View Full Version : Rouge Cleric Multicast
Miahoo
06-10-2010, 05:01 AM
hi,
i wanna multiclass my cleric with a rouge.
i heard rouges get X4 skill points, so on 1st lvl they get 32 skill points.
so:
1) is that true?
2) should i reroll my cleric in order to get the extra skill points? (thats 18 extra skill points then cleric-rouge).
3) does clerics get addition "boost" on 1st lvl?
4) i thought to multiclass with a 3rd class. lvl 18 cleric get 3 lvl9 spells, is it ok? or does it very recommended to be lvl 19 cleric and get 4 lvl9 spells?
Thanks :)
Kepli_Moonshadow
06-10-2010, 05:13 AM
I was gonna post something to ease the pain from the incoming flames, but decided against it.
*grabs lipstick and popcorn*
Miahoo
06-10-2010, 05:22 AM
why flames?
it was an innocent question.
Kriogen
06-10-2010, 05:23 AM
Its a nice build. But only female. Males are not so ... well ...
kelemvelor
06-10-2010, 05:35 AM
Until 'twin metamagic' in introduced in DDO, there is no term as 'multicast'. You probably mean multiclass.
1) All characters have x 4 to their skills to their current class at character level 1. So it is not exclusive to rogues.
2) It really depends. What is your objective of taking the rogue levels? If it is for selected skills, can you properly maximize the ranks of it during your cleric levels.
3) Yes, see point (1)
4) Theoretically you can trade off up to 3 levels from cleric and still obtain 9 level spells. Do note that you trade off several things: capstone, spell penetration checks, spell points (if you multiclass to a non-caster class).
Miahoo
06-10-2010, 05:53 AM
Until 'twin metamagic' in introduced in DDO, there is no term as 'multicast'. You probably mean multiclass.
1) All characters have x 4 to their skills to their current class at character level 1. So it is not exclusive to rogues.
2) It really depends. What is your objective of taking the rogue levels? If it is for selected skills, can you properly maximize the ranks of it during your cleric levels.
3) Yes, see point (1)
4) Theoretically you can trade off up to 3 levels from cleric and still obtain 9 level spells. Do note that you trade off several things: capstone, spell penetration checks, spell points (if you multiclass to a non-caster class).
thanks for the reply.
yeah sry.. i mean multiclass.
1) true. but i say i heard rouges get X4 from other classes, while other classes get 2points each lvl, rouges get 8. while other classes get 8points on 1st lvl, rouges get 32. - thats what i've heard, is that true?
2) see (1) for the reason i wanna reroll - for the extra skill points i've HEARD rouges get (sry, i'm new, never rly played a rouge.
3) i take it as a no.
4) i know i still get lvl9 spells, i just get less spell slots (3 instead of 5, as i read on a wiki).
asphodeli
06-10-2010, 05:59 AM
thanks for the reply.
yeah sry.. i mean multiclass.
1) true. but i say i heard rouges get X4 from other classes, while other classes get 2points each lvl, rouges get 8. while other classes get 8points on 1st lvl, rouges get 32. - thats what i've heard, is that true?
2) see (1) for the reason i wanna reroll - for the extra skill points i've HEARD rouges get (sry, i'm new, never rly played a rouge.
3) i take it as a no.
4) i know i still get lvl9 spells, i just get less spell slots (3 instead of 5, as i read on a wiki).
I'm sorry but what you heard is totally wrong. Each class as a certain amount of skill points allocated to it per level, which is modified by the INT modifier, and this number is multiplied by 4 ONLY on CREATION (Level 1). For example, bards get 6 skill points per level. At creation, a level 1 bard will have 24 skill points to allocate, provided the bard's INT modifier is 0. If you're a human, you get 4 more skill points because of racial features.
AyumiAmakusa
06-10-2010, 06:02 AM
thanks for the reply.
yeah sry.. i mean multiclass.
1) true. but i say i heard rouges get X4 from other classes, while other classes get 2points each lvl, rouges get 8. while other classes get 8points on 1st lvl, rouges get 32. - thats what i've heard, is that true?
2) see (1) for the reason i wanna reroll - for the extra skill points i've HEARD rouges get (sry, i'm new, never rly played a rouge.
3) i take it as a no.
