Fravas
06-04-2010, 04:55 PM
Windows XP Tested, probably works on Vista and 7.
Legality: I have inquired to Turbine directly about the legality of Dual-Boxing, and was promtly rewarded with this:
Greetings XXXXX XXXXXXXXX,
Thank you for your inquiry. Multiboxing is not a violation of the Terms of Service. However what would be is if you were playing one account and allowing a 3rd party program to monitor or control the other account. You must be in control of both accounts at all times.
If you have any additional questions or concerns, please respond to this email, and we will be happy to assist you.
Thank you,
The Turbine Customer Service Team"
If you are still unsure, you may send your own inquiry here: http://www.ddo.com/component/content/article/670 and expect a response in 2-3 days (depending on stuff that's out of your control).
The guild Favored strongly recommends its farmers be able to Dual Box, meaning to run two clients of DDO at one time to ensure efficient TP/Minute runs (Details on runs below).
To start, begin downloading the DDO client from its main website: http://www.ddo.com/ddosupport/download-ddo
Avoid installing the Turbine Download Manager, as it may drastically complicate the ability to Dual Box. Once you have downloaded DDO (this may take several minutes or a couple of hours) to your hard drive, go to the location you have it installed and right click on the entire folder and select "Copy". On the same drive, or separate of your choice, "Paste" the file so you have two identical copies of the DDO client, but be aware this may take some time since you're dealing with nearly 4GB of data. Both of my copies are on my E: drive, labeled "DDO1" and "DDO2" respectively.
Each copy of DDO has an executable program in it named, "TurbineLauncher" (sans quotations) and if double clicked will launch a client of DDO. Don't do anything with the files yet, instead create a notepad document by right clicking on your desktop and selecting 'New', then clicking 'Text Document'. This is so you can create a .bat file to simultaneously activate both "TurbineLauncher" executables. In the Text Document you should type in the following:
@echo off
cd (((directory for DDO1)))
start TurbineLauncher
cd (((directory for DDO2)))
start TurbineLauncher
exit
In place of the parentheses you should type in the file directory of your two DDO folders. For example, my .bat file looks precisely like this:
@echo off
cd "E:\DDO1"
start TurbineLauncher
cd "E:\DDO2"
start TurbineLauncher
exit
Once you have your directories in, you need to go to "File", then "Save As", and type in "DDO.bat" in the saved name field. This should create a .bat file that can be double clicked to start both Turbine Launchers in both of your clients. You may or may not need to double click the .bat file two or three times, I get a small error message every now and then but it should work perfectly fine. Once activated, you will see a loading screen, but a second identical loading screen should be active obscured by the first. You may have to move one around before being able to see the second.
Needless to say you need two accounts as you cannot play two accounts at once. After you type your account names and passwords to enter the game, you're done!
Some suggestions while Dual Boxing; keep your graphic settings on "Low" or "Very Low" and activate "Windowed Mode" to increase the speed at which you switch screens. Since there is no /follow in DDO you will have to manually use Autorun if you want to move two characters at once. There are some times where one DDO client stalls at a loading screen, and I have had to exit out of both clients and restart the programs to correct it. This game can be run relatively well on any PC, but I would advice some hardware upgrades to any business laptop.
The rest of this post will deal with the business of the guild, <Favored>.
We are interested in the most timely accumulation of Turbine Points possible, and after hours (perhaps weeks) of theorizing, a system has been achieved that has been deemed extremely successful. You shall focus on gaining 0-100 favor within 20 to 60 minutes depending on your efficiency and assistance, by running through the 11 predetermined dungeons listed below. Your main account character will be called Sponge, Leech, or Mule, and should be a DISPOSABLE CHARACTER no higher than level 1. Your secondary account be called your Runner, and must be level 8 or higher. Your Runner must be able to solo all of the 11 dungeons on Elite difficulty within 3-5 minutes without the use of hirelings or shrines.
A typical group of three players will have three Runners and three Sponges, thereby filling the group. The three Runners will begin to complete their stages of quests SIMULTANEOUSLY and halt before completion. The players then move their Sponges to the quest most near completion and the Runner in that quest will finish it, thereby earning the Sponges full Elite Favor. The Sponges then move to the next dungeon where the next Runner is waiting for them, and gains Favor from it as well, and so on. As each Runner finishes his/her quest, he should rush to the next quest on the list and stop before completion again.
