View Full Version : do clerics cost this much????
ConstantlyNerf'd
06-13-2010, 09:06 AM
im new FTP for ddo. decided to make a cleric and it is almost impossible to buy anything but wands and scrolls. every time i visit a shop to buy more supplies, i use up all of my cash.
do clerics really cost this much??? or am i doing something wrong???
lvl 7 cleric. Nerfdme (Sarlona)
Visty
06-13-2010, 09:08 AM
simple fix: dont buy wands and scrolls
the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7
the rest isnt needed at all and just promoted bad play
tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
Bloodhaven
06-13-2010, 09:12 AM
simple fix: dont buy wands and scrolls
the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7
the rest isnt needed at all and just promoted bad play
tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
This is solid advice.
I approve this message.
Cam_Neely
06-13-2010, 09:12 AM
^^ agreed. Keep a wand and some scrolls handy, but only start using them when you are out of SP, and if you need to use half a wand, let the party know. If you see a SP pot in a chest, point out that you could use it ect...
Typically some of the 'better off' (ie have a capped toon, and 10 wands is = to a repair cost on their main) will be more then happy to help you out.
Phidius
06-13-2010, 09:13 AM
The real money is in the higher levels... don't expect to make money in Korthos.
FuzzyDuck81
06-13-2010, 09:19 AM
simple fix: dont buy wands and scrolls
the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7
the rest isnt needed at all and just promoted bad play
tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
tough love, it'll help them become better players in the future :)
Also, check the wiki to find out which collectables give the free healing wands, it'll help
jwdaniels
06-13-2010, 09:27 AM
There might be some strategic errors in your approach as well. For example, kill the casters first as they tend to do more damage than melee/ranger mobs. Let the rogue with the high spot lead so the group doesn't keep running into traps. Don't mindlessly spam spells and healing that isn't needed - you shouldn't be the one topping people off between fights (and this isn't necessary anyway), and it's most efficient to try to avoid healing someone damaged for 20 HP with a 45 HP cure spell. Keep in mind that it doesn't matter how far the HP bar drops as long as it doesn't ever go below zero - 100% full is basically the same as 90%, 60%, 25%, or even 1 HP provide your healing lands before the next damage and adds more HP than the next attack removes. No matter what the warforged barbarian will tell you, there are few (if any) instances where you need to keep everyone's HP bar at 100% full. In addition, I find that it's rarely necessary to have the empowered healing feat active for most adventuring - save that for the big raid bosses and huge fights, but in general you don't need the extra punch that will provide.
Also, don't forget to do things like buff energy resists (or better yet have the rangers and pallies do it) because it's a lot cheaper to prevent 10/20/30 damage per effect for 10 minutes than it is to keep healing that damage over and over.
Make sure to carry a power/wizardry item in your inventory and swap it in every time you regain SP. You can then spend those points on buffs and resists, swap out the item, and it's basically free points. Also, get your wisdom up as high as possible and take enhancements that will increase your SP total.
Don't forget that mass cure light/cure moderate wounds is more efficient than casting the single target versions if you need to heal everyone for a little bit, and it has the added bonus of injuring any undead nearby as well.
I hardly ever run out of SP on my cleric (I'm level 11), rarely have anyone in the group die and I always see threads pop up about how clerics need wands, scrolls, and SP pots, and it just isn't true.
jwdaniels
06-13-2010, 09:28 AM
The real money is in the higher levels... don't expect to make money in Korthos.
As a cleric, you shoul have no problem soloing Korthos and collecting well over 100 cure light pots since you will never, ever run out of SP.
hecate355
06-13-2010, 09:43 AM
This problem gets less and less relevant the higher is your level. Also draw a harsh line when you burn all those supplies through and when not,(a) you can always say to group 'sorry we really wont cut this, better luck next time.'
(b)If you still despite all obvious omens of party wipe manage to pull it off you can say 'hey it all went for good, i wanted to finish this quest so badly,' (c)if you use those resources and still wipe it reads like 'sucks, i wasted all on this fail run, but hey, no one made me do it, it was my own decision.'