4) i know i still get lvl9 spells, i just get less spell slots (3 instead of 5, as i read on a wiki).
Yes that's true, rogues get more skill points per level. At first level, you get four times the number of skill points you're supposed to have according to your INT score/modifier. My trap monkey rogue had 20 INT in the beginning and he got 52 skill points at level one. Each level after that, he got 12 skill points per level. I suggest you don't splash or get a rogue JUST for the skill points because although they are useful, some classes just don't need as much. If you're going to multiclass a rogue, you have to do more research and have reasons other than 'I want more skill points' because you might just end up with a level 10 character which can't attack well, heal well, support well, and then what are you going to do?
Miahoo
06-10-2010, 06:17 AM
I'm sorry but what you heard is totally wrong. Each class as a certain amount of skill points allocated to it per level, which is modified by the INT modifier, and this number is multiplied by 4 ONLY on CREATION (Level 1). For example, bards get 6 skill points per level. At creation, a level 1 bard will have 24 skill points to allocate, provided the bard's INT modifier is 0. If you're a human, you get 4 more skill points because of racial features.
Yes that's true, rogues get more skill points per level. At first level, you get four times the number of skill points you're supposed to have according to your INT score/modifier. My trap monkey rogue had 20 INT in the beginning and he got 52 skill points at level one. Each level after that, he got 12 skill points per level. I suggest you don't splash or get a rogue JUST for the skill points because although they are useful, some classes just don't need as much. If you're going to multiclass a rogue, you have to do more research and have reasons other than 'I want more skill points' because you might just end up with a level 10 character which can't attack well, heal well, support well, and then what are you going to do?
ok, now this is confusing. is it class base? or race base?
and i want a rouge for disable and open lock, not for the skill points. the question with the skill points is if to reroll, and instead to make cleric-rouge i'll make a rouge cleric. 8X4 = 32 - 8 - 6 = 18 extra skill points.
Miahoo
06-10-2010, 06:21 AM
Its a nice build. But only female. Males are not so ... well ...
whats wrong with males?
pasterqb
06-10-2010, 06:26 AM
I wouldn't suggest any lower than 3 slots for level 9 spells for these reasons.
1. Mass Heal... does this need any explanation? A must have for anyone who expects to heal a party.
2. Implosion. Honestly this has saved my butt on multiple occasions. It's not very hard to get trapped by a grouped of mobs or pinned in a corner or against a wall. Implosions gets off around 5 ticks and should kill enough so you can sneak through. Should be turtled up after you use it and surrounded. An example would be when I am dragging mobs around in a slayer area (mostly vale) and I get tripped or knocked down. Also useful cause it can kill a lot more than Destruction for only 10 more spell points.
3. True Ress. I like this cause you can cast it and have your party member in fighting shape fast. If you use a raise dead or ress you are more than likely forced to throw him a heal making it cost more spell points.
But saying that you can easily live with 2 just not have the spells you should have IMO. If you go with 2 I suggest true ress and mass heal. Meaning you miss out on one of the best spells in the game(implosion).
Also how important is being pretty to you? Cause I would skip rouge and go pure or even rogue for evasion and traps maybe.
Bacab
06-10-2010, 06:28 AM
rouge=makeup
rogue=thief-like character class
Please do not put make-up on your cleric.
Ok now for real advice...
If you EVER splash ROG onto any class...please do so at level 1 for the bonus skill points.
Miahoo
06-10-2010, 06:36 AM
I wouldn't suggest any lower than 3 slots for level 9 spells for these reasons.
<..>
But saying that you can easily live with 2 just not have the spells you should have IMO. If you go with 2 I suggest true ress and mass heal. Meaning you miss out on one of the best spells in the game(implosion).
Also how important is being pretty to you? Cause I would skip rouge and go pure or even rogue for evasion and traps maybe.
thanks for the explanation.
and that means i can still make 3classes - lvl 18 cleric gets 3 slots for lvl9 spells.
so i see its ok. ty :) thats answers my 4th question. :)
rouge=makeup
rogue=thief-like character class
Please do not put make-up on your cleric.
Ok now for real advice...
