DethTrip
05-20-2010, 05:55 PM
First of all, I want to clerify that I came up with this build idea before I read the expoiter build. It is along the same lines as the exploiter but no combat expertise and more healing amp. My personal preferences. Furthermore, I am saying up front that I am NOT claiming this build to be uber or the best possible build for all players. I am simply trying to come up with a build that suits my playing style and my situation. I will be eventually, not soon, TRing my fighter so I am starting ahead of time to be ready. I will provide facts and you can judge for yourself whether you like the build. My opinion is this is a very versatile melee build with IMO very good dps, self healing, buffs, AC, UMD, and excellent trap abilities. Please feel free to leave friendly, non abusive helpful replies.
--This is a 34pt build.
--TWF is provided by the Tempest enhancement line I-III which gives a 10% faster melee attack speed, +4 shield bonus to AC, removes 2 of the penalty to using twf, and an extra attack in the attack chain. All the twf feats (except oversize which is taken later) are granted just by being a Ranger.
--UMD22 unbuffed (put as many points into this as possible)
--Self healing is amped up with Ranger DevotionI-IV(40% increase in healing spells cast), Human Improved RecoveryI-III(30% increase to healing recieved), and the Empower Healing feat(gives a 50% amp to healing spells cast). CSW should hit for over 100. Some do not believe they need all the healing amp so another feat or different enhancements could be taken instead.
--Trap skills are maxed. Ranger SearchI-III enchancements are taken as well as Rogue DisableI. Open lock is not quite maxed but should be more than good enough with gear and skill buffs.
--Bow abilities are Bow Strength, Many Shot, Precise Shot, Improved Precise Shot, and Rapid Shot. All granted just by being a ranger.
--Later in life one could use armor bracers and and Icy Rainment for example, use a +6 wisdom item, and gain +5AC from being monk.
--All ability increases are put into strength.
--+2 tomes are used at lvl7. Anyone TRing can aquire these and have them banked first.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(1 Monk \ 1 Rogue \ 18 Ranger)
Hit Points: 310
Spell Points: 279
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 20
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 20
Constitution 15 18
Intelligence 12 14
Wisdom 12 14
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff -1 -1
Concentration 4 27
Diplomacy -1 -1
Disable Device 5 26
Haggle -1 -1
Heal 1 2
Hide 3 6
Intimidate -1 -1
Jump 7 11
Listen 5 7
Move Silently 4 7
Open Lock 6 16
Perform n/a n/a
Repair 1 2
Search 5 28
Spot 5 25
Swim 3 7
Tumble 3 6
Use Magic Device 3 22
Feats Selected in order are:
Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Dodge
Level 2 (Monk)
Feat: (Monk Bonus) Mobility
Level 3 (Ranger)
3Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Level 6 (Ranger)
6Feat: (Selected) Spring Attack
Level 7 (Ranger)
7Feat: (Favored Enemy) Favored Enemy: Elemental
Level 9 (Ranger)
9Feat: (Selected) Power Attack
Level 12 (Ranger)
12Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Improved Critical: Slashing Weapons
Level 15 (Ranger)
15Feat: (Selected) Empower Healing Spell
Level 17 (Ranger)
17Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
18Feat: (Selected) Oversized Two Weapon Fighting
Skills
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+1)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Level 2 (Monk)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 4 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 5 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 6 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 8 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 16 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Listen (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancements:
Level 1 (Rogue)
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Monk)
Enhancement: Human Improved Recovery I
Level 3 (Ranger)
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Search I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Enhancement: Ranger Desert Lore I
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Search II
Enhancement: Ranger Devotion II
Level 7 (Ranger)
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Enhancement: Ranger Desert Lore II
Enhancement: Ranger Tempest I
Level 9 (Ranger)
Enhancement: Ranger Dexterity II
Level 10 (Ranger)
Enhancement: Ranger Devotion III
Level 11 (Ranger)
Enhancement: Ranger Favored Damage III
Level 12 (Ranger)
Enhancement: Ranger Devotion IV
Level 13 (Ranger)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Ranger)
Enhancement: Ranger Tempest II
Level 15 (Ranger)
Enhancement: Ranger Dexterity III
Level 16 (Ranger)
Enhancement: Human Improved Recovery III
Level 17 (Ranger)
Enhancement: Racial Toughness III
Level 18 (Ranger)
Enhancement: Ranger Desert Lore III
Level 19 (Ranger)
Enhancement: Ranger Favored Damage IV
Level 20 (Ranger)
Enhancement: Ranger Tempest III
Enhancement: Ranger Search III
Enhancement: Ranger Energy of the Wild I
--This is a 34pt build.
