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View Full Version : Low Lvl Monsters W Unlimited Hold Spells Are Rediculous!!!!



MaximusParthas
05-19-2010, 12:42 AM
AAAARGH! What kind of craziness is this? Kobolds with godlike powers? How can a solo fighter possibly survive when these **** monsters keep casting hold spells like they're throwing M&M's?
Is there ANY item that can protect you against hold spells?

issiana
05-19-2010, 12:47 AM
freedom of movement lvl 3 divine spell cast by lvl 7 clerics, lvl 8 FvS and lvl 14 rangers. probly not something you'll have available in the harbor though.

otherwise just get that will save as high as possible to prevent the holds succeeding.

but for a fighter probly the best to do is target said caster and stunning blow, trip, improved trip to knock them out for enough time to kill them - aka dps them to death before they can cast :)

get into the habbit of spamming trip/stunning blow as soon as its off timer, it can save a lot of trouble.

Consumer
05-19-2010, 12:53 AM
Play a WF and enjoy being superior.

GeneralDiomedes
05-19-2010, 12:55 AM
If you letting them live long enough to even notice they don't have a blue bar, you are doing it wrong.

MaximusParthas
05-19-2010, 12:56 AM
I need an item. it would take forever to get my wisdom up. It's so low now my name should be DUH.

MaximusParthas
05-19-2010, 01:00 AM
If you letting them live long enough to even notice they don't have a blue bar, you are doing it wrong.
I used kobolds as an example. The truth is I just ran stormcleave/norm by myself. Made it all the way through (lvl 9 ftr) and killed everything but the master. he cast 3 hold spells on me in a row. dead. But I've seen the same thing happen in the harbor with kobolds. It's like the programmers give these monsters spells but no limits to how many.
nonetheless hold spells are my weakness. I need an item. if one exists please refer it to me.

LunaCee
05-19-2010, 01:09 AM
You are in luck! Vault of Night is on sale this week. Buy it, flag for the raid... and raid and raid again until you get your pair of House K Delving Boots with permanent Freedom of Movement.

Angelus_dead
05-19-2010, 01:17 AM
Kobolds with godlike powers? How can a solo fighter possibly survive when these **** monsters keep casting hold spells like they're throwing M&M's?
Why should a solo fighter survive?

If they have Hold Person, you've clearly clicked the checkbox to make it Hard. If you don't like it, you could click something else.

QuantumFX
05-19-2010, 01:27 AM
AAAARGH! What kind of craziness is this? Kobolds with godlike powers? How can a solo fighter possibly survive when these **** monsters keep casting hold spells like they're throwing M&M's?
Is there ANY item that can protect you against hold spells?

Edited due to wrong info. Being a warforged will stop “Hold Person (http://compendium.ddo.com/wiki/Spell:Hold_Person)” spells but not “Hold Monster (http://compendium.ddo.com/wiki/Spell:Hold_Monster)”.

You could also try buffing your Will save. (ex. Resistance Items, Heroism potions, Owl's Wisdom potion.)

A spell resistance item will force them to make a spell resistance check before you need to make a will save.

The Trip feat (http://compendium.ddo.com/wiki/Feat:Trip) is your friend. Since Kobold Shaman have the greatest capability to get you killed they should be your main target in a fight. A tripped mob casts no spells.

Kundarak Delving Boots (http://compendium.ddo.com/wiki/Item:Kundarak_Delving_Boots) offer freedom of movement while you wear them.

4 different classes have the ability to cast Freedom of Movement (http://compendium.ddo.com/wiki/Spell:Freedom_of_Movement) around levels 8-14.

Matuse
05-19-2010, 01:27 AM
Why should a solo fighter survive?

If they have Hold Person, you've clearly clicked the checkbox to make it Hard. If you don't like it, you could click something else.

This.

MrCow
05-19-2010, 01:33 AM
I need an item. if one exists please refer it to me.

Some folks have mentioned the Kundarak Delving Boots, but for a temporary solution you could always scout around for Suulomades Cookies that were given out during Festivus as they grant the buff Freedom of Movement.


Being a warforged will stop “Hold Person” spells but not “Hold Monster”.

Warforged are immune to several forms of paralysis, that includes Hold Monster (along with slow, non-epic lich paralysis, and earthgrab-based paralysis). It is one of those quirks that come from how things are done behind the scenes that may not be completely logical, correct, or intuitive.

Creeper
05-19-2010, 01:52 AM
I need an item. it would take forever to get my wisdom up. It's so low now my name should be DUH.

