PDA

View Full Version : New race: Another repairable one.



ZeroTakenaka
05-31-2010, 11:33 PM
I'm thinking it's time to add another race that can allow the use of the repair spells other than warforged. As of right now, most of the people who play DDO use a fleshy-type character. This means only clerics, bards, FvS, etc. can heal themselves for full. I don't think this game should be mainly fleshy.

Although, it could be because it is not a free race.

What do you think?

Memnir
05-31-2010, 11:45 PM
A repairable race like... what?
Modron?
.
.
.
http://i300.photobucket.com/albums/nn12/EnPsyane/mod1.jpg

http://i300.photobucket.com/albums/nn12/EnPsyane/mod2.jpg
.
.
.

Kistilan
05-31-2010, 11:45 PM
Hmm.....

Scarecrow?

Honestly, most things are living. It's hard to peg an automoton. Constructs are constructs. Warforged by any other name is still a construct.

MAYBE an elemental race could reap the benefits of a repair spell. I'm talking a pure element where living breathing parts don't move. A living spell race would also be similar to this I guess...

I don't rightly know anything other than golems (warforged/constructs) that would be applicable races from the gaming references, and I know a lot about planar creatures and ecologies.

Mr_Tank
05-31-2010, 11:45 PM
This (http://forums.ddo.com/showthread.php?t=212329) is as close as you will get.

Scarecrow
06-01-2010, 08:21 AM
I would love to see some more living construct races. The only ones I can think of would be:

1. warforged scout (already mentioned)
2. psyforged (probably wouldn't work)
3. shardmind ( a new 4th ed race that is a crystal based living construct. Not sure how they'd translate them.)

sacredguyver
06-01-2010, 08:29 AM
3. shardmind ( a new 4th ed race that is a crystal based living construct. Not sure how they'd translate them.)
It'd be best if they implemented Psionics completely, first, and I don't mean the "+1 Psionic Bonus" from being "Inspired" in the Marketplace during events.

Of course, to do psionics, they'd have to sort out how it works with magic. Is it something different and not subject to Spell Resistance (for example) or the same as magic and just a different "flavor."

I'm all for psionics being included.

Rubiconn
06-01-2010, 08:57 AM
Psionics would be a great addition, as far as the abilities would go I would think everything would trigger off a will save or fortitude save. They would have abilities similar to bards, probably no party buffs but I would think charisma and intelligence would be the big attribute scores.

As far as another construct race or something that would have a repair spell, just have the casters carry repair wands or make sure your caster can self repair..

Bogenbroom
06-01-2010, 12:42 PM
My vote would be for the VW Bug as a playable race. Then we can see how many variants of the name "Herbie" we get. <flashes back to when Drow was released>

donotdirect1
06-01-2010, 12:52 PM
I've mentioned this a couple of times before, but I do happen to suffer from warforged envy.

It'd sure be nice if fleshlings received some amount of healing off the repair spells.

As is a full warforged group can be kind of overpowered. And if for some reason you are the only fleshling in the party (it's happened to me!) you feel really left out on all the mass repairs. When you get to 25% hp and say to the warforged FvS who is meleeing "Hey buddy, I'm ALIVE over here, not a machine. Drop me a heal or I might just end up as undead!"

Chai
06-01-2010, 12:58 PM
We dont even have all the standard races in, and people want something really exotic.

Where are my half elves, half orcs, and gnomes at?

Missing_Minds
06-01-2010, 01:03 PM
We dont even have all the standard races in, and people want something really exotic.

Where are my half elves, half orcs, and gnomes at?

Gnomes are not a standard, and I'm pretty certain the devs are not going to put them in.

Bogenbroom
06-01-2010, 01:21 PM
Gnomes are not a standard, and I'm pretty certain the devs are not going to put them in.

I suppose it depends on what you mean by standard. They are certainly standard in my mind, but I am purely a AD&D v1 guy and they were a playable race there. No idea if they are supposed to exist in Stormreach or even if they are a playable race in v3.5.

