Jay203
06-03-2010, 05:40 PM
Tiny Augment... (Minimum Guild level 10 to use)
Crystal of Accuracy: +1 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +2 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +1 Guild bonus to Balance [belt]
Crystal of Bluffing: +1 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +2 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +1 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1 Acid damage per hit [weapon]
Crystal of Diplomacy: +1 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +1 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +2 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1 Fire damage per hit [weapon]
Crystal of Fire Resistance: +2 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1 Cold damage per hit [weapon]
Crystal of Haggling: +1 Guild bonus to Haggle [necklace]
Crystal of Healing: +1 Guild bonus to Heal [belt]
Crystal of Health: +5 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +1 Guild bonus to Hide [cloak]
Crystal of Intimidating: +1 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +1 Guild bonus to Jump [boots]
Crystal of Listening: +1 Guild bonus to Listen [headgear]
Crystal of Opening: +1 Guild bonus to Open Lock [glove]
Crystal of Performing: +1 Guild bonus to Perform [necklace]
Crystal of Power: +20 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save vs Traps [all except weapon, armor, and shield]
Crystal of Repairing: +1 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save vs Poison [all except weapon, armor, and shield]
Crystal of Searching: +1 Guild bonus to Search [goggle]
Crystal of Seeking: +1 Guild bonus to confirm critical [weapon]
Crystal of Shielding: +5% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +1 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +2 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1 Electric damage per hit [weapon]
Crystal of Spotting: +1 Guild bonus to Spot [goggle]
Crystal of Swimming: +1 Guild bonus to Swim [bracers]
Crystal of Tumbling: +1 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save vs Fear [all except weapon, armor, and shield]
Small Augment... (Minimum Guild level 25 to use)
Crystal of Accuracy: +2 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +4 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +2 Guild bonus to Balance [belt]
Crystal of Bluffing: +2 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +4 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +2 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1d2 Acid damage per hit [weapon]
Crystal of Diplomacy: +2 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +2 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +4 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1d2 Fire damage per hit [weapon]
Crystal of Fire Resistance: +4 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1d2 Cold damage per hit [weapon]
Crystal of Haggling: +2 Guild bonus to Haggle [necklace]
Crystal of Healing: +2 Guild bonus to Heal [belt]
Crystal of Health: +10 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +2 Guild bonus to Hide [cloak]
Crystal of Intimidating: +2 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +2 Guild bonus to Jump [boots]
Crystal of Listening: +2 Guild bonus to Listen [headgear]
Crystal of Opening: +2 Guild bonus to Open Lock [glove]
Crystal of Performing: +2 Guild bonus to Perform [necklace]
Crystal of Power: +40 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save vs Enchantments [all except weapon, armor, and shield]
Crystal of Repairing: +2 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save vs Disease [all except weapon, armor, and shield]
Crystal of Searching: +2 Guild bonus to Search [goggle]
Crystal of Seeking: +2 Guild bonus to confirm critical [weapon]
Crystal of Shielding: +10% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +2 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +4 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1d2 Electric damage per hit [weapon]
Crystal of Spotting: +2 Guild bonus to Spot [goggle]
Crystal of Swimming: +2 Guild bonus to Swim [bracers]
Crystal of Tumbling: +2 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save vs Paralysis [all except weapon, armor, and shield]
Medium Augment... (Minimum Guild level 45 to use)
Crystal of Accuracy: +3 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +6 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +3 Guild bonus to Balance [belt]
Crystal of Bluffing: +3 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +6 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +3 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1d3 Acid damage per hit [weapon]
Crystal of Diplomacy: +3 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +3 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +6 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1d3 Fire damage per hit [weapon]
Crystal of Fire Resistance: +6 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1d3 Cold damage per hit [weapon]
Crystal of Haggling: +3 Guild bonus to Haggle [necklace]
Crystal of Healing: +3 Guild bonus to Heal [belt]
Crystal of Health: +15 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +3 Guild bonus to Hide [cloak]
Crystal of Intimidating: +3 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +3 Guild bonus to Jump [boots]
Crystal of Listening: +3 Guild bonus to Listen [headgear]
Crystal of Opening: +3 Guild bonus to Open Lock [glove]
Crystal of Performing: +3 Guild bonus to Perform [necklace]
Crystal of Power: +60 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save vs magic [all except weapon, armor, and shield]
Crystal of Repairing: +3 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save vs magic [all except weapon, armor, and shield]
Crystal of Searching: +3 Guild bonus to Search [goggle]
Crystal of Seeking: +1 Guild bonus to confirm critical and +1 to critical hit damage [weapon]
Crystal of Shielding: +15% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +3 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +6 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1d3 Electric damage per hit [weapon]