To me it looks as clear as ABC
hecate355
06-13-2010, 09:49 AM
Reminds me when i bought 20x major pots, cause i was in such a sweet group, and enjoyed our efforts to make it work.
didnt take me long to burn through 90% of the pots i still had left the oher day or the one after. Those pots just melted like ice without any real need for them. About that moment i figured im not going to invest another 2 mill in hope that those pots are actually NEEDED not just easy buttons to chug em just in case in wipe(wasted time) terror.
Or! take only certain quantity of resources with you keep rest in bank for safekeeping from yourself :D
Zenako
06-13-2010, 10:01 AM
Rule number 1)... You can't heal stupid. And you WON'T heal Stupid.
Stupid is running into a KNOWN trap when the group has a rogue who could disarm it. Yes most traps at low levels only do annoying damage, not lethal, but that is no reason to waste resources healing up avoidable actions.
Stupid is running away from the group and engaging a pack of mobs that beat the living **** out of you and then running back for healing, when had you stayed with the group, it is more likely that most of you would have taken minimal damage if that.
Stupid is not using terrain to your advantage. Tactics 101, use the high ground, use cover, etc.
Stupid is running past shrines and not using them, even if you do not have a blue bar. You should have some clickies at least (like the Aid Bracers from Korthos) to use. Those are free and renew every time you rest.
Now as a cleric it can be very easy to fall into the reactionary trap of only healing the boo boos. This is also being stupid on your part (unless for Role Play reasons you are just the healbot and have a vow of non violenece or something). A Cleric at low to mid levels can crack heads almost as good as most melees, especially with a few of the spells like DIvine Favor and Divine Power being used. You can PREVENT damage in many quests with a few select buffs. You can prevent damage with a few spells like SOUNDBURST and COMMAND and later on spells like GREATER COMMAND. Soundburst at low fort Casters, and COMMAND at low will save melees. Take out the enemy BEFORE they cast their spells or whomp on you and your allies. Hold Person works on most humanoids. Etc.
YOu can also invest a few Action Points into Divine Healing, which uses turn undead attempts. You get a base 3 turns + 1 CHA bonus. Not hard to end up with 5 or 6 without even trying. A Divine Healing 1 effect cures ~30 points. DHII = ~60 and later on a DHIII ~90 points. With only 5 Turns and DHI that is about 150 points of healing, or close to 100 spell points of cure spells in rough terms. Those are "free" and recharge every rest. A cure Serious Wounds Wand does about 25 points a charge, so that is close to 6 charges from the wand, EVERY REST. (Divine Healing has some gameplay advantages too, it can HEAL thru doors and around corners to an extent. It is not line of sight blocked like most spells are.)
Hope some of this helps.
(I have clerics, level 20, 18, 16, 7, 4 FvS 10, 6 all on this server, and others on other servers. Clerics do not need to be costly to play. They are only costly if you let others dicate how you play by making you finance how that they want to play. You did not sign up for this game to be the servant of others. IF they want that, tell them to get a Cleric Hireling. They work ok and can heal pretty well, at least between fights.)
r3dl4nce
06-13-2010, 10:12 AM
i have a favored soul, i use a lot of heal/mass medium cures/restoration/and so on scrolls because i like to finish quest with half blue bar full... and after every quest i gain more money than what i have spent.
Obviously, until level 13-14 you will spend more than what u gain, after you will be rich.
MeliCat
06-13-2010, 10:25 AM
best advice i had while learning to play my cleric : don't carry around scrolls or wands so that I would be *forced* to learn how to use my available sp properly.
overhealing is a waste of sp - do a quick little heal and do a rough calculation how many hp each party member has by watching their red bar move.
topping up party members who can top up themselves is a waste of sp (write in your bio that this is what you expect)
certain buffs are a waste of sp
not doing certain buffs are a waste of sp
certain crowd control and dmg lessons the amount of dmg party members take so that you have to cure less (command at lower levels, then bb, then destructing things like enemy clerics/castors).
not removing certain 'hats' is a waste of sp (i pot poison, curse, disease to save my sp - and put a note in my bio suggesting that party members do the same *for themselves* - curses are like -4 to skills etc and are not good. poison dmg to con is not good, etc, etc.)
there is a lot of satisfaction in learning how to use your sp wisely and well. a lot more satisfaction in that than buying scrolls and wands that drain all your plat.