If you EVER splash ROG onto any class...please do so at level 1 for the bonus skill points.
i didnt get the "make-up" thing, do u mean i should alwase start as a rouge (if i want a rouge) to get the extra skill points? do u say i should reroll my cleric and start as a lvl1 rouge lvl2-20 cleric instead of lvl 1-4 cleric 5 rouge 6-20 cleric?
basketaske
06-10-2010, 06:45 AM
rouge, as you spell it, is make-up. Rogue is what you want to type. It's an old joke, but people can't seem to get it right.
Can I ask what you'd use all your skillpoints on? A slightly higher INT on creation might be enough.
AyumiAmakusa
06-10-2010, 06:52 AM
thanks for the explanation.
and that means i can still make 3classes - lvl 18 cleric gets 3 slots for lvl9 spells.
so i see its ok. ty :) thats answers my 4th question. :)
i didnt get the "make-up" thing, do u mean i should alwase start as a rouge (if i want a rouge) to get the extra skill points? do u say i should reroll my cleric and start as a lvl1 rouge lvl2-20 cleric instead of lvl 1-4 cleric 5 rouge 6-20 cleric?
Rouge is makeup that women (and some men) use to put on their face to make (some) them look prettier. RoGUe not RoUGe is the class we're talking about. And yes, think about it for a second, you know that roGUes get more skill points per level up than clerics right? You also know that ONLY at the character creation screen you get FOUR TIMES as many skill points as you would get per level right? Put those two together, who do you think gets more skillpoints at level 1?
Daliyn
06-10-2010, 07:00 AM
thanks for the explanation.
and that means i can still make 3classes - lvl 18 cleric gets 3 slots for lvl9 spells.
You mentioned traps before, but this seems as if you just wanna take 1 lvl of rogue. With INT as a dump stat, 1 level won't be enough for you to get reasonable trap skills even if you take rogue at lvl 1. You can get some open locks skills, which don't have to be maxed, but to be a usable trapmonkey, you need to max not only disable device, but spot and search as well. There will never be enough skillpoints during your 18cleric/1whatever to achieve this. Be aware that all these skills are cross class for clerics and cost double points per rank.
It will be hard even with 2 rogue levels. And evasion serves you nothing as long as you wear heavy armor.
Mister_Peace
06-10-2010, 07:17 AM
I clicked on this thread hoping to find a video podcast with Cellimas and Morah.
Miahoo
06-10-2010, 07:21 AM
rouge, as you spell it, is make-up. Rogue is what you want to type. It's an old joke, but people can't seem to get it right.
Can I ask what you'd use all your skillpoints on? A slightly higher INT on creation might be enough.
Rouge is makeup that women (and some men) use to put on their face to make (some) them look prettier. RoGUe not RoUGe is the class we're talking about. And yes, think about it for a second, you know that roGUes get more skill points per level up than clerics right? You also know that ONLY at the character creation screen you get FOUR TIMES as many skill points as you would get per level right? Put those two together, who do you think gets more skillpoints at level 1?
You mentioned traps before, but this seems as if you just wanna take 1 lvl of rogue. With INT as a dump stat, 1 level won't be enough for you to get reasonable trap skills even if you take rogue at lvl 1. You can get some open locks skills, which don't have to be maxed, but to be a usable trapmonkey, you need to max not only disable device, but spot and search as well. There will never be enough skillpoints during your 18cleric/1whatever to achieve this. Be aware that all these skills are cross class for clerics and cost double points per rank.
It will be hard even with 2 rogue levels. And evasion serves you nothing as long as you wear heavy armor.
ok.. i loled :)
anyway,
i maxed out con (which is irrelevant, cause i'll reroll to get the extra skill points - lvling is easy at first - i'll make it to lvl 5 in 2 days)
i think i can make it with 8 int (or maybe 10?). clerics have find-traps enhancement, and i can use items to improve my skills.
btw, with this enhancement, do i ever need the find-traps skill? is it a replace to the find-traps skill or is it just improving the find-traps skill?
if so, i just need con, open lock and disable.
AyumiAmakusa
06-10-2010, 07:29 AM
ok.. i loled :)
anyway,
i maxed out con (which is irrelevant, cause i'll reroll to get the extra skill points - lvling is easy at first - i'll make it to lvl 5 in 2 days)
i think i can make it with 8 int (or maybe 10?). clerics have find-traps enhancement, and i can use items to improve my skills.
btw, with this enhancement, do i ever need the find-traps skill? is it a replace to the find-traps skill or is it just improving the find-traps skill?
if so, i just need con, open lock and disable.
