Khelden
05-18-2010, 04:35 AM
Hello guys,
I've been really interested in the monk class lately, but I really dislike pure builds so I was looking for a splash build which would not be totally gimped. I was looking for very good survability 1st, something which would allow me to solo a good portion of the content, without being a spellcaster nor a very common build which everybody and their whole family have as an alt. Then it would have to do "acceptable" DPS ==>This is NOT a DPS build<==. A good exemple for this is that this build gets pAtk at level 12 only. I've made this build keeping in mind: Survability, Utility. The goal is to use handwraps [2d6, not great, not too bad, just ok] along with great kamas. Also, I did not want this to be one of those build which seems really amazing, then you look at all the gear and realize you'll have to plan your next 5 years on farming everything. So here is the result, my first build (and I would really appreciate any comments):
The Mirror
Lawful Good Human 12Monk/2Pal/6Ranger
Why?
-6 Ranger: Dex enhancement, favored enemy, tempest [10% attack speed], devotion [+20% healing], free TWF feats, good buffs.
-2 Paladin: Charisma enhancement, Toughness enhancement, Aura of good, Smite Evil (not often, but it can be useful), Divine Grace (add your charisma mod. to all saves)
-12 Monk: Well, this is a monk build...
-Human: Human versatility, healing amp, +1 skill is useful to max balance/hide/move silently and +1 feat. Halfling would prolly be a good choice too, but I don't like how they look.
Leveling:
1-2: Monk
3-4: Paladin
5-10: Ranger
11-20: Monk
If you startout as a veteran, it gives 24AC, 11/11/9 Saves, 11 AB & Ability to use wand of cure moderate wounds/bull strength, eagle splendor, owls wisdom [+2 all saves & +4 AC]/etc. These wands might be abit expensive for a new player, just use the cure light wounds if you cannot afford them. I had no trouble soloing devil assault at lvl 4 with this build & vendor stuff...
***The planner below says 1Monk, 2-3Paladin, 4-9Ranger, 10-20Monk... It was my first idea. However, I've decided to go 1-2Monk, 3-4Paladin to get evasion earlier, I've found the build to work better this way.***
Stats:
STR: 12[30] = 3 tome + 5 lvls + 6 item + 2 Rage + 2 Rams = 30
DEX: 16[30] = 2 tome + 2 enh. + 6 item + 3 Stance + 1 enh = 30
CON: 14[20] = 2 tome + 6 item - 2 Stance = 20
INT: 8 [8]
WIS: 14[24] = 2 tome + 2 enhancements + 6 item = 24
CHA: 14[24] = 3 tome + 1 enh. + 6 item = 24
I've tried to make it the most new player friendly, using only a +1 tome for GTWF.
Saves:
Base: 16/16/10
Attributes: 5/10/7
Resistance: 5/5/5
Charisma: 7/7/7
G. Hero: 4/4/4
------------
Total: 37/42/34
[HV]: 5/5/5
Total: 42/47/39
The build can probably hit higher saves using exceptional boosts and a party :P
AC
------------
10 Base
Dodge:
1 Dodge feat
4 Icy raiment dodge
1 Alchemical dodge
3 Chattering ring dodge
Stats & class:
7 Wisdom
10 Dexterity
3 Centered
1 Aura of good
Items:
4 Insight
8 Armorbracers
5 Protection
3 Shield potion
3 Barkskin potion
1 Haste potion
-------------
64 AC
5 [HV]
-------------
69 AC
HP
164 Base + 20 Hero + 10 Draconic + 30 GFL + 120 Con + 22 Helm + 88 Toughness + 30 Enh + 45 GS = 529
Enhancement total of +70% Healing effect. This allow this build to self-heal with cure serious wound properly.
Character planner[b]
[b]Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
The Mirror
Level 20 Lawful Good Human Male
(2 Paladin \ 12 Monk \ 6 Ranger)
Hit Points: 342
Spell Points: 123
BAB: 17\17\22\27\27
Fortitude: 22
Reflex: 22
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 18
Dexterity 16 20
Constitution 14 14
Intelligence 8 8
Wisdom 14 16
Charisma 14 16
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 17
Bluff 2 3
Concentration 6 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 6
Heal 2 3
Hide 7 28
Intimidate 2 3
Jump 4 15
Listen 2 3
Move Silently 7 28
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 9
Swim 1 4
Tumble 4 6
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Monk Bonus) Toughness
Enhancement: Human Versatility I
Level 2 (Paladin)
Enhancement: Paladin Toughness I
Enhancement: Paladin Extra Smite Evil I
Level 3 (Paladin)
Feat: (Selected) Weapon Finesse
Enhancement: Paladin Charisma I
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 5 (Ranger)
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness I
Level 7 (Ranger)
Enhancement: Ranger Favored Resistance I
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Level 10 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Level 11 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Level 12 (Monk)
Feat: (Selected) Power Attack
Level 13 (Monk)
Enhancement: Way of the Clever Monkey II
Level 14 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Adept of Wind
Enhancement: Monk Wisdom II
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery II
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Way of the Clever Monkey III
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Monk Improved Recovery III
Enhancement: Master of Thunder
Note
This build is using 4 Toughness. 3 of them are Monk class bonus, so they can be traded for the feats which applies to this condition. I think it could be useful to swap one of the toughness for Stunning Fist in the early levels, but this build not being wisdom-oriented lack the DC at higher levels and 5% handwraps usually do the job. Also, it might be an idea to swap the last toughness for another feat, I was thinking of Improved Critical: Slashing for the Kamas if I find myself using them more than expected, or Quick Draw to swap wands and weapons.