Talon_Moonshadow
06-13-2010, 11:37 AM
I don't think a new player on a lvl 7 Cleric should be buying any scrolls.
Raise Dead scrolls are way too expensive for a new guy at that level IMO.
They can wait till you get to a shrine.
Don't buy CSW wands either. They are too expensive for a new guy too.
CMW and CLW are much cheaper.
CLW wands are the cheapest buyable healing in the game (well...I guess hirlings are cheaper)
You can get by on a bunch of those if you are strapped for cash. Party might not like how long it takes to get healed up, but they could always stop getting beat up.....
Of course you'll feel better with the best you can afford to have. You just have to find an affordable balance for you.
vVAnjilaVv
06-13-2010, 11:42 AM
What your doing wrong is your mistaking a cleric for a life support system. Tough love will be your best and most succesful tool for becoming a happy cleric/fvs...don't be afraid to dispense it.
BTW...CLERICS ARE NOT HEALBOTS! :p
Little tip for you, save all the Wavecrasher Cargo Manifests collectibles you find, two of them will get you a partially charged Cure Mod wand for free.
HallowedOne
06-13-2010, 11:43 AM
You can get some wands from some NPC, bringing them some collectables
2 that come to my mind right now are Seld the Gray Sister, at House P. She gives u wands of cure serious wounds when u give her the 3rd option, that needs only 1 item to give.
The 2nd is the one at Marketplace. Kiplin Vanch I believe. Same stuff, 3rd collectable option, but he gives wands of cure moderate wounds.
AyumiAmakusa
06-13-2010, 11:47 AM
Easiest way to get rich without relying on the Auction House or good business skills:
Make a haggle bard > Sell items only with the haggle bard (either through mail or a buddy to help transfer) > Transfer money to main (using mail) > Use main to buy stuff.
Dragonhyde
06-13-2010, 11:49 AM
None of my characters made plat until somewhere around gianthold when the junk weapons start increasing in base price. In later levels my cleric buys heal scrolls and keeps a few raise/rez scrolls but this never breaks him in fact my cleric seems to keep plat better than my other guys.
vVAnjilaVv
06-13-2010, 11:51 AM
Easiest way to get rich without relying on the Auction House or good business skills:
Make a haggle bard > Sell items only with the haggle bard (either through mail or a buddy to help transfer) > Transfer money to main (using mail) > Use main to buy stuff.
Blah....easiest way to get rich is get to 20 as fast as you can and do loot runs in the Vale and Amarath :) You don't need uber gear to easily loot these places at level 20.
Donald Trump eat your heart out :p
At this point if ur cleric is not carrying around 10 majors and a stack of heal scrolls you will be considered a slacker :D
AyumiAmakusa
06-13-2010, 11:54 AM
Blah....easiest way to get rich is get to 20 as fast as you can and do loot runs in the Vale and Amarath :) You don't need uber gear to easily loot these places at level 20.
Donald Trump eat your heart out :p
At this point if ur cleric is not carrying around 10 majors and a stack of heal scrolls you will be considered a slacker :D
:D Proud to be a slacker!! Sure, with loot runs you get lots of stuff to sell for $$$ but with a haggle bard you get all that +more!!
vVAnjilaVv
06-13-2010, 11:59 AM
:D Proud to be a slacker!! Sure, with loot runs you get lots of stuff to sell for $$$ but with a haggle bard you get all that +more!!
It's true, but you have to have the incentive to level a bard first :)
Heck, just make a haggle SORC and roast your way to riches if you want quick wealth.