The way I've seen you post and your lack of knowledge of multiclass tells me that in a few weeks time, you'll be re-rolling your level 10 cleric/rogue. 8 int is definitely a bad amount if you want to be able to disable traps. 14 int is normally the way to go. The find-traps skill is called Search btw.
Miahoo
06-10-2010, 07:32 AM
The way I've seen you post and your lack of knowledge of multiclass tells me that in a few weeks time, you'll be re-rolling your level 10 cleric/rogue. 8 int is definitely a bad amount if you want to be able to disable traps. 14 int is normally the way to go. The find-traps skill is called Search btw.
i know for sure there's a find-trap enhancement for clerics, do u know what it does? can it replace high lvl search?
AyumiAmakusa
06-10-2010, 07:39 AM
i know for sure there's a find-trap enhancement for clerics, do u know what it does? can it replace high lvl search?
I know that there is a Find Trap spell and even if it could replace a high level search, you will still lack the points to put into Disable to be able to efficiently disable the traps you find. There are good cleric/rogue builds out there but for a new-ish player I recommend you don't multiclass. I know trap-finding and disabling looks kinda cool and makes you self-sufficient but there's little merit in taking rogue classes just for that.
African-Grey
06-10-2010, 07:42 AM
think i can make it with 8 int (or maybe 10?). clerics have find-traps enhancement, and i can use items to improve my skills.
btw, with this enhancement, do i ever need the find-traps skill? is it a replace to the find-traps skill or is it just improving the find-traps skill?
if so, i just need con, open lock and disable.
Just to be clear, there is no "find-traps" skill. It's called "search" and it also reveals hidden doors.
Read the whole description of the Find Trap spell (not enhancement), not just the title. It gives you a small bonus to your search skill. It does not automagically reveal traps for you. If you neglect your search skill, you won't be finding many traps beyond Korthos (especially with a penalty to your INT stat as you're planning, as that's the modifier for the search skill).
lazyninja81
06-10-2010, 07:57 AM
I have to agree with the majority here OP, a cleric/rogue multiclass is a difficult build to make effectively. More so if you don't have 32 point builds yet. The reason is that you need a 14 Int to effectively find and disable traps, a Wis of at least 16 for effective divine spell casting and a Con of at least 12-14 to give you enough hit points so that you don't get one shotted at higher levels. Not saying it can't be done, but it'd be tough. Could try something like:
Str 14
Dex 10
Con 12
Int 14
Wis 16
Cha 8
Personally, 12 Con is a bit low for me. I'd probably go
Str 14
Dex 8
Con 14
Int 14
Wis 16
Cha 8
In either case if you put all your level ups into Wis you'll still be able to cast 9th level spells. Take some spell penetration feats and you might be ok. If you want to go Dex based and take a second level of rogue to get evasion, then switch to Dex 14 and Str 8.
For skills, max disable device and search at every level. Also try to keep concentration and balance up if you can. You don't really need to max open lock. A couple points into it with a good item to boost it should be enough for higher levels. However, I've never played a high level rogue. Can someone confirm?
Good luck.
Rav'n
06-10-2010, 08:01 AM
WHAT??? the OP get's out of this without ONE Pix of a Rouge Cleric??? Well... we just CAN'T let that happen!! So, here you go... the Perfect Multicast Party!
Rouge Cleric
Rouge Wizard
Rouge Paladin
Rouge Barbairian
Now, no matter WHAT the obsticle... they have the Party "Make-up" to handle it!!
Perfect Rouge-Multicast Party Make-up (http://i423.photobucket.com/albums/pp318/Ravnswordsinger/EnuffZNuff01.jpg)
Kepli_Moonshadow
06-10-2010, 08:26 AM
why flames?
it was an innocent question.
I was not trying to poke fun, honestly. I just knew that the "rouge" mistake would draw a bit of attention.
OK, the lipstick comment was a little prodding, but yes, innocent enough.