Crystal of Spotting: +3 Guild bonus to Spot [goggle]
Crystal of Swimming: +3 Guild bonus to Swim [bracers]
Crystal of Tumbling: +3 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save vs magic [all except weapon, armor, and shield]
Large Augment... (Minimum Guild level 70 to use)
Crystal of Accuracy: +4 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +8 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +4 Guild bonus to Balance [belt]
Crystal of Bluffing: +4 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +8 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +4 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1d4 Acid damage per hit [weapon]
Crystal of Diplomacy: +4 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +4 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +8 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1d4 Fire damage per hit [weapon]
Crystal of Fire Resistance: +8 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1d4 Cold damage per hit [weapon]
Crystal of Haggling: +4 Guild bonus to Haggle [necklace]
Crystal of Healing: +4 Guild bonus to Heal [belt]
Crystal of Health: +20 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +4 Guild bonus to Hide [cloak]
Crystal of Intimidating: +4 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +4 Guild bonus to Jump [boots]
Crystal of Listening: +4 Guild bonus to Listen [headgear]
Crystal of Opening: +4 Guild bonus to Open Lock [glove]
Crystal of Performing: +4 Guild bonus to Perform [necklace]
Crystal of Power: +80 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save [all except weapon, armor, and shield]
Crystal of Repairing: +4 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save [all except weapon, armor, and shield]
Crystal of Searching: +4 Guild bonus to Search [goggle]
Crystal of Seeking: +2 Guild bonus to confirm critical and +2 to critical hit damage [weapon]
Crystal of Shielding: +20% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +4 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +8 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1d4 Electric damage per hit [weapon]
Crystal of Spotting: +4 Guild bonus to Spot [goggle]
Crystal of Swimming: +4 Guild bonus to Swim [bracers]
Crystal of Tumbling: +4 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save [all except weapon, armor, and shield]
hopefully didn't make any mistakes :p
all taken from the Guild Augment Crystals vendor in house K :)
Each crystal lasts 6 hrs starting from when you slot them into the item
to socket them in, take the crystal and the item to the stone of change and combine them in there
A reminder to people out there that are interested in trying these stuff, each of the augment crystals can only go into certain types of items, do take those into account as well!
Crystal of Accuracy: +1 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +2 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +1 Guild bonus to Balance [belt]
Crystal of Bluffing: +1 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +2 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +1 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1 Acid damage per hit [weapon]
Crystal of Diplomacy: +1 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +1 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +2 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1 Fire damage per hit [weapon]
Crystal of Fire Resistance: +2 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1 Cold damage per hit [weapon]
Crystal of Haggling: +1 Guild bonus to Haggle [necklace]
Crystal of Healing: +1 Guild bonus to Heal [belt]
Crystal of Health: +5 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +1 Guild bonus to Hide [cloak]
Crystal of Intimidating: +1 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +1 Guild bonus to Jump [boots]
Crystal of Listening: +1 Guild bonus to Listen [headgear]
Crystal of Opening: +1 Guild bonus to Open Lock [glove]
Crystal of Performing: +1 Guild bonus to Perform [necklace]
Crystal of Power: +20 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save vs Traps [all except weapon, armor, and shield]
Crystal of Repairing: +1 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save vs Poison [all except weapon, armor, and shield]
Crystal of Searching: +1 Guild bonus to Search [goggle]
Crystal of Seeking: +1 Guild bonus to confirm critical [weapon]
Crystal of Shielding: +5% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +1 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +2 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1 Electric damage per hit [weapon]
Crystal of Spotting: +1 Guild bonus to Spot [goggle]
Crystal of Swimming: +1 Guild bonus to Swim [bracers]
Crystal of Tumbling: +1 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save vs Fear [all except weapon, armor, and shield]
Small Augment... (Minimum Guild level 25 to use)
Crystal of Accuracy: +2 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +4 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +2 Guild bonus to Balance [belt]
Crystal of Bluffing: +2 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +4 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +2 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1d2 Acid damage per hit [weapon]
Crystal of Diplomacy: +2 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +2 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +4 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1d2 Fire damage per hit [weapon]
Crystal of Fire Resistance: +4 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1d2 Cold damage per hit [weapon]
Crystal of Haggling: +2 Guild bonus to Haggle [necklace]
Crystal of Healing: +2 Guild bonus to Heal [belt]
Crystal of Health: +10 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +2 Guild bonus to Hide [cloak]
Crystal of Intimidating: +2 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +2 Guild bonus to Jump [boots]
