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Winter_storm
06-13-2010, 03:53 PM
Updated with corrections 20100613

I wanted to do something with a Warforged, but on the exploit side that would do good in the shroud. I put the first lvl in Rogue, one lvl monk (at lvl 13), and the rest in Ranger. I focused on UMD (2 clicks), open lock (1 click), Disable device (2 clicks), and search (1 click). My worries are how would update 5 affect this build? Also added Healer's Friend to help the healer if needed.

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Level 20 Lawful Good Warforged Male
(1 Monk / 1 Rogue / 18 Ranger)
Hit Points: 330
Spell Points: 225

BAB: 18/18/23/2828
Fortitude: 21
Reflex: 19
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 14 19
Constitution 17 20
Intelligence 11 13
Wisdom 8 10
Charisma 6 8

Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Bluff -2 -1
Concentration 5 7
Diplomacy -2 -1
Disable Device 4 24
Haggle -2 -1
Heal -1 0
Hide 2 4
Intimidate -2 -1
Jump 7 12
Listen -1 0
Move Silently 2 4
Open Lock 6 27
Perform n/a n/a
Repair 1 2
Search 2 22
Spot 3 5
Swim 3 7
Tumble 3 5
Use Magic Device 2 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge

Level 2 (Ranger)
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Ranger)
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility

Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Disable Device (+1.5)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)

Level 6 (Rangeer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Elemental

Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack

Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 12 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness

Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+2)
Skill: Use Magic Device (+1)

Level 15 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack

Level 16 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 17 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 18 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting

Level 19 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 20 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Favored Resistance III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Tempest III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Ranger Jump I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Hardiness I
Enhancement: Warforged Hardiness II
Enhancement: Warforged Hardiness III
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II

k1ngp1n
06-13-2010, 04:01 PM
1.) You took the power attack enhancements but did not take the feat.
2.) No improved critical will severely limit your DPS until you get MinIIs, and you'll be limited to those weapons, or reduced damage output.
3.) You don't need to invest so much into Wisdom, you can use an item to qualify. Start at 8, Use a +6 to get all your spells.
4.) Mithral body will cap your Dex bonus to AC. Better to just drop it. Your AC won't matter with it anyways.
5.) Inscribed armor? You have no arcane spells to fail. Drop that line.

jcTharin
06-13-2010, 04:24 PM
what do you get out of the 19th level of ranger? there isn't anything special at that level.

Lehrman
06-13-2010, 04:35 PM
You can take 1 monk or 1 fighter for an extra feat and just be an 18th level ranger. The only reason to be lawful good is if you are splashing paladin or monk--unless you have true law and pure good weapons stashed.

jcTharin
06-13-2010, 04:42 PM
You can take 1 monk or 1 fighter for an extra feat and just be an 18th level ranger. The only reason to be lawful good is if you are splashing paladin or monk--unless you have true law and pure good weapons stashed.

this is just a guess, but maybe he is leaving out the monk level because he doesn't have monk unlocked.

if that's the case, do what he said. go 18/1/1 ranger/rogue/fighter

shaolaolint
06-13-2010, 04:42 PM
I agree w/ what has been stated. 19Ranger gives nothing. Maybe take a level either as Monk (for feat and AC), Fighter (feat), or even rogue (sneak att damage). That's my 2cents.

jcTharin
06-13-2010, 04:53 PM
I agree w/ what has been stated. 19Ranger gives nothing. Maybe take a level either as Monk (for feat and AC), Fighter (feat), or even rogue (sneak att damage). That's my 2cents.

rogues don't get any more sneak attack damage at level 2.

he wouldn't get mush out of a second level of rogue. he already has evasion with his ranger levels, and he wont be hurting for skill points ether.

Winter_storm
06-13-2010, 05:36 PM
Monk is unlocked. Will try to rebuild. ok power attack needed. Actually had monk originally but took it out. should of left it in. what lvl should monk go in? I originally did it at lvl 13, but have seen different lvls suggested

shaolaolint
06-13-2010, 05:43 PM
My bad. Don't know why I thought that. Ignore my rogue suggestion. :)

Winter_storm
06-13-2010, 06:38 PM
My bad. Don't know why I thought that. Ignore my rogue suggestion. :)

Its ok, Its my bad I removed the monk... Figured Warforged was tough with mithral.

Winter_storm
06-13-2010, 07:15 PM
ok updated the first post above. I took out inscribed (I thought ranger spells would be affected) and added favored defense. Made Wis 8 and added to Int. Also mithral body was removed and power attack added. I kept Khopesh, really don't find anywhere the suggested weapon for WF... left in OTWF instead of combat expertise.

Also note: added monk at lvl 13

Winter_storm
06-13-2010, 07:51 PM
Question is which is preferred OTWF or combat expertise?

askrj1
06-13-2010, 11:48 PM
Definitelt OTWF for dual khops or anything non-light in off-hand. CE is useful only for AC builds and builds that use/require the feats it opens up like improved feint. Int requirements mean not every melee build will spare into this, and last but not least it cannot be active alongside power attack, if you use that as well.

Winter_storm
06-14-2010, 12:07 AM
Definitely OTWF for dual khops or anything non-light in off-hand. CE is useful only for AC builds and builds that use/require the feats it opens up like improved feint. Int requirements mean not every melee build will spare into this, and last but not least it cannot be active alongside power attack, if you use that as well.

Ok, good to know. When added from wis to int noticed hp jump from 308 to 330. Would like know why being a noob don't know enough to understand why. Decided on khops because find more slashing items than piercing . so Decided to take improved slashing and added khops as a second note. Thought of piercing instead of khops but figured try this direction even though khops are expensive. Its not my first build, so can support it, hopefully. Will roll him tonight. Crossing fingers..... X

askrj1
06-14-2010, 12:12 AM
Good rapiers are not any cheaper than good khopeshes, on that note. The only reason anyone should really be using piercing over slashing is if you are a) drow w/ enhancements b) rogue-based w/o spare feats for proficiency c) finesse.

Winter_storm
06-14-2010, 12:22 AM
Good rapiers are not any cheaper than good Khopeshes, on that note. The only reason anyone should really be using piercing over slashing is if you are a) drow w/ enhancements b) rogue-based w/o spare feats for proficiency c) finesse.

First build is a Drow Paladin DPS (from Junts sample build) on lvl 10. And you're right rapiers are hard to find or very expensive on AH. I pay out more for damage than it seems I can spend.

Winter_storm
06-14-2010, 02:28 AM
reupdated the build. Didn't remove power attack enhancements....