View Full Version : Rogue utility/damage?
Oompsieniggles
06-13-2010, 12:49 AM
Okay, well it's been a while since I played and my characters were a bard and a mage.
however I wanna give the locksmith a try, but I don't want to be gimped to JUST sitting and picking traps and then my nose while everyone else does there thing
So question I have is what's a good way to make SURE you can pick the traps and disable them WHILE being able to do damage? multiclassing ranger? what?
Personally would prefer a way to make it with a bow but any method of damage will work.
Honestly if you build your rogue for dps and keep training its skills you wont ever have a problem with traps. You just need to get gear, good lock picks, and have items to boost you if you need, hero pots, int/owl pots and later items, int tome luck bonus like prayer clicky or voice of master ect ect. For a rogue, unless you truly mess up your build horribly, traps are at most just an issue of being willing to swap gear on the fly.
As for dps builds, you have ALOT of leeway to make a viable dps rogue, do what you want to do.
Ystradmynach
06-13-2010, 01:21 AM
If you are willing to wait a couple of weeks until update 5 comes out, the mechanic PrE rogue will be getting some improvements, including automatic repeating crossbow proficiency and intelligence bonus to crossbow damage, which will make for some interesting rogue crossbow builds.
With that said, you don't need to be a mechanic rogue to disable 95% of the traps out there, and most rogue builds can put out some serious dps, at least against opponents who can be sneak attacked. Aside from a crossbow build I just mentioned, you can get thf and go acrobat rogue using a quarterstaff, or go twf and become an assassin rogue, or you can multiclass, but you don't need to in order to get dps.
Oompsieniggles
06-13-2010, 01:32 AM
If you are willing to wait a couple of weeks until update 5 comes out, the mechanic PrE rogue will be getting some improvements, including automatic repeating crossbow proficiency and intelligence bonus to crossbow damage, which will make for some interesting rogue crossbow builds.
With that said, you don't need to be a mechanic rogue to disable 95% of the traps out there, and most rogue builds can put out some serious dps, at least against opponents who can be sneak attacked. Aside from a crossbow build I just mentioned, you can get thf and go acrobat rogue using a quarterstaff, or go twf and become an assassin rogue, or you can multiclass, but you don't need to in order to get dps.
*shrug* I'm REALLY just looking for the best use of it then as long as it has the minimum ability to be brought in to disable any trap.
I said bow because their range sometimes would be easier for a dumbass like me who might end up pulling aggro, but in the end what would be best is what I'm wondering statwise/skillwise/multiclass wise. I know that I heard in the past when I played there were rogue/ranger builds that could disable any traps while shooting but I am uncomfortable in my own strength in this game to assume the build myself without seeing each part of it and why first or if there's just any other better one. I know you're talking the backstabbing rogue, so for that what is it? Dex/int priority?
wax_on_wax_off
06-13-2010, 02:25 AM
I'm playing a character very similar to the one described here
http://forums.ddo.com/showpost.php?p=2800940&postcount=16
28 point human with 14 intelligence. I can do all the locks and traps that ive come across and i checked the "what DCs does a rogue need" thread and im well on my way to where i need to be at level 20 (im 12/1/1 atm).
I have a lot of fun playing this character, i pull out my bow to dish out some serious ranged damage with human versatility: damage (or attack for high AC foes), rogue haste boost and manyshot and tempest styles the rest of the time. I think most of the time in pugs i have the highest kill count 70% or more of the time.
This build is taking a bit of a nerf in U5 though and rogue mechanics are getting some nice boosts with trapmaking and extra damage to their repeaters so either a pure mechanic build or a split with fighter and/or ranger specialising in repeaters might work for you, actually im thinking of making one of these myself :)
aGorilla
06-13-2010, 08:17 AM
I haven't tried the Tempest build yet (linked above), but I've heard good things about it.
Another one worth looking at is the Exploiter Ranger (http://forums.ddo.com/showthread.php?t=168687). I've got one at lvl 6, and he's fairly handy with traps, locks, and the longbow.
Failedlegend
06-13-2010, 08:51 AM
Okay, well it's been a while since I played and my characters were a bard and a mage.
however I wanna give the locksmith a try, but I don't want to be gimped to JUST sitting and picking traps and then my nose while everyone else does there thing
So question I have is what's a good way to make SURE you can pick the traps and disable them WHILE being able to do damage? multiclassing ranger? what?
Personally would prefer a way to make it with a bow but any method of damage will work.
If you are willing to wait a couple of weeks until update 5 comes out, the mechanic PrE rogue will be getting some improvements, including automatic repeating crossbow proficiency and intelligence bonus to crossbow damage, which will make for some interesting rogue crossbow builds.
With that said, you don't need to be a mechanic rogue to disable 95% of the traps out there, and most rogue builds can put out some serious dps, at least against opponents who can be sneak attacked. Aside from a crossbow build I just mentioned, you can get thf and go acrobat rogue using a quarterstaff, or go twf and become an assassin rogue, or you can multiclass, but you don't need to in order to get dps.
