BorisIgorXVI
06-05-2010, 06:03 AM
Hi,
I wanted to make a new melee character as soon as i get my premium status. I love to be in a party with a bard, and ive seen them melee pretty good, so i figured that's the way to go for me.
I can get the love myself by buffing the hell out of my part, i can hack&slash in most quests, and i don't drop dead on every touch.
I chose for THF over TWF since i already have a TWF fighter, and i dont own 32pt build yet, wich makes it hard to make a strong TWF.
Here's the build:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Bookx Songbeard
Level 20 Chaotic Good Dwarf Male
(4 Fighter \ 16 Bard)
Hit Points: 278
Spell Points: 640
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 10
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 24
Dexterity 8 8 8
Constitution 16 16 18
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 12 12 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 20 24
Bluff 1 2 2
Concentration 7 25 25
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -1 -1 -1
Hide -1 -1 -1
Intimidate 1 2 2
Jump 8 19 19
Listen -1 -1 -1
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform 5 23 23
Repair -1 -1 -1
Search -1 -1 1
Spot -1 -1 -1
Swim 4 7 7
Tumble n/a 0 0
Use Magic Device 5 24 24
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds
Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Level 3 (Bard)
Skill: Perform (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Spell (1): Expeditious Retreat
Level 4 (Bard)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Charm Person
Level 5 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Spell (1): Detect Secret Doors
Spell (2): Heroism
Level 7 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 9 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (2): Rage
Spell (3): Good Hope
Spell (3): Haste
Level 10 (Bard)
Skill: Concentration (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (3): Cure Serious Wounds
Level 11 (Bard)
Skill: Concentration (+2)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 12 (Bard)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Remove Curse
Spell (4): Dimension Door
Spell (4): Freedom of Movement
Level 13 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Cure Critical Wounds
Level 14 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 15 (Bard)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Spell (4): Otto's Sphere of Dancing
Spell (5): Mass Cure Light Wounds
Spell (5): Greater Heroism
Level 16 (Bard)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (5): Summon Monster V
Level 17 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 18 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (1): Feather Fall
Spell (5): Mass Suggestion
Spell (6): Mass Cure Moderate Wounds
Spell (6): Otto's Irresistable Dance
Level 19 (Fighter)
Skill: Use Magic Device (+0.5)
Spell (0): Invisibility
Spell (0): Mass Charm Monster
Level 20 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Spell (0): Displacement
Enhancement: Fighter Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Energy of the Music III
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Any advice guys? different feats/spells/enhancements. different order, you name it. tell me plz!
I wanted to make a new melee character as soon as i get my premium status. I love to be in a party with a bard, and ive seen them melee pretty good, so i figured that's the way to go for me.
I can get the love myself by buffing the hell out of my part, i can hack&slash in most quests, and i don't drop dead on every touch.
I chose for THF over TWF since i already have a TWF fighter, and i dont own 32pt build yet, wich makes it hard to make a strong TWF.
Here's the build:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Bookx Songbeard
Level 20 Chaotic Good Dwarf Male
(4 Fighter \ 16 Bard)
Hit Points: 278
Spell Points: 640
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 10
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 24
Dexterity 8 8 8
Constitution 16 16 18
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 12 12 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 20 24
Bluff 1 2 2
Concentration 7 25 25
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -1 -1 -1
Hide -1 -1 -1
Intimidate 1 2 2
Jump 8 19 19
Listen -1 -1 -1
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform 5 23 23
Repair -1 -1 -1
Search -1 -1 1
Spot -1 -1 -1
Swim 4 7 7
Tumble n/a 0 0
Use Magic Device 5 24 24
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds
Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Level 3 (Bard)
Skill: Perform (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Spell (1): Expeditious Retreat
Level 4 (Bard)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Charm Person
Level 5 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Spell (1): Detect Secret Doors
Spell (2): Heroism
Level 7 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 9 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (2): Rage
Spell (3): Good Hope
Spell (3): Haste
Level 10 (Bard)
Skill: Concentration (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (3): Cure Serious Wounds
Level 11 (Bard)
Skill: Concentration (+2)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 12 (Bard)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Remove Curse
Spell (4): Dimension Door
Spell (4): Freedom of Movement
Level 13 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Cure Critical Wounds
Level 14 (Bard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 15 (Bard)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Spell (4): Otto's Sphere of Dancing
Spell (5): Mass Cure Light Wounds
Spell (5): Greater Heroism
Level 16 (Bard)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (5): Summon Monster V
Level 17 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 18 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (1): Feather Fall
Spell (5): Mass Suggestion
Spell (6): Mass Cure Moderate Wounds
Spell (6): Otto's Irresistable Dance
Level 19 (Fighter)
Skill: Use Magic Device (+0.5)
Spell (0): Invisibility
Spell (0): Mass Charm Monster
Level 20 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Spell (0): Displacement
Enhancement: Fighter Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Energy of the Music III
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Any advice guys? different feats/spells/enhancements. different order, you name it. tell me plz!