Miahoo
06-10-2010, 09:15 AM
I have to agree with the majority here OP, a cleric/rogue multiclass is a difficult build to make effectively. More so if you don't have 32 point builds yet. The reason is that you need a 14 Int to effectively find and disable traps, a Wis of at least 16 for effective divine spell casting and a Con of at least 12-14 to give you enough hit points so that you don't get one shotted at higher levels. Not saying it can't be done, but it'd be tough. Could try something like:
Str 14
Dex 10
Con 12
Int 14
Wis 16
Cha 8
Personally, 12 Con is a bit low for me. I'd probably go
Str 14
Dex 8
Con 14
Int 14
Wis 16
Cha 8
In either case if you put all your level ups into Wis you'll still be able to cast 9th level spells. Take some spell penetration feats and you might be ok. If you want to go Dex based and take a second level of rogue to get evasion, then switch to Dex 14 and Str 8.
For skills, max disable device and search at every level. Also try to keep concentration and balance up if you can. You don't really need to max open lock. A couple points into it with a good item to boost it should be enough for higher levels. However, I've never played a high level rogue. Can someone confirm?
Good luck.
ty!
i'll go this:
Str 14
Dex 8
Con 13/14
Int 14
Wis 16
Cha 8
i hope it all will work well :)
10x for the help guys :)
tihocan
06-10-2010, 09:30 AM
ty!
i'll go this:
Str 14
Dex 8
Con 13/14
Int 14
Wis 16
Cha 8
i hope it all will work well :)
10x for the help guys :)
I would really suggest to make it 16 Int. Even on a Human, with only 14 Int that's 5 skill points on Cleric levels, i.e. just enough for Search / DD and half Open Lock or Concentration. With 16 Int you could at least max Concentration (which is important on a Cleric) while still keeping Open Lock at a useful level, and spending some points in Spot on Rogue levels.
I wouldn't bother with UMD since it's not that useful on a cleric (except to teleport mostly).
JOTMON
06-10-2010, 09:53 AM
hi,
i wanna multiclass my cleric with a rouge.
i heard rouges get X4 skill points, so on 1st lvl they get 32 skill points.
so:
1) is that true?
2) should i reroll my cleric in order to get the extra skill points? (thats 18 extra skill points then cleric-rouge).
3) does clerics get addition "boost" on 1st lvl?
4) i thought to multiclass with a 3rd class. lvl 18 cleric get 3 lvl9 spells, is it ok? or does it very recommended to be lvl 19 cleric and get 4 lvl9 spells?
Thanks :)
I have a few multiclass builds and all are fun to play.
Cleric/Rogue 2 builds are fairly common. for trapsmithing and versitility.
Your best choice would be to start as a Human with 12-14 Int.
That way you will be able to maintain your stats as you level.
Rogues get 8 skill points per level
Clerics get 2 per level
Humans get 1 per level for being Human.
Int bonus ( (Int-10)/2) so a 12 Int start will get you 1 point, 14 int will get you 2 points.
At level 1 your skill points get a 4x start.
So a Human Rogue at level 1 with 12 Int would get ( (8rogue+1Int+1Human)x4)=40 starting points.
A first level cleric would only get ( (2Cleric+1int+1Human)x4)=16 starting points.
Initial skill points can be invested up to a maximum of 4 points in a class skill and 2 in a cross class skill.
First level rogue can invest 4 points into disable/open/search/umd... etc...
So starting first level as a rogue is critical for investing into trap skills.
Second level of rogue should not be taken until about level 11 or higher ( I recommend after getting blade barrier and around the time you start Gianthold quests and hopefully after you get a +2 Int tome). This can be used to bolster the points that may have started to fall behind.
If you take it at level 2.. you are capped to a max investment of 5 skill points (4 of which you already invested at first level) now you have to take half of those 10 rogue skill points and dump them into something useless.
Cross class skill points are worth half.. so every point you use will get you .5 when levelling. so those 4 cleric points you have will likely go into disable(2 points to get 1 increase) and split between Open Locks and search. The cleric spell for search helps by adding your cleric level/2 to a cap of +10) but you will still need to invest minimally into this to maintain a usable search( If you cant find the trap you cant disable it). Less into open locks since you can just keep trying on a door until you get a good roll, a bad disable will blow the trap up.
A 3rd class splash will bring you to a level 17 cleric as the benefit from 2 monk or 2 rogue will get you evasion and definitely not somethiing you want to miss out on if you multiclass. Carefull planning is needed here since the more you water down your build the closer you come to weakening your usefullness.
