It is that awesome!
And for those that didn't get it, I really hope that stays as sarcasm only.
PopeJual
06-15-2010, 07:48 AM
One good fix would be to get all the folks who have computers that can't handle the high graphics load to turn their graphics settings down to low.
...or get turbine to make Bob's slow computer not hurt my game's performance. I've no idea how to do that, though.
Cade_Wells
06-15-2010, 07:58 AM
well to remove calcs.......... they could get rid of the randomness of procs....... i.e. flaming will do 3 damage per hit instead of 1d6 (nothing to calculate then......) not very DDO but removes alot of the calculations...... could also fix the amount of heals as well so that turns off randomness...........
not a fan but could stop the math lag ;)
DarkAlchemist
06-15-2010, 08:00 AM
...or get turbine to make Bob's slow computer not hurt my game's performance. I've no idea how to do that, though.
Well, this is how Quake used to be and much was learned how to throttle bandwidth due to it. Remember back in those days the term LPB and HPB? LPB would always win against the HPB and it was annoying.
Do consider this little fact as well and that is that MMOs cap their bandwidth to that of a 56k modem so the 40% of the U.S. population that still uses dial up can play the MMO. Also there is still a whole lot of the world on dial-up only.
Now if they removed that cap and there was a burst of speed for XX packet(s) of information we on broadband would rock and roll and not really feel the "lag" but the dial-up users would croak over.
This is what is happening and I doubt it will change within my lifetime until some brave company says that broadband is required and nothing else will work but that would not go over too well with the bean counters who would see that as lost potential revenue.
Maxelcat
06-15-2010, 08:12 AM
The Servers will be replaced with a .Gif based play by turn Email server that will only update players turns every hour.
Hows that? you could run that on a 486!
...v...
06-15-2010, 08:19 AM
You realize why DDO had to go F2P, it was a last ditch effort for them to keep the game alive. Now you can take what I said and go in different directions with it but I will tell you my side of the DDO experiance.
The game is really for the first couple of months of course that depends on how much you play it. Rolling new characters trying different builds is reallly nice but you need to realize your'e running the same dungeons as you reroll new toons which gets borring.
My real problem was end game replay value DDO doesn't offer much for end game progression. The Shroud, ToD, and Hound which once you get your items from there you don't return which leaves you in limbo. Of course now they added new epic runs of old raids and dungeons like wiz king and von6 nothing special there. The raid mechanics are very simple also, run in beat the bosss down run to the next boss beat it down...The only true raid in DDO is the Titan for many reasons.
Combat system is not much of a combat system holding down my left mouse button don't think it can qualify for one. DDO has only one true crafting mechanics which is in The Shroud, they should of built on that idea and came up with something more universal for the game. Let's not even go into Sorjeks crafting system with it's random runes of let's see what I get now, that's not crafting.
In short DDO needs a complete overhaul, I think they are fine with low to mid level dungeons but it need serious work in end game replay value and raid mechanics. For now I just play this game maybe once a week to see old friends which most have left.
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