ConstantlyNerf'd
06-13-2010, 03:41 PM
i have this strange feeling, that if i stop using resources to heal party's that my party's will be less successful.
therefore slowing the leveling process and waisting time.
and from what i understand by your reply's..
the higher level i am the more cash i will earn...
/torn
LOL
thanks
DoctorWhofan
06-13-2010, 03:57 PM
i have this strange feeling, that if i stop using resources to heal party's that my party's will be less successful.
therefore slowing the leveling process and waisting time.
and from what i understand by your reply's..
the higher level i am the more cash i will earn...
/torn
LOL
thanks
A long time ago I healed the party, no matter what. I spent a ton of cash keeping me afloat. One day I came to the realsation that I wasn't healing the party, I wes trying to heal stupid.
And the fact I had Tempest's Spine so many times keeping 9 clerics afloat that I had memorised to the point of verbal guiding people through it. That's another story.
Anyways, I watched players as they went through the dungeon. If they used tactics, thus saving me SP, They got healed and buffed by me. They stayed together, the same. They used their sneak attack/spells/ranged wisely, again they got healed. They made an attempt to heal themselves, they got healed. Buffing resistances to save on the cleric's mana, they too got my love.
When they "zerged" ahead, broke tactics, don't listen to the leader, loves the sound of their own voice, open doors when the party isn't ready, drags mobs to the shrine, etc. Well they are at the bottom of my list of healing.
Also, at 7th level, with the raise dead scrolls, I REALLY practice this: If you die once of a mistake, problem, or bad luck, you get a raise. Everyone has their bad days. Twice...I'll raise you, but I will make sure you understand that these things are 7k gp a pop (no haggle bard standard). Third time, if a all expenses paid ride in my back pack. You just became optional buffing and healing to me.
At higher level, I just take care of the problems myself, by killing everything, then pausing, then raising. Because I heal 90% of the time, doesn't mean I cann't kill effectivaly, too. I am not dependant on the party as much as I am at lower levels due to mana issues.
Speaking of mana conservation: Practice it. Unless you know the quest well enough and where the shines are, don't extend buffs, minium buffs only, mass buffs only if possible, and, most importantly, NEVER SPEND ALL YOUR MANA. Try to hold on to about 1/5th of it for emergancies. If you have it when you get to the shrine, buff people with it.
moops
06-13-2010, 04:31 PM
Soundburst can be your best friend.
I pug my healers quite a bit as they level and Soundburst will work in anything cept Amrath and of course UnDeads--People don't take damage if the mobs aren't moving, and some builds even do better damage with soundburst--it also doesn't take any brains like Hypno and facinate where people need to watch their swings and try to attack only one mob.
When you get a bit higher you can be a pretty awesome CC machine with Soundburst and Greater command, and then a bit higher than that Cometfall which will knock many mobs down, and then Symbol of Stunning if your groups play slow enough for you to cast and use this one:)
My clerics were always my richest characters until I made my Bard whom I now have sell all the weapons.
GhoulsTouch
06-13-2010, 04:51 PM
I was running around with a FS the other day. Spent all he had casting offensively way before he should have. I didn't mind as I could wand whip myself, didn't need any healing really. Yet the forged fighter dropped because he wasn't getting healed at all.
The FS later resorted to wands on another quest and used his SP for casting offensively again. Still ran out of SP quick.
Now I know that divine casters have offensive spells, but using them every encounter is a bad idea. Alot of the divine casters out there don't even use their weapons. This results in them spending way too much on mnemonics and wands. You only have to look and see that out of all spellcasters the divine casters alone seem to go out of their way explaining their spell point spending habits in their bios. I dont heal stupid etc. etc.
Not developing your physical attacks making use of your own buffs makes you an underdeveloped cleric in my opinion. I see too many Divine casters that burn out their SP way too fast and benefit their party way too little because of it it isn't funny. This statement could be made about casters in general.
Making the most of your SP is something everyone has to learn over time. Tagging along feeling useless without any SP is a horrible feeling. That's why I think it's best to be at least minimally useful in the combat department as a divine caster whether with ranged or melee, makes no difference.