Here is what you need Max:

protection from evil pots: +2 vs hold monster
Owl's Wisdom pots: +2 vs hold monster if you dont have a wisdom item equipped
Graskitch's Skullcap: +2 vs hold monster (+2 will save) end reward from Water Works

There's +6 will save for you right there. Should help out a great deal.

Oh, and what race are you btw?

QuantumFX
05-19-2010, 02:00 AM
Warforged are immune to several forms of paralysis, that includes Hold Monster (along with slow, non-epic lich paralysis, and earthgrab-based paralysis). It is one of those quirks that come from how things are done behind the scenes that may not be completely logical, correct, or intuitive.

Seems my “Wild Mage Surge” turned my attempt at casting “Freedom of Movement” spell into “Summon Cow”.

I’ll target my resident warforged “expert” and hope that the next “Wild Mage Surge” hits him with disintegrate.

Interesting. I knew about the paralysis and earthgrab but not Slow or Hold Monster.

Purgatory
05-19-2010, 02:01 AM
the easy solution to your problem as im assuming your talking about hold person spell cast my kobolt shaman in hard difculty in the harbor.

get a trinket called scarb of protection it has 12 charges of neg energy absobtion (this part of the scarb is not very useful but once used up the scarb goes away so dont use it outside of harbor. along with the 12 charges it gives it user 20 spell resistance, 20 is very high for the harbor and very rarly will they over come this and hold you.

It's what i use on every non WF toon i make that lvling up in the harbor.

Aschbart
05-19-2010, 02:29 AM
I may misremember this, but IIRC there are a few cleric hirelings that have the Remove Paralysis spell memorized. Check on the hireling vendor and read the cleric tooltips, they state what the clerics come with.

If there's none. then you can also create a secondary F2P account and level a cleric of your own up to 3 for that spell. Just an idea...

SquelchHU
05-19-2010, 07:39 AM
the easy solution to your problem as im assuming your talking about hold person spell cast my kobolt shaman in hard difculty in the harbor.

get a trinket called scarb of protection it has 12 charges of neg energy absobtion (this part of the scarb is not very useful but once used up the scarb goes away so dont use it outside of harbor. along with the 12 charges it gives it user 20 spell resistance, 20 is very high for the harbor and very rarly will they over come this and hold you.

It's what i use on every non WF toon i make that lvling up in the harbor.

I don't think a new player can afford that item.

What they can afford is protection from evil pots. Read the description carefully.

In_Like_Flynn
05-19-2010, 09:03 AM
Down with Solo!

He killed Greedo, and that guy owed me money.

Kraki
05-19-2010, 09:04 AM
As stated above, you don't have much in the way of options to be immune to hold person at low levels.

Fear and hold person are just going to ruin your day. Other than the cookies, your best option when fighting a spell caster is to beat him tactically.

-Single pull and weed out the henchmen first. Hold person hurts the worst when that shaman's friendly melee are auto-critting you.

-Use your terrain: use any available corners, walls, trees or rocks to break the caster's line of sight.

-Let him move to you and don't get impatient. Don't charge down a long corridor straight at him.

-Once he has chased YOU around a corner or wall sap, trip or stun him. Now you have a few seconds of reprieve in order to kill him.

Slink
05-19-2010, 09:14 AM
What is stated above.
Tactics.

I always move from LoS (line of sight) and they will come to you.

This works exceptionally well no matter the size of mob.
Sometimes for larger mobs I will stop just around the corner inside a doorway.
They will take numbers and line up at the door.
Invite them in with the pointy end.

rimble
05-19-2010, 09:14 AM
A few options:

1) Get your Will save up. Heroism potions, Greater Heroism clicky, Resistance/Will Save Item, +Wis Item, Iron Will Feat, Bullheaded Feat, maybe Enhancements depending on your race.

2) <edit: misinformation removed>

3) Get a 100% Fort item, you'll be held, but they won't auto-crit you, so you'll probably survive.

4) Wear Fearsome armor, maybe you'll survive (wouldn't have worked on the boss in Stormcleave though).

5) Kill casters first. Works for kobold shamans, not so much for the boss in Stormcleave.

6) Always park a Cleric hireling somewhere to stand back and heal you when necessary, or to call in and try to get you an emergency Raise Dead if you fall. It can be tricky getting them to get the Raise Dead off if they're getting attacked, but it's possible.

MrWizard
05-19-2010, 09:22 AM
range casters if you have too.
try to stay in your level range.

wear a wisdom item as high as you can find
drink owl's wisdom pots when entering combat with them

find spell resistance items, they work great at low levels and work on hold

there are also items that add modifiers to your will save...and others that add modifiers to all your saves (they do not stack).
Although confusing, these 'all saves' items are called 'resistance' items too, but are not 'spell resistance items'

trip casters

if you started with an 8 wisdom, you are already -1 to your will saves.