Here's my Rogue...he uses a repeating CROSSbow (so almost a bow :P) it's like a bow except shoots ALOT faster and he takes the Mechanic (trapsmith) PRE and hes pure to boot.
Note: Any tomes are optional
Renja Karudo True Neutral Halfling Pure Rogue "Hellfire"
Stats:
Str: 10
Dex: 18+6 (Item) +3(Rogue Dex) +2(Halfling Dex) +5(Lvls) +2(Tome) = 36
Con: 14+6 (Item) = 20
Int: 16+6 (Item) +2(Tome) +2(Capstone) = 26
Wis: 8
Cha: 10+6 (Item) = 16
Skills:
Rogue 1 44sp
4 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search ,Spot,UMD
Rogue 2-7 11sp
1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search ,Spot,UMD
***ASSUME +2 INT TOME***
Rogue 8-19 12sp
1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search ,Spot,Tumble,UMD
Rogue20 12sp
1 - Balance,Diplomacy,DD,Haggle,Hide,Jump,MS,OL,Search ,Spot,Tumble,UMD
Final Tally (Base at 20)
Disable Device - 40+15 = 55
Move Silently - 39
Open Lock - 44+15 = 59
Diplomacy - 28
Balance - 37
Tumble - 27
Haggle - 28
Search - 37+15 = 52
Jump - 27
Spot - 28+15 = 43
UMD - 31 (See Below Calculation)
Hide - 39
31 ranks
3 Bunny Hat/Cartouche
1 VoM
2 Cha SKill Bonus
---
37 Unbuffed/Easy Loot
1 Head of Good Fortune (+2 but Replaces VoM Bonus)
2 Seven Fingered Glove (+5 but Replaces Cartouche bonus so only +2)
5 Cha Skill bonus (cloak or greensteel item +3 over easy cha item)
---
43 Unbuffed/ Great Loot
4 GH
5 Rogue Skill Boost IV
---
52 Buffed w/ Great Loot
Level Order & Feats:
1-Rogue- Point Blank Shot
2-Rogue-
3-Rogue- Heavy Repeater Prof (Swap for Toughness at 6)
4-Rogue- Trapmaking(Auto), + Dex
5-Rogue-
6-Rogue- Precise Shot, Mechanic 1
7-Rogue-
8-Rogue- +Dex
9-Rogue- Rapid Reload
10-Rogue- Improved Evasion
11-Rogue-
12-Rogue- +Dex, Rapid Shot
13-Rogue- Slippery Mind
14-Rogue-
15-Rogue- Improved Precise Shot
16-Rogue- +Dex, Skill Mastery
17-Rogue-
18-Rogue- IC: Ranged
19-Rogue- Skill Mastery
20-Rogue- +Dex
Enhancements (At 20)
Rogue Skill Boost 4
Rogue Deadly Shadow
Rogue Fire Resist 1
Halfling Dex 2
Halfling Cunning 4
Halfling Guile 3
Halfling Will 2
Halfling Toughness 2
Rouge Mechanic 2
Rogue SA Training 3
Rogue DD 3
Rogue OL 3
Rogue Dex 3
Rogue Trap Sense 2
Note: My Dex may be a little high as don't really know the sweet spot for to-hit values you'd have to ask one of our resident mathematicians.
Note2: As Ystradmynach said this build requires update 5 (although you can play w/o it you just wont be as useful)...which is releasing on the 28th of this month (or should be)
tihocan
06-14-2010, 09:11 AM
Okay, well it's been a while since I played and my characters were a bard and a mage.
however I wanna give the locksmith a try, but I don't want to be gimped to JUST sitting and picking traps and then my nose while everyone else does there thing
So question I have is what's a good way to make SURE you can pick the traps and disable them WHILE being able to do damage? multiclassing ranger? what?
Personally would prefer a way to make it with a bow but any method of damage will work.
Combining a focus on traps & lock utility with bow damage is not such a good idea, because bow damage is already weaker than melee to start with, so making it even weaker due to investing in your utility side is not going to help.
You can check the Master Mechanic build in this thread (http://forums.ddo.com/showthread.php?t=232660), but if your goal is simply to have a good DPS character being able to deal with traps & locks, you have obviously a lot more options (since you can splash Rogue with any class to achieve this).
Failedlegend
06-14-2010, 10:54 AM
if your goal is simply to have a good DPS character being able to deal with traps & locks, you have obviously a lot more options (since you can splash Rogue with any class to achieve this).
Correct a really good combo is a wizard (preferably Warforged) taking 2 lvls of Rogue (at lvl 1 and around 10ish) because of the large amount of intelligence you'll likely have on a wiz...another good on is ranger but I've never actually tried it so I can't comment.
On the other hand regardless of what people around here tell you being 100% optimal isn't absolutely required if you want to make a ranged toon (personally I can't wait until U5 to play my Repeater Rogue) go ahead it does have its disadvantages compared to melee but it also has some advantages...just be ure to let the beefy members of your party take aggro before you start shooting otherwise it's a pain to chase around your "Congo" line of aggro ad people won't like that.
That said Tihocan knows what he's talking about and if you use any of his builds you'll make it through (with a little practice/skill) DDO just fine.
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