WolfSpirit
05-18-2010, 01:03 PM
Another Players questions led me to this Build. Not sure if its duplicated somewhere else or a similar build is out there as it seems kinda obvious so try to keep the flames to a low burn. :D
Also, I kept it more toward the new persons perspective and without major Gear. Except for the +3 Dex Tome at lv 15, its not a build breaker, but having Greater Two weapon Fighting round there sure is nice.
I Called it...
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Shavarath Invader
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Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Shavarath Invader
Level 20 Lawful Good Human Male
(8 Fighter \ 6 Paladin \ 6 Ranger)
Hit Points: 310
Spell Points: 40
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 19
Constitution 14 15
Intelligence 8 8
Wisdom 8 8
Charisma 16 17
Tomes Used
+3 Tome of Dexterity used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 9
Bluff 3 4
Concentration 2 3
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 3
Heal -1 -1
Hide 6 9
Intimidate 5 26
Jump 5 9
Listen -1 -1
Move Silently 6 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 3 6
Tumble 3 5
Use Magic Device 5 14
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Hide (+4)
Skill: Intimidate (+2)
Skill: Jump (+2)
Skill: Move Silently (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 5 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Fighter Haste Boost I
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Human Versatility I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 7 (Ranger)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diehard
Feat: (Automatic) Improved Wild Empathy
Level 8 (Ranger)
Ability Raise: STR
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 9 (Ranger)
Skill: Balance (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Feat: (Automatic) Evasion
Level 10 (Ranger)
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 11 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Level 13 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Remove Disease
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Fighter Attack Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Critical Accuracy I
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Haste Boost III
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Defense I
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LOTS of room for Tweekage, I didn't explore the other possibilities of 8 Ranger or 8 Paladin so I KNOW theres alot of room for improvement. I liked the Signature Weapons and Haste Boost III of the Fighter.
Also, I feel its important to mention that I wouldn't try such an even split of classes on anything but Warriors with Full BAB. But thats just me, I'm sure someone will show me one that is quite viable.
Also, I kept it more toward the new persons perspective and without major Gear. Except for the +3 Dex Tome at lv 15, its not a build breaker, but having Greater Two weapon Fighting round there sure is nice.
I Called it...
-
Shavarath Invader
-
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Shavarath Invader
Level 20 Lawful Good Human Male
(8 Fighter \ 6 Paladin \ 6 Ranger)
Hit Points: 310
Spell Points: 40
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 19
Constitution 14 15
Intelligence 8 8
Wisdom 8 8
Charisma 16 17
Tomes Used
+3 Tome of Dexterity used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 9
Bluff 3 4
Concentration 2 3
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 3
Heal -1 -1
Hide 6 9
Intimidate 5 26
Jump 5 9
Listen -1 -1
Move Silently 6 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 3 6
Tumble 3 5
Use Magic Device 5 14
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Hide (+4)
Skill: Intimidate (+2)
Skill: Jump (+2)
Skill: Move Silently (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 5 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Fighter Haste Boost I
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Human Versatility I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 7 (Ranger)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diehard
Feat: (Automatic) Improved Wild Empathy
Level 8 (Ranger)
Ability Raise: STR
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 9 (Ranger)
Skill: Balance (+1)
Skill: Intimidate (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Feat: (Automatic) Evasion
Level 10 (Ranger)
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 11 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Level 13 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Remove Disease
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Fighter Attack Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Critical Accuracy I
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Level 19 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Haste Boost III
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Defense I
-
LOTS of room for Tweekage, I didn't explore the other possibilities of 8 Ranger or 8 Paladin so I KNOW theres alot of room for improvement. I liked the Signature Weapons and Haste Boost III of the Fighter.
Also, I feel its important to mention that I wouldn't try such an even split of classes on anything but Warriors with Full BAB. But thats just me, I'm sure someone will show me one that is quite viable.