Crystal of Listening: +2 Guild bonus to Listen [headgear]
Crystal of Opening: +2 Guild bonus to Open Lock [glove]
Crystal of Performing: +2 Guild bonus to Perform [necklace]
Crystal of Power: +40 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save vs Enchantments [all except weapon, armor, and shield]
Crystal of Repairing: +2 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save vs Disease [all except weapon, armor, and shield]
Crystal of Searching: +2 Guild bonus to Search [goggle]
Crystal of Seeking: +2 Guild bonus to confirm critical [weapon]
Crystal of Shielding: +10% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +2 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +4 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1d2 Electric damage per hit [weapon]
Crystal of Spotting: +2 Guild bonus to Spot [goggle]
Crystal of Swimming: +2 Guild bonus to Swim [bracers]
Crystal of Tumbling: +2 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save vs Paralysis [all except weapon, armor, and shield]
Medium Augment... (Minimum Guild level 45 to use)
Crystal of Accuracy: +3 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +6 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +3 Guild bonus to Balance [belt]
Crystal of Bluffing: +3 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +6 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +3 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1d3 Acid damage per hit [weapon]
Crystal of Diplomacy: +3 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +3 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +6 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1d3 Fire damage per hit [weapon]
Crystal of Fire Resistance: +6 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1d3 Cold damage per hit [weapon]
Crystal of Haggling: +3 Guild bonus to Haggle [necklace]
Crystal of Healing: +3 Guild bonus to Heal [belt]
Crystal of Health: +15 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +3 Guild bonus to Hide [cloak]
Crystal of Intimidating: +3 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +3 Guild bonus to Jump [boots]
Crystal of Listening: +3 Guild bonus to Listen [headgear]
Crystal of Opening: +3 Guild bonus to Open Lock [glove]
Crystal of Performing: +3 Guild bonus to Perform [necklace]
Crystal of Power: +60 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save vs magic [all except weapon, armor, and shield]
Crystal of Repairing: +3 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save vs magic [all except weapon, armor, and shield]
Crystal of Searching: +3 Guild bonus to Search [goggle]
Crystal of Seeking: +1 Guild bonus to confirm critical and +1 to critical hit damage [weapon]
Crystal of Shielding: +15% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +3 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +6 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1d3 Electric damage per hit [weapon]
Crystal of Spotting: +3 Guild bonus to Spot [goggle]
Crystal of Swimming: +3 Guild bonus to Swim [bracers]
Crystal of Tumbling: +3 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save vs magic [all except weapon, armor, and shield]
Large Augment... (Minimum Guild level 70 to use)
Crystal of Accuracy: +4 Guild bonus to attack [weapons]
Crystal of Acid Resistance: +8 Guild bonus to Acid Resistance [armor] [shield]
Crystal of Balance: +4 Guild bonus to Balance [belt]
Crystal of Bluffing: +4 Guild bonus to Bluff [ring]
Crystal of Cold Resistance: +8 Guild bonus to Cold Resistance [armor] [shield]
Crystal of Concentration: +4 Guild bonus to Concentration [headgear]
Crystal of Corrosion: +1d4 Acid damage per hit [weapon]
Crystal of Diplomacy: +4 Guild bonus to Diplomacy [cloak]
Crystal of Disabling: +4 Guild bonus to Disable Device [gloves]
Crystal of Electric Resistance: +8 Guild bonus to Electric Resistance [armor] [shield]
Crystal of Embers: +1d4 Fire damage per hit [weapon]
Crystal of Fire Resistance: +8 Guild bonus to Fire Resistance [armor] [shield]
Crystal of Frost: +1d4 Cold damage per hit [weapon]
Crystal of Haggling: +4 Guild bonus to Haggle [necklace]
Crystal of Healing: +4 Guild bonus to Heal [belt]
Crystal of Health: +20 stacking maximum HP [all except weapon, armor, and shield]
Crystal of Hiding: +4 Guild bonus to Hide [cloak]
Crystal of Intimidating: +4 Guild bonus to Intimidate [armor] [shield]
Crystal of Jumping: +4 Guild bonus to Jump [boots]
Crystal of Listening: +4 Guild bonus to Listen [headgear]
Crystal of Opening: +4 Guild bonus to Open Lock [glove]
Crystal of Performing: +4 Guild bonus to Perform [necklace]
Crystal of Power: +80 stacking maximum SP [all except weapon, armor, and shield]
Crystal of Reaction: +1 Guild bonus to Reflex Save [all except weapon, armor, and shield]
Crystal of Repairing: +4 Guild bonus to Repair [armor] [shield]
Crystal of Resilience: +1 Guild bonus to Fortitude Save [all except weapon, armor, and shield]
Crystal of Searching: +4 Guild bonus to Search [goggle]
Crystal of Seeking: +2 Guild bonus to confirm critical and +2 to critical hit damage [weapon]
Crystal of Shielding: +20% Guild bonus to Fortification [armor] [shield]
Crystal of Silence: +4 Guild bonus to Move Silently [boots]
Crystal of Sonic Resistance: +8 Guild bonus to Sonic Resistance [armor] [shield]
Crystal of Sparks: +1d4 Electric damage per hit [weapon]
Crystal of Spotting: +4 Guild bonus to Spot [goggle]
Crystal of Swimming: +4 Guild bonus to Swim [bracers]
Crystal of Tumbling: +4 Guild bonus to Tumble [bracers]
Crystal of Willpower: +1 Guild Bonus to Will Save [all except weapon, armor, and shield]
hopefully didn't make any mistakes :p
all taken from the Guild Augment Crystals vendor in house K :)
Each crystal lasts 6 hrs starting from when you slot them into the item
to socket them in, take the crystal and the item to the stone of change and combine them in there
A reminder to people out there that are interested in trying these stuff, each of the augment crystals can only go into certain types of items, do take those into account as well!