In your case for starters I would plan for 18 cleric and 2rogue with 14 int(disable/search) 14 con and 16 wis.
I would invest into some dex(for open locks/reflex saves).
STR depends on your personal flavor..melee damage(meh.. as long as you have sp and BB melee is secondary),
CHA for UMD, DV's and DH if you find it usefull( for the most part is a dump stat)
You will be gear dependant to maintain your rogue skills, but the gear will come/crafted with shroud.. etc...
Should have no problem doing 95% of the traps/doors in the game once you are decked out..
There are posts in the forums for cleric/rogue builds, check them out periodically as you level.
jellyfish21
06-10-2010, 09:53 AM
I am making an elven cleric 9 / rogue 11.
My initial scores are these:
str 12
dex 18
con 14
int 12
wis 12
cha 8.
Presently at level 14 (9 cleric / 5 rogue), my stats are these:
20 str
32 dex
16 con
20 wis
18 cha.
I eat a +2 tome for every stat.
Presently, I maxed out the skills
diplomacy
haggle
UMD
I plan on getting the following skills to rank 15:
balance
jump
tumble
I am not disabling.
I use a shield and a long sword.
I only miss attacks on end bosses in giant hold on elite.
I have an unbuffed AC of 40.
I will get better gear, improving my AC.
I have near 250 HP, using dip, paralyzing long sword or healing for defense.
I observed a 20 halfling rogue with a shield.
I grouped with him about 15 times.
He had the highest kill count of our party every time.
JOTMON
06-10-2010, 10:45 AM
I am making an elven cleric 9 / rogue 11.
My initial scores are these:
str 12
dex 18
con 14
int 12
wis 12
cha 8.
Presently at level 14 (9 cleric / 5 rogue), my stats are these:
20 str
32 dex
16 con
20 wis
18 cha.
I eat a +2 tome for every stat.
Presently, I maxed out the skills
diplomacy
haggle
UMD
I plan on getting the following skills to rank 15:
balance
jump
tumble
I am not disabling.
I use a shield and a long sword.
I only miss attacks on end bosses in giant hold on elite.
I have an unbuffed AC of 40.
I will get better gear, improving my AC.
I have near 250 HP, using dip, paralyzing long sword or healing for defense.
I observed a 20 halfling rogue with a shield.
I grouped with him about 15 times.
He had the highest kill count of our party every time.
I think you posted in the wrong thread, OP is asking about splashing a healer with a couple of rogue levels to be able to do traps.. this build/post doesnt offer anything to the OP's question.
r3dl4nce
06-10-2010, 10:51 AM
I am making an elven cleric 9 / rogue 11.what a terrible split... I think you will have a hard time after level 15-16.... no heal, no BB, no good damage. Have luck
To the op idea, 2 rogue/18 cleric can be good, but I'll do it when you will have 32 points build, 12 dex/14con, 14int, 18wis, str&cha 8, full caster/disabler/healer no melee
jellyfish21
06-10-2010, 12:09 PM
Has any one even tried 9 cleric / 11 rogue.
Don't bash some thing you have not tried.
basketaske
06-10-2010, 01:45 PM
I imagine there's a pretty good reason if anyone has never tried it, but maybe if you elaborated on why you chose exactly that split? Since the OP is answered, derailment shouldn't make any difference.
Miahoo
06-10-2010, 02:04 PM
ty jomton.
does humans gets 1sp every lvl? or only at lvl1?
DoctorWhofan
06-10-2010, 02:15 PM
Here is mine.
http://my.ddo.com/character/thelanis/tnannet/
Healer/ trapmonkey.
Rogue at level 1 and level 4.
GhoulsTouch
06-10-2010, 02:31 PM
2 paladin/13 Favored Soul/5 rogue
Taking a rogue level every four levels can help keep up on your trap skills and UMD (though getting that Blade barrier earlier might be better and just jam those skills in later where you were lacking). The Paladin would give you good saves which you will need to get your reflex higher as a trap monkey. Drow enhancements and FS enhancements for rapier would boost your attack bonus.