Saaluta
06-13-2010, 04:54 PM
Save house sealed letter collectibles. You get these from bookshelves and rubble mainly. Turn them in to Seld the Grey Sister in house P and get free CSW wands. Tell your party members that you only heal with mana and if they wish to, they can donate any found wands or house sealed letters to you. This was how I kept Saaluta going for a long time, get all collectibles and turn them in...you can get some really good weapons, potions, etc. Yes, I like healing...I have 7 cleric/fvs builds and a bard. And most of the rest can umd heal/rez scrolls to self heal or help heal party in those uh-oh moments :D
Hope this helps you out :)
Saal :)
Niclos
06-13-2010, 05:06 PM
im new FTP for ddo. decided to make a cleric and it is almost impossible to buy anything but wands and scrolls. every time i visit a shop to buy more supplies, i use up all of my cash.
do clerics really cost this much??? or am i doing something wrong???
lvl 7 cleric. Nerfdme (Sarlona)
At your level everyone sucks. Your heals are weak and inefficent. The same as 99% of the pug population(weak and inefficent). If you are going to heal anyone with your sp you need a superior ardor clickie. If not at least a devotion item but the clickies are way more powerful. Wands also heal as well as spells and there are many different types. I also called players out alot on healing them. "hey back the *** if your taking that much damage" "Dont you have potions" " Mr paladin or ranger can you give that whiner resists" "Hey dead wizard if i rez you will you at least repair the wf so i have the sp to rez you when you die again" At level 11 your cleric becomes more efficent, pugs become more efficent. Loot becomes more valuable and more readily available. As many posters said their cleric then becomes their richest toon. My clerics only job past level 11 was to loot chests not to heal. If you dont stick the class out till level 11, like many people do, you miss out on the one guaranteed on any lfm.
"HIGHLY RECOMMEND" Run xorion cipher alot. Its free. It has a gem(belt) called a planar gird. Sell it !!! Your cash problems are then solved.
LordRavnos
06-13-2010, 05:13 PM
A long time ago I healed the party, no matter what. I spent a ton of cash keeping me afloat. One day I came to the realsation that I wasn't healing the party, I wes trying to heal stupid.
And the fact I had Tempest's Spine so many times keeping 9 clerics afloat that I had memorised to the point of verbal guiding people through it. That's another story.
Anyways, I watched players as they went through the dungeon. If they used tactics, thus saving me SP, They got healed and buffed by me. They stayed together, the same. They used their sneak attack/spells/ranged wisely, again they got healed. They made an attempt to heal themselves, they got healed. Buffing resistances to save on the cleric's mana, they too got my love.
When they "zerged" ahead, broke tactics, don't listen to the leader, loves the sound of their own voice, open doors when the party isn't ready, drags mobs to the shrine, etc. Well they are at the bottom of my list of healing.
Also, at 7th level, with the raise dead scrolls, I REALLY practice this: If you die once of a mistake, problem, or bad luck, you get a raise. Everyone has their bad days. Twice...I'll raise you, but I will make sure you understand that these things are 7k gp a pop (no haggle bard standard). Third time, if a all expenses paid ride in my back pack. You just became optional buffing and healing to me.
At higher level, I just take care of the problems myself, by killing everything, then pausing, then raising. Because I heal 90% of the time, doesn't mean I cann't kill effectivaly, too. I am not dependant on the party as much as I am at lower levels due to mana issues.
Speaking of mana conservation: Practice it. Unless you know the quest well enough and where the shines are, don't extend buffs, minium buffs only, mass buffs only if possible, and, most importantly, NEVER SPEND ALL YOUR MANA. Try to hold on to about 1/5th of it for emergancies. If you have it when you get to the shrine, buff people with it.
Quoted for Truth over 9000 times. I find I tend to agree with DoctorWhoFan very often, and in this case she is very right. Pay attention to who is worth the spells you cast, and who is not. The only time I break from this is when someone admits to me they are an idiot and gives me pots ahead of time. Have had it happen a few times where someone admits to f'ing up alot but paying me to keep them alive.