EXAMPLE:
Jerry's runner nearly finishes Heyton's Rest, up until the point that he has to smash the final alter. At the same time, George is completing The Storehouse Secret up until the point where he has to grab the scroll. Both Jerry and George have their Sponges run to Heyton's Rest where Jerry smashes the final alter and earns the Favor for he and George's Sponge. At this point, their Sponges enter The Storehouse Secret, and Jerry starts running The Collaborator. When George finishes The Storehouse Secret for their Sponges, they run to The Collaborator while he begins Information is Key. This pattern continues until Sunken Sewer is completed, and the Sponges for both Jerry and George see they have been mailed a congratulatory message of achieving their first 100 Favor. Jerry and George then delete their Sponges, create new ones, and start again from Heyton's Rest.
The List:
----Stage 1----
Heyton's Rest
The Storehouse Secret
The Collaborator
----Stage 2----
Information is Key
Bringing The Light
Haverdasher
----Stage 3-----
Durk's got a Secret
Garrison's Missing Pack
----Stage 4-----
The Kobold's new Ringleader
Stealthy Repossession
Sunken Sewer
Each of these quests should be completed within 3-5 minutes by each Runner, and the group of Sponges should head to the next quest nearest to completion. The stages are for organizational purposes when more than three players want to participate. Again, total time should be 25 minutes, but experience shows that 30-40 minute runs are more common due to human error.
Some tips:
NO SPONGE NEEDS TO GET ANY QUEST ON THE LIST! All Favor will be earned upon completion of the quest they are in, regardless if they have the quest or not. Finding the quest givers and picking rewards tends to slow down the group and should be avoided. Quest rewards may give you some gold, but gold farming is not the goal here.
YOU CAN ENTER THE COLLABORATOR WITHOUT PREVIOUS KORTHOS QUESTS! Enter through the cellar door rather than talking to the innkeeper.
RUNNING PAST ENEMIES IS VERY GOOD! Do not waste time fighting each group of monsters you run into. Instead run through everything, and stop only at a point where fear the Dungeon Alert Yellow or Orange. If there are optional bosses to
IGNORE OPTIONAL QUESTS, BOSSES AND CHESTS! This should go without saying.
DON'T DO CANNITH CRYSTAL! Yes it's right there on Korthos, but it doesn't earn you enough favor to justify running it. It can be easily replaced with Haverdasher considering both quests give the same amount of favor but Crystal is just so much slower.
QUESTS THAT TAKE ONE OR LESS MINUTES TO FINISH! Storehouse Secret, Bringing the Light, Kobold's new Ringleader (2 mins max), Stealthy Repossession (2 mins max), and Sunken Sewer.
MOST IMPORTANT ATTRIBUTES FOR RUNNERS! You must need lots of damage, moderate survivability, and lots of run speed. Barbarians seem idea, a Bard or Cleric multi-class may be helpful. Truth be told, not enough testing has been done in this area to point to a single optimal build. Just be sure to do some research to know what you're doing.
SUNKEN SEWER! You don't need to lower the bridges, just have a high Jump skill or Jump item to leap out of the water and onto the second platform.
ABOVE ALL: SPEED SPEED SPEED! Jump while casting to remain at normal speed. Know each dungeon by heart and the best places to stop and fight. Use Expeditious Retreat items at the right time (NOT just before you have to hit several levers).
KOBOLDS! You will fight lots of them, it may be nice to know they are considered Lawful Evil (Think Axiomatic + Pure Good weapons). They are also Reptiles.
OOZES! No one likes oozes. One Muckbane should be plenty so don't invest in 2WF unless going Ranger. Don't forget to repair.
GEAR! A large 2HW is preferable to 2WF because your Runner is only going up to level 8 or 10. Poison Immunity could help in some quests, but don't worry about Blindness, or Featherfall. Some Balance or Reflex Saves should be had due to Information is Key, and anything with Striding is definitely recommended.
$19.50 GOES A LONG WAY. Two extra character slots, and 1500 points could really get you off on the right foot.