Each class has its bane, a fighter has a low will save and must really work to get it up.
(lol)


Other helpful things.....


Heroism potions or spell (+2 to saves)
Class or race enhancements (like human versatility '+' to saves)




More than likely you are only a couple points away from not getting hit at all with that spell. Add in a spell resistance item and you should be very well off.

Shade
05-19-2010, 09:34 AM
lots of recommendation for high lvls (doubt hes that high lvl hunting kobold shamans...)

Far as a low lvl item to protect you goes:
lvl1: Potion of clicky of protection from evil. Won't make you immune, but will gives a +2 to your saves against it.
lvl1/2?: potion of owls wisdom (+2 to willsave)
lvl4: heroism potion (+2 stacks with the prot evil)
lvl1: resistance +1 item, stacks with all above

Item - trinket: Scarab of proteciton. SR20 no min lvl.. Extremely potent vs low lvl kobolds.

rare stuff (might find some on the aH):
thelanian cake.. Good hope. No ml. +2 to almsot everything including saves. Stacks with all above except heroism.


as you can see there are a ton of low lvl items/buffs to your spell resistance.

also if your not a WF, you probably should be a dwarf or halfling (if you intend on soloing tough content).. They are the best melee races. They both can get enhancements to increase there saves.

Or be a barbarian, they get much better willsaves then fighters. (+2 basic from rage, can be enhanced much further)

Soloing quests with lots of hard kobold shamans at low lvl can be tough on a non-wf melee, but certainly doable with the right gear.

Havenor
05-19-2010, 09:50 AM
2) Get a high AC. You'll be held, but they can't hit you anyways.


if you're held aren't you being autohit/crit?

rimble
05-19-2010, 09:58 AM
if you're held aren't you being autohit/crit?

Yeah, you're right...what could I have been thinking of? I know there's some situations I'm incapacitated on my high-AC characters but I just laugh...certainly Trip, Fear...hmmm...not sure what I got confused with. Daze, Stunning Blow, Web...? I dunno. Anyways...

SquelchHU
05-19-2010, 09:58 AM
if you're held aren't you being autohit/crit?

Yes. So it won't help. Fort will block the crits though so they only hit normally. But really, just use protection from evil and be completely immune. Why screw around about it?

rimble
05-19-2010, 10:00 AM
just use protection from evil and be completely immune

That doesn't prevent Hold spells.

Cendaer
05-19-2010, 10:40 AM
AAAARGH! What kind of craziness is this? Kobolds with godlike powers? How can a solo fighter possibly survive when these **** monsters keep casting hold spells like they're throwing M&M's?
Is there ANY item that can protect you against hold spells?

Well, without more details, I can only assume that you're referring to Kobold Shaman in elite Harbor quests.

They're a level 5 arcane caster, which means (if they had spell point limits) they could cast Hold Person about 11 times.

Did you actually let one continue to live long enough to cast it that many times? That would take about 2 minutes. Typically, I only let elite kobold shaman live for about 7 seconds (at the longest) after I've seen them, I suggest you adopt the same tactic.

Remember to choose your targets wisely and quickly, and take out the biggest threats swiftly. Being a Fighter, Wisdom was likely a dump-stat for you (meaning you likely didn't put any points at all into it). If that's the case, it means your spot skill and Will saves are suffering a penalty, which in turn means that you run past a lot of sneaking/hidden monsters without seeing them at all, and you're going to be susceptible to things like Hold Person.

If that is the case, then you need to seriously consider doing whatever you can to bump up your Will saves and/or Wisdom, and definitely being more proactive in your target selection, by eliminating the more dangerous targets (Shaman) FIRST, and worrying about the trash (warriors, throwers, & sneaks) second.

Kobolds have VERY short life-spans, and they know it, which is probably why the shaman throw everything they've got at you as quickly as they can. I suggest you do the same thing to them.

Gercho
05-19-2010, 10:51 AM
Yes. So it won't help. Fort will block the crits though so they only hit normally. But really, just use protection from evil and be completely immune. Why screw around about it?

Protection from evil gives inmunity to charm, not hold.

dwelsh99
05-19-2010, 11:57 AM
I need an item. it would take forever to get my wisdom up. It's so low now my name should be DUH.

I usally grab a Scarab of Protection, at least it has a Spell Resist, for soloing tank types.

Creeper
05-19-2010, 12:26 PM
Protection from evil gives inmunity to charm, not hold.