DrNuegebauer
06-13-2010, 05:21 PM
If you want to make some money at level 7, just post the LFM for Tear of Dhakaan on normal.
As long as you have a party member who can open the shrines, you won't have any trouble with running out of mana. Don't do the optionals, just rush it through and loot all the chests on the way - sell up and then repeat. If you run out of mana at any stage then you're either with a rubbish party, or you have rubbish tactics.
Switch parties a few times to find out where the problem lies and go from there!
But don't buy wands to use on anyone else - EVERY character class has their own plat and can approach the vendor and buy them. Just assume that if they want wand healing they'll give you one before the quest begins.
UnderwearModel
06-13-2010, 05:31 PM
Pre September 2009, other players would routinely give clerics plat, gold, scrolls, wands, or mana pots. Before or after a quest.
Since F2P is here, the F2P players only care about themselves. The community has been hurt by that. Lots more players, maybe, but a lot of dingalings that are mana sponges.
When you join a party just say, "Sorry I am broke I am unable to buy wands and scrolls to heal you all. if you want to kick in and get me more that would be fine. If not I will do my best."
Meanwhile, make sure you buy Cure Serious Potions for yourself. Also, but barkskin +3 potions, lesser restoration potions, remove curse potions, and have a resist fear clickie for yourself, which actually does a 10' diameter circle when cast.
Nothing worse than being a FEARED healer and unable to do a thing.
hecate355
06-13-2010, 05:45 PM
I was running around with a FS the other day. Spent all he had casting offensively way before he should have. I didn't mind as I could wand whip myself, didn't need any healing really. Yet the forged fighter dropped because he wasn't getting healed at all.
The FS later resorted to wands on another quest and used his SP for casting offensively again. Still ran out of SP quick.
Now I know that divine casters have offensive spells, but using them every encounter is a bad idea. Alot of the divine casters out there don't even use their weapons. This results in them spending way too much on mnemonics and wands. You only have to look and see that out of all spellcasters the divine casters alone seem to go out of their way explaining their spell point spending habits in their bios. I dont heal stupid etc. etc.
Not developing your physical attacks making use of your own buffs makes you an underdeveloped cleric in my opinion. I see too many Divine casters that burn out their SP way too fast and benefit their party way too little because of it it isn't funny. This statement could be made about casters in general.
Making the most of your SP is something everyone has to learn over time. Tagging along feeling useless without any SP is a horrible feeling. That's why I think it's best to be at least minimally useful in the combat department as a divine caster whether with ranged or melee, makes no difference.
Have been times when i get really annoyed about all the wannabe's who pour whole mana on totally harmelss trashmobs that melees can handle without any resources and when it gets to anything bit more serious or sophisticated, they stand with silly faces or chug mana pots
the fact that you can zap anything that comes closer than 1 mile to you doesent mean you HAVE to do it while others stand by and witness your solo uberness, sometimes it really doesent matter as quests tend to be easy, but at times, that kind of inability to reason your actions can go long way to wipes and extra expenses on your groupmates
iv always said that as caster, knowing how to kill is far less important than knowing when NOT to cast and stand back letting melees do the job they were recruited for
same goes for buffing, if you dont know quest well, you shouldnt give 6x fire res, 6x, whatever buff that later on appears to be not nessesary. if you are good you usually have some time to adjust to people's needs once you meet a challenge
LordRavnos
06-13-2010, 05:52 PM
When you join a party just say, "Sorry I am broke I am unable to buy wands and scrolls to heal you all. if you want to kick in and get me more that would be fine. If not I will do my best."
Quoted for Truth. A smart party will play smarter and chip in, if the group says anything against you, you did not want to run with them anyway
Spoonwelder
06-13-2010, 06:09 PM
-Get Devotion Items OR Potency Items - these stack with the healing enhancements and can remove the need for empower healing entirely thus stretching your SP much further. Don't have quicken/maximize/empower all on except for in a Major Boss fight - even then if you are only healing pare that down to quicken.
