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View Full Version : Augment Summoning: Enhancement Ideas



ZeroTakenaka
06-08-2010, 03:15 PM
Augment Summon: Break Good
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Good DR.

Augment Summon: Break Evil
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Evil DR.

Augment Summon: Break Adamantine
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Adamantine DR.

Augment Summon: Break Lawful
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Lawful DR.

Augment Summon: Break Chaos
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Chaotic DR.

Augment Summon: Break Byeshek
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Byeshek DR.

Augment Summon: Break Cold Iron
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Cold Iron DR.

Augment Summon: Break Silver
Prereqs: Augment Summoning(feat)
Cost: 1 AP
Benefit: Your summoned creatures/hirelings/charmed monsters can break Silver DR.

Augment Summoning I
Prereqs: Level 12, Augment Summoning(feat)
Cost: 2 or 4 AP
Benefit: Your summoned creatures gain an additional +2 to ability score, saves, and skills.

Augment Summoning II
Prereqs: Level 18, Augment Summoning I
Cost: 4 or 6 AP
Benefit: Your summoned creatures gain an additional +2 to ability score, saves, and skills.