Ulyydian
05-18-2010, 07:40 PM
In preparation for the longsword centered feat, I present to you, THE MOFINGER.
TBH I think I would REALLY go with the human one over the elf as there is so much more you can do.
You gain an extra feat, you get 24 more skill points, and higher overall AC.
The +5 Human versatility overcomes the bonus to hit / damage of the elf LS bonus by 3 points each.
You can also add that to the AC or even saves if you really need to to.
The human build also gives you the ability to sneak around due to extra skills.
Getting spring attack at LV 4 makes a HUGE difference leveling up no matter what build you use.
You also gain +20% healing on both builds.
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HUMAN - 12 Monk / 6 Ranger / 2 Fighter
Stats:
------------------
Str 15 (32) (=15 +4 Levels +2 Tome +1 Enh. +6 Item +2 Rage +2 Rams)
Dex 14 (26) (=14 +1 Levels +2 Tome +3 Enh. +6 Item)
Con 14 (22) (=14 +2 Tome + 6 Item)
Int 14 (16) (=14 +2 Tome)
Wis 14 (26) (=14 +2 Tome + 4 Enh. +6 Item)
Cha 8 (16) (=8 +2 Tome +6 Item)
Skills:
------------------
Balanced and Conc are maxed. Spot, Move Silently, and Search allow you to scout
Jump is good for getting around and behind. Intimidate if you need to.
UMD good as high as it can go.
Balance 28 Max
Concentration 26 Max
Spot 25
Jump 25
Move Silently 25
Intimidate 19
Search 18
Use Magic Device 11
Heal 10
Swim 6
Tumble 7
Hide 5
Listen 5
Repair 3
Level Progression:
------------------
1-2: Ranger
3-4: Fighter
5-6: Monk
7-10-Ranger
11-20: Monk
Feats:
------------------
1-Dodge
1-(HU)Mobility
3-OTWF
3-(FI)Combat Expertise
4-(FI)Spring Attack
5-(MO)Power Attack
6-(FI)Weapon Focus-Slash
6-(MO)Toughness
9-IC Slashing
12-GTWF
14-Monk Longsword Feat
15-TWD
18-Stunning Blow
HP:
158(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con) +22(Helm) +22(Tough) +30(Enh.) +45(GS)=487
SP:
70(6Rng)+80(wis)=150
Enhancements:
------------------
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Lifting the Veil
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favorred Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Saves (Fort/Reflex/Will):
------------------
Base: 16/13/10
Attributes: 6/8/8
Resistance: 5/5/5
Head: 2/2/2
Greater Hero: 4/4/4
Total: 33/32/29
AC
------------------
10 Base
1 Dodge feat
4 Icy Raiments Dodge
1 Alchemical Dodge
3 Chattering Ring Dodge
9 Dexterity (Wind)
8 Wisdom
3 Stacking Monk Bonus (1,5,10 centered)
4 Insight (Shroud Crafted)
5 Protection
5 Barkskin
8 Armor Bracers
2 Tempest I
5 Combat Expertise
1 Haste
1 Two Weapon Defense
2 Shield Clicky
----------------------
72 (Self Buffed in AC Mode)
+5 AC Human boost
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77 max with booster
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The elf is really nice, especially with the LS bonus to hit and damage.
Plus you can really beef up dex for added AC.
However you lose an extra feat and also 24 skill points which can make a big difference.
You also lose out on the versatility bonus which can help out alot.
You still get the 20% extra healing.
ELF - 12 Monk - 6 Ranger - 2 Fighter
Stats:
------------------
Str 14 (32) (=14 +5 Levels +2 Tome +1 Enh. +6 Item +2 Rage +2 Rams)
Dex 16 (28) (=16 +2 Tome +4 Enh. +6 Item)
Con 14 (22) (=14 +2 Tome + 6 Item)
Int 12 (14) (=12 +2 Tome)
Wis 14 (26) (=14 +3 Tome + 3 Enh. +6 Item)
Cha 8 (16) (=8 +2 Tome +6 Item)
Skills:
------------------
Balance, and Conc are near maxed. Intimidate when you want or need to.