-When using mass cures - tell the group to huddle after a fight for a mass cure - wait 10 seconds at most then fire the mass heal - anyone else can heal themselves before the next fight.
-Early on focus your enhancements on the Healing/crit%/crit multiplier line of enhancements for healing (later levels can reduce to just the healing as the crits become less important and you will want some spell pen or other enhancements)
-Don't get the scroll/wand enhancements until L11+ as you should get by without it until then and you will want it on the heal scrolls.
-Talk to the WF before you start a quest and ask if they need healing - most are really self sufficient but don't assume anything. Even then still watch their red bars anyway so you don't lose them to lag or an error on their part. If you do heal a WF go big or go home.
-You don't have to keep everyone alive BUT you do have to keep the guy who could solo the quest alive, often that is the you the cleric....but when it isn't you figure out who that is and keep them and yourself up - everyone else can examine his collection of prayerbeads while you two get to the next shrine.
-Up to Level 8 or so CSW pots are good source of healing for all classes (cept barbs maybe) and you should expect the group to self heal with pots between fights.
The above is about saving SP so you don't need scrolls or wands or pots and thus can save your plat.
As a side note on Mass Heals - don't fire off a mass heal on your party surrounded by undead unless you can handle the agro you will likely get - especially if they are a couple of arcanes in the group - learned that lesson once -low on HP myself then cast Mass heal on lead fighter->Lightning bolt->Lightning bolt->Dead Cleric gets a ride to the shrine and an earful about 'can't heal stupid'.
vVAnjilaVv
06-13-2010, 07:53 PM
-Get Devotion Items OR Potency Items - these stack with the healing enhancements and can remove the need for empower healing entirely thus stretching your SP much further.
Good advice...however hard to find cheap...my advice is to look for ardor clickies, they are cheaper and work for spell levels at much lower ML than devotion and potency items require.
Unless it was a bug that was fixed, these clickies are also undispellable and last 3 minutes each. Grab a couple and u should be able to make it from shrine to shrine with 6 clicks.
Another thing I would like to point out to lazy people yelling for heals all the time is cut the healer a break and get off your duff and go farm Korthos and low level breakables.......cure light potions drop constantly. Maybe not the greatest for while fighting, but certainly good enough to top yourself off with in between at lower levels. And give the Cleric all your Wavecrasher collectibles! :)
phalaeo
06-13-2010, 07:57 PM
You've got a lot of good advice here.
Are Clerics a bit more expensive to run than other classes? In most cases, yes. Should running a CLR mean that you're constantly in the poorhouse and have no plat to spend on "the fun stuff"? HELLS NO.
simple fix: dont buy wands and scrolls
the only scrolls a cleric need to buy are scroll of heal around lvl13 and scrolls of raise dead around lvl7
the rest isnt needed at all and just promoted bad play
tell your party you heal with your sp, if they want wands/scrolls used on them, let them give them to you
Eh wands and scrolls dont promote bad play, they free the cleric up to have more sp to use for combat and its a perfectly valid strategy to carry such tools. Its when you decide to USE the wands and scrolls on others that may promote bad play. Lets not confuse the new guy.
Basically OP you shouldnt be chain casting heals of any type in a group setting and if you are, something is wrong and needs to change, and its likely the group's combat efforts that needs to change. Mitigating incoming damage is every players responsibility, not yours alone. Sometimes this means that they should be healing themselves, sometimes its something as simple as picking the correct targets or pulling to a doorway where monsters block eachother from all hitting the party at once, it depends on the imediate situation which you will have a better grasp of as you continue to play. Do not ever be afraid to tell a group to stop for a minute and discuss a strategy to improve efficiency, and this goes for all of your characters, not just your divine caster. And dont be shy about letting the group know exactly what you are and are not willing to use on a quest if they are a drain.
In a nutshell: use consumables to enhance your playstyle, not anybody else's.
