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View Full Version : Cleric PrE Aura glitches



KRaNiX1337
06-08-2010, 10:21 AM
Not seen a single thread listing all issues together so I guess I will start one. Heres what I saw in my 2 minutes of testing the PrE on Lamania.

1. Why'd the aura eat my mantle of the worldshaper charges? Its not a negative effect, so why eat my defenses.

2. Why ****y yellow? Make it blue, red, or even pure white. Looks like a giant just peed on me.

3. My ticks were being affected by my gear, 27 a tick was nice, but i switched gear and it dropped to 15, and this wasnt even gear related to healing in any way.

KRaNiX1337
06-08-2010, 10:38 AM
One other thing, the radiant servant ring set is completely useless, give it a better class based spec, something like either 10% boost to healing, +4 turn undeads. I prefer the healing +10% and the 1-2 turn undead bonus myself.

phalaeo
06-08-2010, 06:01 PM
2. Why ****y yellow? Make it blue, red, or even pure white. Looks like a giant just peed on me.



I know, right? I made a whole thread about this... I HATE, HATE, HATE the pee look.

Visty
06-08-2010, 06:41 PM
3. My ticks were being affected by my gear, 27 a tick was nice, but i switched gear and it dropped to 15, and this wasnt even gear related to healing in any way.

its even possible to make it stop ticking just by swapping gear

read more here
http://forums.ddo.com/showthread.php?t=252826

Therilith
06-08-2010, 07:42 PM
3. My ticks were being affected by my gear, 27 a tick was nice, but i switched gear and it dropped to 15, and this wasnt even gear related to healing in any way.

I actually like that the ticks are based on your current +heal% instead of what you had equipped when you cast it (although they should obviously fix the bugs). That way you can't (won't have to) switch to your healing gear for a few seconds every time you recast it.

KRaNiX1337
06-08-2010, 07:53 PM
I said switching any gear in general affected the total, I dropped to 15 switching out my knosts belt for a healers belt with no healing amp just a sup ard clickie.

Either way, thats not working as intended



I actually like that the ticks are based on your current +heal% instead of what you had equipped when you cast it (although they should obviously fix the bugs). That way you can't (won't have to) switch to your healing gear for a few seconds every time you recast it.

R0cksteady
06-08-2010, 08:10 PM
I actually like that the ticks are based on your current +heal% instead of what you had equipped when you cast it (although they should obviously fix the bugs). That way you can't (won't have to) switch to your healing gear for a few seconds every time you recast it.

Switching ANY equipment drops it significantly. Doesn't have to be the healing gear. You could change your weapon, or your helmet, or your belt, or anything. Doesn't have to have a healing effect on it. Anytime you change your equipment, it gets dropped a lot. Which is annoying if you plan on switching between healing scrolls and a weapon.

Therilith
06-08-2010, 08:40 PM
I know, I read that other thread. That's what I meant by "bugs". When I tried it the only time it changed was when I switched out my +heal% gear. I would like it if it worked like that.