I've been really interested in the monk class lately, but I really dislike pure builds so I was looking for a splash build which would not be totally gimped. I was looking for very good survability 1st, something which would allow me to solo a good portion of the content, without being a spellcaster nor a very common build which everybody and their whole family have as an alt. Then it would have to do "acceptable" DPS ==>This is NOT a DPS build<==. A good exemple for this is that this build gets pAtk at level 12 only. I've made this build keeping in mind: Survability, Utility. The goal is to use handwraps [2d6, not great, not too bad, just ok] along with great kamas. Also, I did not want this to be one of those build which seems really amazing, then you look at all the gear and realize you'll have to plan your next 5 years on farming everything. So here is the result, my first build (and I would really appreciate any comments):
The Mirror
Lawful Good Human 12Monk/2Pal/6Ranger
Why?
-6 Ranger: Dex enhancement, favored enemy, tempest [10% attack speed], devotion [+20% healing], free TWF feats, good buffs.
-2 Paladin: Charisma enhancement, Toughness enhancement, Aura of good, Smite Evil (not often, but it can be useful), Divine Grace (add your charisma mod. to all saves)
-12 Monk: Well, this is a monk build...
-Human: Human versatility, healing amp, +1 skill is useful to max balance/hide/move silently and +1 feat. Halfling would prolly be a good choice too, but I don't like how they look.
Leveling:
1-2: Monk
3-4: Paladin
5-10: Ranger
11-20: Monk
If you startout as a veteran, it gives 24AC, 11/11/9 Saves, 11 AB & Ability to use wand of cure moderate wounds/bull strength, eagle splendor, owls wisdom [+2 all saves & +4 AC]/etc. These wands might be abit expensive for a new player, just use the cure light wounds if you cannot afford them. I had no trouble soloing devil assault at lvl 4 with this build & vendor stuff...
***The planner below says 1Monk, 2-3Paladin, 4-9Ranger, 10-20Monk... It was my first idea. However, I've decided to go 1-2Monk, 3-4Paladin to get evasion earlier, I've found the build to work better this way.***
Stats:
STR: 12[30] = 3 tome + 5 lvls + 6 item + 2 Rage + 2 Rams = 30
DEX: 16[30] = 2 tome + 2 enh. + 6 item + 3 Stance + 1 enh = 30
CON: 14[20] = 2 tome + 6 item - 2 Stance = 20
INT: 8 [8]
WIS: 14[24] = 2 tome + 2 enhancements + 6 item = 24
CHA: 14[24] = 3 tome + 1 enh. + 6 item = 24
I've tried to make it the most new player friendly, using only a +1 tome for GTWF.
Saves:
Base: 16/16/10
Attributes: 5/10/7
Resistance: 5/5/5
Charisma: 7/7/7
G. Hero: 4/4/4
------------
Total: 37/42/34
[HV]: 5/5/5
Total: 42/47/39
The build can probably hit higher saves using exceptional boosts and a party :P
AC
------------
10 Base
Dodge:
1 Dodge feat
4 Icy raiment dodge
1 Alchemical dodge
3 Chattering ring dodge
Stats & class:
7 Wisdom
10 Dexterity
3 Centered
1 Aura of good
Items:
4 Insight
8 Armorbracers
5 Protection
3 Shield potion
3 Barkskin potion
1 Haste potion
-------------
64 AC
5 [HV]
-------------
69 AC
HP
164 Base + 20 Hero + 10 Draconic + 30 GFL + 120 Con + 22 Helm + 88 Toughness + 30 Enh + 45 GS = 529
Enhancement total of +70% Healing effect. This allow this build to self-heal with cure serious wound properly.
Character planner[b]
[b]Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
The Mirror
Level 20 Lawful Good Human Male
(2 Paladin \ 12 Monk \ 6 Ranger)
Hit Points: 342
Spell Points: 123
BAB: 17\17\22\27\27
Fortitude: 22
Reflex: 22
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 18
Dexterity 16 20
Constitution 14 14
Intelligence 8 8
Wisdom 14 16
Charisma 14 16
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 17
Bluff 2 3
Concentration 6 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 6
Heal 2 3
Hide 7 28
Intimidate 2 3
Jump 4 15
Listen 2 3
Move Silently 7 28
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 9
Swim 1 4
Tumble 4 6
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Monk Bonus) Toughness
Enhancement: Human Versatility I
Level 2 (Paladin)
Enhancement: Paladin Toughness I
Enhancement: Paladin Extra Smite Evil I
Level 3 (Paladin)
Feat: (Selected) Weapon Finesse
Enhancement: Paladin Charisma I
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 5 (Ranger)
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness I
Level 7 (Ranger)
Enhancement: Ranger Favored Resistance I
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Level 10 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Level 11 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Level 12 (Monk)
Feat: (Selected) Power Attack
Level 13 (Monk)
Enhancement: Way of the Clever Monkey II
Level 14 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Adept of Wind
Enhancement: Monk Wisdom II
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery II
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Way of the Clever Monkey III
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Monk Improved Recovery III
Enhancement: Master of Thunder
Note
This build is using 4 Toughness. 3 of them are Monk class bonus, so they can be traded for the feats which applies to this condition. I think it could be useful to swap one of the toughness for Stunning Fist in the early levels, but this build not being wisdom-oriented lack the DC at higher levels and 5% handwraps usually do the job. Also, it might be an idea to swap the last toughness for another feat, I was thinking of Improved Critical: Slashing for the Kamas if I find myself using them more than expected, or Quick Draw to swap wands and weapons.