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View Full Version : Sources for Haste and Stackability



Guder
05-28-2010, 09:48 AM
Currently there are three sources for Haste that are seperately coded and can be active all at once:

1.) Arcane Haste - caster, bard, potions

2.) Greensteel Haste - a 'x% chance to go off'' effect craftable via Shroud ingreds.

3.) Chocolates from the DDO Store - coded differently to make an attractive 'gift' and/or a useful goodie: exclusive to the DDO store only.

I would like to suggest that since the 'chocolate' haste is already coded into the game there should be an 'in-game' source that is capable of making such a potent item.

How about giving an Arcane a 'capstone' effect of a timed, fully stacking effects Haste spell?
I would expect it to operate very much like the cleric capstone DI - 5 minute lock-out...but I would think it would be better as an area of effect spell that has a shorter duration such as the 3 minutes from the chocolates.

Shouldn't a specialist...such as the level 20 Air Savant Wizard, be a powerful enough entity to craft such a spell with his Capstone prowess?

Visty
05-28-2010, 09:53 AM
the greensteel haste only stacks partial with normal haste
the attackspeed doesnt stack, just the +1 ac and i think the +1 reflex too
would guess for the store thingys its the same but as i never used those i cant confirm it

Ukenburger
05-28-2010, 09:57 AM
What you are witnessing is the dodge bonuses to AC and reflex saves from the various hastes are stacking (as dodge bonuses stack). The enhancement bonuses to attack speed however don't stack (I've tried, I bought a set of the chocolates from the Auction House from someone who put them up for sale, but found no change to the attack speed with multiple hastes going).

Guder
05-28-2010, 10:12 AM
What you are witnessing is the dodge bonuses to AC and reflex saves from the various hastes are stacking (as dodge bonuses stack). The enhancement bonuses to attack speed however don't stack (I've tried, I bought a set of the chocolates from the Auction House from someone who put them up for sale, but found no change to the attack speed with multiple hastes going).

that is interesting...but as I stated, each of these three Hastes are 'coded' differently in the games' software. This is obvious when a seperate icon shows for each source on your list of 'buffs/active effects.'

My point is that since these different haste sources already have individual coding...an in-game toon should be capable of creating the spell.

I would expect the Air Savant Haste to produce a fully 'stacking' spell that adds to all intended areas...AC, Reflex Saves, Attack Speed and travel speed.

Geonis
05-28-2010, 10:33 AM
that is interesting...but as I stated, each of these three Hastes are 'coded' differently in the games' software. This is obvious when a seperate icon shows for each source on your list of 'buffs/active effects.'

My point is that since these different haste sources already have individual coding...an in-game toon should be capable of creating the spell.

I would expect the Air Savant Haste to produce a fully 'stacking' spell that adds to all intended areas...AC, Reflex Saves, Attack Speed and travel speed.

Awesome idea:

Way to make any other type of Sorc unwelcome.