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phreek
05-14-2010, 05:49 AM
I am in the process of planning a 2x TR character, and this is what the end product will be looking like.

The previous classes of this build are Fighter and Monk.

Although the 2x TR's do alot to help this build out, it is not needed.
But if you are looking to do something like this, let me know and I'll post the details without the TR's.

What do you do with this build? Simple; High speed unarmed DPS, with reliable Stunning Blow.

Class bracket sweet spots:

12 Fighter
Kensai II
Haste Boost 4
Weapon Specs
Tactical enhancments

7 Monk
Wind/Earth Stance 2
Wholeness of Body

1 Rogue
UMD
Minor SA damage (1d6+3)
Open Lock

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Bigg Stunna
Warforged Fighter 12/7 Monk/1 Rogue
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STATS:
STR 36 (18 + 5lvls + 3tome + 3enhancment + 1exceptional + 6item)

MAX STR achievable:
36 + 8 Surge + 6 Titan's Grip + 4 Madstone + 2 Rage spell + 2 Yugo = 56

DEX 26 (15 + 2tome + 7item + 2stance)
CON 24 (16 + 2tome + 6item + 2enhancment - 2stance)
INT 12 (10 + 2tome)
WIS 20 (10 + 2tome + 2enhancment + 6item)
CHA 14 (06 + 2tome + 6item)
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GEAR:

Armor: DT Docent (+5 Resistance, 20% Healing amp, Radiance Guard)

Head: Greensteel (+6 CHA skills, Air Guard)

Goggles: Tharne's Goggles (+5 SA bonus, 15 spot & search)

Belt: Knost's (+6 CON, GFL)

Ring1: Kyosho's Ring (+6 WIS, +1 Exceptional STR) Craft: Shocking Burst

Ring2: Encrusted Ring (+6 STR, +1 Exceptional STR) Craft: Holy Burst

Gloves: Epic Spectral Gloves (Ethereal +7 DEX, +4 Attack) Craft: 6 CHA

Boots: Madstone etc.

Necklace: Shintao Cord (+15 Concentration)

Trinket: Bloodstone/Head of Good Luck

Cloak: Greensteel (+45 HP, +5 Protection, Heavy Fort)

Bracers: Epic Jidz-Tet'ka (+8 Armor, +5 Will save, +6 Wisdom)

Weapons: Greater Banes/Devout Handwraps/5% Weighted/Disrupting/Smiting

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Level and feat progression:

Level 1 (Rogue)
(Past Life) Past Life: Fighter
(Past Life) Past Life: Monk
(Selected) Stunning Blow

Level 2 (Monk)
(Monk Bonus) Two Weapon Fighting

Level 3 (Monk)
(Selected) Past Life: Disciple of the Fist
(Monk Bonus) Toughness

Level 4 (Monk)
(Monk Path) Path of Harmonious Balance: Fists of Light

Level 5 (Monk)

Level 6 (Monk)
(Selected) Fighter Past life feat.

Level 7 (Monk)
(Monk Bonus) Power Attack

Level 8 (Fighter)
(Fighter Bonus) Weapon Focus: Bludgeoning Weapons

Level 9 (Fighter)
(Selected) Fighter Past life feat.
(Fighter Bonus) Improved Two Weapon Fighting

Level 10 (Fighter)

Level 11 (Fighter)
(Fighter Bonus) Improved Critical: Bludgeoning Weapons

Level 12 (Fighter)
(Selected) Fighter Past life feat.

Level 13 (Fighter)
(Fighter Bonus) Weapon Specialization: Bludgeoning Weapons

Level 14 (Fighter)

Level 15 (Fighter)
(Fighter Bonus) Greater Two Weapon Fighting
(Selected) Skill Focus: Use Magic Device

Level 16 (Fighter)

Level 17 (Fighter)
(Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons

Level 18 (Fighter)
(Selected) Quick Drraw

Level 19 (Fighter)
(Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons

Level 20 (Monk)

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Enhancments:

Fighter Enhancments:
Fighter Critical Accuracy II
Fighter Attack Boost II
Fighter Unarmed Specialization I
Fighter Toughness II
Fighter Strength III
Fighter Kensei II
Fighter Strategy (Stunning Blow) III
Fighter Extra Action Boost I
Fighter Haste Boost IV
Kensei Unarmed Mastery II

Warforged Enhancments:
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Tactics I
Enhancement: Racial Toughness II
Enhancement: Warforged Constitution II
Enhancement: Warforged Power Attack III

Monk Enhancments:
Monk Improved Recovery I
Adept of Wind
Adept of Rock
Monk Wisdom II

Etc.
Rogue Sneak Attack Training I

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HP:

120 Fighter
56 Monk
6 Rogue
20 Base
10 Favor
30 GFL
45 Greensteel items
62 Toughness + enhancments
140 CON
----
489 HP

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AC:

As you've probably figured, this build is more DPS focused. In other words, AC's going to blow.