That's all, friends. Good luck out there.
Legality: I have inquired to Turbine directly about the legality of Dual-Boxing, and was promtly rewarded with this:
Greetings XXXXX XXXXXXXXX,
Thank you for your inquiry. Multiboxing is not a violation of the Terms of Service. However what would be is if you were playing one account and allowing a 3rd party program to monitor or control the other account. You must be in control of both accounts at all times.
If you have any additional questions or concerns, please respond to this email, and we will be happy to assist you.
Thank you,
The Turbine Customer Service Team"
If you are still unsure, you may send your own inquiry here: http://www.ddo.com/component/content/article/670 and expect a response in 2-3 days (depending on stuff that's out of your control).
The guild Favored strongly recommends its farmers be able to Dual Box, meaning to run two clients of DDO at one time to ensure efficient TP/Minute runs (Details on runs below).
To start, begin downloading the DDO client from its main website: http://www.ddo.com/ddosupport/download-ddo
Avoid installing the Turbine Download Manager, as it may drastically complicate the ability to Dual Box. Once you have downloaded DDO (this may take several minutes or a couple of hours) to your hard drive, go to the location you have it installed and right click on the entire folder and select "Copy". On the same drive, or separate of your choice, "Paste" the file so you have two identical copies of the DDO client, but be aware this may take some time since you're dealing with nearly 4GB of data. Both of my copies are on my E: drive, labeled "DDO1" and "DDO2" respectively.
Each copy of DDO has an executable program in it named, "TurbineLauncher" (sans quotations) and if double clicked will launch a client of DDO. Don't do anything with the files yet, instead create a notepad document by right clicking on your desktop and selecting 'New', then clicking 'Text Document'. This is so you can create a .bat file to simultaneously activate both "TurbineLauncher" executables. In the Text Document you should type in the following:
@echo off
cd (((directory for DDO1)))
start TurbineLauncher
cd (((directory for DDO2)))
start TurbineLauncher
exit
In place of the parentheses you should type in the file directory of your two DDO folders. For example, my .bat file looks precisely like this:
@echo off
cd "E:\DDO1"
start TurbineLauncher
cd "E:\DDO2"
start TurbineLauncher
exit
Once you have your directories in, you need to go to "File", then "Save As", and type in "DDO.bat" in the saved name field. This should create a .bat file that can be double clicked to start both Turbine Launchers in both of your clients. You may or may not need to double click the .bat file two or three times, I get a small error message every now and then but it should work perfectly fine. Once activated, you will see a loading screen, but a second identical loading screen should be active obscured by the first. You may have to move one around before being able to see the second.
Needless to say you need two accounts as you cannot play two accounts at once. After you type your account names and passwords to enter the game, you're done!
Some suggestions while Dual Boxing; keep your graphic settings on "Low" or "Very Low" and activate "Windowed Mode" to increase the speed at which you switch screens. Since there is no /follow in DDO you will have to manually use Autorun if you want to move two characters at once. There are some times where one DDO client stalls at a loading screen, and I have had to exit out of both clients and restart the programs to correct it. This game can be run relatively well on any PC, but I would advice some hardware upgrades to any business laptop.
The rest of this post will deal with the business of the guild, <Favored>.
We are interested in the most timely accumulation of Turbine Points possible, and after hours (perhaps weeks) of theorizing, a system has been achieved that has been deemed extremely successful. You shall focus on gaining 0-100 favor within 20 to 60 minutes depending on your efficiency and assistance, by running through the 11 predetermined dungeons listed below. Your main account character will be called Sponge, Leech, or Mule, and should be a DISPOSABLE CHARACTER no higher than level 1. Your secondary account be called your Runner, and must be level 8 or higher. Your Runner must be able to solo all of the 11 dungeons on Elite difficulty within 3-5 minutes without the use of hirelings or shrines.
A typical group of three players will have three Runners and three Sponges, thereby filling the group. The three Runners will begin to complete their stages of quests SIMULTANEOUSLY and halt before completion. The players then move their Sponges to the quest most near completion and the Runner in that quest will finish it, thereby earning the Sponges full Elite Favor. The Sponges then move to the next dungeon where the next Runner is waiting for them, and gains Favor from it as well, and so on. As each Runner finishes his/her quest, he should rush to the next quest on the list and stop before completion again.
