PDA

View Full Version : "Fix" Quicken Spell



Quarterling
06-07-2010, 10:26 PM
While the quicken spell feat “quickens” your spell by having you cast it twice as fast, it fails to do the second half of what it is supposed to do according to pen and paper rules. As most of you should know, if you cast a quickened spell, you are able to cast another spell that same round provided it is one standard action or less.

So what I am going at is that in order to reflect the rules more accurately, spells should also have their cooldown timers cut in half as well. Therefore, a caster truly has the benefits and can cast, let’s say, Polar Ray at amazing speeds.

EDIT: I have realized something that I have overlooked...



A D&D Sorcerer cannot use Quicken.

Appealing to D&D rules won't get Quicken buffed.


That is correct, completely forgot about Sorcerers not being able to quicken spells (since they cast spontaneously). Since that would actually confuse most that are familiar with the rules.


...and am now convinced this is no longer feasible.

kaelis
06-07-2010, 10:33 PM
No. May seem fine for arcanes, but for divines (who in my experience use quicken far more) cutting heal, and mass heal cool downs in half pretty much makes it a spam fest with ever having to use scrolls between timers even in "intense" fights such as tod p3.

Angelus_dead
06-07-2010, 10:33 PM
So what I am going at is that in order to reflect the rules more accurately, spells should also have their cooldown timers cut in half as well. Therefore, a caster truly has the benefits and can cast, let’s say, Polar Ray at amazing speeds.
A D&D Wizard cannot use Quicken to cast more Polar Rays per round than normal.
A D&D Sorcerer cannot use Quicken.

Appealing to D&D rules won't get Quicken buffed.

Lithic
06-07-2010, 10:35 PM
Since quicken halves your casting time, you can cast polar ray and delayed blast fireball in the time it takes to cast only polar ray. Sounds like its working pretty close to PnP.

Having it halve your cooldowns would be bad. First it is probably a lot more complicated to do than you might expect, for very little gain. Second, the cooldowns are there to prevent machinegun fireing of a single spell, which a modified quicken would circumvent. Thirdly, someone could cast a long duration spell, then turn on quicken to speed up the recasting without spending any SP.

Its a change that just isn't needed, and could result in problems down the road.

Quarterling
06-07-2010, 10:52 PM
A D&D Sorcerer cannot use Quicken.

Appealing to D&D rules won't get Quicken buffed.

That is correct, completely forgot about Sorcerers not being able to quicken spells (since they cast spontaneously). Since that would actually confuse most that are familiar with the rules.