--TWF is provided by the Tempest enhancement line I-III which gives a 10% faster melee attack speed, +4 shield bonus to AC, removes 2 of the penalty to using twf, and an extra attack in the attack chain. All the twf feats (except oversize which is taken later) are granted just by being a Ranger.
--UMD22 unbuffed (put as many points into this as possible)
--Self healing is amped up with Ranger DevotionI-IV(40% increase in healing spells cast), Human Improved RecoveryI-III(30% increase to healing recieved), and the Empower Healing feat(gives a 50% amp to healing spells cast). CSW should hit for over 100. Some do not believe they need all the healing amp so another feat or different enhancements could be taken instead.
--Trap skills are maxed. Ranger SearchI-III enchancements are taken as well as Rogue DisableI. Open lock is not quite maxed but should be more than good enough with gear and skill buffs.
--Bow abilities are Bow Strength, Many Shot, Precise Shot, Improved Precise Shot, and Rapid Shot. All granted just by being a ranger.
--Later in life one could use armor bracers and and Icy Rainment for example, use a +6 wisdom item, and gain +5AC from being monk.
--All ability increases are put into strength.
--+2 tomes are used at lvl7. Anyone TRing can aquire these and have them banked first.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(1 Monk \ 1 Rogue \ 18 Ranger)
Hit Points: 310
Spell Points: 279
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 20
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 20
Constitution 15 18
Intelligence 12 14
Wisdom 12 14
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff -1 -1
Concentration 4 27
Diplomacy -1 -1
Disable Device 5 26
Haggle -1 -1
Heal 1 2
Hide 3 6
Intimidate -1 -1
Jump 7 11
Listen 5 7
Move Silently 4 7
Open Lock 6 16
Perform n/a n/a
Repair 1 2
Search 5 28
Spot 5 25
Swim 3 7
Tumble 3 6
Use Magic Device 3 22
Feats Selected in order are:
Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Dodge
Level 2 (Monk)
Feat: (Monk Bonus) Mobility
Level 3 (Ranger)
3Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Level 6 (Ranger)
6Feat: (Selected) Spring Attack
Level 7 (Ranger)
7Feat: (Favored Enemy) Favored Enemy: Elemental
Level 9 (Ranger)
9Feat: (Selected) Power Attack
Level 12 (Ranger)
12Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Improved Critical: Slashing Weapons
Level 15 (Ranger)
15Feat: (Selected) Empower Healing Spell
Level 17 (Ranger)
17Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
18Feat: (Selected) Oversized Two Weapon Fighting
Skills
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+1)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Level 2 (Monk)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 4 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 5 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 6 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 8 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 16 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Listen (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancements:
Level 1 (Rogue)
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Monk)
Enhancement: Human Improved Recovery I
Level 3 (Ranger)
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Search I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Enhancement: Ranger Desert Lore I
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Search II
Enhancement: Ranger Devotion II
Level 7 (Ranger)
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Enhancement: Ranger Desert Lore II
Enhancement: Ranger Tempest I
Level 9 (Ranger)
Enhancement: Ranger Dexterity II
Level 10 (Ranger)
Enhancement: Ranger Devotion III
Level 11 (Ranger)
Enhancement: Ranger Favored Damage III
Level 12 (Ranger)
Enhancement: Ranger Devotion IV
Level 13 (Ranger)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Ranger)
Enhancement: Ranger Tempest II
Level 15 (Ranger)
Enhancement: Ranger Dexterity III
Level 16 (Ranger)
Enhancement: Human Improved Recovery III
Level 17 (Ranger)
Enhancement: Racial Toughness III
Level 18 (Ranger)
Enhancement: Ranger Desert Lore III
Level 19 (Ranger)
Enhancement: Ranger Favored Damage IV
Level 20 (Ranger)
Enhancement: Ranger Tempest III
Enhancement: Ranger Search III
Enhancement: Ranger Energy of the Wild I