Spot, and Search when needed as well. UMD as high as it can do.
Jump is good for getting around and behind.
Balance 26
Concentration 24
Jump 23
Spot 23
Intimidate 16
Search 14
Use Magic Device 11
Swim 6
Heal 6
Hide 6
Move Silently 6
Tumble 5
Listen 5
Level Progression:
------------------
1-2: Ranger
3-4: Fighter
5-6: Monk
7-10-Ranger
11-20: Monk
Feats:
------------------
1-Dodge
3-Mobility
3-(FI)OTWF
4-(FI)Spring Attack
5-(MO)Combat Expertise
6-Weapon Focus-Slash
6-(MO)Power Attack
9-IC Slashing
11-(MO)Path of Harmony
12-GTWF
14-(MO)Monk Longsword Feat
15-Stunning Blow
18-Toughness
HP:
158(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con) +22(Helm) +22(Tough) +30(Enh.) +45(GS)=487
SP:
70(6Rng)+80(wis)=150
Enhancements:
------------------
Enhancement: Fighter Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Lifting the Veil
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Fists of Iron
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Saves (Fort/Reflex/Will):
------------------
Base: 16/13/10
Attributes: 6/9/8
Resistance: 5/5/5
Head: 2/2/2
Greater Hero: 4/4/4
Total: 33/33/29
AC
------------------
10 Base
1 Dodge feat
4 Icy Raiments Dodge
1 Alchemical Dodge
3 Chattering Ring Dodge
10 Dexterity (Wind)
8 Wisdom
3 Stacking Monk Bonus (1,5,10 centered)
4 Insight (Shroud Crafted)
5 Protection
5 Barkskin
8 Armor Bracers
2 Tempest I
5 Combat Expertise
1 Haste
2 Shield Clicky
----------------------
72 (Self Buffed in AC Mode)
TBH I think I would REALLY go with the human one over the elf as there is so much more you can do.
You gain an extra feat, you get 24 more skill points, and higher overall AC.
The +5 Human versatility overcomes the bonus to hit / damage of the elf LS bonus by 3 points each.
You can also add that to the AC or even saves if you really need to to.
The human build also gives you the ability to sneak around due to extra skills.
Getting spring attack at LV 4 makes a HUGE difference leveling up no matter what build you use.
You also gain +20% healing on both builds.
================================================== =====
================================================== =====
================================================== =====
HUMAN - 12 Monk / 6 Ranger / 2 Fighter
Stats:
------------------
Str 15 (32) (=15 +4 Levels +2 Tome +1 Enh. +6 Item +2 Rage +2 Rams)
Dex 14 (26) (=14 +1 Levels +2 Tome +3 Enh. +6 Item)
Con 14 (22) (=14 +2 Tome + 6 Item)
Int 14 (16) (=14 +2 Tome)
Wis 14 (26) (=14 +2 Tome + 4 Enh. +6 Item)
Cha 8 (16) (=8 +2 Tome +6 Item)
Skills:
------------------
Balanced and Conc are maxed. Spot, Move Silently, and Search allow you to scout
Jump is good for getting around and behind. Intimidate if you need to.
UMD good as high as it can go.