10 Base
09 DT Docent
01 Alchemical
08 DEX
05 WIS
02 Centered
----
35 AC

04 Shield Wand
03 Barkskin
01 Haste
----
43 Self-buffed AC

04 Bard song
02 Recitation
02 Ranger Barkskin
06 Def of Siberys Paladin Aura
----
57 Raid Buffed AC

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UMD:

23 Ranks
02 CHA
03 Skill focus: UMD
04 GH
02 Luck
06 Greensteel items
----
40

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Stunning Blow

10 Base
17 STR (Base STR + Surge)
10 Weighted (When they fix this as well.)
03 Fighter Enhancments
03 Fighter Past Life feats
01 Warforged Enhancments
----
44 DC

Max achievable DC:
----
50

With max STR

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Saves:

8/4/4 Fighter 12
5/5/5 Monk 7
0/2/0 Rogue 1
5/5/5 Resist
7/8/5 Stats
4/4/4 GH
2/2/2 Luck
---
31/30/25

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The most regular question regarding monk hybrid builds is usually, "Why not make a pure monk instead?".

1. High Stunning Blow DC
2. Higher base damage, but lower burst damage.
3. UMD - Heal scrolls are just soooo yummy!
4. Higher to hit

These four things in combination outweighs the loss of going pure in my opinion. Here are the major bonuses you loose out of from not going pure:


1. Earth Stance 3 and 4
2. Wind stance 3 and 4
3. Touch of death
4. Elemental curses (Wich is quite situational, and would not add anything to your own DPS)
5. 10DR
6. Abundant Step

I have been following some builds, and the discussions going on in different forum threads that use about the same split i have. (12 Fighter/7 Rogue/1 Monk being the main adversary when it comes DPS)

While other build's main focus has been DPS, I decided to maintain the same goal, but with a little spice. In other words: "Stunning Blow".

When you're able to reliably stun mobs, you add a whole lot more DPS to the table than what most other characters are able to spit out of burst effect.

When i originally created this build i incorporated Combat Expertise. Having run this toon around for a bit, I find it useless at current end game. It just get's too annoying when CE drops down on each monk finisher. (Fix this already Turbine!)

Dark-Star
05-14-2010, 01:37 PM
It's a very effective build, search for the Beotch Slapper for my version from a while ago.

Until they fix handwraps, your DC on stunning blow won't be great for epic.

Anthios888
05-14-2010, 01:59 PM
I have an 12 fighter / 8 monk TR that I play on Ghallanda (Rockan the Boat, you can see it in build index). I can echo Dark-star's comment about stunning. One of my big disappointments over the last year is that the developers have not addressed handwraps and stunning DCs, either for stunning blow or stunning fist. As a consequence, you'll have weak DCs endgame.

Don't let that discourage you from this great build concept. It might just change how you go about it. You'll still stun effectively using weighted weapons. I changed out my stunning feats for a bunch of toughnesses, and I'm loving it! An unarmed fighter turns out to be very sturdy thanks to evasion and lots of hit points. You can go off by yourself even in epic quests and take care of monsters just using fists of light.

Good luck with the build!

phreek
05-14-2010, 09:14 PM
Thanks for the comments guys.

Anthios, one thing i've been wondering about when it comes to Rockan. I've always been a big fan of UMD in this game. Because it raises your surviveability alot.

Would you say that you could see something like this incorporated in your build concept, or are you perfectly happy without it? I'm trying to get a better feel for what i want to do with my 2nd TR. At least before i go into my first. :)

And Dark, where the heck you think i got the idea from? :D

I was originally thinking to do this as a Halfling, but found out that by going Warforged i would gain higher and more even base damage overall. Any thoughts as to maybe do a switch?

PS: Dark - Just rechecking your STR from Beotch -
S 14 +3 ftr +3 tome +5 level +6item +1 human = 32 +8 powersurge = 40 (+15) (+6 rage and double Madstone = 46 (+18) +2 Yug pot +2 ddo store pot = 50 (+20)) could add 6 more when tanking with a choker, 2 more from a collecaible pot and 6 more from a Psionic strength cookie for a very situational 64 strength (+27 mod)

Screenshot or it didn't happen...

Dark-Star
05-14-2010, 10:37 PM
My original race for the Slapper was WF. Brute tank with tons of toughness feats for huge hps. Several guys in my guild wanted a fleshie version, so I made the human for them. Human has a great deal more versatility, including raid level intim if you wanted it.

I think there are five slappers amongst my friends so far, and one guy plays it as his main (and competes for top dps spots).

Anthios may feel differently, but to me 7 monk 1 rogue adds a lot more than 8 monk.

Anthios888
05-14-2010, 10:44 PM
I do have halfling dragonmarks. That has made a huge difference for me. The extra sneak attack damage also goes a very long way on the autocrit situations.

Never quote me on this, but for once, I can live without UMD. :)

Generally, I tend to be a UMD addict, but I appreciate the extra damage. The healing amplification with healing ki is generally enough to keep me up. But, keep in mind, I'm a halfling, not a warforged.

Rheebus
05-27-2010, 08:33 PM
Why do these builds all take quickdraw? I'm testing it out on my FTR, and it doesn't seem to make much of a difference when switching weapons. I am sure there is a slight difference, but it's not like it takes all that long to switch weapons. I supposed with all these feats, you might as well take it though... Not much else left to take! ;)

Jiipster
05-27-2010, 08:51 PM
Quick Draw halves the time between activating a Boost, and being able to start a-swingin' again.

phreek
05-27-2010, 08:54 PM
Exactly, it's all about the flavor! :)

I mean seriously, you could even grab something silly like Diehard if you felt like it... That's the juicy stuff with fighters, always enough feats to pick what you want.