When dinosaurs still walked the earth it did work vs. hold but they fixed it.

TheMeanDM
05-19-2010, 12:26 PM
<element> Guard Armor and/or shield works decent enough too. They may hit you, but they'll take damage back (1d8 for "normal" Guard).

Hambo
05-19-2010, 12:43 PM
freedom of movement lvl 3 divine spell cast by lvl 7 clerics, lvl 8 FvS and lvl 14 rangers. probly not something you'll have available in the harbor though.

otherwise just get that will save as high as possible to prevent the holds succeeding.

but for a fighter probly the best to do is target said caster and stunning blow, trip, improved trip to knock them out for enough time to kill them - aka dps them to death before they can cast :)

get into the habbit of spamming trip/stunning blow as soon as its off timer, it can save a lot of trouble.

My solo rogues always try to sneak past the rank-and-file Kobolds and hit the Caster's first, with about a 98% success rate and either one shot them on the sneak attack or get them by the third hit.

I have similar results with rangers, and my FvS alts all have a celestial hound named Diversion to garner aggro. :D

Doganpc
05-19-2010, 12:54 PM
Play a WF and enjoy being superior. Every time I read something like this I remember the guy who squealed like a girl when his Warforged got ambushed by a Rust Monster :D

Dogan
AAAAAhhhhh, get that thing away from meeeeeee!

SquelchHU
05-19-2010, 02:01 PM
Protection from evil gives inmunity to charm, not hold.

Confused hold person with command. Oops.


Every time I read something like this I remember the guy who squealed like a girl when his Warforged got ambushed by a Rust Monster :D

Dogan
AAAAAhhhhh, get that thing away from meeeeeee!

Blocking may not help vs spells, but it does block many special attacks. Rust monster stun? Yup, you guessed it. A special attack. A smart wf stands still and holds block.

7-day_Trial_Monkey
05-19-2010, 05:47 PM
I don't think a new player can afford that item.

What they can afford is protection from evil pots. Read the description carefully.

Prot evil will give a +2 to saves, but the only spell it blocks outright is domination/charm that is only cast by vampires.

toughguyjoe
05-19-2010, 05:55 PM
Every time I read something like this I remember the guy who squealed like a girl when his Warforged got ambushed by a Rust Monster :D

Dogan
AAAAAhhhhh, get that thing away from meeeeeee!


That person should delete all WF and be cut down to only playing as Halflings.

Only a weak willed warforged would run from ANY battle, including one that only involved Rusties.

My Melee WF love that Rusties hate on them, just means I get the best chance at killing them all. Foul things. But they squish reall well under an everbright...well...anything.

Elfvyra
05-20-2010, 08:49 AM
Blocking may not help vs spells, but it does block many special attacks. Rust monster stun? Yup, you guessed it. A special attack. A smart wf stands still and holds block.

Not really sure how that tactic would help a solo WF Fighter.... ;)

Elmaster_Thay
05-20-2010, 09:13 AM
There is a helm you can craft at level 9, that will give you +2 to wis and +5 to will saves.
http://i153.photobucket.com/albums/s220/jgould2005/DDO/Items/Helmets/NightforgeDarkhelm.jpg
The quest is Relic of a Sovereign Past (a f2p quest) and you can take it on house Deneith, in the church in the middle of the house. That and a 17 spell resistance ring will give you the edge you need against those hold spells.

byzantinebob
05-20-2010, 09:31 AM
Welcome to Rock, Paper, Scissors: Eberron Edition. You as a Fighter are only good against so much. Everything has a weakness and those weak little kobolds found yours. Either live with it and adapt with tactics/gear or party with someone who counteracts it.

SquelchHU
05-20-2010, 09:38 AM
Not really sure how that tactic would help a solo WF Fighter.... ;)

Sure it can.

Block. Watch their attacks. Trip them when they are not attacking. Unleash the Everbright.

Or you can just attack them. It is a fortitude save to not be stunned. And if you do get stunned, you can block while doing so. It doesn't look like you can, but you can. A WF Fighter should only fail on a 1. The blocking is mainly so they don't eat your gear off you.

DelScorcho
05-20-2010, 10:15 AM
For the harbor kobalds, keep fire resist on all time and kill the casters first. Occasionally you'll get tagged, but the melee kobalds won't get enough attacks to kill you if you are keeping yourself healed. Scorching ray is how they are killing you. Level 4 is right in the range where you can solo WW hard with a fighter. Just bring enough fire resist and CMW pots. Wait until your elite run. Curse, darkness, and blindness are added to the mix.