Still, I would like to see them. Half-Orcs, then Gnomes, then Half-Elves. I demand it!

Ethiel
06-01-2010, 01:33 PM
Gnomes are a standard 3/5 playable race. I do not know about Eberron, but by the base books gnomes are standard.

Only in 4th edition do they become an exception.

Angelus_dead
06-01-2010, 01:35 PM
Gnomes are a standard 3/5 playable race. I do not know about Eberron, but by the base books gnomes are standard.
They're also a standard player race in Eberron, along with Humans, Elves, HalfElves, Dwarves, Halflings, Warforged, Shifters, Changelings, and Kalashtar.

Hobgoblins and Drow are in a slightly lower tier of standard availability.

However, there was a good reason Gnomes were dropped from the standard races for D&D 4e, and some of them apply even more strongly in a computer game.

Drakos
06-01-2010, 01:39 PM
It'd be best if they implemented Psionics completely, first, and I don't mean the "+1 Psionic Bonus" from being "Inspired" in the Marketplace during events.

Of course, to do psionics, they'd have to sort out how it works with magic. Is it something different and not subject to Spell Resistance (for example) or the same as magic and just a different "flavor."

I'm all for psionics being included.
For the most part it is just a mana based magic system (which DDO already does), and many abilities mirror spells. Normally Spell resistance and anti-magic work vs. psionics and psionic resistance works vs. spell. There are rules to seperate them but stock psionics work just like spells in PnP.

Missing_Minds
06-01-2010, 01:41 PM
Gnomes are a standard 3/5 playable race. I do not know about Eberron, but by the base books gnomes are standard.

*double checks* I stand corrected. I honestly just don't remember them in my old 3.0 books. (never bought the 3.5, just used the SRD.)

Drakos
06-01-2010, 01:42 PM
Gnomes are not a standard, and I'm pretty certain the devs are not going to put them in.
Actually in 3.0 & 3.5e D&D (the game this is based on) they are a standard race.

ChuMack
08-29-2012, 03:15 AM
I love DDO and play as a Warforged.

The one thing that I would change would be the implementation of Psionics. I read all the time "how would it interact with magic" and other such daft things. Psionics is not magic. It's not Ki either, or divinely gifted. It is the power of the mind to affect the living world by pure thought and as such would not affect, or be affected by, with any other system.

That being said, any non psionic target would get a massive bonus of double their will save against any psionic power. This is due to them having a closed mind. Other psionics would have a normal will save. This would give the game system the balance that so many people scream about.

I also think that the implementation of a Gem Construct (A Shardmind using the Golem stats) would be a great race to add. They would be a natural at psionics and have an innate +1 bonus to passing the required will checks to beat a persons will save. And gems would be very useful to the Gem Construct Psion as they would store psionic energy basically 1 point for every silver worth. 100 silver value would hold 100 psionic energy points.

NexEverto
08-29-2012, 04:03 AM
Hmm.....

Scarecrow?


They prefer to be called Training Dummies, call a Training Dummy a Scarecrow and your in for... Hours of Practice?

QuantumFX
08-29-2012, 05:23 AM
I think we need a player race that necromancy spells heal… kind of like this thread.

NexEverto
08-29-2012, 05:31 AM
I think we need a player race that necromancy spells heal… kind of like this thread.

Oh hey! I just noticed the start date... ****... ChuMack and the New Posts section lure me into another unwillingly Necro'd thread! **** Pale Masters... -Wonders off silently-

Ugumagre
08-29-2012, 05:35 AM
First, cetero censeo, Turbine should repair UMD lag (for example) and some other bugs.
After that, I wouldn´t mind if there is some new mechanical race with good vibrations that give happines to the playerbase.

Alrik_Fassbauer
08-29-2012, 06:32 AM
Are Inevitable Ones constructs, too ?

We already have at least one of them within the game ...