sigtrent
05-26-2010, 03:04 PM
Build Name: Aerenal Temple Guardian
Author: Sigfried Trent
Requester: None
Last Updated: 05/28/10
Key Words [Monk, Paladin, Healing, DPS, TWF]
Objectives
I wanted to play around with whirling steel and create a focused longsword using character that would use heailing ki, while maintaining a good DPS with the longswords. My going theory is that whirling steel is better for adding utility than it is for adding to DPS. Longswords come in more variety than hand wraps and the larger crit range gives you more effect options to play with.
Design
Elf was a given as was monk 3 for healing ki. I went with Paladin for many reasons. They could amp up the healing ki with devotion enhancements, they are full bab, they have a faith line that bumps longs swords a bit, their smites make good use of the larger crit range to add dps, they get a 10% melee speed boost (although it comes late in character levels), and they have additional built in healing and defenses. What you get is a solid second tier DPS character that can constantly spam out healing or buffs with no resource expenditure.
While it looks similar to my Phoenix Champion build there are some key differences. That build was focused on healing amplification as where this one is more focused on healing others. This build really narrows in on longswords while the other has 3 distinct "modes" each with some specilization. Finally the Phoenix Champion was built to be an intim tank in one of its modes as where this build has no agro control or AC stance. This build also has support for more mana and longer buffs so that it can better aid the party rather than simply buffing and healing itself.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Elf Female
(2 Fighter \ 15 Paladin \ 3 Monk)
Hit Points: 321
Spell Points: 377
BAB: 19\19\24\29\29
Fortitude: 22
Reflex: 17
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 16 19
Constitution 12 14
Intelligence 8 10
Wisdom 14 17
Charisma 14 17
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 13.5
Bluff 2 3
Concentration 5 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 2 3
Hide 3 4
Intimidate 2 3
Jump 6 14
Listen 2 5
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 2 5
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Aerenal Elf Melee Damage I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Follower of the Sovereign Host
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Paladin Devotion I
Enhancement: Paladin Toughness I
Level 5 (Paladin)
Skill: Concentration (+1)
Enhancement: Elven Dexterity I
Enhancement: Paladin Charisma I
Level 6 (Paladin)
Skill: Concentration (+1)
Feat: Whirling Steel
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 7 (Paladin)
Skill: Concentration (+1)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 10 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Level 11 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Aerenal Elf Melee Damage II
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Extra Smite Evil III
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Racial Toughness II
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Devotion III
Enhancement: Paladin Toughness II
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Divine Might II
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II
Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II
Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Paladin Extra Smite Evil IV
Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite III
Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Fighter Strength I
Play
I can say from experience this is a hot bar intensive character. You really want to have your smite and divine sacrifice on there, as well as your ki moves and finishers and various backup healing spells/powers/items. If you are not using your ki moves you are wasting a good part of what they build is designed to do.
Variations
You could run with lower wisdom and str to make a 28pt version or you could lower wisdom to raise str or offset the need for tomes. The only tome really required is a +1 dex tome by level 10, but I used the supreme +2 tome at 7 since thats more or less my standard for a non-basic build these days.
Author: Sigfried Trent
Requester: None
Last Updated: 05/28/10
Key Words [Monk, Paladin, Healing, DPS, TWF]
Objectives
I wanted to play around with whirling steel and create a focused longsword using character that would use heailing ki, while maintaining a good DPS with the longswords. My going theory is that whirling steel is better for adding utility than it is for adding to DPS. Longswords come in more variety than hand wraps and the larger crit range gives you more effect options to play with.
Design
Elf was a given as was monk 3 for healing ki. I went with Paladin for many reasons. They could amp up the healing ki with devotion enhancements, they are full bab, they have a faith line that bumps longs swords a bit, their smites make good use of the larger crit range to add dps, they get a 10% melee speed boost (although it comes late in character levels), and they have additional built in healing and defenses. What you get is a solid second tier DPS character that can constantly spam out healing or buffs with no resource expenditure.
While it looks similar to my Phoenix Champion build there are some key differences. That build was focused on healing amplification as where this one is more focused on healing others. This build really narrows in on longswords while the other has 3 distinct "modes" each with some specilization. Finally the Phoenix Champion was built to be an intim tank in one of its modes as where this build has no agro control or AC stance. This build also has support for more mana and longer buffs so that it can better aid the party rather than simply buffing and healing itself.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Elf Female
(2 Fighter \ 15 Paladin \ 3 Monk)
Hit Points: 321
Spell Points: 377
BAB: 19\19\24\29\29
Fortitude: 22
Reflex: 17
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 16 19
Constitution 12 14
Intelligence 8 10
Wisdom 14 17
Charisma 14 17
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 13.5
Bluff 2 3
Concentration 5 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 2 3
Hide 3 4
Intimidate 2 3
Jump 6 14
Listen 2 5
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 2 5
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Aerenal Elf Melee Damage I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Follower of the Sovereign Host
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Paladin Devotion I
Enhancement: Paladin Toughness I
Level 5 (Paladin)
Skill: Concentration (+1)
Enhancement: Elven Dexterity I
Enhancement: Paladin Charisma I
Level 6 (Paladin)
Skill: Concentration (+1)
Feat: Whirling Steel
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 7 (Paladin)
Skill: Concentration (+1)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 10 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Level 11 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Aerenal Elf Melee Damage II
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Extra Smite Evil III
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Racial Toughness II
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Devotion III
Enhancement: Paladin Toughness II
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Divine Might II
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II
Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II
Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Paladin Extra Smite Evil IV
Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite III
Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Fighter Strength I
Play
I can say from experience this is a hot bar intensive character. You really want to have your smite and divine sacrifice on there, as well as your ki moves and finishers and various backup healing spells/powers/items. If you are not using your ki moves you are wasting a good part of what they build is designed to do.
Variations
You could run with lower wisdom and str to make a 28pt version or you could lower wisdom to raise str or offset the need for tomes. The only tome really required is a +1 dex tome by level 10, but I used the supreme +2 tome at 7 since thats more or less my standard for a non-basic build these days.