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View Full Version : Concentration, a skill with many uses in PnP..



Daggaz
05-15-2010, 05:10 AM
Concentration should allow you to ignore damage while attempting many other tasks other than just spell casting.

Opening doors, pulling levers, opening chests... I fail to see how this would break the game, especially since DA keeps you from zerging too hard already. It peeves me when I cant pull a freaking lever down cuz some mob is tinking away at my 500 hps two or three at a time. Even worse when im trying to run for my life.. Doesnt my 30+ concentration skill count for anything here?!!

Edit: Added disarming traps and searching for our rogue buddies out there..

Mister_Peace
05-15-2010, 05:58 AM
I agree.

Vengeance777
05-17-2010, 05:00 AM
/signed

So many times I have died or seen a party wipe because someone couldn't get a shrine door open because of an archer hitting them from across the dungeon with an arrow for 1 dmg at the last second of the opening bar. Sucks when a quest fails because the door can't be opened by the soul stone carrier.

I have a high concentration skill would love to see it count toward this.

REALb0r3d
05-17-2010, 05:01 AM
Great idea.
/signed

kelemvelor
05-17-2010, 05:02 AM
/signed

Scalion
05-17-2010, 05:02 AM
I'm workin on a monk/rogue (6/14) build and it sure would be nice if the concentration I'm trying to keep as high as possible would help me disarm traps or search when I take minor damage.

Backley
05-17-2010, 05:39 AM
/signed

Daggaz
05-17-2010, 05:47 AM
I'm workin on a monk/rogue (6/14) build and it sure would be nice if the concentration I'm trying to keep as high as possible would help me disarm traps or search when I take minor damage.

Good call, didnt think about those situations..

Krag
05-17-2010, 05:48 AM
/not signed
Casters are already TOP soloists. If anything they deserve a nerf not a boost.

Daggaz
05-17-2010, 05:52 AM
/not signed
Casters are already TOP soloists. If anything they deserve a nerf not a boost.

Since when is concentration a caster only skill? Anybody can take ranks in it, anybody can wear an bonus item, anybody can use it, even untrained.

REALb0r3d
05-17-2010, 05:54 AM
/not signed
Casters are already TOP soloists. If anything they deserve a nerf not a boost.

Casters aren't the only class that has concentration as a primary skill :rolleyes:. My monk would love this, and you seem to be opposed to this for the wrong reason.

Krag
05-17-2010, 06:00 AM
Casters aren't the only class that has concentration as a primary skill :rolleyes:. My monk would love this, and you seem to be opposed to this for the wrong reason.

Thanks, I am aware that monks have concentration as a primary skill.
Barbarians, fighters, rogues, rangers, paladins and even bards have very little use for it. Most of them would require additional points in intellect and a multiclass to maximise Concentration. Casters have it for granted.

REALb0r3d
05-17-2010, 06:14 AM
They don't need to maximize it, they're scatterbrained and half ******** from all the heavy lifting and as a result when they feel a gnat bite them on the back they forget what they're doing and swat it.
Just because "fighter type" classes don't have it as a "maximized" skill is exactly why the OP is a great idea.
If you can't prioritize what you're doing and "concentrate" on the fact that if you don't flip the switch your party wipe will be permanent since the shrine is behind a door and that burning blood itches...
then you need to learn discipline my son.

Besides, why wouldn't you want someone in your party with an attention span enough to grit his teeth through to flip a switch? Because you think casters are overpowered?

Penkalis
05-17-2010, 06:17 AM
Quite simply, YES!!!

Krag
05-17-2010, 06:24 AM
Besides, why wouldn't you want someone in your party with an attention span enough to grit his teeth through to flip a switch? Because you think casters are overpowered?

Because I am thinking of the consequenses.

1. Casters and some multiclasses (Monster and Exploiter in particular) will be even more appealing than they already are.
2. Devs will remove switches and replace them with "kill them all" condition. Not even for a second would I believe that Turbine will give us tools for faster less grindy completion.

Daggaz
05-17-2010, 06:26 AM
They don't need to maximize it, they're scatterbrained and half ******** from all the heavy lifting and as a result when they feel a gnat bite them on the back they forget what they're doing and swat it.
Just because "fighter type" classes don't have it as a "maximized" skill is exactly why the OP is a great idea.
If you can't prioritize what you're doing and "concentrate" on the fact that if you don't flip the switch your party wipe will be permanent since the shrine is behind a door and that burning blood itches...
then you need to learn discipline my son.

Besides, why wouldn't you want someone in your party with an attention span enough to grit his teeth through to flip a switch? Because you think casters are overpowered?

In other words, it is con based and even just putting half ranks into it OR wearing a +10 item somewhere (not to mention exception con skill bonus from gs) would easily net a _barbarian_ a total mod of 20 or so. That should be enough to ignore a pesky archer that nicks you thru your DR, or an acid storm that just tops your resist you are wearing, etc.. Getting it to 30 which is entirely possible, would allow for a lot more room, feasibly you could ignore hits of 40 damage or more half the time, (which would still cause a fail on a timer bar if there were more than a few).

The skill is quite broad in pen and paper, and even tho DDO is not teh same game, its a shame they havent implemented this part of it.

Daggaz
05-17-2010, 06:31 AM
Because I am thinking of the consequenses.

1. Casters and some multiclasses (Monster and Exploiter in particular) will be even more appealing than they already are.
2. Devs will remove switches and replace them with "kill them all" condition. Not even for a second would I believe that Turbine will give us tools for faster less grindy completion.

1. This would hardly be a tipping point for casters and certain multiclasses.. its like saying you choose the triplelayer quadruple fudge ambrosia cake.. cuz of the sprinkles.

2. Concentration isnt a no fail skill by any means. My cleric with 30 con and maxed concentration can easily fail checks in the midst of battle. You already have to kill most everything, because if mobs are hitting you multiple times for just 20+ damage, you are probably going to fail a check before the timer bar finishes.

REALb0r3d
05-17-2010, 06:37 AM
Point is any amount of damage causes a check, all they have to to is make 1 autofail (if it isn't already, I have no idea), scale check difficulty by damage taken and voila. The only time not not being able to use a switch makes the quest any faster is when you're dying, because honestly if you're in a quest and want to blow through it, you can, and putting a concentration check to possibly negate being distracted isn't that earthshatteringly different.