Balance 28 Max
Concentration 26 Max
Spot 25
Jump 25
Move Silently 25
Intimidate 19
Search 18
Use Magic Device 11
Heal 10
Swim 6
Tumble 7
Hide 5
Listen 5
Repair 3
Level Progression:
------------------
1-2: Ranger
3-4: Fighter
5-6: Monk
7-10-Ranger
11-20: Monk
Feats:
------------------
1-Dodge
1-(HU)Mobility
3-OTWF
3-(FI)Combat Expertise
4-(FI)Spring Attack
5-(MO)Power Attack
6-(FI)Weapon Focus-Slash
6-(MO)Toughness
9-IC Slashing
12-GTWF
14-Monk Longsword Feat
15-TWD
18-Stunning Blow
HP:
158(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con) +22(Helm) +22(Tough) +30(Enh.) +45(GS)=487
SP:
70(6Rng)+80(wis)=150
Enhancements:
------------------
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Lifting the Veil
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favorred Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Saves (Fort/Reflex/Will):
------------------
Base: 16/13/10
Attributes: 6/8/8
Resistance: 5/5/5
Head: 2/2/2
Greater Hero: 4/4/4
Total: 33/32/29
AC
------------------
10 Base
1 Dodge feat
4 Icy Raiments Dodge
1 Alchemical Dodge
3 Chattering Ring Dodge
9 Dexterity (Wind)
8 Wisdom
3 Stacking Monk Bonus (1,5,10 centered)
4 Insight (Shroud Crafted)
5 Protection
5 Barkskin
8 Armor Bracers
2 Tempest I
5 Combat Expertise
1 Haste
1 Two Weapon Defense
2 Shield Clicky
----------------------
72 (Self Buffed in AC Mode)
+5 AC Human boost
----------------------
77 max with booster
================================================== =====
================================================== =====
================================================== =====
The elf is really nice, especially with the LS bonus to hit and damage.
Plus you can really beef up dex for added AC.
However you lose an extra feat and also 24 skill points which can make a big difference.
You also lose out on the versatility bonus which can help out alot.
You still get the 20% extra healing.
ELF - 12 Monk - 6 Ranger - 2 Fighter
Stats:
------------------
Str 14 (32) (=14 +5 Levels +2 Tome +1 Enh. +6 Item +2 Rage +2 Rams)
Dex 16 (28) (=16 +2 Tome +4 Enh. +6 Item)
Con 14 (22) (=14 +2 Tome + 6 Item)
Int 12 (14) (=12 +2 Tome)
Wis 14 (26) (=14 +3 Tome + 3 Enh. +6 Item)
Cha 8 (16) (=8 +2 Tome +6 Item)
Skills:
------------------
Balance, and Conc are near maxed. Intimidate when you want or need to.
Spot, and Search when needed as well. UMD as high as it can do.
Jump is good for getting around and behind.
Balance 26
Concentration 24
Jump 23
Spot 23
Intimidate 16
Search 14
Use Magic Device 11
Swim 6
Heal 6
Hide 6
Move Silently 6
Tumble 5
Listen 5
Level Progression:
------------------
1-2: Ranger
3-4: Fighter
5-6: Monk
7-10-Ranger
11-20: Monk
Feats:
------------------
1-Dodge
3-Mobility
3-(FI)OTWF
4-(FI)Spring Attack
5-(MO)Combat Expertise
6-Weapon Focus-Slash
6-(MO)Power Attack
9-IC Slashing
11-(MO)Path of Harmony
12-GTWF
14-(MO)Monk Longsword Feat
15-Stunning Blow
18-Toughness
HP:
158(Levels) +20(Heroic) +10(Draconic) +30(GFL) +140(Con) +22(Helm) +22(Tough) +30(Enh.) +45(GS)=487
SP:
70(6Rng)+80(wis)=150
Enhancements:
------------------
Enhancement: Fighter Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Lifting the Veil
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Fists of Iron
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Saves (Fort/Reflex/Will):
------------------
Base: 16/13/10
Attributes: 6/9/8
Resistance: 5/5/5
Head: 2/2/2
Greater Hero: 4/4/4
Total: 33/33/29
AC
------------------
10 Base
1 Dodge feat
4 Icy Raiments Dodge
1 Alchemical Dodge
3 Chattering Ring Dodge
10 Dexterity (Wind)
8 Wisdom
3 Stacking Monk Bonus (1,5,10 centered)
4 Insight (Shroud Crafted)
5 Protection
5 Barkskin
8 Armor Bracers
2 Tempest I
5 Combat Expertise
1 Haste
2 Shield Clicky
----------------------
72 (Self Buffed in AC Mode)