Aztek
06-10-2010, 03:01 PM
2 paladin/13 Favored Soul/5 rogue
Taking a rogue level every four levels can help keep up on your trap skills and UMD (though getting that Blade barrier earlier might be better and just jam those skills in later where you were lacking). The Paladin would give you good saves which you will need to get your reflex higher as a trap monkey. Drow enhancements and FS enhancements for rapier would boost your attack bonus.
That's a lot of stats to keep up. What stat(s) do you dump if you have to have, minimum: CON, INT, WIS, CHA (and probably DEX)? That's the problem i always had building my first character as a paladin - spreading out all the stats is SOOOO much harder than, say, a Sorc (CHA, CON. maybe DEX. you're good to go. :) )
Favored soul (I haven't played so forgive my ignorance) is based off CHA and WIS, correct? in his rogue/cleric build, he is using CHA as a dump stat. Pally saves are only as good as your CHA stat as I recall from my rogue/paladin (15/4 because I messed up a reincarnate +1 - meant to make it 13/2).
I agree to do rogue level 1 and then wait until at least level 8 for rogue 2. Why? at level 7 you can chomp on a +2 int tome and max your skills if you have an even-numbered base INT. Also, you get as a cleric raise dead at level 9 and can't even really use scrolls until level 7 cleric. so with 2 rogue early on you can't raise dead or blade barrier for 2 extra levels as opposed to 1.
Also, if you're going to put in 5 levels of rogue, why not go for 6 levels and give him a skill like acrobat-thief I or assassin I or trap-mechanic even (sounds like this gets better in Update 5). Otherwise, I would suggest sticking with the 18cleric/2 rogue like others have suggested.
BUT (always open to new ideas) if you've actually built a decent Favored Soul rogue, please post stats, enhancements, etc. or link to a good build so we can see what you're getting at! Thanks!
JOTMON
06-10-2010, 04:28 PM
ty jomton.
does humans gets 1sp every lvl? or only at lvl1?
Human's Get 1 extra feat to start and a skill point every level (gets the x4 at first level)
Miahoo
06-10-2010, 06:03 PM
Human's Get 1 extra feat to start and a skill point every level (gets the x4 at first level)
i made my toon as dwarf... cause it takes 2 cha and gives 2 con instead.
i hope its not a mistake.
what do u think?
lazyninja81
06-10-2010, 06:36 PM
i made my toon as dwarf... cause it takes 2 cha and gives 2 con instead.
i hope its not a mistake.
what do u think?
Dwarves make good clerics. The extra con is nice plus you get sp and con racial enhancements. You'll be a little bit shorter on skill points compared to human. Without doing the math I'm not sure how much of an effect it'll be. You'll still be a very effective cleric, but you might be a slightly less effective trap monkey.
I've never tried this but perhaps if you're short skill points you could sacrifice search a little bit (say 1 pt/level instead of 2, or only do this every other level) and make up for it by using the find traps spell. I've never actually used that spell though so I'm not sure if it will stack with other search bonus items (anyone confirm?). Want to be careful not to gimp your search though. Can't disable what you can't find.
7-day_Trial_Monkey
06-10-2010, 07:22 PM
Doesn't look like you ever got an answer about find traps.
Clerics get a SPELL called find traps. It gives you a + to the search SKILL, of (cleric level)/2.
I have a 14 cleric / 2 monk / 1 rogue.
He can self buff search to +45 and dd to +43, has saves of 27/31/34 and self buffs ac to 64 when twf.
Fun times.
Miahoo
06-12-2010, 01:28 PM
i made it to lvl 3, and i'm already re-rolling again. lol.
i'll create it as human with the following stats:
15 str
8 dex
14 con
14 int
15 wis
8 cha
JOTMON
06-14-2010, 11:46 AM
i made my toon as dwarf... cause it takes 2 cha and gives 2 con instead.
i hope its not a mistake.
what do u think?
Dwarf is viable just a bit tougher for rogue skill maintenance.
They do have inherent search +2 for being a Dwarf, but still tougher to maintain over human.
+2 Con is never bad.
Human gets +1 to any stat 2 times but not the same one twice.
So Human could do +1 con and +1 to something else (can't do +1 to Con twice).
Human Versatility enhancement is a great line to take it gives the ability to get a temporary short term boost (up to +5 via the enhancement lines) to skills.
All in all you get better results from human for this particlular multiclass.
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