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Bogenbroom
06-08-2010, 03:49 PM
Regarding mechanics design to slow progress, what would you prefer...

A) A re-flagging mech (like VoN and Demon Queen once were,)
B) A long grind and perma-flag (like the boots for ToD,)
C) A completely random system like SoS, or
D) Something completely different.

I ask this because I see a lot of mixed messages from the community, and they generally fall into the negative area. Meaning the devs get a lot of feedback on what we do *not* like and relative little on what we do.

Personally, I would like (D) something that combines (A) and (B) in which you can re-flag by re-running pre-reqs, and at the same time grind towards a perma-flag status. Flagging is an example. Say, for ToD, you could get a set of one-use boots by re-flagging, but could still grind toward your set of perma-boots.