Quarterling
06-07-2010, 10:26 PM
While the quicken spell feat “quickens” your spell by having you cast it twice as fast, it fails to do the second half of what it is supposed to do according to pen and paper rules. As most of you should know, if you cast a quickened spell, you are able to cast another spell that same round provided it is one standard action or less.
So what I am going at is that in order to reflect the rules more accurately, spells should also have their cooldown timers cut in half as well. Therefore, a caster truly has the benefits and can cast, let’s say, Polar Ray at amazing speeds.
EDIT: I have realized something that I have overlooked...
A D&D Sorcerer cannot use Quicken.
Appealing to D&D rules won't get Quicken buffed.
That is correct, completely forgot about Sorcerers not being able to quicken spells (since they cast spontaneously). Since that would actually confuse most that are familiar with the rules.
...and am now convinced this is no longer feasible.
So what I am going at is that in order to reflect the rules more accurately, spells should also have their cooldown timers cut in half as well. Therefore, a caster truly has the benefits and can cast, let’s say, Polar Ray at amazing speeds.
EDIT: I have realized something that I have overlooked...
A D&D Sorcerer cannot use Quicken.
Appealing to D&D rules won't get Quicken buffed.
That is correct, completely forgot about Sorcerers not being able to quicken spells (since they cast spontaneously). Since that would actually confuse most that are familiar with the rules.
...and am now convinced this is no longer feasible.