Also, it does get better, you will find that you make money easier as you level, and also learn how and what to buy and sell and not sell or buy, and you will use less resources all around as you will have a better understanding of what to use and not use in any given situation, plus you will learn where the shrines are and be able to manage your sp more effectively for any given circumstance.
Doganpc
06-14-2010, 12:02 AM
An ounce of prevention is worth a pound of cure. -Benjamin Franklin
Dogan
History FTW!
svinja
06-14-2010, 04:01 AM
-You don't have to keep everyone alive BUT you do have to keep the guy who could solo the quest alive, often that is the you the cleric....but when it isn't you figure out who that is and keep them and yourself up - everyone else can examine his collection of prayerbeads while you two get to the next shrine.
Best advice in the thread. There are too many people who think having a cleric = invincibility. If you are taking a ton of damage maybe stop being a little rambo and running into mobs first, let someone else do it.
And most annoying of all - the people who can't resist trying to jump over traps before they are disarmed and eventually get hit by one. If this happens you're not getting a single heal for the rest of the quest. I was in a PoP run where a dude was jumping out through the electric fence after every room, he would jump just in time so that it dissapeared while he was in mid air. Then he jumped too early :D Fortunately I wasn't the healer in that run. The rambo thing is often people just not knowing any better, but the trap jumping is basically griefing. Of course I am not talking about traps you can shrug off here which require minimal healing and people ignore them to save time, but deadly traps where if you jump through you still have to wait for the party on the other side, and when you get hit you die or take a ton of damage.
Kralgnax
06-14-2010, 10:50 AM
im new FTP for ddo. decided to make a cleric and it is almost impossible to buy anything but wands and scrolls. every time i visit a shop to buy more supplies, i use up all of my cash.
do clerics really cost this much??? or am i doing something wrong???
lvl 7 cleric. Nerfdme (Sarlona)
It depends, and yes, respectively. Clerics cost a fortune if you try to heal stupid. Don't.
Try grouping with people who don't require infinite healing, but if people insist on doing stupid things, let them die - hell, let them stay dead.
At level 7 there is no normal difficulty quest you can't solo, except maybe Vile apothecary / proof is in the poison, and death can be a learning experience :D
BangsLiekWhoa
06-14-2010, 10:59 AM
I run a FvS that is pure heal specced.
I never buy (or have bought) wands or scrolls.
I rarely run out of SP, and if I do one of two things is happening:
1. I am running a very difficult quest on elite and more healing is necessary. If this is the case, people will generally know it and will offer mana potions to keep me going or I will use a few of my own. (but not too many because they should share the cost).
2. Someone, or the group as a whole, is taking way too much damage for various reasons such as not knowing how to play smart or knowing how much damage they can take. If it is the whole party then just inform them when you are out of mana that it is the end of healing until a shrine. If it is one person, pick up their stone until you find a shrine or really need them for a second (such as a rogue to disable a trap, or a sorc to cast 1 firewall before he dies again).
Zenako
06-14-2010, 11:00 AM
It depends, and yes, respectively. Clerics cost a fortune if you try to heal stupid. Don't.
Try grouping with people who don't require infinite healing, but if people insist on doing stupid things, let them die - hell, let them stay dead.
At level 7 there is no normal difficulty quest you can't solo, except maybe Vile apothecary / proof is in the poison, and death can be a learning experience :D
Actually at level a cleric can pretty easily solo Proof compared to almost all other classes. They can use Nightshield to negate Magic Missiles, have Resists for Fire and Acid and can buff enough to melee anything else effectively. Most melees need either a ton of pots or clickies to use to get thru it with any sort of ease.
Kralgnax
06-14-2010, 11:03 AM
Actually at level a cleric can pretty easily solo Proof compared to almost all other classes. They can use Nightshield to negate Magic Missiles, have Resists for Fire and Acid and can buff enough to melee anything else effectively. Most melees need either a ton of pots or clickies to use to get thru it with any sort of ease.
I can readily believe it - I just never did either, so I didn't want to claim what I don't know from personal experience.
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