EXAMPLE:
Jerry's runner nearly finishes Heyton's Rest, up until the point that he has to smash the final alter. At the same time, George is completing The Storehouse Secret up until the point where he has to grab the scroll. Both Jerry and George have their Sponges run to Heyton's Rest where Jerry smashes the final alter and earns the Favor for he and George's Sponge. At this point, their Sponges enter The Storehouse Secret, and Jerry starts running The Collaborator. When George finishes The Storehouse Secret for their Sponges, they run to The Collaborator while he begins Information is Key. This pattern continues until Sunken Sewer is completed, and the Sponges for both Jerry and George see they have been mailed a congratulatory message of achieving their first 100 Favor. Jerry and George then delete their Sponges, create new ones, and start again from Heyton's Rest.
The List:
----Stage 1----
Heyton's Rest
The Storehouse Secret
The Collaborator
----Stage 2----
Information is Key
Bringing The Light
Haverdasher
----Stage 3-----
Durk's got a Secret
Garrison's Missing Pack
----Stage 4-----
The Kobold's new Ringleader
Stealthy Repossession
Sunken Sewer
Each of these quests should be completed within 3-5 minutes by each Runner, and the group of Sponges should head to the next quest nearest to completion. The stages are for organizational purposes when more than three players want to participate. Again, total time should be 25 minutes, but experience shows that 30-40 minute runs are more common due to human error.
Some tips:
NO SPONGE NEEDS TO GET ANY QUEST ON THE LIST! All Favor will be earned upon completion of the quest they are in, regardless if they have the quest or not. Finding the quest givers and picking rewards tends to slow down the group and should be avoided. Quest rewards may give you some gold, but gold farming is not the goal here.
YOU CAN ENTER THE COLLABORATOR WITHOUT PREVIOUS KORTHOS QUESTS! Enter through the cellar door rather than talking to the innkeeper.
RUNNING PAST ENEMIES IS VERY GOOD! Do not waste time fighting each group of monsters you run into. Instead run through everything, and stop only at a point where fear the Dungeon Alert Yellow or Orange. If there are optional bosses to
IGNORE OPTIONAL QUESTS, BOSSES AND CHESTS! This should go without saying.
DON'T DO CANNITH CRYSTAL! Yes it's right there on Korthos, but it doesn't earn you enough favor to justify running it. It can be easily replaced with Haverdasher considering both quests give the same amount of favor but Crystal is just so much slower.
QUESTS THAT TAKE ONE OR LESS MINUTES TO FINISH! Storehouse Secret, Bringing the Light, Kobold's new Ringleader (2 mins max), Stealthy Repossession (2 mins max), and Sunken Sewer.
MOST IMPORTANT ATTRIBUTES FOR RUNNERS! You must need lots of damage, moderate survivability, and lots of run speed. Barbarians seem idea, a Bard or Cleric multi-class may be helpful. Truth be told, not enough testing has been done in this area to point to a single optimal build. Just be sure to do some research to know what you're doing.
SUNKEN SEWER! You don't need to lower the bridges, just have a high Jump skill or Jump item to leap out of the water and onto the second platform.
ABOVE ALL: SPEED SPEED SPEED! Jump while casting to remain at normal speed. Know each dungeon by heart and the best places to stop and fight. Use Expeditious Retreat items at the right time (NOT just before you have to hit several levers).
KOBOLDS! You will fight lots of them, it may be nice to know they are considered Lawful Evil (Think Axiomatic + Pure Good weapons). They are also Reptiles.
OOZES! No one likes oozes. One Muckbane should be plenty so don't invest in 2WF unless going Ranger. Don't forget to repair.
GEAR! A large 2HW is preferable to 2WF because your Runner is only going up to level 8 or 10. Poison Immunity could help in some quests, but don't worry about Blindness, or Featherfall. Some Balance or Reflex Saves should be had due to Information is Key, and anything with Striding is definitely recommended.
$19.50 GOES A LONG WAY. Two extra character slots, and 1500 points could really get you off on the right foot.
That's all, friends. Good luck out there.